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Doina Precup

Publications and source records attributed to Doina Precup.

At least 217 records · Page 12Linked to original sources

Neural Network Based Nonlinear Weighted Finite Automata

Weighted finite automata (WFA) can expressively model functions defined over strings but are inherently linear models. Given the recent successes of nonlinear models in machine learning, it is natural to wonder whether ex-tending WFA to the nonlinear setting would be beneficial. In this paper, we propose a novel model of neural network based nonlinearWFA model (NL-WFA) along with a learning algorithm. Our learning algorithm is inspired by the spectral learning algorithm for WFAand relies on a nonlinear decomposition of the so-called Hankel matrix, by means of an auto-encoder network. The expressive power of NL-WFA and the proposed learning algorithm are assessed on both synthetic and real-world data, showing that NL-WFA can lead to smaller model sizes and infer complex grammatical structures from data.

cs.FL↗

Learning with Options that Terminate Off-Policy

A temporally abstract action, or an option, is specified by a policy and a termination condition: the policy guides option behavior, and the termination condition roughly determines its length. Generally, learning with longer options (like learning with multi-step returns) is known to be more efficient. However, if the option set for the task is not ideal, and cannot express the primitive optimal policy exactly, shorter options offer more flexibility and can yield a better solution. Thus, the termination condition puts learning efficiency at odds with solution quality. We propose to resolve this dilemma by decoupling the behavior and target terminations, just like it is done with policies in off-policy learning. To this end, we give a new algorithm, Q(β), that learns the solution with respect to any termination condition, regardless of how the options actually terminate. We derive Q(β) by casting learning with options into a common framework with well-studied multi-step off-policy learning. We validate our algorithm empirically, and show that it holds up to its motivating claims.

cs.AI↗

Learnings Options End-to-End for Continuous Action Tasks

We present new results on learning temporally extended actions for continuoustasks, using the options framework (Suttonet al.[1999b], Precup [2000]). In orderto achieve this goal we work with the option-critic architecture (Baconet al.[2017])using a deliberation cost and train it with proximal policy optimization (Schulmanet al.[2017]) instead of vanilla policy gradient. Results on Mujoco domains arepromising, but lead to interesting questions aboutwhena given option should beused, an issue directly connected to the use of initiation sets.

cs.LG↗

OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learning

Reinforcement learning has shown promise in learning policies that can solve complex problems. However, manually specifying a good reward function can be difficult, especially for intricate tasks. Inverse reinforcement learning offers a useful paradigm to learn the underlying reward function directly from expert demonstrations. Yet in reality, the corpus of demonstrations may contain trajectories arising from a diverse set of underlying reward functions rather than a single one. Thus, in inverse reinforcement learning, it is useful to consider such a decomposition. The options framework in reinforcement learning is specifically designed to decompose policies in a similar light. We therefore extend the options framework and propose a method to simultaneously recover reward options in addition to policy options. We leverage adversarial methods to learn joint reward-policy options using only observed expert states. We show that this approach works well in both simple and complex continuous control tasks and shows significant performance increases in one-shot transfer learning.

cs.LG↗

Ubenwa: Cry-based Diagnosis of Birth Asphyxia

Every year, 3 million newborns die within the first month of life. Birth asphyxia and other breathing-related conditions are a leading cause of mortality during the neonatal phase. Current diagnostic methods are too sophisticated in terms of equipment, required expertise, and general logistics. Consequently, early detection of asphyxia in newborns is very difficult in many parts of the world, especially in resource-poor settings. We are developing a machine learning system, dubbed Ubenwa, which enables diagnosis of asphyxia through automated analysis of the infant cry. Deployed via smartphone and wearable technology, Ubenwa will drastically reduce the time, cost and skill required to make accurate and potentially life-saving diagnoses.

stat.ML↗

When Waiting is not an Option : Learning Options with a Deliberation Cost

Recent work has shown that temporally extended actions (options) can be learned fully end-to-end as opposed to being specified in advance. While the problem of "how" to learn options is increasingly well understood, the question of "what" good options should be has remained elusive. We formulate our answer to what "good" options should be in the bounded rationality framework (Simon, 1957) through the notion of deliberation cost. We then derive practical gradient-based learning algorithms to implement this objective. Our results in the Arcade Learning Environment (ALE) show increased performance and interpretability.

cs.AI↗

Independently Controllable Factors

It has been postulated that a good representation is one that disentangles the underlying explanatory factors of variation. However, it remains an open question what kind of training framework could potentially achieve that. Whereas most previous work focuses on the static setting (e.g., with images), we postulate that some of the causal factors could be discovered if the learner is allowed to interact with its environment. The agent can experiment with different actions and observe their effects. More specifically, we hypothesize that some of these factors correspond to aspects of the environment which are independently controllable, i.e., that there exists a policy and a learnable feature for each such aspect of the environment, such that this policy can yield changes in that feature with minimal changes to other features that explain the statistical variations in the observed data. We propose a specific objective function to find such factors and verify experimentally that it can indeed disentangle independently controllable aspects of the environment without any extrinsic reward signal.

cs.LG↗

Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Control

Policy gradient methods in reinforcement learning have become increasingly prevalent for state-of-the-art performance in continuous control tasks. Novel methods typically benchmark against a few key algorithms such as deep deterministic policy gradients and trust region policy optimization. As such, it is important to present and use consistent baselines experiments. However, this can be difficult due to general variance in the algorithms, hyper-parameter tuning, and environment stochasticity. We investigate and discuss: the significance of hyper-parameters in policy gradients for continuous control, general variance in the algorithms, and reproducibility of reported results. We provide guidelines on reporting novel results as comparisons against baseline methods such that future researchers can make informed decisions when investigating novel methods.

