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Dongheui Lee

Publications and source records attributed to Dongheui Lee.

At least 37 records · Page 2Linked to original sources

Enhancing Model-Based Step Adaptation for Push Recovery through Reinforcement Learning of Step Timing and Region

This paper introduces a new approach to enhance the robustness of humanoid walking under strong perturbations, such as substantial pushes. Effective recovery from external disturbances requires bipedal robots to dynamically adjust their stepping strategies, including footstep positions and timing. Unlike most advanced walking controllers that restrict footstep locations to a predefined convex region, substantially limiting recoverable disturbances, our method leverages reinforcement learning to dynamically adjust the permissible footstep region, expanding it to a larger, effectively non-convex area and allowing cross-over stepping, which is crucial for counteracting large lateral pushes. Additionally, our method adapts footstep timing in real time to further extend the range of recoverable disturbances. Based on these adjustments, feasible footstep positions and DCM trajectory are planned by solving a QP. Finally, we employ a DCM controller and an inverse dynamics whole-body control framework to ensure the robot effectively follows the trajectory.

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Know your limits! Optimize the robot's behavior through self-awareness

As humanoid robots transition from labs to real-world environments, it is essential to democratize robot control for non-expert users. Recent human-robot imitation algorithms focus on following a reference human motion with high precision, but they are susceptible to the quality of the reference motion and require the human operator to simplify its movements to match the robot's capabilities. Instead, we consider that the robot should understand and adapt the reference motion to its own abilities, facilitating the operator's task. For that, we introduce a deep-learning model that anticipates the robot's performance when imitating a given reference. Then, our system can generate multiple references given a high-level task command, assign a score to each of them, and select the best reference to achieve the desired robot behavior. Our Self-AWare model (SAW) ranks potential robot behaviors based on various criteria, such as fall likelihood, adherence to the reference motion, and smoothness. We integrate advanced motion generation, robot control, and SAW in one unique system, ensuring optimal robot behavior for any task command. For instance, SAW can anticipate falls with 99.29% accuracy. For more information check our project page: https://evm7.github.io/Self-AWare

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Capability-based Frameworks for Industrial Robot Skills: a Survey

The research community is puzzled with words like skill, action, atomic unit and others when describing robots' capabilities. However, for giving the possibility to integrate capabilities in industrial scenarios, a standardization of these descriptions is necessary. This work uses a structured review approach to identify commonalities and differences in the research community of robots' skill frameworks. Through this method, 210 papers were analyzed and three main results were obtained. First, the vast majority of authors agree on a taxonomy based on task, skill and primitive. Second, the most investigated robots' capabilities are pick and place. Third, industrial oriented applications focus more on simple robots' capabilities with fixed parameters while ensuring safety aspects. Therefore, this work emphasizes that a taxonomy based on task, skill and primitives should be used by future works to align with existing literature. Moreover, further research is needed in the industrial domain for parametric robots' capabilities while ensuring safety.

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Intention-Conditioned Long-Term Human Egocentric Action Forecasting

To anticipate how a human would act in the future, it is essential to understand the human intention since it guides the human towards a certain goal. In this paper, we propose a hierarchical architecture which assumes a sequence of human action (low-level) can be driven from the human intention (high-level). Based on this, we deal with Long-Term Action Anticipation task in egocentric videos. Our framework first extracts two level of human information over the N observed videos human actions through a Hierarchical Multi-task MLP Mixer (H3M). Then, we condition the uncertainty of the future through an Intention-Conditioned Variational Auto-Encoder (I-CVAE) that generates K stable predictions of the next Z=20 actions that the observed human might perform. By leveraging human intention as high-level information, we claim that our model is able to anticipate more time-consistent actions in the long-term, thus improving the results over baseline methods in EGO4D Challenge. This work ranked first in both CVPR@2022 and ECVV@2022 EGO4D LTA Challenge by providing more plausible anticipated sequences, improving the anticipation of nouns and overall actions. Webpage: https://evm7.github.io/icvae-page/

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A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesis

