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Dmitry Berenson

Publications and source records attributed to Dmitry Berenson.

At least 55 records · Page 3Linked to original sources

Learning the Dynamics of Compliant Tool-Environment Interaction for Visuo-Tactile Contact Servoing

Many manipulation tasks require the robot to control the contact between a grasped compliant tool and the environment, e.g. scraping a frying pan with a spatula. However, modeling tool-environment interaction is difficult, especially when the tool is compliant, and the robot cannot be expected to have the full geometry and physical properties (e.g., mass, stiffness, and friction) of all the tools it must use. We propose a framework that learns to predict the effects of a robot's actions on the contact between the tool and the environment given visuo-tactile perception. Key to our framework is a novel contact feature representation that consists of a binary contact value, the line of contact, and an end-effector wrench. We propose a method to learn the dynamics of these contact features from real world data that does not require predicting the geometry of the compliant tool. We then propose a controller that uses this dynamics model for visuo-tactile contact servoing and show that it is effective at performing scraping tasks with a spatula, even in scenarios where precise contact needs to be made to avoid obstacles.

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Manipulation via Membranes: High-Resolution and Highly Deformable Tactile Sensing and Control

Collocated tactile sensing is a fundamental enabling technology for dexterous manipulation. However, deformable sensors introduce complex dynamics between the robot, grasped object, and environment that must be considered for fine manipulation. Here, we propose a method to learn soft tactile sensor membrane dynamics that accounts for sensor deformations caused by the physical interaction between the grasped object and environment. Our method combines the perceived 3D geometry of the membrane with proprioceptive reaction wrenches to predict future deformations conditioned on robot action. Grasped object poses are recovered from membrane geometry and reaction wrenches, decoupling interaction dynamics from the tactile observation model. We benchmark our approach on two real-world contact-rich tasks: drawing with a grasped marker and in-hand pivoting. Our results suggest that explicitly modeling membrane dynamics achieves better task performance and generalization to unseen objects than baselines.

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Safe Output Feedback Motion Planning from Images via Learned Perception Modules and Contraction Theory

We present a motion planning algorithm for a class of uncertain control-affine nonlinear systems which guarantees runtime safety and goal reachability when using high-dimensional sensor measurements (e.g., RGB-D images) and a learned perception module in the feedback control loop. First, given a dataset of states and observations, we train a perception system that seeks to invert a subset of the state from an observation, and estimate an upper bound on the perception error which is valid with high probability in a trusted domain near the data. Next, we use contraction theory to design a stabilizing state feedback controller and a convergent dynamic state observer which uses the learned perception system to update its state estimate. We derive a bound on the trajectory tracking error when this controller is subjected to errors in the dynamics and incorrect state estimates. Finally, we integrate this bound into a sampling-based motion planner, guiding it to return trajectories that can be safely tracked at runtime using sensor data. We demonstrate our approach in simulation on a 4D car, a 6D planar quadrotor, and a 17D manipulation task with RGB(-D) sensor measurements, demonstrating that our method safely and reliably steers the system to the goal, while baselines that fail to consider the trusted domain or state estimation errors can be unsafe.

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Data Augmentation for Manipulation

The success of deep learning depends heavily on the availability of large datasets, but in robotic manipulation there are many learning problems for which such datasets do not exist. Collecting these datasets is time-consuming and expensive, and therefore learning from small datasets is an important open problem. Within computer vision, a common approach to a lack of data is data augmentation. Data augmentation is the process of creating additional training examples by modifying existing ones. However, because the types of tasks and data differ, the methods used in computer vision cannot be easily adapted to manipulation. Therefore, we propose a data augmentation method for robotic manipulation. We argue that augmentations should be valid, relevant, and diverse. We use these principles to formalize augmentation as an optimization problem, with the objective function derived from physics and knowledge of the manipulation domain. This method applies rigid body transformations to trajectories of geometric state and action data. We test our method in two scenarios: 1) learning the dynamics of planar pushing of rigid cylinders, and 2) learning a constraint checker for rope manipulation. These two scenarios have different data and label types, yet in both scenarios, training on our augmented data significantly improves performance on downstream tasks. We also show how our augmentation method can be used on real-robot data to enable more data-efficient online learning.

