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Doina Precup

Publications and source records attributed to Doina Precup.

228 records · Page 13Linked to original sources

Data Generation as Sequential Decision Making

We connect a broad class of generative models through their shared reliance on sequential decision making. Motivated by this view, we develop extensions to an existing model, and then explore the idea further in the context of data imputation -- perhaps the simplest setting in which to investigate the relation between unconditional and conditional generative modelling. We formulate data imputation as an MDP and develop models capable of representing effective policies for it. We construct the models using neural networks and train them using a form of guided policy search. Our models generate predictions through an iterative process of feedback and refinement. We show that this approach can learn effective policies for imputation problems of varying difficulty and across multiple datasets.

cs.LG↗

Testing Visual Attention in Dynamic Environments

We investigate attention as the active pursuit of useful information. This contrasts with attention as a mechanism for the attenuation of irrelevant information. We also consider the role of short-term memory, whose use is critical to any model incapable of simultaneously perceiving all information on which its output depends. We present several simple synthetic tasks, which become considerably more interesting when we impose strong constraints on how a model can interact with its input, and on how long it can take to produce its output. We develop a model with a different structure from those seen in previous work, and we train it using stochastic variational inference with a learned proposal distribution.

cs.LG↗

A Canonical Form for Weighted Automata and Applications to Approximate Minimization

We study the problem of constructing approximations to a weighted automaton. Weighted finite automata (WFA) are closely related to the theory of rational series. A rational series is a function from strings to real numbers that can be computed by a finite WFA. Among others, this includes probability distributions generated by hidden Markov models and probabilistic automata. The relationship between rational series and WFA is analogous to the relationship between regular languages and ordinary automata. Associated with such rational series are infinite matrices called Hankel matrices which play a fundamental role in the theory of minimal WFA. Our contributions are: (1) an effective procedure for computing the singular value decomposition (SVD) of such infinite Hankel matrices based on their representation in terms of finite WFA; (2) a new canonical form for finite WFA based on this SVD decomposition; and, (3) an algorithm to construct approximate minimizations of a given WFA. The goal of our approximate minimization algorithm is to start from a minimal WFA and produce a smaller WFA that is close to the given one in a certain sense. The desired size of the approximating automaton is given as input. We give bounds describing how well the approximation emulates the behavior of the original WFA.

cs.FL↗

Learning with Pseudo-Ensembles

We formalize the notion of a pseudo-ensemble, a (possibly infinite) collection of child models spawned from a parent model by perturbing it according to some noise process. E.g., dropout (Hinton et. al, 2012) in a deep neural network trains a pseudo-ensemble of child subnetworks generated by randomly masking nodes in the parent network. We present a novel regularizer based on making the behavior of a pseudo-ensemble robust with respect to the noise process generating it. In the fully-supervised setting, our regularizer matches the performance of dropout. But, unlike dropout, our regularizer naturally extends to the semi-supervised setting, where it produces state-of-the-art results. We provide a case study in which we transform the Recursive Neural Tensor Network of (Socher et. al, 2013) into a pseudo-ensemble, which significantly improves its performance on a real-world sentiment analysis benchmark.

stat.ML↗

Practical Kernel-Based Reinforcement Learning

Kernel-based reinforcement learning (KBRL) stands out among reinforcement learning algorithms for its strong theoretical guarantees. By casting the learning problem as a local kernel approximation, KBRL provides a way of computing a decision policy which is statistically consistent and converges to a unique solution. Unfortunately, the model constructed by KBRL grows with the number of sample transitions, resulting in a computational cost that precludes its application to large-scale or on-line domains. In this paper we introduce an algorithm that turns KBRL into a practical reinforcement learning tool. Kernel-based stochastic factorization (KBSF) builds on a simple idea: when a transition matrix is represented as the product of two stochastic matrices, one can swap the factors of the multiplication to obtain another transition matrix, potentially much smaller, which retains some fundamental properties of its precursor. KBSF exploits such an insight to compress the information contained in KBRL's model into an approximator of fixed size. This makes it possible to build an approximation that takes into account both the difficulty of the problem and the associated computational cost. KBSF's computational complexity is linear in the number of sample transitions, which is the best one can do without discarding data. Moreover, the algorithm's simple mechanics allow for a fully incremental implementation that makes the amount of memory used independent of the number of sample transitions. The result is a kernel-based reinforcement learning algorithm that can be applied to large-scale problems in both off-line and on-line regimes. We derive upper bounds for the distance between the value functions computed by KBRL and KBSF using the same data. We also illustrate the potential of our algorithm in an extensive empirical study in which KBSF is applied to difficult tasks based on real-world data.

cs.LG↗

Classification-based Approximate Policy Iteration: Experiments and Extended Discussions

