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Dinesh Manocha

Publications and source records attributed to Dinesh Manocha.

At least 109 records · Page 6Linked to original sources

IM360: Large-scale Indoor Mapping with 360 Cameras

We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that leverages the wide field of view of omnidirectional images and integrates the spherical camera model into the Structure-from-Motion (SfM) pipeline. Our SfM utilizes dense matching features specifically designed for 360 images, demonstrating superior capability in image registration. Furthermore, with the aid of mesh-based neural rendering techniques, we introduce a texture optimization method that refines texture maps and accurately captures view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes, demonstrating its effectiveness in real-world scenarios. In practice, IM360 demonstrates superior performance, achieving a 3.5 PSNR increase in textured mesh reconstruction. We attain state-of-the-art performance in terms of camera localization and registration on Matterport3D and Stanford2D3D.

cs.CV↗

RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization

The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large-scale labeled datasets for 360 depth estimation remains a significant challenge. In this paper, we propose RPG360, a training-free robust 360 monocular depth estimation method that leverages perspective foundation models and graph optimization. Our approach converts 360 images into six-face cubemap representations, where a perspective foundation model is employed to estimate depth and surface normals. To address depth scale inconsistencies across different faces of the cubemap, we introduce a novel depth scale alignment technique using graph-based optimization, which parameterizes the predicted depth and normal maps while incorporating an additional per-face scale parameter. This optimization ensures depth scale consistency across the six-face cubemap while preserving 3D structural integrity. Furthermore, as foundation models exhibit inherent robustness in zero-shot settings, our method achieves superior performance across diverse datasets, including Matterport3D, Stanford2D3D, and 360Loc. We also demonstrate the versatility of our depth estimation approach by validating its benefits in downstream tasks such as feature matching 3.2 ~ 5.4% and Structure from Motion 0.2 ~ 9.7% in AUC@5.

cs.CV↗

MultiVox: A Benchmark for Evaluating Voice Assistants for Multimodal Interactions

The rapid progress of Large Language Models (LLMs) has empowered omni models to act as voice assistants capable of understanding spoken dialogues. These models can process multimodal inputs beyond text, such as speech and visual data, enabling more context-aware interactions. However, current benchmarks fall short in comprehensively evaluating how well these models generate context-aware responses, particularly when it comes to implicitly understanding fine-grained speech characteristics, such as pitch, emotion, timbre, and volume or the environmental acoustic context such as background sounds. Additionally, they inadequately assess the ability of models to align paralinguistic cues with complementary visual signals to inform their responses. To address these gaps, we introduce MultiVox, the first omni voice assistant benchmark designed to evaluate the ability of voice assistants to integrate spoken and visual cues including paralinguistic speech features for truly multimodal understanding. Specifically, MultiVox includes 1000 human-annotated and recorded speech dialogues that encompass diverse paralinguistic features and a range of visual cues such as images and videos. Our evaluation on 10 state-of-the-art models reveals that, although humans excel at these tasks, current models consistently struggle to produce contextually grounded responses.

cs.MM↗

Bi-VLM: Pushing Ultra-Low Precision Post-Training Quantization Boundaries in Vision-Language Models

We address the critical gap between the computational demands of vision-language models and the possible ultra-low-bit weight precision (bitwidth $\leq2$ bits) we can use for higher efficiency. Our work is motivated by the substantial computational cost and memory requirements of VLMs, which restrict their applicability in hardware-constrained environments. We propose Bi-VLM, which separates model weights non-uniformly based on the Gaussian quantiles. Our formulation groups the model weights into outlier (salient) and multiple inlier (unsalient) subsets, ensuring that each subset contains a proportion of weights corresponding to its quantile in the distribution. We propose a saliency-aware hybrid quantization algorithm and use it to quantize weights by imposing different constraints on the scaler and binary matrices based on the saliency metric and compression objective. We have evaluated our approach on different VLMs. For the language model part of the VLM, our Bi-VLM outperforms the SOTA by 3%-47% on the visual question answering task in terms of four different benchmarks and three different models. For the overall VLM, our Bi-VLM outperforms the SOTA by 4%-45%. We also perform token pruning on the quantized models and observe that there is redundancy of image tokens 90% - 99% in the quantized models. This helps us to further prune the visual tokens to improve efficiency.

cs.CV↗

NavMoE: Hybrid Model- and Learning-based Traversability Estimation for Local Navigation via Mixture of Experts