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Variational Inference MPC using Normalizing Flows and Out-of-Distribution Projection

We propose a Model Predictive Control (MPC) method for collision-free navigation that uses amortized variational inference to approximate the distribution of optimal control sequences by training a normalizing flow conditioned on the start, goal and environment. This representation allows us to learn a distribution that accounts for both the dynamics of the robot and complex obstacle geometries. We can then sample from this distribution to produce control sequences which are likely to be both goal-directed and collision-free as part of our proposed FlowMPPI sampling-based MPC method. However, when deploying this method, the robot may encounter an out-of-distribution (OOD) environment, i.e. one which is radically different from those used in training. In such cases, the learned flow cannot be trusted to produce low-cost control sequences. To generalize our method to OOD environments we also present an approach that performs projection on the representation of the environment as part of the MPC process. This projection changes the environment representation to be more in-distribution while also optimizing trajectory quality in the true environment. Our simulation results on a 2D double-integrator and a 3D 12DoF underactuated quadrotor suggest that FlowMPPI with projection outperforms state-of-the-art MPC baselines on both in-distribution and OOD environments, including OOD environments generated from real-world data.

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Model Error Propagation via Learned Contraction Metrics for Safe Feedback Motion Planning of Unknown Systems

We present a method for contraction-based feedback motion planning of locally incrementally exponentially stabilizable systems with unknown dynamics that provides probabilistic safety and reachability guarantees. Given a dynamics dataset, our method learns a deep control-affine approximation of the dynamics. To find a trusted domain where this model can be used for planning, we obtain an estimate of the Lipschitz constant of the model error, which is valid with a given probability, in a region around the training data, providing a local, spatially-varying model error bound. We derive a trajectory tracking error bound for a contraction-based controller that is subjected to this model error, and then learn a controller that optimizes this tracking bound. With a given probability, we verify the correctness of the controller and tracking error bound in the trusted domain. We then use the trajectory error bound together with the trusted domain to guide a sampling-based planner to return trajectories that can be robustly tracked in execution. We show results on a 4D car, a 6D quadrotor, and a 22D deformable object manipulation task, showing our method plans safely with learned models of high-dimensional underactuated systems, while baselines that plan without considering the tracking error bound or the trusted domain can fail to stabilize the system and become unsafe.

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Gaussian Process Constraint Learning for Scalable Chance-Constrained Motion Planning from Demonstrations

We propose a method for learning constraints represented as Gaussian processes (GPs) from locally-optimal demonstrations. Our approach uses the Karush-Kuhn-Tucker (KKT) optimality conditions to determine where on the demonstrations the constraint is tight, and a scaling of the constraint gradient at those states. We then train a GP representation of the constraint which is consistent with and which generalizes this information. We further show that the GP uncertainty can be used within a kinodynamic RRT to plan probabilistically-safe trajectories, and that we can exploit the GP structure within the planner to exactly achieve a specified safety probability. We demonstrate our method can learn complex, nonlinear constraints demonstrated on a 5D nonholonomic car, a 12D quadrotor, and a 3-link planar arm, all while requiring minimal prior information on the constraint. Our results suggest the learned GP constraint is accurate, outperforming previous constraint learning methods that require more a priori knowledge.

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Soft Tracking Using Contacts for Cluttered Objects to Perform Blind Object Retrieval

Retrieving an object from cluttered spaces suchas cupboards, refrigerators, or bins requires tracking objects with limited or no visual sensing. In these scenarios, contact feedback is necessary to estimate the pose of the objects, yet the objects are movable while their shapes and number may be unknown, making the association of contacts with objects extremely difficult. While previous work has focused on multi-target tracking, the assumptions therein prohibit using prior methods given only the contact-sensing modality. Instead, this paper proposes the method Soft Tracking Using Contacts for Cluttered Objects (STUCCO) that tracks the belief over contact point locations and implicit object associations using a particle filter. This method allows ambiguous object associations of past contacts to be revised as new information becomes available. We apply STUCCO to the Blind Object Retrieval problem, where a target object of known shape but unknown pose must be retrieved from clutter. Our results suggest that our method outperforms baselines in four simulation environments, and on a real robot, where contact sensing is noisy. In simulation, we achieve grasp success of at least 65% on all environments while no baselines achieve over 5%.

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Challenges and Outlook in Robotic Manipulation of Deformable Objects

Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex, and is still an open research problem. Addressing DOM challenges demand breakthroughs in almost all aspects of robotics, namely hardware design, sensing, (deformation) modeling, planning, and control. In this article, we review recent advances and highlight the main challenges when considering deformation in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing future directions of research.

