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Didier Stricker

Publications and source records attributed to Didier Stricker.

At least 37 records · Page 2Linked to original sources

ReConText3D: Replay-based Continual Text-to-3D Generation

Continual learning enables models to acquire new knowledge over time while retaining previously learned capabilities. However, its application to text-to-3D generation remains unexplored. We present ReConText3D, the first framework for continual text-to-3D generation. We first demonstrate that existing text-to-3D models suffer from catastrophic forgetting under incremental training. ReConText3D enables generative models to incrementally learn new 3D categories from textual descriptions while preserving the ability to synthesize previously seen assets. Our method constructs a compact and diverse replay memory through text-embedding k-Center selection, allowing representative rehearsal of prior knowledge without modifying the underlying architecture. To systematically evaluate continual text-to-3D learning, we introduce Toys4K-CL, a benchmark derived from the Toys4K dataset that provides balanced and semantically diverse class-incremental splits. Extensive experiments on the Toys4K-CL benchmark show that ReConText3D consistently outperforms all baselines across different generative backbones, maintaining high-quality generation for both old and new classes. To the best of our knowledge, this work establishes the first continual learning framework and benchmark for text-to-3D generation, opening a new direction for incremental 3D generative modeling. Project page is available at: https://mauk95.github.io/ReConText3D/.

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SemAttNet: Towards Attention-based Semantic Aware Guided Depth Completion

Depth completion involves recovering a dense depth map from a sparse map and an RGB image. Recent approaches focus on utilizing color images as guidance images to recover depth at invalid pixels. However, color images alone are not enough to provide the necessary semantic understanding of the scene. Consequently, the depth completion task suffers from sudden illumination changes in RGB images (e.g., shadows). In this paper, we propose a novel three-branch backbone comprising color-guided, semantic-guided, and depth-guided branches. Specifically, the color-guided branch takes a sparse depth map and RGB image as an input and generates color depth which includes color cues (e.g., object boundaries) of the scene. The predicted dense depth map of color-guided branch along-with semantic image and sparse depth map is passed as input to semantic-guided branch for estimating semantic depth. The depth-guided branch takes sparse, color, and semantic depths to generate the dense depth map. The color depth, semantic depth, and guided depth are adaptively fused to produce the output of our proposed three-branch backbone. In addition, we also propose to apply semantic-aware multi-modal attention-based fusion block (SAMMAFB) to fuse features between all three branches. We further use CSPN++ with Atrous convolutions to refine the dense depth map produced by our three-branch backbone. Extensive experiments show that our model achieves state-of-the-art performance in the KITTI depth completion benchmark at the time of submission.

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GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting

Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates or heavy computation, yet still produce physically inconsistent hand-object alignment in 3D. We introduce GHOST (Gaussian Hand-Object Splatting), a fast, category-agnostic framework for reconstructing dynamic hand-object interactions using 2D Gaussian Splatting. GHOST represents both hands and objects as dense, view-consistent Gaussian discs and introduces three key innovations: (1) a geometric-prior retrieval and consistency loss that completes occluded object regions, (2) a grasp-aware alignment that refines hand translations and object scale to ensure realistic contact, and (3) a hand-aware background loss that prevents penalizing hand-occluded object regions. GHOST achieves complete, physically consistent, and animatable reconstructions from a single RGB video while running an order of magnitude faster than prior category-agnostic methods. Extensive experiments on ARCTIC, HO3D, and in-the-wild datasets demonstrate state-of-the-art accuracy in 3D reconstruction and 2D rendering quality, establishing GHOST as an efficient and robust solution for realistic hand-object interaction modeling. Code is available at https://github.com/ATAboukhadra/GHOST.