The synthesis of human motion has traditionally been addressed through task-dependent models that focus on specific challenges, such as predicting future motions or filling in intermediate poses conditioned on known key-poses. In this paper, we present a novel task-independent model called UNIMASK-M, which can effectively address these challenges using a unified architecture. Our model obtains comparable or better performance than the state-of-the-art in each field. Inspired by Vision Transformers (ViTs), our UNIMASK-M model decomposes a human pose into body parts to leverage the spatio-temporal relationships existing in human motion. Moreover, we reformulate various pose-conditioned motion synthesis tasks as a reconstruction problem with different masking patterns given as input. By explicitly informing our model about the masked joints, our UNIMASK-M becomes more robust to occlusions. Experimental results show that our model successfully forecasts human motion on the Human3.6M dataset. Moreover, it achieves state-of-the-art results in motion inbetweening on the LaFAN1 dataset, particularly in long transition periods. More information can be found on the project website https://evm7.github.io/UNIMASKM-page/

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ImitationNet: Unsupervised Human-to-Robot Motion Retargeting via Shared Latent Space

This paper introduces a novel deep-learning approach for human-to-robot motion retargeting, enabling robots to mimic human poses accurately. Contrary to prior deep-learning-based works, our method does not require paired human-to-robot data, which facilitates its translation to new robots. First, we construct a shared latent space between humans and robots via adaptive contrastive learning that takes advantage of a proposed cross-domain similarity metric between the human and robot poses. Additionally, we propose a consistency term to build a common latent space that captures the similarity of the poses with precision while allowing direct robot motion control from the latent space. For instance, we can generate in-between motion through simple linear interpolation between two projected human poses. We conduct a comprehensive evaluation of robot control from diverse modalities (i.e., texts, RGB videos, and key poses), which facilitates robot control for non-expert users. Our model outperforms existing works regarding human-to-robot retargeting in terms of efficiency and precision. Finally, we implemented our method in a real robot with self-collision avoidance through a whole-body controller to showcase the effectiveness of our approach. More information on our website https://evm7.github.io/UnsH2R/

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HOI4ABOT: Human-Object Interaction Anticipation for Human Intention Reading Collaborative roBOTs

Robots are becoming increasingly integrated into our lives, assisting us in various tasks. To ensure effective collaboration between humans and robots, it is essential that they understand our intentions and anticipate our actions. In this paper, we propose a Human-Object Interaction (HOI) anticipation framework for collaborative robots. We propose an efficient and robust transformer-based model to detect and anticipate HOIs from videos. This enhanced anticipation empowers robots to proactively assist humans, resulting in more efficient and intuitive collaborations. Our model outperforms state-of-the-art results in HOI detection and anticipation in VidHOI dataset with an increase of 1.76% and 1.04% in mAP respectively while being 15.4 times faster. We showcase the effectiveness of our approach through experimental results in a real robot, demonstrating that the robot's ability to anticipate HOIs is key for better Human-Robot Interaction. More information can be found on our project webpage: https://evm7.github.io/HOI4ABOT_page/

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Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interaction

Integrating robots into populated environments is a complex challenge that requires an understanding of human social dynamics. In this work, we propose to model social motion forecasting in a shared human-robot representation space, which facilitates us to synthesize robot motions that interact with humans in social scenarios despite not observing any robot in the motion training. We develop a transformer-based architecture called ECHO, which operates in the aforementioned shared space to predict the future motions of the agents encountered in social scenarios. Contrary to prior works, we reformulate the social motion problem as the refinement of the predicted individual motions based on the surrounding agents, which facilitates the training while allowing for single-motion forecasting when only one human is in the scene. We evaluate our model in multi-person and human-robot motion forecasting tasks and obtain state-of-the-art performance by a large margin while being efficient and performing in real-time. Additionally, our qualitative results showcase the effectiveness of our approach in generating human-robot interaction behaviors that can be controlled via text commands. Webpage: https://evm7.github.io/ECHO/

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Shared Autonomy via Variable Impedance Control and Virtual Potential Fields for Encoding Human Demonstration

This article introduces a framework for complex human-robot collaboration tasks, such as the co-manufacturing of furniture. For these tasks, it is essential to encode tasks from human demonstration and reproduce these skills in a compliant and safe manner. Therefore, two key components are addressed in this work: motion generation and shared autonomy. We propose a motion generator based on a time-invariant potential field, capable of encoding wrench profiles, complex and closed-loop trajectories, and additionally incorporates obstacle avoidance. Additionally, the paper addresses shared autonomy (SA) which enables synergetic collaboration between human operators and robots by dynamically allocating authority. Variable impedance control (VIC) and force control are employed, where impedance and wrench are adapted based on the human-robot autonomy factor derived from interaction forces. System passivity is ensured by an energy-tank based task passivation strategy. The framework's efficacy is validated through simulations and an experimental study employing a Franka Emika Research 3 robot. More information can be found on the project website https://shailjadav.github.io/SALADS/