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Planning with Learned Dynamics: Probabilistic Guarantees on Safety and Reachability via Lipschitz Constants

We present a method for feedback motion planning of systems with unknown dynamics which provides probabilistic guarantees on safety, reachability, and goal stability. To find a domain in which a learned control-affine approximation of the true dynamics can be trusted, we estimate the Lipschitz constant of the difference between the true and learned dynamics, and ensure the estimate is valid with a given probability. Provided the system has at least as many controls as states, we also derive existence conditions for a one-step feedback law which can keep the real system within a small bound of a nominal trajectory planned with the learned dynamics. Our method imposes the feedback law existence as a constraint in a sampling-based planner, which returns a feedback policy around a nominal plan ensuring that, if the Lipschitz constant estimate is valid, the true system is safe during plan execution, reaches the goal, and is ultimately invariant in a small set about the goal. We demonstrate our approach by planning using learned models of a 6D quadrotor and a 7DOF Kuka arm. We show that a baseline which plans using the same learned dynamics without considering the error bound or the existence of the feedback law can fail to stabilize around the plan and become unsafe.

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CLASP: Constrained Latent Shape Projection for Refining Object Shape from Robot Contact

Robots need both visual and contact sensing to effectively estimate the state of their environment. Camera RGBD data provides rich information of the objects surrounding the robot, and shape priors can help correct noise and fill in gaps and occluded regions. However, when the robot senses unexpected contact, the estimate should be updated to explain the contact. To address this need, we propose CLASP: Constrained Latent Shape Projection. This approach consists of a shape completion network that generates a prior from RGBD data and a procedure to generate shapes consistent with both the network prior and robot contact observations. We find CLASP consistently decreases the Chamfer Distance between the predicted and ground truth scenes, while other approaches do not benefit from contact information.

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Fusing RGBD Tracking and Segmentation Tree Sampling for Multi-Hypothesis Volumetric Segmentation

Despite rapid progress in scene segmentation in recent years, 3D segmentation methods are still limited when there is severe occlusion. The key challenge is estimating the segment boundaries of (partially) occluded objects, which are inherently ambiguous when considering only a single frame. In this work, we propose Multihypothesis Segmentation Tracking (MST), a novel method for volumetric segmentation in changing scenes, which allows scene ambiguity to be tracked and our estimates to be adjusted over time as we interact with the scene. Two main innovations allow us to tackle this difficult problem: 1) A novel way to sample possible segmentations from a segmentation tree; and 2) A novel approach to fusing tracking results with multiple segmentation estimates. These methods allow MST to track the segmentation state over time and incorporate new information, such as new objects being revealed. We evaluate our method on several cluttered tabletop environments in simulation and reality. Our results show that MST outperforms baselines in all tested scenes.

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Keep it Simple: Data-efficient Learning for Controlling Complex Systems with Simple Models

When manipulating a novel object with complex dynamics, a state representation is not always available, for example for deformable objects. Learning both a representation and dynamics from observations requires large amounts of data. We propose Learned Visual Similarity Predictive Control (LVSPC), a novel method for data-efficient learning to control systems with complex dynamics and high-dimensional state spaces from images. LVSPC leverages a given simple model approximation from which image observations can be generated. We use these images to train a perception model that estimates the simple model state from observations of the complex system online. We then use data from the complex system to fit the parameters of the simple model and learn where this model is inaccurate, also online. Finally, we use Model Predictive Control and bias the controller away from regions where the simple model is inaccurate and thus where the controller is less reliable. We evaluate LVSPC on two tasks; manipulating a tethered mass and a rope. We find that our method performs comparably to state-of-the-art reinforcement learning methods with an order of magnitude less data. LVSPC also completes the rope manipulation task on a real robot with 80% success rate after only 10 trials, despite using a perception system trained only on images from simulation.