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ReLaGS: Relational Language Gaussian Splatting

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-centric or rely on costly training for inter-object reasoning. We present a novel framework that constructs a hierarchical language-distilled Gaussian scene and its 3D semantic scene graph without scene-specific training. A Gaussian pruning mechanism refines scene geometry, while a robust multi-view language alignment strategy aggregates noisy 2D features into accurate 3D object embeddings. On top of this hierarchy, we build an open-vocabulary 3D scene graph with Vision Language derived annotations and Graph Neural Network-based relational reasoning. Our approach enables efficient and scalable open-vocabulary 3D reasoning by jointly modeling hierarchical semantics and inter/intra-object relationships, validated across tasks including open-vocabulary segmentation, scene graph generation, and relation-guided retrieval. Project page: https://dfki-av.github.io/ReLaGS/

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Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillation

Fast and accurate 3D hand reconstruction is essential for real-time applications in VR/AR, human-computer interaction, robotics, and healthcare. Most state-of-the-art methods rely on heavy models, limiting their use on resource-constrained devices like headsets, smartphones, and embedded systems. In this paper, we investigate how the use of lightweight neural networks, combined with Knowledge Distillation, can accelerate complex 3D hand reconstruction models by making them faster and lighter, while maintaining comparable reconstruction accuracy. While our approach is suited for various hand reconstruction frameworks, we focus primarily on boosting the HaMeR model, currently the leading method in terms of reconstruction accuracy. We replace its original ViT-H backbone with lighter alternatives, including MobileNet, MobileViT, ConvNeXt, and ResNet, and evaluate three knowledge distillation strategies: output-level, feature-level, and a hybrid of both. Our experiments show that using lightweight backbones that are only 35% the size of the original achieves 1.5x faster inference speed while preserving similar performance quality with only a minimal accuracy difference of 0.4mm. More specifically, we show how output-level distillation notably improves student performance, while feature-level distillation proves more effective for higher-capacity students. Overall, the findings pave the way for efficient real-world applications on low-power devices. The code and models are publicly available under https://github.com/hunainahmedj/Fast-HaMeR.

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SIMSPINE: A Biomechanics-Aware Simulation Framework for 3D Spine Motion Annotation and Benchmarking

Modeling spinal motion is fundamental to understanding human biomechanics, yet remains underexplored in computer vision due to the spine's complex multi-joint kinematics and the lack of large-scale 3D annotations. We present a biomechanics-aware keypoint simulation framework that augments existing human pose datasets with anatomically consistent 3D spinal keypoints derived from musculoskeletal modeling. Using this framework, we create the first open dataset, named SIMSPINE, which provides sparse vertebra-level 3D spinal annotations for natural full-body motions in indoor multi-camera capture without external restraints. With 2.14 million frames, this enables data-driven learning of vertebral kinematics from subtle posture variations and bridges the gap between musculoskeletal simulation and computer vision. In addition, we release pretrained baselines covering fine-tuned 2D detectors, monocular 3D pose lifting models, and multi-view reconstruction pipelines, establishing a unified benchmark for biomechanically valid spine motion estimation. Specifically, our 2D spine baselines improve the state-of-the-art from 0.63 to 0.80 AUC in controlled environments, and from 0.91 to 0.93 AP for in-the-wild spine tracking. Together, the simulation framework and SIMSPINE dataset advance research in vision-based biomechanics, motion analysis, and digital human modeling by enabling reproducible, anatomically grounded 3D spine estimation under natural conditions.

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DriverGaze360: OmniDirectional Driver Attention with Object-Level Guidance

Predicting driver attention is a critical problem for developing explainable autonomous driving systems and understanding driver behavior in mixed human-autonomous vehicle traffic scenarios. Although significant progress has been made through large-scale driver attention datasets and deep learning architectures, existing works are constrained by narrow frontal field-of-view and limited driving diversity. Consequently, they fail to capture the full spatial context of driving environments, especially during lane changes, turns, and interactions involving peripheral objects such as pedestrians or cyclists. In this paper, we introduce DriverGaze360, a large-scale 360$^\circ$ field of view driver attention dataset, containing $\sim$1 million gaze-labeled frames collected from 19 human drivers, enabling comprehensive omnidirectional modeling of driver gaze behavior. Moreover, our panoramic attention prediction approach, DriverGaze360-Net, jointly learns attention maps and attended objects by employing an auxiliary semantic segmentation head. This improves spatial awareness and attention prediction across wide panoramic inputs. Extensive experiments demonstrate that DriverGaze360-Net achieves state-of-the-art attention prediction performance on multiple metrics on panoramic driving images. Dataset and method available at https://dfki-av.github.io/drivergaze360.

