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Di Hu

Publications and source records attributed to Di Hu.

At least 55 records · Page 3Linked to original sources

Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation

Humans possess a remarkable talent for flexibly alternating to different senses when interacting with the environment. Picture a chef skillfully gauging the timing of ingredient additions and controlling the heat according to the colors, sounds, and aromas, seamlessly navigating through every stage of the complex cooking process. This ability is founded upon a thorough comprehension of task stages, as achieving the sub-goal within each stage can necessitate the utilization of different senses. In order to endow robots with similar ability, we incorporate the task stages divided by sub-goals into the imitation learning process to accordingly guide dynamic multi-sensory fusion. We propose MS-Bot, a stage-guided dynamic multi-sensory fusion method with coarse-to-fine stage understanding, which dynamically adjusts the priority of modalities based on the fine-grained state within the predicted current stage. We train a robot system equipped with visual, auditory, and tactile sensors to accomplish challenging robotic manipulation tasks: pouring and peg insertion with keyway. Experimental results indicate that our approach enables more effective and explainable dynamic fusion, aligning more closely with the human fusion process than existing methods.

cs.RO↗

Investigating the effects of housing instability on depression, anxiety, and mental health treatment in childhood and adolescence

Housing instability is a widespread phenomenon in the United States. In combination with other social determinants of health, housing instability affects children's overall health and development. Drawing on data from the 2022 National Survey of Children's Health, we employed multiple logistic regression models to understand how sociodemographic factors, especially housing instability, affect mental health outcomes and treatment access for youth aged 6-17 years. Our results show that youth facing housing instability have a higher likelihood of experiencing anxiety (OR: 1.42, p<0.001) and depression (OR: 1.57, p<0.001). Furthermore, youth experiencing both mental health conditions and housing instability are significantly less likely to receive mental health services in the past year, indicating the substantial barriers they face in accessing mental health care. Based on our findings, we highlight opportunities for digital mental health interventions to provide children experiencing housing instability with more accessible and consistent mental health services.

cs.HC↗

KOI: Accelerating Online Imitation Learning via Hybrid Key-state Guidance

Online Imitation Learning struggles with the gap between extensive online exploration space and limited expert trajectories, hindering efficient exploration due to inaccurate reward estimation. Inspired by the findings from cognitive neuroscience, we hypothesize that an agent could estimate precise task-aware reward for efficient online exploration, through decomposing the target task into the objectives of "what to do" and the mechanisms of "how to do". In this work, we introduce the hybrid Key-state guided Online Imitation (KOI) learning method, which leverages the integration of semantic and motion key states as guidance for reward estimation. Initially, we utilize visual-language models to extract semantic key states from expert trajectory, indicating the objectives of "what to do". Within the intervals between semantic key states, optical flow is employed to capture motion key states to understand the mechanisms of "how to do". By integrating a thorough grasp of hybrid key states, we refine the trajectory-matching reward computation, accelerating online imitation learning with task-aware exploration. We evaluate not only the success rate of the tasks in the Meta-World and LIBERO environments, but also the trend of variance during online imitation learning, proving that our method is more sample efficient. We also conduct real-world robotic manipulation experiments to validate the efficacy of our method, demonstrating the practical applicability of our KOI method. Videos and code are available at https://gewu-lab.github.io/Keystate_Online_Imitation/.

cs.RO↗

On-the-fly Modulation for Balanced Multimodal Learning

Multimodal learning is expected to boost model performance by integrating information from different modalities. However, its potential is not fully exploited because the widely-used joint training strategy, which has a uniform objective for all modalities, leads to imbalanced and under-optimized uni-modal representations. Specifically, we point out that there often exists modality with more discriminative information, e.g., vision of playing football and sound of blowing wind. They could dominate the joint training process, resulting in other modalities being significantly under-optimized. To alleviate this problem, we first analyze the under-optimized phenomenon from both the feed-forward and the back-propagation stages during optimization. Then, On-the-fly Prediction Modulation (OPM) and On-the-fly Gradient Modulation (OGM) strategies are proposed to modulate the optimization of each modality, by monitoring the discriminative discrepancy between modalities during training. Concretely, OPM weakens the influence of the dominant modality by dropping its feature with dynamical probability in the feed-forward stage, while OGM mitigates its gradient in the back-propagation stage. In experiments, our methods demonstrate considerable improvement across a variety of multimodal tasks. These simple yet effective strategies not only enhance performance in vanilla and task-oriented multimodal models, but also in more complex multimodal tasks, showcasing their effectiveness and flexibility. The source code is available at \url{https://github.com/GeWu-Lab/BML_TPAMI2024}.