Tackling large approximate dynamic programming or reinforcement learning problems requires methods that can exploit regularities, or intrinsic structure, of the problem in hand. Most current methods are geared towards exploiting the regularities of either the value function or the policy. We introduce a general classification-based approximate policy iteration (CAPI) framework, which encompasses a large class of algorithms that can exploit regularities of both the value function and the policy space, depending on what is advantageous. This framework has two main components: a generic value function estimator and a classifier that learns a policy based on the estimated value function. We establish theoretical guarantees for the sample complexity of CAPI-style algorithms, which allow the policy evaluation step to be performed by a wide variety of algorithms (including temporal-difference-style methods), and can handle nonparametric representations of policies. Our bounds on the estimation error of the performance loss are tighter than existing results. We also illustrate this approach empirically on several problems, including a large HIV control task.

cs.LG↗

Algorithms for multi-armed bandit problems

Although many algorithms for the multi-armed bandit problem are well-understood theoretically, empirical confirmation of their effectiveness is generally scarce. This paper presents a thorough empirical study of the most popular multi-armed bandit algorithms. Three important observations can be made from our results. Firstly, simple heuristics such as epsilon-greedy and Boltzmann exploration outperform theoretically sound algorithms on most settings by a significant margin. Secondly, the performance of most algorithms varies dramatically with the parameters of the bandit problem. Our study identifies for each algorithm the settings where it performs well, and the settings where it performs poorly. Thirdly, the algorithms' performance relative each to other is affected only by the number of bandit arms and the variance of the rewards. This finding may guide the design of subsequent empirical evaluations. In the second part of the paper, we turn our attention to an important area of application of bandit algorithms: clinical trials. Although the design of clinical trials has been one of the principal practical problems motivating research on multi-armed bandits, bandit algorithms have never been evaluated as potential treatment allocation strategies. Using data from a real study, we simulate the outcome that a 2001-2002 clinical trial would have had if bandit algorithms had been used to allocate patients to treatments. We find that an adaptive trial would have successfully treated at least 50% more patients, while significantly reducing the number of adverse effects and increasing patient retention. At the end of the trial, the best treatment could have still been identified with a high level of statistical confidence. Our findings demonstrate that bandit algorithms are attractive alternatives to current adaptive treatment allocation strategies.

cs.AI↗

Bellman Error Based Feature Generation using Random Projections on Sparse Spaces

We address the problem of automatic generation of features for value function approximation. Bellman Error Basis Functions (BEBFs) have been shown to improve the error of policy evaluation with function approximation, with a convergence rate similar to that of value iteration. We propose a simple, fast and robust algorithm based on random projections to generate BEBFs for sparse feature spaces. We provide a finite sample analysis of the proposed method, and prove that projections logarithmic in the dimension of the original space are enough to guarantee contraction in the error. Empirical results demonstrate the strength of this method.

cs.LG↗

Metrics for Finite Markov Decision Processes

We present metrics for measuring the similarity of states in a finite Markov decision process (MDP). The formulation of our metrics is based on the notion of bisimulation for MDPs, with an aim towards solving discounted infinite horizon reinforcement learning tasks. Such metrics can be used to aggregate states, as well as to better structure other value function approximators (e.g., memory-based or nearest-neighbor approximators). We provide bounds that relate our metric distances to the optimal values of states in the given MDP.

cs.AI↗

Metrics for Markov Decision Processes with Infinite State Spaces

We present metrics for measuring state similarity in Markov decision processes (MDPs) with infinitely many states, including MDPs with continuous state spaces. Such metrics provide a stable quantitative analogue of the notion of bisimulation for MDPs, and are suitable for use in MDP approximation. We show that the optimal value function associated with a discounted infinite horizon planning task varies continuously with respect to our metric distances.

cs.AI↗

Improved Estimation in Time Varying Models

Locally adapted parameterizations of a model (such as locally weighted regression) are expressive but often suffer from high variance. We describe an approach for reducing the variance, based on the idea of estimating simultaneously a transformed space for the model, as well as locally adapted parameterizations in this new space. We present a new problem formulation that captures this idea and illustrate it in the important context of time varying models. We develop an algorithm for learning a set of bases for approximating a time varying sparse network; each learned basis constitutes an archetypal sparse network structure. We also provide an extension for learning task-driven bases. We present empirical results on synthetic data sets, as well as on a BCI EEG classification task.

cs.LG↗

Methods for computing state similarity in Markov Decision Processes

A popular approach to solving large probabilistic systems relies on aggregating states based on a measure of similarity. Many approaches in the literature are heuristic. A number of recent methods rely instead on metrics based on the notion of bisimulation, or behavioral equivalence between states (Givan et al, 2001, 2003; Ferns et al, 2004). An integral component of such metrics is the Kantorovich metric between probability distributions. However, while this metric enables many satisfying theoretical properties, it is costly to compute in practice. In this paper, we use techniques from network optimization and statistical sampling to overcome this problem. We obtain in this manner a variety of distance functions for MDP state aggregation, which differ in the tradeoff between time and space complexity, as well as the quality of the aggregation. We provide an empirical evaluation of these trade-offs.

cs.AI↗