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Didier Stricker

Publications and source records attributed to Didier Stricker.

At least 181 records · Page 10Linked to original sources

An Empirical Evaluation Study on the Training of SDC Features for Dense Pixel Matching

Training a deep neural network is a non-trivial task. Not only the tuning of hyperparameters, but also the gathering and selection of training data, the design of the loss function, and the construction of training schedules is important to get the most out of a model. In this study, we perform a set of experiments all related to these issues. The model for which different training strategies are investigated is the recently presented SDC descriptor network (stacked dilated convolution). It is used to describe images on pixel-level for dense matching tasks. Our work analyzes SDC in more detail, validates some best practices for training deep neural networks, and provides insights into training with multiple domain data.

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Surface Defect Classification in Real-Time Using Convolutional Neural Networks

Surface inspection systems are an important application domain for computer vision, as they are used for defect detection and classification in the manufacturing industry. Existing systems use hand-crafted features which require extensive domain knowledge to create. Even though Convolutional neural networks (CNNs) have proven successful in many large-scale challenges, industrial inspection systems have yet barely realized their potential due to two significant challenges: real-time processing speed requirements and specialized narrow domain-specific datasets which are sometimes limited in size. In this paper, we propose CNN models that are specifically designed to handle capacity and real-time speed requirements of surface inspection systems. To train and evaluate our network models, we created a surface image dataset containing more than 22000 labeled images with many types of surface materials and achieved 98.0% accuracy in binary defect classification. To solve the class imbalance problem in our datasets, we introduce neural data augmentation methods which are also applicable to similar domains that suffer from the same problem. Our results show that deep learning based methods are feasible to be used in surface inspection systems and outperform traditional methods in accuracy and inference time by considerable margins.

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SDC - Stacked Dilated Convolution: A Unified Descriptor Network for Dense Matching Tasks

Dense pixel matching is important for many computer vision tasks such as disparity and flow estimation. We present a robust, unified descriptor network that considers a large context region with high spatial variance. Our network has a very large receptive field and avoids striding layers to maintain spatial resolution. These properties are achieved by creating a novel neural network layer that consists of multiple, parallel, stacked dilated convolutions (SDC). Several of these layers are combined to form our SDC descriptor network. In our experiments, we show that our SDC features outperform state-of-the-art feature descriptors in terms of accuracy and robustness. In addition, we demonstrate the superior performance of SDC in state-of-the-art stereo matching, optical flow and scene flow algorithms on several famous public benchmarks.

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Learning Quadrangulated Patches For 3D Shape Processing

We propose a system for surface completion and inpainting of 3D shapes using generative models, learnt on local patches. Our method uses a novel encoding of height map based local patches parameterized using 3D mesh quadrangulation of the low resolution input shape. This provides us sufficient amount of local 3D patches to learn a generative model for the task of repairing moderate sized holes. Following the ideas from the recent progress in 2D inpainting, we investigated both linear dictionary based model and convolutional denoising autoencoders based model for the task for inpainting, and show our results to be better than the previous geometry based method of surface inpainting. We validate our method on both synthetic shapes and real world scans.

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Flow Fields: Dense Correspondence Fields for Highly Accurate Large Displacement Optical Flow Estimation

Modern large displacement optical flow algorithms usually use an initialization by either sparse descriptor matching techniques or dense approximate nearest neighbor fields. While the latter have the advantage of being dense, they have the major disadvantage of being very outlier-prone as they are not designed to find the optical flow, but the visually most similar correspondence. In this article we present a dense correspondence field approach that is much less outlier-prone and thus much better suited for optical flow estimation than approximate nearest neighbor fields. Our approach does not require explicit regularization, smoothing (like median filtering) or a new data term. Instead we solely rely on patch matching techniques and a novel multi-scale matching strategy. We also present enhancements for outlier filtering. We show that our approach is better suited for large displacement optical flow estimation than modern descriptor matching techniques. We do so by initializing EpicFlow with our approach instead of their originally used state-of-the-art descriptor matching technique. We significantly outperform the original EpicFlow on MPI-Sintel, KITTI 2012, KITTI 2015 and Middlebury. In this extended article of our former conference publication we further improve our approach in matching accuracy as well as runtime and present more experiments and insights.

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Automated Scene Flow Data Generation for Training and Verification

Scene flow describes the 3D position as well as the 3D motion of each pixel in an image. Such algorithms are the basis for many state-of-the-art autonomous or automated driving functions. For verification and training large amounts of ground truth data is required, which is not available for real data. In this paper, we demonstrate a technology to create synthetic data with dense and precise scene flow ground truth.