cs.CV↗

Stepping Stones: A Progressive Training Strategy for Audio-Visual Semantic Segmentation

Audio-Visual Segmentation (AVS) aims to achieve pixel-level localization of sound sources in videos, while Audio-Visual Semantic Segmentation (AVSS), as an extension of AVS, further pursues semantic understanding of audio-visual scenes. However, since the AVSS task requires the establishment of audio-visual correspondence and semantic understanding simultaneously, we observe that previous methods have struggled to handle this mashup of objectives in end-to-end training, resulting in insufficient learning and sub-optimization. Therefore, we propose a two-stage training strategy called \textit{Stepping Stones}, which decomposes the AVSS task into two simple subtasks from localization to semantic understanding, which are fully optimized in each stage to achieve step-by-step global optimization. This training strategy has also proved its generalization and effectiveness on existing methods. To further improve the performance of AVS tasks, we propose a novel framework Adaptive Audio Visual Segmentation, in which we incorporate an adaptive audio query generator and integrate masked attention into the transformer decoder, facilitating the adaptive fusion of visual and audio features. Extensive experiments demonstrate that our methods achieve state-of-the-art results on all three AVS benchmarks. The project homepage can be accessed at https://gewu-lab.github.io/stepping_stones/.

cs.CV↗

An Interactive Web Application for School-Based Physical Fitness Testing in California: Geospatial Analysis and Custom Mapping

Physical activity is essential for children's healthy growth and development. In the US, most states, including California, adhere to physical education standards and have implemented the mandated School-based Physical Fitness Testing (SB-PFT) for over two decades. Despite extensive data collection, research utilization of SB-PFT has been limited due to the absence of accessible analytical tools. We developed a web application using GeoServer, ArcGIS, and AWS to visualize SB-PFT data. This user-friendly platform enables education administrators and policymakers to analyze trends in children's physical fitness, identify successful programs at schools and districts, and evaluate new physical education initiatives. The application also features a custom mapping tool for comparing external datasets with SB-PFT data. We conclude that this platform, by integrating advanced analytical capabilities in an informatics-based tool, significantly enhances engagement in promoting children's physical fitness.

cs.CY↗

Self-supervised Audiovisual Representation Learning for Remote Sensing Data

Many current deep learning approaches make extensive use of backbone networks pre-trained on large datasets like ImageNet, which are then fine-tuned to perform a certain task. In remote sensing, the lack of comparable large annotated datasets and the wide diversity of sensing platforms impedes similar developments. In order to contribute towards the availability of pre-trained backbone networks in remote sensing, we devise a self-supervised approach for pre-training deep neural networks. By exploiting the correspondence between geo-tagged audio recordings and remote sensing imagery, this is done in a completely label-free manner, eliminating the need for laborious manual annotation. For this purpose, we introduce the SoundingEarth dataset, which consists of co-located aerial imagery and audio samples all around the world. Using this dataset, we then pre-train ResNet models to map samples from both modalities into a common embedding space, which encourages the models to understand key properties of a scene that influence both visual and auditory appearance. To validate the usefulness of the proposed approach, we evaluate the transfer learning performance of pre-trained weights obtained against weights obtained through other means. By fine-tuning the models on a number of commonly used remote sensing datasets, we show that our approach outperforms existing pre-training strategies for remote sensing imagery. The dataset, code and pre-trained model weights will be available at https://github.com/khdlr/SoundingEarth.

cs.CV↗

Depth Helps: Improving Pre-trained RGB-based Policy with Depth Information Injection