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TAMPC: A Controller for Escaping Traps in Novel Environments

We propose an approach to online model adaptation and control in the challenging case of hybrid and discontinuous dynamics where actions may lead to difficult-to-escape "trap" states, under a given controller. We first learn dynamics for a system without traps from a randomly collected training set (since we do not know what traps will be encountered online). These "nominal" dynamics allow us to perform tasks in scenarios where the dynamics matches the training data, but when unexpected traps arise in execution, we must find a way to adapt our dynamics and control strategy and continue attempting the task. Our approach, Trap-Aware Model Predictive Control (TAMPC), is a two-level hierarchical control algorithm that reasons about traps and non-nominal dynamics to decide between goal-seeking and recovery policies. An important requirement of our method is the ability to recognize nominal dynamics even when we encounter data that is out-of-distribution w.r.t the training data. We achieve this by learning a representation for dynamics that exploits invariance in the nominal environment, thus allowing better generalization. We evaluate our method on simulated planar pushing and peg-in-hole as well as real robot peg-in-hole problems against adaptive control, reinforcement learning, trap-handling baselines, where traps arise due to unexpected obstacles that we only observe through contact. Our results show that our method outperforms the baselines on difficult tasks, and is comparable to prior trap-handling methods on easier tasks.

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Occlusion-robust Deformable Object Tracking without Physics Simulation

Estimating the state of a deformable object is crucial for robotic manipulation, yet accurate tracking is challenging when the object is partially-occluded. To address this problem, we propose an occlusion-robust RGBD sequence tracking framework based on Coherent Point Drift (CPD). To mitigate the effects of occlusion, our method 1) Uses a combination of locally linear embedding and constrained optimization to regularize the output of CPD, thus enforcing topological consistency when occlusions create disconnected pieces of the object; 2) Reasons about the free-space visible by an RGBD sensor to better estimate the prior on point location and to detect tracking failures during occlusion; and 3) Uses shape descriptors to find the most relevant previous state of the object to use for tracking after a severe occlusion. Our method does not rely on physics simulation or a physical model of the object, which can be difficult to obtain in unstructured environments. Despite having no physical model, our experiments demonstrate that our method achieves improved accuracy in the presence of occlusion as compared to a physics-based CPD method while maintaining adequate run-time.

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Diverse Plausible Shape Completions from Ambiguous Depth Images

We propose PSSNet, a network architecture for generating diverse plausible 3D reconstructions from a single 2.5D depth image. Existing methods tend to produce only small variations on a single shape, even when multiple shapes are consistent with an observation. To obtain diversity we alter a Variational Auto Encoder by providing a learned shape bounding box feature as side information during training. Since these features are known during training, we are able to add a supervised loss to the encoder and noiseless values to the decoder. To evaluate, we sample a set of completions from a network, construct a set of plausible shape matches for each test observation, and compare using our plausible diversity metric defined over sets of shapes. We perform experiments using Shapenet mugs and partially-occluded YCB objects and find that our method performs comparably in datasets with little ambiguity, and outperforms existing methods when many shapes plausibly fit an observed depth image. We demonstrate one use for PSSNet on a physical robot when grasping objects in occlusion and clutter.

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Uncertainty-Aware Constraint Learning for Adaptive Safe Motion Planning from Demonstrations

We present a method for learning to satisfy uncertain constraints from demonstrations. Our method uses robust optimization to obtain a belief over the potentially infinite set of possible constraints consistent with the demonstrations, and then uses this belief to plan trajectories that trade off performance with satisfying the possible constraints. We use these trajectories in a closed-loop policy that executes and replans using belief updates, which incorporate data gathered during execution. We derive guarantees on the accuracy of our constraint belief and probabilistic guarantees on plan safety. We present results on a 7-DOF arm and 12D quadrotor, showing our method can learn to satisfy high-dimensional (up to 30D) uncertain constraints, and outperforms baselines in safety and efficiency.

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Tracking Partially-Occluded Deformable Objects while Enforcing Geometric Constraints

In order to manipulate a deformable object, such as rope or cloth, in unstructured environments, robots need a way to estimate its current shape. However, tracking the shape of a deformable object can be challenging because of the object's high flexibility, (self-)occlusion, and interaction with obstacles. Building a high-fidelity physics simulation to aid in tracking is difficult for novel environments. Instead we focus on tracking the object based on RGBD images and geometric motion estimates and obstacles. Our key contributions over previous work in this vein are: 1) A better way to handle severe occlusion by using a motion model to regularize the tracking estimate; and 2) The formulation of \textit{convex} geometric constraints, which allow us to prevent self-intersection and penetration into known obstacles via a post-processing step. These contributions allow us to outperform previous methods by a large margin in terms of accuracy in scenarios with severe occlusion and obstacles.

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