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Dietmar Jannach

Publications and source records attributed to Dietmar Jannach.

At least 37 records · Page 2Linked to original sources

Investigating Reproducibility in Deep Learning-Based Software Fault Prediction

Over the past few years, deep learning methods have been applied for a wide range of Software Engineering (SE) tasks, including in particular for the important task of automatically predicting and localizing faults in software. With the rapid adoption of increasingly complex machine learning models, it however becomes more and more difficult for scholars to reproduce the results that are reported in the literature. This is in particular the case when the applied deep learning models and the evaluation methodology are not properly documented and when code and data are not shared. Given some recent -- and very worrying -- findings regarding reproducibility and progress in other areas of applied machine learning, the goal of this work is to analyze to what extent the field of software engineering, in particular in the area of software fault prediction, is plagued by similar problems. We have therefore conducted a systematic review of the current literature and examined the level of reproducibility of 56 research articles that were published between 2019 and 2022 in top-tier software engineering conferences. Our analysis revealed that scholars are apparently largely aware of the reproducibility problem, and about two thirds of the papers provide code for their proposed deep learning models. However, it turned out that in the vast majority of cases, crucial elements for reproducibility are missing, such as the code of the compared baselines, code for data pre-processing or code for hyperparameter tuning. In these cases, it therefore remains challenging to exactly reproduce the results in the current research literature. Overall, our meta-analysis therefore calls for improved research practices to ensure the reproducibility of machine-learning based research.

cs.SE↗

Economic Recommender Systems -- A Systematic Review

Many of today's online services provide personalized recommendations to their users. Such recommendations are typically designed to serve certain user needs, e.g., to quickly find relevant content in situations of information overload. Correspondingly, the academic literature in the field largely focuses on the value of recommender systems for the end user. In this context, one underlying assumption is that the improved service that is achieved through the recommendations will in turn positively impact the organization's goals, e.g., in the form of higher customer retention or loyalty. However, in reality, recommender systems can be used to target organizational economic goals more directly by incorporating monetary considerations such as price awareness and profitability aspects into the underlying recommendation models. In this work, we survey the existing literature on what we call Economic Recommender Systems based on a systematic review approach that helped us identify 133 relevant papers. We first categorize existing works along different dimensions and then review the most important technical approaches from the literature. Furthermore, we discuss common methodologies to evaluate such systems and finally outline the limitations of today's research and future directions.

cs.IR↗

Team-related Features in Code Review Prediction Models

Modern Code Review (MCR) is an informal tool-assisted quality assurance practice. It relies on the asynchronous communication among the authors of code changes and reviewers, who are developers that provide feedback. However, from candidate developers, some are able to provide better feedback than others given a particular context. The selection of reviewers is thus an important task, which can benefit from automated support. Many approaches have been proposed in this direction, using for example data from code review repositories to recommend reviewers. In this paper, we propose the use of team-related features to improve the performance of predictions that are helpful to build code reviewer recommenders, with our target predictions being the identification of reviewers that would participate in a review and the provided amount of feedback. We evaluate the prediction power of these features, which are related to code ownership, workload, and team relationship. This evaluation was done by carefully addressing challenges imposed by the MCR domain, such as temporal aspects of the dataset and unbalanced classes. Moreover, given that it is currently unknown how much past data is needed for building MCR prediction models with acceptable performance, we explore the amount of past data used to build prediction models. Our results show that, individually, features related to code ownership have the best prediction power. However, based on feature selection, we conclude that all proposed features together with lines of code can make the best predictions for both reviewer participation and amount of feedback. Regarding the amount of past data, the timeframes of 3, 6, 9, and 12 months of data produce similar results. Therefore, models can be trained considering short timeframes, thus reducing the computational costs with negligible impact in the prediction performance ...