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Dense Scene Flow from Stereo Disparity and Optical Flow

Scene flow describes 3D motion in a 3D scene. It can either be modeled as a single task, or it can be reconstructed from the auxiliary tasks of stereo depth and optical flow estimation. While the second method can achieve real-time performance by using real-time auxiliary methods, it will typically produce non-dense results. In this representation of a basic combination approach for scene flow estimation, we will tackle the problem of non-density by interpolation.

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DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth

Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully supervised deep network which learns to jointly estimate a full 3D hand mesh representation and pose from a single depth image. To this end, a CNN architecture is employed to estimate parametric representations i.e. hand pose, bone scales and complex shape parameters. Then, a novel hand pose and shape layer, embedded inside our deep framework, produces 3D joint positions and hand mesh. Lack of sufficient training data with varying hand shapes limits the generalized performance of learning based methods. Also, manually annotating real data is suboptimal. Therefore, we present SynHand5M: a million-scale synthetic dataset with accurate joint annotations, segmentation masks and mesh files of depth maps. Among model based learning (hybrid) methods, we show improved results on our dataset and two of the public benchmarks i.e. NYU and ICVL. Also, by employing a joint training strategy with real and synthetic data, we recover 3D hand mesh and pose from real images in 3.7ms.

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Learning 3D Shapes as Multi-Layered Height-maps using 2D Convolutional Networks

We present a novel global representation of 3D shapes, suitable for the application of 2D CNNs. We represent 3D shapes as multi-layered height-maps (MLH) where at each grid location, we store multiple instances of height maps, thereby representing 3D shape detail that is hidden behind several layers of occlusion. We provide a novel view merging method for combining view dependent information (Eg. MLH descriptors) from multiple views. Because of the ability of using 2D CNNs, our method is highly memory efficient in terms of input resolution compared to the voxel based input. Together with MLH descriptors and our multi view merging, we achieve the state-of-the-art result in classification on ModelNet dataset.

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FlowFields++: Accurate Optical Flow Correspondences Meet Robust Interpolation

Optical Flow algorithms are of high importance for many applications. Recently, the Flow Field algorithm and its modifications have shown remarkable results, as they have been evaluated with top accuracy on different data sets. In our analysis of the algorithm we have found that it produces accurate sparse matches, but there is room for improvement in the interpolation. Thus, we propose in this paper FlowFields++, where we combine the accurate matches of Flow Fields with a robust interpolation. In addition, we propose improved variational optimization as post-processing. Our new algorithm is evaluated on the challenging KITTI and MPI Sintel data sets with public top results on both benchmarks.

cs.CV↗

Fast Feature Extraction with CNNs with Pooling Layers

In recent years, many publications showed that convolutional neural network based features can have a superior performance to engineered features. However, not much effort was taken so far to extract local features efficiently for a whole image. In this paper, we present an approach to compute patch-based local feature descriptors efficiently in presence of pooling and striding layers for whole images at once. Our approach is generic and can be applied to nearly all existing network architectures. This includes networks for all local feature extraction tasks like camera calibration, Patchmatching, optical flow estimation and stereo matching. In addition, our approach can be applied to other patch-based approaches like sliding window object detection and recognition. We complete our paper with a speed benchmark of popular CNN based feature extraction approaches applied on a whole image, with and without our speedup, and example code (for Torch) that shows how an arbitrary CNN architecture can be easily converted by our approach.

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Fast View Synthesis with Deep Stereo Vision

Novel view synthesis is an important problem in computer vision and graphics. Over the years a large number of solutions have been put forward to solve the problem. However, the large-baseline novel view synthesis problem is far from being "solved". Recent works have attempted to use Convolutional Neural Networks (CNNs) to solve view synthesis tasks. Due to the difficulty of learning scene geometry and interpreting camera motion, CNNs are often unable to generate realistic novel views. In this paper, we present a novel view synthesis approach based on stereo-vision and CNNs that decomposes the problem into two sub-tasks: view dependent geometry estimation and texture inpainting. Both tasks are structured prediction problems that could be effectively learned with CNNs. Experiments on the KITTI Odometry dataset show that our approach is more accurate and significantly faster than the current state-of-the-art. The code and supplementary material will be publicly available. Results could be found here https://youtu.be/5pzS9jc-5t0

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Fast and Efficient Depth Map Estimation from Light Fields

The paper presents an algorithm for depth map estimation from the light field images in relatively small amount of time, using only single thread on CPU. The proposed method improves existing principle of line fitting in 4-dimensional light field space. Line fitting is based on color values comparison using kernel density estimation. Our method utilizes result of Semi-Global Matching (SGM) with Census transform-based matching cost as a border initialization for line fitting. It provides a significant reduction of computations needed to find the best depth match. With the suggested evaluation metric we show that proposed method is applicable for efficient depth map estimation while preserving low computational time compared to others.

