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Dmitry Berenson

Publications and source records attributed to Dmitry Berenson.

70 records · Page 4Linked to original sources

Explaining Multi-stage Tasks by Learning Temporal Logic Formulas from Suboptimal Demonstrations

We present a method for learning multi-stage tasks from demonstrations by learning the logical structure and atomic propositions of a consistent linear temporal logic (LTL) formula. The learner is given successful but potentially suboptimal demonstrations, where the demonstrator is optimizing a cost function while satisfying the LTL formula, and the cost function is uncertain to the learner. Our algorithm uses the Karush-Kuhn-Tucker (KKT) optimality conditions of the demonstrations together with a counterexample-guided falsification strategy to learn the atomic proposition parameters and logical structure of the LTL formula, respectively. We provide theoretical guarantees on the conservativeness of the recovered atomic proposition sets, as well as completeness in the search for finding an LTL formula consistent with the demonstrations. We evaluate our method on high-dimensional nonlinear systems by learning LTL formulas explaining multi-stage tasks on 7-DOF arm and quadrotor systems and show that it outperforms competing methods for learning LTL formulas from positive examples.

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Inferring Obstacles and Path Validity from Visibility-Constrained Demonstrations

Many methods in learning from demonstration assume that the demonstrator has knowledge of the full environment. However, in many scenarios, a demonstrator only sees part of the environment and they continuously replan as they gather information. To plan new paths or to reconstruct the environment, we must consider the visibility constraints and replanning process of the demonstrator, which, to our knowledge, has not been done in previous work. We consider the problem of inferring obstacle configurations in a 2D environment from demonstrated paths for a point robot that is capable of seeing in any direction but not through obstacles. Given a set of \textit{survey points}, which describe where the demonstrator obtains new information, and a candidate path, we construct a Constraint Satisfaction Problem (CSP) on a cell decomposition of the environment. We parameterize a set of obstacles corresponding to an assignment from the CSP and sample from the set to find valid environments. We show that there is a probabilistically-complete, yet not entirely tractable, algorithm that can guarantee novel paths in the space are unsafe or possibly safe. We also present an incomplete, but empirically-successful, heuristic-guided algorithm that we apply in our experiments to 1) planning novel paths and 2) recovering a probabilistic representation of the environment.

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Fast Planning Over Roadmaps via Selective Densification

We propose the Selective Densification method for fast motion planning through configuration space. We create a sequence of roadmaps by iteratively adding configurations. We organize these roadmaps into layers and add edges between identical configurations between layers. We find a path using best-first search, guided by our proposed estimate of remaining planning time. This estimate prefers to expand nodes closer to the goal and nodes on sparser layers. We present proofs of the path quality and maximum depth of nodes expanded using our proposed graph and heuristic. We also present experiments comparing Selective Densification to bidirectional RRT-connect, as well as many graph search approaches. In difficult environments that require exploration on the dense layers we find Selective Densification finds solutions faster than all other approaches.

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Learning When to Trust a Dynamics Model for Planning in Reduced State Spaces

When the dynamics of a system are difficult to model and/or time-consuming to evaluate, such as in deformable object manipulation tasks, motion planning algorithms struggle to find feasible plans efficiently. Such problems are often reduced to state spaces where the dynamics are straightforward to model and evaluate. However, such reductions usually discard information about the system for the benefit of computational efficiency, leading to cases where the true and reduced dynamics disagree on the result of an action. This paper presents a formulation for planning in reduced state spaces that uses a classifier to bias the planner away from state-action pairs that are not reliably feasible under the true dynamics. We present a method to generate and label data to train such a classifier, as well as an application of our framework to rope manipulation, where we use a Virtual Elastic Band (VEB) approximation to the true dynamics. Our experiments with rope manipulation demonstrate that the classifier significantly improves the success rate of our RRT-based planner in several difficult scenarios which are designed to cause the VEB to produce incorrect predictions in key parts of the environment.

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Manipulating Deformable Objects by Interleaving Prediction, Planning, and Control

We present a framework for deformable object manipulation that interleaves planning and control, enabling complex manipulation tasks without relying on high-fidelity modeling or simulation. The key question we address is when should we use planning and when should we use control to achieve the task? Planners are designed to find paths through complex configuration spaces, but for highly underactuated systems, such as deformable objects, achieving a specific configuration is very difficult even with high-fidelity models. Conversely, controllers can be designed to achieve specific configurations, but they can be trapped in undesirable local minima due to obstacles. Our approach consists of three components: (1) A global motion planner to generate gross motion of the deformable object; (2) A local controller for refinement of the configuration of the deformable object; and (3) A novel deadlock prediction algorithm to determine when to use planning versus control. By separating planning from control we are able to use different representations of the deformable object, reducing overall complexity and enabling efficient computation of motion. We provide a detailed proof of probabilistic completeness for our planner, which is valid despite the fact that our system is underactuated and we do not have a steering function. We then demonstrate that our framework is able to successfully perform several manipulation tasks with rope and cloth in simulation which cannot be performed using either our controller or planner alone. These experiments suggest that our planner can generate paths efficiently, taking under a second on average to find a feasible path in three out of four scenarios. We also show that our framework is effective on a 16 DoF physical robot, where reachability and dual-arm constraints make the planning more difficult.