cs.SE↗

Leveraging Large Language Models for Sequential Recommendation

Sequential recommendation problems have received increasing attention in research during the past few years, leading to the inception of a large variety of algorithmic approaches. In this work, we explore how large language models (LLMs), which are nowadays introducing disruptive effects in many AI-based applications, can be used to build or improve sequential recommendation approaches. Specifically, we devise and evaluate three approaches to leverage the power of LLMs in different ways. Our results from experiments on two datasets show that initializing the state-of-the-art sequential recommendation model BERT4Rec with embeddings obtained from an LLM improves NDCG by 15-20% compared to the vanilla BERT4Rec model. Furthermore, we find that a simple approach that leverages LLM embeddings for producing recommendations, can provide competitive performance by highlighting semantically related items. We publicly share the code and data of our experiments to ensure reproducibility.

cs.IR↗

Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning

Reinforcement learning-based recommender systems have recently gained popularity. However, the design of the reward function, on which the agent relies to optimize its recommendation policy, is often not straightforward. Exploring the causality underlying users' behavior can take the place of the reward function in guiding the agent to capture the dynamic interests of users. Moreover, due to the typical limitations of simulation environments (e.g., data inefficiency), most of the work cannot be broadly applied in large-scale situations. Although some works attempt to convert the offline dataset into a simulator, data inefficiency makes the learning process even slower. Because of the nature of reinforcement learning (i.e., learning by interaction), it cannot collect enough data to train during a single interaction. Furthermore, traditional reinforcement learning algorithms do not have a solid capability like supervised learning methods to learn from offline datasets directly. In this paper, we propose a new model named the causal decision transformer for recommender systems (CDT4Rec). CDT4Rec is an offline reinforcement learning system that can learn from a dataset rather than from online interaction. Moreover, CDT4Rec employs the transformer architecture, which is capable of processing large offline datasets and capturing both short-term and long-term dependencies within the data to estimate the causal relationship between action, state, and reward. To demonstrate the feasibility and superiority of our model, we have conducted experiments on six real-world offline datasets and one online simulator.

cs.IR↗

On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems

Reinforcement learning serves as a potent tool for modeling dynamic user interests within recommender systems, garnering increasing research attention of late. However, a significant drawback persists: its poor data efficiency, stemming from its interactive nature. The training of reinforcement learning-based recommender systems demands expensive online interactions to amass adequate trajectories, essential for agents to learn user preferences. This inefficiency renders reinforcement learning-based recommender systems a formidable undertaking, necessitating the exploration of potential solutions. Recent strides in offline reinforcement learning present a new perspective. Offline reinforcement learning empowers agents to glean insights from offline datasets and deploy learned policies in online settings. Given that recommender systems possess extensive offline datasets, the framework of offline reinforcement learning aligns seamlessly. Despite being a burgeoning field, works centered on recommender systems utilizing offline reinforcement learning remain limited. This survey aims to introduce and delve into offline reinforcement learning within recommender systems, offering an inclusive review of existing literature in this domain. Furthermore, we strive to underscore prevalent challenges, opportunities, and future pathways, poised to propel research in this evolving field.

cs.IR↗

Fairness in Recommender Systems: Research Landscape and Future Directions

Recommender systems can strongly influence which information we see online, e.g., on social media, and thus impact our beliefs, decisions, and actions. At the same time, these systems can create substantial business value for different stakeholders. Given the growing potential impact of such AI-based systems on individuals, organizations, and society, questions of fairness have gained increased attention in recent years. However, research on fairness in recommender systems is still a developing area. In this survey, we first review the fundamental concepts and notions of fairness that were put forward in the area in the recent past. Afterward, through a review of more than 160 scholarly publications, we present an overview of how research in this field is currently operationalized, e.g., in terms of general research methodology, fairness measures, and algorithmic approaches. Overall, our analysis of recent works points to certain research gaps. In particular, we find that in many research works in computer science, very abstract problem operationalizations are prevalent and questions of the underlying normative claims and what represents a fair recommendation in the context of a given application are often not discussed in depth. These observations call for more interdisciplinary research to address fairness in recommendation in a more comprehensive and impactful manner.