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TinyIceNet: Low-Power SAR Sea Ice Segmentation for On-Board FPGA Inference

Accurate sea ice mapping is essential for safe maritime navigation in polar regions, where rapidly changing ice conditions require timely and reliable information. While Sentinel-1 Synthetic Aperture Radar (SAR) provides high-resolution, all-weather observations of sea ice, conventional ground-based processing is limited by downlink bandwidth, latency, and energy costs associated with transmitting large volumes of raw data. On-board processing, enabled by dedicated inference chips integrated directly within the satellite payload, offers a transformative alternative by generating actionable sea ice products in orbit. In this context, we present TinyIceNet, a compact semantic segmentation network co-designed for on-board Stage of Development (SOD) mapping from dual-polarized Sentinel-1 SAR imagery under strict hardware and power constraints. Trained on the AI4Arctic dataset, TinyIceNet combines SAR-aware architectural simplifications with low-precision quantization to balance accuracy and efficiency. The model is synthesized using High-Level Synthesis and deployed on a Xilinx Zynq UltraScale+ FPGA platform, demonstrating near-real-time inference with significantly reduced energy consumption. Experimental results show that TinyIceNet achieves 75.216% F1 score on SOD segmentation while reducing energy consumption by 2x compared to full-precision GPU baselines, underscoring the potential of chip-level hardware-algorithm co-design for future spaceborne and edge AI systems.

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Sensor Generalization for Adaptive Sensing in Event-based Object Detection via Joint Distribution Training

Bio-inspired event cameras have recently attracted significant research due to their asynchronous and low-latency capabilities. These features provide a high dynamic range and significantly reduce motion blur. However, because of the novelty in the nature of their output signals, there is a gap in the variability of available data and a lack of extensive analysis of the parameters characterizing their signals. This paper addresses these issues by providing readers with an in-depth understanding of how intrinsic parameters affect the performance of a model trained on event data, specifically for object detection. We also use our findings to expand the capabilities of the downstream model towards sensor-agnostic robustness.

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PoseAdapt: Sustainable Human Pose Estimation via Continual Learning Benchmarks and Toolkit

Human pose estimators are typically retrained from scratch or naively fine-tuned whenever keypoint sets, sensing modalities, or deployment domains change--an inefficient, compute-intensive practice that rarely matches field constraints. We present PoseAdapt, an open-source framework and benchmark suite for continual pose model adaptation. PoseAdapt defines domain-incremental and class-incremental tracks that simulate realistic changes in density, lighting, and sensing modality, as well as skeleton growth. The toolkit supports two workflows: (i) Strategy Benchmarking, which lets researchers implement continual learning (CL) methods as plugins and evaluate them under standardized protocols; and (ii) Model Adaptation, which allows practitioners to adapt strong pretrained models to new tasks with minimal supervision. We evaluate representative regularization-based methods in single-step and sequential settings. Benchmarks enforce a fixed lightweight backbone, no access to past data, and tight per-step budgets. This isolates adaptation strategy effects, highlighting the difficulty of maintaining accuracy under strict resource limits. PoseAdapt connects modern CL techniques with practical pose estimation needs, enabling adaptable models that improve over time without repeated full retraining.

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SF3D-RGB: Scene Flow Estimation from Monocular Camera and Sparse LiDAR

Scene flow estimation is an extremely important task in computer vision to support the perception of dynamic changes in the scene. For robust scene flow, learning-based approaches have recently achieved impressive results using either image-based or LiDAR-based modalities. However, these methods have tended to focus on the use of a single modality. To tackle these problems, we present a deep learning architecture, SF3D-RGB, that enables sparse scene flow estimation using 2D monocular images and 3D point clouds (e.g., acquired by LiDAR) as inputs. Our architecture is an end-to-end model that first encodes information from each modality into features and fuses them together. Then, the fused features enhance a graph matching module for better and more robust mapping matrix computation to generate an initial scene flow. Finally, a residual scene flow module further refines the initial scene flow. Our model is designed to strike a balance between accuracy and efficiency. Furthermore, experiments show that our proposed method outperforms single-modality methods and achieves better scene flow accuracy on real-world datasets while using fewer parameters compared to other state-of-the-art methods with fusion.