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Learning Constraints from Locally-Optimal Demonstrations under Cost Function Uncertainty

We present an algorithm for learning parametric constraints from locally-optimal demonstrations, where the cost function being optimized is uncertain to the learner. Our method uses the Karush-Kuhn-Tucker (KKT) optimality conditions of the demonstrations within a mixed integer linear program (MILP) to learn constraints which are consistent with the local optimality of the demonstrations, by either using a known constraint parameterization or by incrementally growing a parameterization that is consistent with the demonstrations. We provide theoretical guarantees on the conservativeness of the recovered safe/unsafe sets and analyze the limits of constraint learnability when using locally-optimal demonstrations. We evaluate our method on high-dimensional constraints and systems by learning constraints for 7-DOF arm and quadrotor examples, show that it outperforms competing constraint-learning approaches, and can be effectively used to plan new constraint-satisfying trajectories in the environment.

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Robust Humanoid Contact Planning with Learned Zero- and One-Step Capturability Prediction

Humanoid robots maintain balance and navigate by controlling the contact wrenches applied to the environment. While it is possible to plan dynamically-feasible motion that applies appropriate wrenches using existing methods, a humanoid may also be affected by external disturbances. Existing systems typically rely on controllers to reactively recover from disturbances. However, such controllers may fail when the robot cannot reach contacts capable of rejecting a given disturbance. In this paper, we propose a search-based footstep planner which aims to maximize the probability of the robot successfully reaching the goal without falling as a result of a disturbance. The planner considers not only the poses of the planned contact sequence, but also alternative contacts near the planned contact sequence that can be used to recover from external disturbances. Although this additional consideration significantly increases the computation load, we train neural networks to efficiently predict multi-contact zero-step and one-step capturability, which allows the planner to generate robust contact sequences efficiently. Our results show that our approach generates footstep sequences that are more robust to external disturbances than a conventional footstep planner in four challenging scenarios.

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Learning Parametric Constraints in High Dimensions from Demonstrations

We present a scalable algorithm for learning parametric constraints in high dimensions from safe expert demonstrations. To reduce the ill-posedness of the constraint recovery problem, our method uses hit-and-run sampling to generate lower cost, and thus unsafe, trajectories. Both safe and unsafe trajectories are used to obtain a representation of the unsafe set that is compatible with the data by solving an integer program in that representation's parameter space. Our method can either leverage a known parameterization or incrementally grow a parameterization while remaining consistent with the data, and we provide theoretical guarantees on the conservativeness of the recovered unsafe set. We evaluate our method on high-dimensional constraints for high-dimensional systems by learning constraints for 7-DOF arm, quadrotor, and planar pushing examples, and show that our method outperforms baseline approaches.

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Inferring Occluded Geometry Improves Performance when Retrieving an Object from Dense Clutter

Object search -- the problem of finding a target object in a cluttered scene -- is essential to solve for many robotics applications in warehouse and household environments. However, cluttered environments entail that objects often occlude one another, making it difficult to segment objects and infer their shapes and properties. Instead of relying on the availability of CAD or other explicit models of scene objects, we augment a manipulation planner for cluttered environments with a state-of-the-art deep neural network for shape completion as well as a volumetric memory system, allowing the robot to reason about what may be contained in occluded areas. We test the system in a variety of tabletop manipulation scenes composed of household items, highlighting its applicability to realistic domains. Our results suggest that incorporating both components into a manipulation planning framework significantly reduces the number of actions needed to find a hidden object in dense clutter.

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Efficient Humanoid Contact Planning using Learned Centroidal Dynamics Prediction

Humanoid robots dynamically navigate an environment by interacting with it via contact wrenches exerted at intermittent contact poses. Therefore, it is important to consider dynamics when planning a contact sequence. Traditional contact planning approaches assume a quasi-static balance criterion to reduce the computational challenges of selecting a contact sequence over a rough terrain. This however limits the applicability of the approach when dynamic motions are required, such as when walking down a steep slope or crossing a wide gap. Recent methods overcome this limitation with the help of efficient mixed integer convex programming solvers capable of synthesizing dynamic contact sequences. Nevertheless, its exponential-time complexity limits its applicability to short time horizon contact sequences within small environments. In this paper, we go beyond current approaches by learning a prediction of the dynamic evolution of the robot centroidal momenta, which can then be used for quickly generating dynamically robust contact sequences for robots with arms and legs using a search-based contact planner. We demonstrate the efficiency and quality of the results of the proposed approach in a set of dynamically challenging scenarios.

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Learning Constraints from Demonstrations

We extend the learning from demonstration paradigm by providing a method for learning unknown constraints shared across tasks, using demonstrations of the tasks, their cost functions, and knowledge of the system dynamics and control constraints. Given safe demonstrations, our method uses hit-and-run sampling to obtain lower cost, and thus unsafe, trajectories. Both safe and unsafe trajectories are used to obtain a consistent representation of the unsafe set via solving an integer program. Our method generalizes across system dynamics and learns a guaranteed subset of the constraint. We also provide theoretical analysis on what subset of the constraint can be learnable from safe demonstrations. We demonstrate our method on linear and nonlinear system dynamics, show that it can be modified to work with suboptimal demonstrations, and that it can also be used to learn constraints in a feature space.