cs.IR↗

Semi-supervised Adversarial Learning for Complementary Item Recommendation

Complementary item recommendations are a ubiquitous feature of modern e-commerce sites. Such recommendations are highly effective when they are based on collaborative signals like co-purchase statistics. In certain online marketplaces, however, e.g., on online auction sites, constantly new items are added to the catalog. In such cases, complementary item recommendations are often based on item side-information due to a lack of interaction data. In this work, we propose a novel approach that can leverage both item side-information and labeled complementary item pairs to generate effective complementary recommendations for cold items, i.e., for items for which no co-purchase statistics yet exist. Given that complementary items typically have to be of a different category than the seed item, we technically maintain a latent space for each item category. Simultaneously, we learn to project distributed item representations into these category spaces to determine suitable recommendations. The main learning process in our architecture utilizes labeled pairs of complementary items. In addition, we adopt ideas from Cycle Generative Adversarial Networks (CycleGAN) to leverage available item information even in case no labeled data exists for a given item and category. Experiments on three e-commerce datasets show that our method is highly effective.

cs.IR↗

Recommender Systems: A Primer

Personalized recommendations have become a common feature of modern online services, including most major e-commerce sites, media platforms and social networks. Today, due to their high practical relevance, research in the area of recommender systems is flourishing more than ever. However, with the new application scenarios of recommender systems that we observe today, constantly new challenges arise as well, both in terms of algorithmic requirements and with respect to the evaluation of such systems. In this paper, we first provide an overview of the traditional formulation of the recommendation problem. We then review the classical algorithmic paradigms for item retrieval and ranking and elaborate how such systems can be evaluated. Afterwards, we discuss a number of recent developments in recommender systems research, including research on session-based recommendation, biases in recommender systems, and questions regarding the impact and value of recommender systems in practice.

cs.IR↗

Evaluating Conversational Recommender Systems: A Landscape of Research

Conversational recommender systems aim to interactively support online users in their information search and decision-making processes in an intuitive way. With the latest advances in voice-controlled devices, natural language processing, and AI in general, such systems received increased attention in recent years. Technically, conversational recommenders are usually complex multi-component applications and often consist of multiple machine learning models and a natural language user interface. Evaluating such a complex system in a holistic way can therefore be challenging, as it requires (i) the assessment of the quality of the different learning components, and (ii) the quality perception of the system as a whole by users. Thus, a mixed methods approach is often required, which may combine objective (computational) and subjective (perception-oriented) evaluation techniques. In this paper, we review common evaluation approaches for conversational recommender systems, identify possible limitations, and outline future directions towards more holistic evaluation practices.

cs.IR↗

Collaborative Image Understanding

Automatically understanding the contents of an image is a highly relevant problem in practice. In e-commerce and social media settings, for example, a common problem is to automatically categorize user-provided pictures. Nowadays, a standard approach is to fine-tune pre-trained image models with application-specific data. Besides images, organizations however often also collect collaborative signals in the context of their application, in particular how users interacted with the provided online content, e.g., in forms of viewing, rating, or tagging. Such signals are commonly used for item recommendation, typically by deriving latent user and item representations from the data. In this work, we show that such collaborative information can be leveraged to improve the classification process of new images. Specifically, we propose a multitask learning framework, where the auxiliary task is to reconstruct collaborative latent item representations. A series of experiments on datasets from e-commerce and social media demonstrates that considering collaborative signals helps to significantly improve the performance of the main task of image classification by up to 9.1%.