3D perception ability is crucial for generalizable robotic manipulation. While recent foundation models have made significant strides in perception and decision-making with RGB-based input, their lack of 3D perception limits their effectiveness in fine-grained robotic manipulation tasks. To address these limitations, we propose a Depth Information Injection ($\bold{DI}^{\bold{2}}$) framework that leverages the RGB-Depth modality for policy fine-tuning, while relying solely on RGB images for robust and efficient deployment. Concretely, we introduce the Depth Completion Module (DCM) to extract the spatial prior knowledge related to depth information and generate virtual depth information from RGB inputs to aid policy deployment. Further, we propose the Depth-Aware Codebook (DAC) to eliminate noise and reduce the cumulative error from the depth prediction. In the inference phase, this framework employs RGB inputs and accurately predicted depth data to generate the manipulation action. We conduct experiments on simulated LIBERO environments and real-world scenarios, and the experiment results prove that our method could effectively enhance the pre-trained RGB-based policy with 3D perception ability for robotic manipulation. The website is released at https://gewu-lab.github.io/DepthHelps-IROS2024.

cs.RO↗

Boosting Audio Visual Question Answering via Key Semantic-Aware Cues

The Audio Visual Question Answering (AVQA) task aims to answer questions related to various visual objects, sounds, and their interactions in videos. Such naturally multimodal videos contain rich and complex dynamic audio-visual components, with only a portion of them closely related to the given questions. Hence, effectively perceiving audio-visual cues relevant to the given questions is crucial for correctly answering them. In this paper, we propose a Temporal-Spatial Perception Model (TSPM), which aims to empower the model to perceive key visual and auditory cues related to the questions. Specifically, considering the challenge of aligning non-declarative questions and visual representations into the same semantic space using visual-language pretrained models, we construct declarative sentence prompts derived from the question template, to assist the temporal perception module in better identifying critical segments relevant to the questions. Subsequently, a spatial perception module is designed to merge visual tokens from selected segments to highlight key latent targets, followed by cross-modal interaction with audio to perceive potential sound-aware areas. Finally, the significant temporal-spatial cues from these modules are integrated to answer the question. Extensive experiments on multiple AVQA benchmarks demonstrate that our framework excels not only in understanding audio-visual scenes but also in answering complex questions effectively. Code is available at https://github.com/GeWu-Lab/TSPM.

cs.CV↗

Towards Effective and Efficient Continual Pre-training of Large Language Models

Continual pre-training (CPT) has been an important approach for adapting language models to specific domains or tasks. To make the CPT approach more traceable, this paper presents a technical report for continually pre-training Llama-3 (8B), which significantly enhances the Chinese language ability and scientific reasoning ability of the backbone model. To enhance the new abilities while retaining the original abilities, we design specific data mixture and curriculum strategies by utilizing existing datasets and synthesizing high-quality datasets. Specifically, we synthesize multidisciplinary scientific question and answer (QA) pairs based on related web pages, and subsequently incorporate these synthetic data to improve the scientific reasoning ability of Llama-3. We refer to the model after CPT as Llama-3-SynE (Synthetic data Enhanced Llama-3). We also present the tuning experiments with a relatively small model -- TinyLlama, and employ the derived findings to train the backbone model. Extensive experiments on a number of evaluation benchmarks show that our approach can largely improve the performance of the backbone models, including both the general abilities (+8.81 on C-Eval and +6.31 on CMMLU) and the scientific reasoning abilities (+12.00 on MATH and +4.13 on SciEval), without hurting the original capacities. Our model, data, and codes are available at https://github.com/RUC-GSAI/Llama-3-SynE.

cs.CL↗

Unveiling and Mitigating Bias in Audio Visual Segmentation

Community researchers have developed a range of advanced audio-visual segmentation models aimed at improving the quality of sounding objects' masks. While masks created by these models may initially appear plausible, they occasionally exhibit anomalies with incorrect grounding logic. We attribute this to real-world inherent preferences and distributions as a simpler signal for learning than the complex audio-visual grounding, which leads to the disregard of important modality information. Generally, the anomalous phenomena are often complex and cannot be directly observed systematically. In this study, we made a pioneering effort with the proper synthetic data to categorize and analyze phenomena as two types "audio priming bias" and "visual prior" according to the source of anomalies. For audio priming bias, to enhance audio sensitivity to different intensities and semantics, a perception module specifically for audio perceives the latent semantic information and incorporates information into a limited set of queries, namely active queries. Moreover, the interaction mechanism related to such active queries in the transformer decoder is customized to adapt to the need for interaction regulating among audio semantics. For visual prior, multiple contrastive training strategies are explored to optimize the model by incorporating a biased branch, without even changing the structure of the model. During experiments, observation demonstrates the presence and the impact that has been produced by the biases of the existing model. Finally, through experimental evaluation of AVS benchmarks, we demonstrate the effectiveness of our methods in handling both types of biases, achieving competitive performance across all three subsets.

cs.CV↗

Can Textual Semantics Mitigate Sounding Object Segmentation Preference?