This paper explores traversability estimation for robot navigation. A key bottleneck in traversability estimation lies in efficiently achieving reliable and robust predictions while accurately encoding both geometric and semantic information across diverse environments. We introduce Navigation via Mixture of Experts (NAVMOE), a hierarchical and modular approach for traversability estimation and local navigation. NAVMOE combines multiple specialized models for specific terrain types, each of which can be either a classical model-based or a learning-based approach that predicts traversability for specific terrain types. NAVMOE dynamically weights the contributions of different models based on the input environment through a gating network. Overall, our approach offers three advantages: First, NAVMOE enables traversability estimation to adaptively leverage specialized approaches for different terrains, which enhances generalization across diverse and unseen environments. Second, our approach significantly improves efficiency with negligible cost of solution quality by introducing a training-free lazy gating mechanism, which is designed to minimize the number of activated experts during inference. Third, our approach uses a two-stage training strategy that enables the training for the gating networks within the hybrid MoE method that contains nondifferentiable modules. Extensive experiments show that NAVMOE delivers a better efficiency and performance balance than any individual expert or full ensemble across different domains, improving cross-domain generalization and reducing average computational cost by 81.2% via lazy gating, with less than a 2% loss in path quality.

cs.RO↗

EGOILLUSION: Benchmarking Hallucinations in Egocentric Video Understanding

Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance in complex multimodal tasks. While MLLMs excel at visual perception and reasoning in third-person and egocentric videos, they are prone to hallucinations, generating coherent yet inaccurate responses. We present EgoIllusion, a first benchmark to evaluate MLLM hallucinations in egocentric videos. EgoIllusion comprises 1,400 videos paired with 8,000 human-annotated open and closed-ended questions designed to trigger hallucinations in both visual and auditory cues in egocentric videos. Evaluations across ten MLLMs reveal significant challenges, including powerful models like GPT-4o and Gemini, achieving only 59% accuracy. EgoIllusion lays the foundation in developing robust benchmarks to evaluate the effectiveness of MLLMs and spurs the development of better egocentric MLLMs with reduced hallucination rates. Our benchmark will be open-sourced for reproducibility.

cs.AI↗

MMAU-Pro: A Challenging and Comprehensive Benchmark for Holistic Evaluation of Audio General Intelligence

Audio comprehension-including speech, non-speech sounds, and music-is essential for achieving human-level intelligence. Consequently, AI agents must demonstrate holistic audio understanding to qualify as generally intelligent. However, evaluating auditory intelligence comprehensively remains challenging. To address this gap, we introduce MMAU-Pro, the most comprehensive and rigorously curated benchmark for assessing audio intelligence in AI systems. MMAU-Pro contains 5,305 instances, where each instance has one or more audios paired with human expert-generated question-answer pairs, spanning speech, sound, music, and their combinations. Unlike existing benchmarks, MMAU-Pro evaluates auditory intelligence across 49 unique skills and multiple complex dimensions, including long-form audio comprehension, spatial audio reasoning, multi-audio understanding, among others. All questions are meticulously designed to require deliberate multi-hop reasoning, including both multiple-choice and open-ended response formats. Importantly, audio data is sourced directly ``from the wild" rather than from existing datasets with known distributions. We evaluate 22 leading open-source and proprietary multimodal AI models, revealing significant limitations: even state-of-the-art models such as Gemini 2.5 Flash and Audio Flamingo 3 achieve only 59.2% and 51.7% accuracy, respectively, approaching random performance in multiple categories. Our extensive analysis highlights specific shortcomings and provides novel insights, offering actionable perspectives for the community to enhance future AI systems' progression toward audio general intelligence. The benchmark and code is available at https://sonalkum.github.io/mmau-pro.

eess.AS↗

HALO: Human Preference Aligned Offline Reward Learning for Robot Navigation

In this paper, we introduce HALO, a novel Offline Reward Learning algorithm that quantifies human intuition in navigation into a vision-based reward function for robot navigation. HALO learns a reward model from offline data, leveraging expert trajectories collected from mobile robots. During training, actions are uniformly sampled around a reference action and ranked using preference scores derived from a Boltzmann distribution centered on the preferred action, and shaped based on binary user feedback to intuitive navigation queries. The reward model is trained via the Plackett-Luce loss to align with these ranked preferences. To demonstrate the effectiveness of HALO, we deploy its reward model in two downstream applications: (i) an offline learned policy trained directly on the HALO-derived rewards, and (ii) a model-predictive-control (MPC) based planner that incorporates the HALO reward as an additional cost term. This showcases the versatility of HALO across both learning-based and classical navigation frameworks. Our real-world deployments on a Clearpath Husky across diverse scenarios demonstrate that policies trained with HALO generalize effectively to unseen environments and hardware setups not present in the training data. HALO outperforms state-of-the-art vision-based navigation methods, achieving at least a 33.3% improvement in success rate, a 12.9% reduction in normalized trajectory length, and a 26.6% reduction in Frechet distance compared to human expert trajectories.