cs.CV↗

Multi-Objective Recommender Systems: Survey and Challenges

Recommender systems can be characterized as software solutions that provide users convenient access to relevant content. Traditionally, recommender systems research predominantly focuses on developing machine learning algorithms that aim to predict which content is relevant for individual users. In real-world applications, however, optimizing the accuracy of such relevance predictions as a single objective in many cases is not sufficient. Instead, multiple and often competing objectives have to be considered, leading to a need for more research in multi-objective recommender systems. We can differentiate between several types of such competing goals, including (i) competing recommendation quality objectives at the individual and aggregate level, (ii) competing objectives of different involved stakeholders, (iii) long-term vs. short-term objectives, (iv) objectives at the user interface level, and (v) system level objectives. In this paper we review these types of multi-objective recommendation settings and outline open challenges in this area.

cs.IR↗

INSPIRED2: An Improved Dataset for Sociable Conversational Recommendation

Conversational recommender systems (CRS) that are able to interact with users in natural language often utilize recommendation dialogs which were previously collected with the help of paired humans, where one plays the role of a seeker and the other as a recommender. These recommendation dialogs include items and entities that indicate the users' preferences. In order to precisely model the seekers' preferences and respond consistently, CRS typically rely on item and entity annotations. A recent example of such a dataset is INSPIRED, which consists of recommendation dialogs for sociable conversational recommendation, where items and entities were annotated using automatic keyword or pattern matching techniques. An analysis of this dataset unfortunately revealed that there is a substantial number of cases where items and entities were either wrongly annotated or annotations were missing at all. This leads to the question to what extent automatic techniques for annotations are effective. Moreover, it is important to study impact of annotation quality on the overall effectiveness of a CRS in terms of the quality of the system's responses. To study these aspects, we manually fixed the annotations in INSPIRED. We then evaluated the performance of several benchmark CRS using both versions of the dataset. Our analyses suggest that the improved version of the dataset, i.e., INSPIRED2, helped increase the performance of several benchmark CRS, emphasizing the importance of data quality both for end-to-end learning and retrieval-based approaches to conversational recommendation. We release our improved dataset (INSPIRED2) publicly at https://github.com/ahtsham58/INSPIRED2.

cs.CL↗

Balancing Consumer and Business Value of Recommender Systems: A Simulation-based Analysis

Automated recommendations can nowadays be found on many e-commerce platforms, and such recommendations can create substantial value for consumers and providers. Often, however, not all recommendable items have the same profit margin, and providers might thus be tempted to promote items that maximize their profit. In the short run, consumers might accept non-optimal recommendations, but they may lose their trust in the long run. Ultimately, this leads to the problem of designing balanced recommendation strategies, which consider both consumer and provider value and lead to sustained business success. This work proposes a simulation framework based on agent-based modeling designed to help providers explore longitudinal dynamics of different recommendation strategies. In our model, consumer agents receive recommendations from providers, and the perceived quality of the recommendations influences the consumers' trust over time. We design several recommendation strategies which either give more weight on provider profit or on consumer utility. Our simulations show that a hybrid strategy that puts more weight on consumer utility but without ignoring profitability considerations leads to the highest cumulative profit in the long run. This hybrid strategy results in a profit increase of about 20 % compared to pure consumer or profit oriented strategies. We also find that social media can reinforce the observed phenomena. In case when consumers heavily rely on social media, the cumulative profit of the best strategy further increases. To ensure reproducibility and foster future research, we publicly share our flexible simulation framework.

cs.SI↗

Are Query-Based Ontology Debuggers Really Helping Knowledge Engineers?

Real-world semantic or knowledge-based systems, e.g., in the biomedical domain, can become large and complex. Tool support for the localization and repair of faults within knowledge bases of such systems can therefore be essential for their practical success. Correspondingly, a number of knowledge base debugging approaches, in particular for ontology-based systems, were proposed throughout recent years. Query-based debugging is a comparably recent interactive approach that localizes the true cause of an observed problem by asking knowledge engineers a series of questions. Concrete implementations of this approach exist, such as the OntoDebug plug-in for the ontology editor Protégé. To validate that a newly proposed method is favorable over an existing one, researchers often rely on simulation-based comparisons. Such an evaluation approach however has certain limitations and often cannot fully inform us about a method's true usefulness. We therefore conducted different user studies to assess the practical value of query-based ontology debugging. One main insight from the studies is that the considered interactive approach is indeed more efficient than an alternative algorithmic debugging based on test cases. We also observed that users frequently made errors in the process, which highlights the importance of a careful design of the queries that users need to answer.