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Robust Human Motion Forecasting using Transformer-based Model

Comprehending human motion is a fundamental challenge for developing Human-Robot Collaborative applications. Computer vision researchers have addressed this field by only focusing on reducing error in predictions, but not taking into account the requirements to facilitate its implementation in robots. In this paper, we propose a new model based on Transformer that simultaneously deals with the real time 3D human motion forecasting in the short and long term. Our 2-Channel Transformer (2CH-TR) is able to efficiently exploit the spatio-temporal information of a shortly observed sequence (400ms) and generates a competitive accuracy against the current state-of-the-art. 2CH-TR stands out for the efficient performance of the Transformer, being lighter and faster than its competitors. In addition, our model is tested in conditions where the human motion is severely occluded, demonstrating its robustness in reconstructing and predicting 3D human motion in a highly noisy environment. Our experiment results show that the proposed 2CH-TR outperforms the ST-Transformer, which is another state-of-the-art model based on the Transformer, in terms of reconstruction and prediction under the same conditions of input prefix. Our model reduces in 8.89% the mean squared error of ST-Transformer in short-term prediction, and 2.57% in long-term prediction in Human3.6M dataset with 400ms input prefix. Webpage: https://evm7.github.io/2CHTR-page/

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Orientation Control with Variable Stiffness Dynamical Systems

Recently, several approaches have attempted to combine motion generation and control in one loop to equip robots with reactive behaviors, that cannot be achieved with traditional time-indexed tracking controllers. These approaches however mainly focused on positions, neglecting the orientation part which can be crucial to many tasks e.g. screwing. In this work, we propose a control algorithm that adapts the robot's rotational motion and impedance in a closed-loop manner. Given a first-order Dynamical System representing an orientation motion plan and a desired rotational stiffness profile, our approach enables the robot to follow the reference motion with an interactive behavior specified by the desired stiffness, while always being aware of the current orientation, represented as a Unit Quaternion (UQ). We rely on the Lie algebra to formulate our algorithm, since unlike positions, UQ feature constraints that should be respected in the devised controller. We validate our proposed approach in multiple robot experiments, showcasing the ability of our controller to follow complex orientation profiles, react safely to perturbations, and fulfill physical interaction tasks.

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A Shared Control Approach Based on First-Order Dynamical Systems and Closed-Loop Variable Stiffness Control

In this paper, we present a novel learning-based shared control framework. This framework deploys first-order Dynamical Systems (DS) as motion generators providing the desired reference motion, and a Variable Stiffness Dynamical Systems (VSDS) \cite{chen2021closed} for haptic guidance. We show how to shape several features of our controller in order to achieve authority allocation, local motion refinement, in addition to the inherent ability of the controller to automatically synchronize with the human state during joint task execution. We validate our approach in a teleoperated task scenario, where we also showcase the ability of our framework to deal with situations that require updating task knowledge due to possible changes in the task scenario, or changes in the environment. Finally, we conduct a user study to compare the performance of our VSDS controller for guidance generation to two state-of-the-art controllers in a target reaching task. The result shows that our VSDS controller has the highest successful rate of task execution among all conditions. Besides, our VSDS controller helps reduce the execution time and task load significantly, and was selected as the most favorable controller by participants.

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A Passivity-based Approach for Variable Stiffness Control with Dynamical Systems

In this paper, we present a controller that combines motion generation and control in one loop, to endow robots with reactivity and safety. In particular, we propose a control approach that enables to follow the motion plan of a first order Dynamical System (DS) with a variable stiffness profile, in a closed loop configuration where the controller is always aware of the current robot state. This allows the robot to follow a desired path with an interactive behavior dictated by the desired stiffness. We also present two solutions to enable a robot to follow the desired velocity profile, in a manner similar to trajectory tracking controllers, while maintaining the closed-loop configuration. Additionally, we exploit the concept of energy tanks in order to guarantee the passivity during interactions with the environment, as well as the asymptotic stability in free motion, of our closed-loop system. The developed approach is evaluated extensively in simulation, as well as in real robot experiments, in terms of performance and safety both in free motion and during the execution of physical interaction tasks.