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Combining Stereo Disparity and Optical Flow for Basic Scene Flow

Scene flow is a description of real world motion in 3D that contains more information than optical flow. Because of its complexity there exists no applicable variant for real-time scene flow estimation in an automotive or commercial vehicle context that is sufficiently robust and accurate. Therefore, many applications estimate the 2D optical flow instead. In this paper, we examine the combination of top-performing state-of-the-art optical flow and stereo disparity algorithms in order to achieve a basic scene flow. On the public KITTI Scene Flow Benchmark we demonstrate the reasonable accuracy of the combination approach and show its speed in computation.

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Accurate 3D Reconstruction of Dynamic Scenes from Monocular Image Sequences with Severe Occlusions

The paper introduces an accurate solution to dense orthographic Non-Rigid Structure from Motion (NRSfM) in scenarios with severe occlusions or, likewise, inaccurate correspondences. We integrate a shape prior term into variational optimisation framework. It allows to penalize irregularities of the time-varying structure on the per-pixel level if correspondence quality indicator such as an occlusion tensor is available. We make a realistic assumption that several non-occluded views of the scene are sufficient to estimate an initial shape prior, though the entire observed scene may exhibit non-rigid deformations. Experiments on synthetic and real image data show that the proposed framework significantly outperforms state of the art methods for correspondence establishment in combination with the state of the art NRSfM methods. Together with the profound insights into optimisation methods, implementation details for heterogeneous platforms are provided.

cs.CV↗

Simultaneous Hand Pose and Skeleton Bone-Lengths Estimation from a Single Depth Image

Articulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for which they have been calibrated or trained. Particularly, the hybrid methods based on learning followed by model fitting or model based deep learning do not explicitly consider varying hand shapes and sizes. In this work, we introduce a novel hybrid algorithm for estimating the 3D hand pose as well as bone-lengths of the hand skeleton at the same time, from a single depth image. The proposed CNN architecture learns hand pose parameters and scale parameters associated with the bone-lengths simultaneously. Subsequently, a new hybrid forward kinematics layer employs both parameters to estimate 3D joint positions of the hand. For end-to-end training, we combine three public datasets NYU, ICVL and MSRA-2015 in one unified format to achieve large variation in hand shapes and sizes. Among hybrid methods, our method shows improved accuracy over the state-of-the-art on the combined dataset and the ICVL dataset that contain multiple subjects. Also, our algorithm is demonstrated to work well with unseen images.

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SceneFlowFields: Dense Interpolation of Sparse Scene Flow Correspondences

While most scene flow methods use either variational optimization or a strong rigid motion assumption, we show for the first time that scene flow can also be estimated by dense interpolation of sparse matches. To this end, we find sparse matches across two stereo image pairs that are detected without any prior regularization and perform dense interpolation preserving geometric and motion boundaries by using edge information. A few iterations of variational energy minimization are performed to refine our results, which are thoroughly evaluated on the KITTI benchmark and additionally compared to state-of-the-art on MPI Sintel. For application in an automotive context, we further show that an optional ego-motion model helps to boost performance and blends smoothly into our approach to produce a segmentation of the scene into static and dynamic parts.

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Scalable Dense Monocular Surface Reconstruction

This paper reports on a novel template-free monocular non-rigid surface reconstruction approach. Existing techniques using motion and deformation cues rely on multiple prior assumptions, are often computationally expensive and do not perform equally well across the variety of data sets. In contrast, the proposed Scalable Monocular Surface Reconstruction (SMSR) combines strengths of several algorithms, i.e., it is scalable with the number of points, can handle sparse and dense settings as well as different types of motions and deformations. We estimate camera pose by singular value thresholding and proximal gradient. Our formulation adopts alternating direction method of multipliers which converges in linear time for large point track matrices. In the proposed SMSR, trajectory space constraints are integrated by smoothing of the measurement matrix. In the extensive experiments, SMSR is demonstrated to consistently achieve state-of-the-art accuracy on a wide variety of data sets.

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