The Audio-Visual Segmentation (AVS) task aims to segment sounding objects in the visual space using audio cues. However, in this work, it is recognized that previous AVS methods show a heavy reliance on detrimental segmentation preferences related to audible objects, rather than precise audio guidance. We argue that the primary reason is that audio lacks robust semantics compared to vision, especially in multi-source sounding scenes, resulting in weak audio guidance over the visual space. Motivated by the the fact that text modality is well explored and contains rich abstract semantics, we propose leveraging text cues from the visual scene to enhance audio guidance with the semantics inherent in text. Our approach begins by obtaining scene descriptions through an off-the-shelf image captioner and prompting a frozen large language model to deduce potential sounding objects as text cues. Subsequently, we introduce a novel semantics-driven audio modeling module with a dynamic mask to integrate audio features with text cues, leading to representative sounding object features. These features not only encompass audio cues but also possess vivid semantics, providing clearer guidance in the visual space. Experimental results on AVS benchmarks validate that our method exhibits enhanced sensitivity to audio when aided by text cues, achieving highly competitive performance on all three subsets. Project page: \href{https://github.com/GeWu-Lab/Sounding-Object-Segmentation-Preference}{https://github.com/GeWu-Lab/Sounding-Object-Segmentation-Preference}

cs.CV↗

Ref-AVS: Refer and Segment Objects in Audio-Visual Scenes

Traditional reference segmentation tasks have predominantly focused on silent visual scenes, neglecting the integral role of multimodal perception and interaction in human experiences. In this work, we introduce a novel task called Reference Audio-Visual Segmentation (Ref-AVS), which seeks to segment objects within the visual domain based on expressions containing multimodal cues. Such expressions are articulated in natural language forms but are enriched with multimodal cues, including audio and visual descriptions. To facilitate this research, we construct the first Ref-AVS benchmark, which provides pixel-level annotations for objects described in corresponding multimodal-cue expressions. To tackle the Ref-AVS task, we propose a new method that adequately utilizes multimodal cues to offer precise segmentation guidance. Finally, we conduct quantitative and qualitative experiments on three test subsets to compare our approach with existing methods from related tasks. The results demonstrate the effectiveness of our method, highlighting its capability to precisely segment objects using multimodal-cue expressions. Dataset is available at \href{https://gewu-lab.github.io/Ref-AVS}{https://gewu-lab.github.io/Ref-AVS}.

cs.CV↗

Diagnosing and Re-learning for Balanced Multimodal Learning

To overcome the imbalanced multimodal learning problem, where models prefer the training of specific modalities, existing methods propose to control the training of uni-modal encoders from different perspectives, taking the inter-modal performance discrepancy as the basis. However, the intrinsic limitation of modality capacity is ignored. The scarcely informative modalities can be recognized as ``worse-learnt'' ones, which could force the model to memorize more noise, counterproductively affecting the multimodal model ability. Moreover, the current modality modulation methods narrowly concentrate on selected worse-learnt modalities, even suppressing the training of others. Hence, it is essential to consider the intrinsic limitation of modality capacity and take all modalities into account during balancing. To this end, we propose the Diagnosing \& Re-learning method. The learning state of each modality is firstly estimated based on the separability of its uni-modal representation space, and then used to softly re-initialize the corresponding uni-modal encoder. In this way, the over-emphasizing of scarcely informative modalities is avoided. In addition, encoders of worse-learnt modalities are enhanced, simultaneously avoiding the over-training of other modalities. Accordingly, multimodal learning is effectively balanced and enhanced. Experiments covering multiple types of modalities and multimodal frameworks demonstrate the superior performance of our simple-yet-effective method for balanced multimodal learning. The source code and dataset are available at \url{https://github.com/GeWu-Lab/Diagnosing_Relearning_ECCV2024}.