cs.LG↗

Variational Generative Stochastic Networks with Collaborative Shaping

We develop an approach to training generative models based on unrolling a variational auto-encoder into a Markov chain, and shaping the chain's trajectories using a technique inspired by recent work in Approximate Bayesian computation. We show that the global minimizer of the resulting objective is achieved when the generative model reproduces the target distribution. To allow finer control over the behavior of the models, we add a regularization term inspired by techniques used for regularizing certain types of policy search in reinforcement learning. We present empirical results on the MNIST and TFD datasets which show that our approach offers state-of-the-art performance, both quantitatively and from a qualitative point of view.

cs.LG↗

A Matrix Splitting Perspective on Planning with Options

We show that the Bellman operator underlying the options framework leads to a matrix splitting, an approach traditionally used to speed up convergence of iterative solvers for large linear systems of equations. Based on standard comparison theorems for matrix splittings, we then show how the asymptotic rate of convergence varies as a function of the inherent timescales of the options. This new perspective highlights a trade-off between asymptotic performance and the cost of computation associated with building a good set of options.

cs.AI↗

Investigating Recurrence and Eligibility Traces in Deep Q-Networks

Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highlight also the importance of the optimization used in the training.

cs.AI↗

Independently Controllable Features

Finding features that disentangle the different causes of variation in real data is a difficult task, that has nonetheless received considerable attention in static domains like natural images. Interactive environments, in which an agent can deliberately take actions, offer an opportunity to tackle this task better, because the agent can experiment with different actions and observe their effects. We introduce the idea that in interactive environments, latent factors that control the variation in observed data can be identified by figuring out what the agent can control. We propose a naive method to find factors that explain or measure the effect of the actions of a learner, and test it in illustrative experiments.

cs.LG↗

Multi-Timescale, Gradient Descent, Temporal Difference Learning with Linear Options

Deliberating on large or continuous state spaces have been long standing challenges in reinforcement learning. Temporal Abstraction have somewhat made this possible, but efficiently planing using temporal abstraction still remains an issue. Moreover using spatial abstractions to learn policies for various situations at once while using temporal abstraction models is an open problem. We propose here an efficient algorithm which is convergent under linear function approximation while planning using temporally abstract actions. We show how this algorithm can be used along with randomly generated option models over multiple time scales to plan agents which need to act real time. Using these randomly generated option models over multiple time scales are shown to reduce number of decision epochs required to solve the given task, hence effectively reducing the time needed for deliberation.

cs.AI↗

The Option-Critic Architecture

Temporal abstraction is key to scaling up learning and planning in reinforcement learning. While planning with temporally extended actions is well understood, creating such abstractions autonomously from data has remained challenging. We tackle this problem in the framework of options [Sutton, Precup & Singh, 1999; Precup, 2000]. We derive policy gradient theorems for options and propose a new option-critic architecture capable of learning both the internal policies and the termination conditions of options, in tandem with the policy over options, and without the need to provide any additional rewards or subgoals. Experimental results in both discrete and continuous environments showcase the flexibility and efficiency of the framework.

cs.AI↗

Leveraging Lexical Resources for Learning Entity Embeddings in Multi-Relational Data

Recent work in learning vector-space embeddings for multi-relational data has focused on combining relational information derived from knowledge bases with distributional information derived from large text corpora. We propose a simple approach that leverages the descriptions of entities or phrases available in lexical resources, in conjunction with distributional semantics, in order to derive a better initialization for training relational models. Applying this initialization to the TransE model results in significant new state-of-the-art performances on the WordNet dataset, decreasing the mean rank from the previous best of 212 to 51. It also results in faster convergence of the entity representations. We find that there is a trade-off between improving the mean rank and the hits@10 with this approach. This illustrates that much remains to be understood regarding performance improvements in relational models.

cs.CL↗

Differentially Private Policy Evaluation

We present the first differentially private algorithms for reinforcement learning, which apply to the task of evaluating a fixed policy. We establish two approaches for achieving differential privacy, provide a theoretical analysis of the privacy and utility of the two algorithms, and show promising results on simple empirical examples.

cs.LG↗

Conditional Computation in Neural Networks for faster models

Deep learning has become the state-of-art tool in many applications, but the evaluation and training of deep models can be time-consuming and computationally expensive. The conditional computation approach has been proposed to tackle this problem (Bengio et al., 2013; Davis & Arel, 2013). It operates by selectively activating only parts of the network at a time. In this paper, we use reinforcement learning as a tool to optimize conditional computation policies. More specifically, we cast the problem of learning activation-dependent policies for dropping out blocks of units as a reinforcement learning problem. We propose a learning scheme motivated by computation speed, capturing the idea of wanting to have parsimonious activations while maintaining prediction accuracy. We apply a policy gradient algorithm for learning policies that optimize this loss function and propose a regularization mechanism that encourages diversification of the dropout policy. We present encouraging empirical results showing that this approach improves the speed of computation without impacting the quality of the approximation.

cs.LG↗

Policy Gradient Methods for Off-policy Control

Off-policy learning refers to the problem of learning the value function of a way of behaving, or policy, while following a different policy. Gradient-based off-policy learning algorithms, such as GTD and TDC/GQ, converge even when using function approximation and incremental updates. However, they have been developed for the case of a fixed behavior policy. In control problems, one would like to adapt the behavior policy over time to become more greedy with respect to the existing value function. In this paper, we present the first gradient-based learning algorithms for this problem, which rely on the framework of policy gradient in order to modify the behavior policy. We present derivations of the algorithms, a convergence theorem, and empirical evidence showing that they compare favorably to existing approaches.

cs.AI↗