cs.RO↗

Audio Flamingo 3: Advancing Audio Intelligence with Fully Open Large Audio Language Models

We present Audio Flamingo 3 (AF3), a fully open state-of-the-art (SOTA) large audio-language model that advances reasoning and understanding across speech, sound, and music. AF3 introduces: (i) AF-Whisper, a unified audio encoder trained using a novel strategy for joint representation learning across all 3 modalities of speech, sound, and music; (ii) flexible, on-demand thinking, allowing the model to do chain-of-thought-type reasoning before answering; (iii) multi-turn, multi-audio chat; (iv) long audio understanding and reasoning (including speech) up to 10 minutes; and (v) voice-to-voice interaction. To enable these capabilities, we propose several large-scale training datasets curated using novel strategies, including AudioSkills-XL, LongAudio-XL, AF-Think, and AF-Chat, and train AF3 with a novel five-stage curriculum-based training strategy. Trained on only open-source audio data, AF3 achieves new SOTA results on over 20+ (long) audio understanding and reasoning benchmarks, surpassing both open-weight and closed-source models trained on much larger datasets.

cs.SD↗

CROSS-GAiT: Cross-Attention-Based Multimodal Representation Fusion for Parametric Gait Adaptation in Complex Terrains

We present CROSS-GAiT, a novel algorithm for quadruped robots that uses Cross Attention to fuse terrain representations derived from visual and time-series inputs; including linear accelerations, angular velocities, and joint efforts. These fused representations are used to continuously adjust two critical gait parameters (step height and hip splay), enabling adaptive gaits that respond dynamically to varying terrain conditions. To generate terrain representations, we process visual inputs through a masked Vision Transformer (ViT) encoder and time-series data through a dilated causal convolutional encoder. The Cross Attention mechanism then selects and integrates the most relevant features from each modality, combining terrain characteristics with robot dynamics for informed gait adaptation. This fused representation allows CROSS-GAiT to continuously adjust gait parameters in response to unpredictable terrain conditions in real-time. We train CROSS-GAiT on a diverse set of terrains including asphalt, concrete, brick pavements, grass, dense vegetation, pebbles, gravel, and sand and validate its generalization ability on unseen environments. Our hardware implementation on the Ghost Robotics Vision 60 demonstrates superior performance in challenging terrains, such as high-density vegetation, unstable surfaces, sandbanks, and deformable substrates. We observe at least a 7.04% reduction in IMU energy density and a 27.3% reduction in total joint effort, which directly correlates with increased stability and reduced energy usage when compared to state-of-the-art methods. Furthermore, CROSS-GAiT demonstrates at least a 64.5% increase in success rate and a 4.91% reduction in time to reach the goal in four complex scenarios. Additionally, the learned representations perform 4.48% better than the state-of-the-art on a terrain classification task.

cs.RO↗

A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic Quality

Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.

cs.CV↗

MOSU: Autonomous Long-range Robot Navigation with Multi-modal Scene Understanding

We present MOSU, a novel autonomous long-range navigation system that enhances global navigation for mobile robots through multimodal perception and on-road scene understanding. MOSU addresses the outdoor robot navigation challenge by integrating geometric, semantic, and contextual information to ensure comprehensive scene understanding. The system combines GPS and QGIS map-based routing for high-level global path planning and multi-modal trajectory generation for local navigation refinement. For trajectory generation, MOSU leverages multi-modalities: LiDAR-based geometric data for precise obstacle avoidance, image-based semantic segmentation for traversability assessment, and Vision-Language Models (VLMs) to capture social context and enable the robot to adhere to social norms in complex environments. This multi-modal integration improves scene understanding and enhances traversability, allowing the robot to adapt to diverse outdoor conditions. We evaluate our system in real-world on-road environments and benchmark it on the GND dataset, achieving a 10% improvement in traversability on navigable terrains while maintaining a comparable navigation distance to existing global navigation methods.

cs.RO↗

EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric Perception

Modern perception models, particularly those designed for multisensory egocentric tasks, have achieved remarkable performance but often come with substantial computational costs. These high demands pose challenges for real-world deployment, especially in resource-constrained environments. In this paper, we introduce EgoAdapt, a framework that adaptively performs cross-modal distillation and policy learning to enable efficient inference across different egocentric perception tasks, including egocentric action recognition, active speaker localization, and behavior anticipation. Our proposed policy module is adaptable to task-specific action spaces, making it broadly applicable. Experimental results on three challenging egocentric datasets EPIC-Kitchens, EasyCom, and Aria Everyday Activities demonstrate that our method significantly enhances efficiency, reducing GMACs by up to 89.09%, parameters up to 82.02%, and energy up to 9.6x, while still on-par and in many cases outperforming, the performance of corresponding state-of-the-art models.