cs.AI↗

Top-N Recommendation Algorithms: A Quest for the State-of-the-Art

Research on recommender systems algorithms, like other areas of applied machine learning, is largely dominated by efforts to improve the state-of-the-art, typically in terms of accuracy measures. Several recent research works however indicate that the reported improvements over the years sometimes "don't add up", and that methods that were published several years ago often outperform the latest models when evaluated independently. Different factors contribute to this phenomenon, including that some researchers probably often only fine-tune their own models but not the baselines. In this paper, we report the outcomes of an in-depth, systematic, and reproducible comparison of ten collaborative filtering algorithms - covering both traditional and neural models - on several common performance measures on three datasets which are frequently used for evaluation in the recent literature. Our results show that there is no consistent winner across datasets and metrics for the examined top-n recommendation task. Moreover, we find that for none of the accuracy measurements any of the considered neural models led to the best performance. Regarding the performance ranking of algorithms across the measurements, we found that linear models, nearest-neighbor methods, and traditional matrix factorization consistently perform well for the evaluated modest-sized, but commonly-used datasets. Our work shall therefore serve as a guideline for researchers regarding existing baselines to consider in future performance comparisons. Moreover, by providing a set of fine-tuned baseline models for different datasets, we hope that our work helps to establish a common understanding of the state-of-the-art for top-n recommendation tasks.

cs.IR↗

Conversational Recommendation: A Grand AI Challenge

Animated avatars, which look and talk like humans, are iconic visions of the future of AI-powered systems. Through many sci-fi movies we are acquainted with the idea of speaking to such virtual personalities as if they were humans. Today, we talk more and more to machines like Apple's Siri, e.g., to ask them for the weather forecast. However, when asked for recommendations, e.g., for a restaurant to go to, the limitations of such devices quickly become obvious. They do not engage in a conversation to find out what we might prefer, they often do not provide explanations for what they recommend, and they may have difficulties remembering what was said one minute earlier. Conversational recommender systems promise to address these limitations. In this paper, we review existing approaches to build such systems, which developments we observe today, which challenges are still open and why the development of conversational recommenders represents one of the next grand challenges of AI.

cs.AI↗

Conversational Recommendation: Theoretical Model and Complexity Analysis

Recommender systems are software applications that help users find items of interest in situations of information overload in a personalized way, using knowledge about the needs and preferences of individual users. In conversational recommendation approaches, these needs and preferences are acquired by the system in an interactive, multi-turn dialog. A common approach in the literature to drive such dialogs is to incrementally ask users about their preferences regarding desired and undesired item features or regarding individual items. A central research goal in this context is efficiency, evaluated with respect to the number of required interactions until a satisfying item is found. This is usually accomplished by making inferences about the best next question to ask to the user. Today, research on dialog efficiency is almost entirely empirical, aiming to demonstrate, for example, that one strategy for selecting questions is better than another one in a given application. With this work, we complement empirical research with a theoretical, domain-independent model of conversational recommendation. This model, which is designed to cover a range of application scenarios, allows us to investigate the efficiency of conversational approaches in a formal way, in particular with respect to the computational complexity of devising optimal interaction strategies. Through such a theoretical analysis we show that finding an efficient conversational strategy is NP-hard, and in PSPACE in general, but for particular kinds of catalogs the upper bound lowers to POLYLOGSPACE. From a practical point of view, this result implies that catalog characteristics can strongly influence the efficiency of individual conversational strategies and should therefore be considered when designing new strategies. A preliminary empirical analysis on datasets derived from a real-world one aligns with our findings.

cs.AI↗