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LiREC-Net: A Target-Free and Learning-Based Network for LiDAR, RGB, and Event Calibration

Advanced autonomous systems rely on multi-sensor fusion for safer and more robust perception. To enable effective fusion, calibrating directly from natural driving scenes (i.e., target-free) with high accuracy is crucial for precise multi-sensor alignment. Existing learning-based calibration methods are typically designed for only a single pair of sensor modalities (i.e., a bi-modal setup). Unlike these methods, we propose LiREC-Net, a target-free, learning-based calibration network that jointly calibrates multiple sensor modality pairs, including LiDAR, RGB, and event data, within a unified framework. To reduce redundant computation and improve efficiency, we introduce a shared LiDAR representation that leverages features from both its 3D nature and projected depth map, ensuring better consistency across modalities. Trained and evaluated on established datasets, such as KITTI and DSEC, our LiREC-Net achieves competitive performance to bi-modal models and sets a new strong baseline for the tri-modal use case.

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SAILS: Segment Anything with Incrementally Learned Semantics for Task-Invariant and Training-Free Continual Learning

Continual learning remains constrained by the need for repeated retraining, high computational costs, and the persistent challenge of forgetting. These factors significantly limit the applicability of continuous learning in real-world settings, as iterative model updates require significant computational resources and inherently exacerbate forgetting. We present SAILS -- Segment Anything with Incrementally Learned Semantics, a training-free framework for Class-Incremental Semantic Segmentation (CISS) that sidesteps these challenges entirely. SAILS leverages foundational models to decouple CISS into two stages: Zero-shot region extraction using Segment Anything Model (SAM), followed by semantic association through prototypes in a fixed feature space. SAILS incorporates selective intra-class clustering, resulting in multiple prototypes per class to better model intra-class variability. Our results demonstrate that, despite requiring no incremental training, SAILS typically surpasses the performance of existing training-based approaches on standard CISS datasets, particularly in long and challenging task sequences where forgetting tends to be most severe. By avoiding parameter updates, SAILS completely eliminates forgetting and maintains consistent, task-invariant performance. Furthermore, SAILS exhibits positive backward transfer, where the introduction of new classes can enhance performance on previous classes.

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IMKD: Intensity-Aware Multi-Level Knowledge Distillation for Camera-Radar Fusion

High-performance Radar-Camera 3D object detection can be achieved by leveraging knowledge distillation without using LiDAR at inference time. However, existing distillation methods typically transfer modality-specific features directly to each sensor, which can distort their unique characteristics and degrade their individual strengths. To address this, we introduce IMKD, a radar-camera fusion framework based on multi-level knowledge distillation that preserves each sensor's intrinsic characteristics while amplifying their complementary strengths. IMKD applies a three-stage, intensity-aware distillation strategy to enrich the fused representation across the architecture: (1) LiDAR-to-Radar intensity-aware feature distillation to enhance radar representations with fine-grained structural cues, (2) LiDAR-to-Fused feature intensity-guided distillation to selectively highlight useful geometry and depth information at the fusion level, fostering complementarity between the modalities rather than forcing them to align, and (3) Camera-Radar intensity-guided fusion mechanism that facilitates effective feature alignment and calibration. Extensive experiments on the nuScenes benchmark show that IMKD reaches 67.0% NDS and 61.0% mAP, outperforming all prior distillation-based radar-camera fusion methods. Our code and models are available at https://github.com/dfki-av/IMKD/.