cs.CV↗

YuLan: An Open-source Large Language Model

Large language models (LLMs) have become the foundation of many applications, leveraging their extensive capabilities in processing and understanding natural language. While many open-source LLMs have been released with technical reports, the lack of training details hinders further research and development. This paper presents the development of YuLan, a series of open-source LLMs with $12$ billion parameters. The base model of YuLan is pre-trained on approximately $1.7$T tokens derived from a diverse corpus, including massive English, Chinese, and multilingual texts. We design a three-stage pre-training method to enhance YuLan's overall capabilities. Subsequent phases of training incorporate instruction-tuning and human alignment, employing a substantial volume of high-quality synthesized data. To facilitate the learning of complex and long-tail knowledge, we devise a curriculum-learning framework throughout across these stages, which helps LLMs learn knowledge in an easy-to-hard manner. YuLan's training is finished on Jan, 2024 and has achieved performance on par with state-of-the-art LLMs across various English and Chinese benchmarks. This paper outlines a comprehensive technical roadmap for developing LLMs from scratch. Our model and codes are available at https://github.com/RUC-GSAI/YuLan-Chat.

cs.CL↗

Enhancing multimodal cooperation via sample-level modality valuation

One primary topic of multimodal learning is to jointly incorporate heterogeneous information from different modalities. However most models often suffer from unsatisfactory multimodal cooperation which cannot jointly utilize all modalities well. Some methods are proposed to identify and enhance the worse learnt modality but they are often hard to provide the fine-grained observation of multimodal cooperation at sample-level with theoretical support. Hence it is essential to reasonably observe and improve the fine-grained cooperation between modalities especially when facing realistic scenarios where the modality discrepancy could vary across different samples. To this end we introduce a sample-level modality valuation metric to evaluate the contribution of each modality for each sample. Via modality valuation we observe that modality discrepancy indeed could be different at sample-level beyond the global contribution discrepancy at dataset-level. We further analyze this issue and improve cooperation between modalities at sample-level by enhancing the discriminative ability of low-contributing modalities in a targeted manner. Overall our methods reasonably observe the fine-grained uni-modal contribution and achieve considerable improvement. The source code and dataset are available at https://github.com/GeWu-Lab/Valuate-and-Enhance-Multimodal-Cooperation.

cs.CV↗

Stability impacts from the current and pressure profile modifications within finite sized island

The stability (or instability) of finite sized magnetic island could play a significant role in disruption avoidance or disruption mitigation dynamics. Especially, various current and pressure profile modifications, such as the current drive and heating caused by electron cyclotron wave, or the radiative cooling and current expulsion caused by the Shattered Pellet Injection could be applied within the island to modify its stability, thus change the ensuing dynamics. In this study, we calculate the mode structure modification caused by such profile changes within the island using the perturbed equilibrium approach, thus obtain the change of stability criterion $\gD'$ and assess the corresponding quasi-linear island stability. The positive helical current perturbation is found to always stabilize the island, while the negative one is found to do the opposite, in agreement with previous results. The pressure bump or hole within the island has a more complicated stability impact. In the small island regime, its contribution is monotonic, with pressure bump tends to stabilize the island while pressure hole destabilizes it. This effect is relatively weak, though, due to the cancellation of the pressure term's odd parity contribution in the second derivatives of the mode structure. In the large island regime, such cancellation is broken due to the island asymmetry, and the pressure contribution to stability is manifested, which is non-monotonic. The stability analysis in this paper helps to more accurately clarify the expected island response in the presence of profile modifications caused by disruption avoidance or mitigation systems.

physics.plasm-ph↗

Learning Manipulation by Predicting Interaction

Representation learning approaches for robotic manipulation have boomed in recent years. Due to the scarcity of in-domain robot data, prevailing methodologies tend to leverage large-scale human video datasets to extract generalizable features for visuomotor policy learning. Despite the progress achieved, prior endeavors disregard the interactive dynamics that capture behavior patterns and physical interaction during the manipulation process, resulting in an inadequate understanding of the relationship between objects and the environment. To this end, we propose a general pre-training pipeline that learns Manipulation by Predicting the Interaction (MPI) and enhances the visual representation.Given a pair of keyframes representing the initial and final states, along with language instructions, our algorithm predicts the transition frame and detects the interaction object, respectively. These two learning objectives achieve superior comprehension towards "how-to-interact" and "where-to-interact". We conduct a comprehensive evaluation of several challenging robotic tasks.The experimental results demonstrate that MPI exhibits remarkable improvement by 10% to 64% compared with previous state-of-the-art in real-world robot platforms as well as simulation environments. Code and checkpoints are publicly shared at https://github.com/OpenDriveLab/MPI.

cs.RO↗