cs.CV↗

Relic: Enhancing Reward Model Generalization for Low-Resource Indic Languages with Few-Shot Examples

Reward models are essential for aligning large language models (LLMs) with human preferences. However, most open-source multilingual reward models are primarily trained on preference datasets in high-resource languages, resulting in unreliable reward signals for low-resource Indic languages. Collecting large-scale, high-quality preference data for these languages is prohibitively expensive, making preference-based training approaches impractical. To address this challenge, we propose RELIC, a novel in-context learning framework for reward modeling in low-resource Indic languages. RELIC trains a retriever with a pairwise ranking objective to select in-context examples from auxiliary high-resource languages that most effectively highlight the distinction between preferred and less-preferred responses. Extensive experiments on three preference datasets- PKU-SafeRLHF, WebGPT, and HH-RLHF-using state-of-the-art open-source reward models demonstrate that RELIC significantly improves reward model accuracy for low-resource Indic languages, consistently outperforming existing example selection methods. For example, on Bodo-a low-resource Indic language-using a LLaMA-3.2-3B reward model, RELIC achieves a 12.81% and 10.13% improvement in accuracy over zero-shot prompting and state-of-the-art example selection method, respectively.

cs.CL↗

LBAP: Improved Uncertainty Alignment of LLM Planners using Bayesian Inference

Large language models (LLMs) showcase many desirable traits for intelligent and helpful robots. However, they are also known to hallucinate predictions. This issue is exacerbated in robotics where LLM hallucinations may result in robots confidently executing plans that are contrary to user goals or relying more frequently on human assistance. In this work, we present LBAP, a novel approach for utilizing off-the-shelf LLMs, alongside Bayesian inference for uncertainty Alignment in robotic Planners that minimizes hallucinations and human intervention. Our key finding is that we can use Bayesian inference to more accurately calibrate a robots confidence measure through accounting for both scene grounding and world knowledge. This process allows us to mitigate hallucinations and better align the LLM's confidence measure with the probability of success. Through experiments in both simulation and the real world on tasks with a variety of ambiguities, we show that LBAP significantly increases success rate and decreases the amount of human intervention required relative to prior art. For example, in our real-world testing paradigm, LBAP decreases the human help rate of previous methods by over 33% at a success rate of 70%.

cs.RO↗

Immune: Improving Safety Against Jailbreaks in Multi-modal LLMs via Inference-Time Alignment

With the widespread deployment of Multimodal Large Language Models (MLLMs) for visual-reasoning tasks, improving their safety has become crucial. Recent research indicates that despite training-time safety alignment, these models remain vulnerable to jailbreak attacks. In this work, we first highlight an important safety gap to describe that alignment achieved solely through safety training may be insufficient against jailbreak attacks. To address this vulnerability, we propose Immune, an inference-time defense framework that leverages a safe reward model through controlled decoding to defend against jailbreak attacks. Additionally, we provide a mathematical characterization of Immune, offering insights on why it improves safety against jailbreaks. Extensive evaluations on diverse jailbreak benchmarks using recent MLLMs reveal that Immune effectively enhances model safety while preserving the model's original capabilities. For instance, against text-based jailbreak attacks on LLaVA-1.6, Immune reduces the attack success rate by 57.82% and 16.78% compared to the base MLLM and state-of-the-art defense strategy, respectively.

cs.CR↗

MAGNET: A Multi-agent Framework for Finding Audio-Visual Needles by Reasoning over Multi-Video Haystacks

Large multimodal models (LMMs) have shown remarkable progress in audio-visual understanding, yet they struggle with real-world scenarios that require complex reasoning across extensive video collections. Existing benchmarks for video question answering remain limited in scope, typically involving one clip per query, which falls short of representing the challenges of large-scale, audio-visual retrieval and reasoning encountered in practical applications. To bridge this gap, we introduce a novel task named AV-HaystacksQA, where the goal is to identify salient segments across different videos in response to a query and link them together to generate the most informative answer. To this end, we present AVHaystacks, an audio-visual benchmark comprising 3100 annotated QA pairs designed to assess the capabilities of LMMs in multi-video retrieval and temporal grounding task. Additionally, we propose a model-agnostic, multi-agent framework MAGNET to address this challenge, achieving up to 89% and 65% relative improvements over baseline methods on BLEU@4 and GPT evaluation scores in QA task on our proposed AVHaystacks. To enable robust evaluation of multi-video retrieval and temporal grounding for optimal response generation, we introduce two new metrics, STEM, which captures alignment errors between a ground truth and a predicted step sequence and MTGS, to facilitate balanced and interpretable evaluation of segment-level grounding performance. Project: https://schowdhury671.github.io/magnet_project/

cs.CV↗

UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting

Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10~50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.

cs.CV↗