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TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses. Nevertheless, generating temporally coherent long-form content remains challenging. Existing approaches are constrained by computational and memory limitations, as they are typically trained on short video segments, thus performing effectively only over limited frame lengths and hindering their potential for extended coherent generation. To address these constraints, we propose TalkingPose, a novel diffusion-based framework specifically designed for producing long-form, temporally consistent human upper-body animations. TalkingPose leverages driving frames to precisely capture expressive facial and hand movements, transferring these seamlessly to a target actor through a stable diffusion backbone. To ensure continuous motion and enhance temporal coherence, we introduce a feedback-driven mechanism built upon image-based diffusion models. Notably, this mechanism does not incur additional computational costs or require secondary training stages, enabling the generation of animations with unlimited duration. Additionally, we introduce a comprehensive, large-scale dataset to serve as a new benchmark for human upper-body animation.

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NURBGen: High-Fidelity Text-to-CAD Generation through LLM-Driven NURBS Modeling

Generating editable 3D CAD models from natural language remains challenging, as existing text-to-CAD systems either produce meshes or rely on scarce design-history data. We present NURBGen, the first framework to generate high-fidelity 3D CAD models directly from text using Non-Uniform Rational B-Splines (NURBS). To achieve this, we fine-tune a large language model (LLM) to translate free-form texts into JSON representations containing NURBS surface parameters (\textit{i.e}, control points, knot vectors, degrees, and rational weights) which can be directly converted into BRep format using Python. We further propose a hybrid representation that combines untrimmed NURBS with analytic primitives to handle trimmed surfaces and degenerate regions more robustly, while reducing token complexity. Additionally, we introduce partABC, a curated subset of the ABC dataset consisting of individual CAD components, annotated with detailed captions using an automated annotation pipeline. NURBGen demonstrates strong performance on diverse prompts, surpassing prior methods in geometric fidelity and dimensional accuracy, as confirmed by expert evaluations. Code and dataset will be released publicly.

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Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes

Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This is primarily due to three key challenges: (i) identifying target objects in the 3D field of 360° environments, (ii) dealing with severe occlusions in multi-object scenes, which makes it hard to define regions to inpaint, and (iii) maintaining consistent and high-quality appearance across views effectively. To tackle these challenges, we propose Inpaint360GS, a flexible 360° editing framework based on 3DGS that supports multi-object removal and high-fidelity inpainting in 3D space. By distilling 2D segmentation into 3D and leveraging virtual camera views for contextual guidance, our method enables accurate object-level editing and consistent scene completion. We further introduce a new dataset tailored for 360° inpainting, addressing the lack of ground truth object-free scenes. Experiments demonstrate that Inpaint360GS outperforms existing baselines and achieves state-of-the-art performance. Project page: https://dfki-av.github.io/inpaint360gs/

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A Multi-Camera Vision-Based Approach for Fine-Grained Assembly Quality Control

Quality control is a critical aspect of manufacturing, particularly in ensuring the proper assembly of small components in production lines. Existing solutions often rely on single-view imaging or manual inspection, which are prone to errors due to occlusions, restricted perspectives, or lighting inconsistencies. These limitations require the installation of additional inspection stations, which could disrupt the assembly line and lead to increased downtime and costs. This paper introduces a novel multi-view quality control module designed to address these challenges, integrating a multi-camera imaging system with advanced object detection algorithms. By capturing images from three camera views, the system provides comprehensive visual coverage of components of an assembly process. A tailored image fusion methodology combines results from multiple views, effectively resolving ambiguities and enhancing detection reliability. To support this system, we developed a unique dataset comprising annotated images across diverse scenarios, including varied lighting conditions, occlusions, and angles, to enhance applicability in real-world manufacturing environments. Experimental results show that our approach significantly outperforms single-view methods, achieving high precision and recall rates in the identification of improperly fastened small assembly parts such as screws. This work contributes to industrial automation by overcoming single-view limitations, and providing a scalable, cost-effective, and accurate quality control mechanism that ensures the reliability and safety of the assembly line. The dataset used in this study is publicly available to facilitate further research in this domain.

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