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Human-Object Interaction Prediction in Videos through Gaze Following

Understanding the human-object interactions (HOIs) from a video is essential to fully comprehend a visual scene. This line of research has been addressed by detecting HOIs from images and lately from videos. However, the video-based HOI anticipation task in the third-person view remains understudied. In this paper, we design a framework to detect current HOIs and anticipate future HOIs in videos. We propose to leverage human gaze information since people often fixate on an object before interacting with it. These gaze features together with the scene contexts and the visual appearances of human-object pairs are fused through a spatio-temporal transformer. To evaluate the model in the HOI anticipation task in a multi-person scenario, we propose a set of person-wise multi-label metrics. Our model is trained and validated on the VidHOI dataset, which contains videos capturing daily life and is currently the largest video HOI dataset. Experimental results in the HOI detection task show that our approach improves the baseline by a great margin of 36.3% relatively. Moreover, we conduct an extensive ablation study to demonstrate the effectiveness of our modifications and extensions to the spatio-temporal transformer. Our code is publicly available on https://github.com/nizhf/hoi-prediction-gaze-transformer.

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Long-Horizon Planning and Execution with Functional Object-Oriented Networks

Following work on joint object-action representations, functional object-oriented networks (FOON) were introduced as a knowledge graph representation for robots. A FOON contains symbolic concepts useful to a robot's understanding of tasks and its environment for object-level planning. Prior to this work, little has been done to show how plans acquired from FOON can be executed by a robot, as the concepts in a FOON are too abstract for execution. We thereby introduce the idea of exploiting object-level knowledge as a FOON for task planning and execution. Our approach automatically transforms FOON into PDDL and leverages off-the-shelf planners, action contexts, and robot skills in a hierarchical planning pipeline to generate executable task plans. We demonstrate our entire approach on long-horizon tasks in CoppeliaSim and show how learned action contexts can be extended to never-before-seen scenarios.

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Can We Use Diffusion Probabilistic Models for 3D Motion Prediction?

After many researchers observed fruitfulness from the recent diffusion probabilistic model, its effectiveness in image generation is actively studied these days. In this paper, our objective is to evaluate the potential of diffusion probabilistic models for 3D human motion-related tasks. To this end, this paper presents a study of employing diffusion probabilistic models to predict future 3D human motion(s) from the previously observed motion. Based on the Human 3.6M and HumanEva-I datasets, our results show that diffusion probabilistic models are competitive for both single (deterministic) and multiple (stochastic) 3D motion prediction tasks, after finishing a single training process. In addition, we find out that diffusion probabilistic models can offer an attractive compromise, since they can strike the right balance between the likelihood and diversity of the predicted future motions. Our code is publicly available on the project website: https://sites.google.com/view/diffusion-motion-prediction.

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Fusing Visual Appearance and Geometry for Multi-modality 6DoF Object Tracking

In many applications of advanced robotic manipulation, six degrees of freedom (6DoF) object pose estimates are continuously required. In this work, we develop a multi-modality tracker that fuses information from visual appearance and geometry to estimate object poses. The algorithm extends our previous method ICG, which uses geometry, to additionally consider surface appearance. In general, object surfaces contain local characteristics from text, graphics, and patterns, as well as global differences from distinct materials and colors. To incorporate this visual information, two modalities are developed. For local characteristics, keypoint features are used to minimize distances between points from keyframes and the current image. For global differences, a novel region approach is developed that considers multiple regions on the object surface. In addition, it allows the modeling of external geometries. Experiments on the YCB-Video and OPT datasets demonstrate that our approach ICG+ performs best on both datasets, outperforming both conventional and deep learning-based methods. At the same time, the algorithm is highly efficient and runs at more than 300 Hz. The source code of our tracker is publicly available.

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Visually Grounding Language Instruction for History-Dependent Manipulation

This paper emphasizes the importance of a robot's ability to refer to its task history, especially when it executes a series of pick-and-place manipulations by following language instructions given one by one. The advantage of referring to the manipulation history can be categorized into two folds: (1) the language instructions omitting details but using expressions referring to the past can be interpreted, and (2) the visual information of objects occluded by previous manipulations can be inferred. For this, we introduce a history-dependent manipulation task which objective is to visually ground a series of language instructions for proper pick-and-place manipulations by referring to the past. We also suggest a relevant dataset and model which can be a baseline, and show that our model trained with the proposed dataset can also be applied to the real world based on the CycleGAN. Our dataset and code are publicly available on the project website: https://sites.google.com/view/history-dependent-manipulation.

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