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Analysis and Observations from the First Amazon Picking Challenge

This paper presents a overview of the inaugural Amazon Picking Challenge along with a summary of a survey conducted among the 26 participating teams. The challenge goal was to design an autonomous robot to pick items from a warehouse shelf. This task is currently performed by human workers, and there is hope that robots can someday help increase efficiency and throughput while lowering cost. We report on a 28-question survey posed to the teams to learn about each team's background, mechanism design, perception apparatus, planning and control approach. We identify trends in this data, correlate it with each team's success in the competition, and discuss observations and lessons learned based on survey results and the authors' personal experiences during the challenge.

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A Kinodynamic Aggressive Trajectory Planner For Narrow Passages

Planning a path for a nonholonomic robot is a challenging topic in motion planning and it becomes more difficult when the desired path contains narrow passages. This kind of scenario can arise, for instance, when quadcopters search a collapsed building after a natural disaster. Choosing the quadcopter as the target platform, this paper proposes the Kinodynamic Aggressive Trajectory (KAT) motion planning algorithm, which aims to compute aggressive trajectories for narrow passages under nonholonomic constraints. This type of maneuvers is necessary because the dynamics of quadcopters entail that some narrow passages can only be traversed at high speed. To find the best path, the KAT uses RRT to determine a holonomic path first and then adjusts it to satisfy the nonholonomic constraints. The innovations in this process are: 1) The states of the robot are divided into near-holonomic set and non-holonomic set, which makes the constraints local rather than global; 2) For each of the most confined waypoints in the path, KAT plans forward and backward simultaneously around the waypoint to find a feasible local trajectory traversing the narrow passage. Our approach thus transforms a globally-constrained planning problem into a problem with local constraints, and as a result, the computation becomes tractable. We evaluate KAT by applying it to a quadcopter flying through two inclined holes that require aggressive maneuvers in a simulated environment. The average computation time to successfully find a solution for passing two 50 degree inclined holes is around 32 seconds.

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Planning and Resilient Execution of Policies For Manipulation in Contact with Actuation Uncertainty

We propose a method for planning motion for robots with actuation uncertainty that incorporates contact with the environment and the compliance of the robot to reliably perform manipulation tasks. Our approach consists of two stages: (1) Generating partial policies using a sampling-based motion planner that uses particle-based models of uncertainty and simulation of contact and compliance; and (2) Resilient execution that updates the planned policies to account for unexpected behavior in execution which may arise from model or environment inaccuracy. We have tested our planner and policy execution in simulated SE(2) and SE(3) environments and Baxter robot. We show that our methods efficiently generate policies to perform manipulation tasks involving significant contact and compare against several simpler methods. Additionally, we show that our policy adaptation is resilient to significant changes during execution; e.g. adding a new obstacle to the environment.

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Bandit-Based Model Selection for Deformable Object Manipulation

We present a novel approach to deformable object manipulation that does not rely on highly-accurate modeling. The key contribution of this paper is to formulate the task as a Multi-Armed Bandit problem, with each arm representing a model of the deformable object. To "pull" an arm and evaluate its utility, we use the arm's model to generate a velocity command for the gripper(s) holding the object and execute it. As the task proceeds and the object deforms, the utility of each model can change. Our framework estimates these changes and balances exploration of the model set with exploitation of high-utility models. We also propose an approach based on Kalman Filtering for Non-stationary Multi-armed Normal Bandits (KF-MANB) to leverage the coupling between models to learn more from each arm pull. We demonstrate that our method outperforms previous methods on synthetic trials, and performs competitively on several manipulation tasks in simulation.

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Goal Set Inverse Optimal Control and Iterative Re-planning for Predicting Human Reaching Motions in Shared Workspaces

To enable safe and efficient human-robot collaboration in shared workspaces it is important for the robot to predict how a human will move when performing a task. While predicting human motion for tasks not known a priori is very challenging, we argue that single-arm reaching motions for known tasks in collaborative settings (which are especially relevant for manufacturing) are indeed predictable. Two hypotheses underlie our approach for predicting such motions: First, that the trajectory the human performs is optimal with respect to an unknown cost function, and second, that human adaptation to their partner's motion can be captured well through iterative re-planning with the above cost function. The key to our approach is thus to learn a cost function which "explains" the motion of the human. To do this, we gather example trajectories from pairs of participants performing a collaborative assembly task using motion capture. We then use Inverse Optimal Control to learn a cost function from these trajectories. Finally, we predict reaching motions from the human's current configuration to a task-space goal region by iteratively re-planning a trajectory using the learned cost function. Our planning algorithm is based on the trajectory optimizer STOMP, it plans for a 23 DoF human kinematic model and accounts for the presence of a moving collaborator and obstacles in the environment. Our results suggest that in most cases, our method outperforms baseline methods when predicting motions. We also show that our method outperforms baselines for predicting human motion when a human and a robot share the workspace.

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