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Dongheui Lee

Publications and source records attributed to Dongheui Lee.

53 records · Page 3Linked to original sources

A Road-map to Robot Task Execution with the Functional Object-Oriented Network

Following work on joint object-action representations, the functional object-oriented network (FOON) was introduced as a knowledge graph representation for robots. Taking the form of a bipartite graph, a FOON contains symbolic or high-level information that would be pertinent to a robot's understanding of its environment and tasks in a way that mirrors human understanding of actions. In this work, we outline a road-map for future development of FOON and its application in robotic systems for task planning as well as knowledge acquisition from demonstration. We propose preliminary ideas to show how a FOON can be created in a real-world scenario with a robot and human teacher in a way that can jointly augment existing knowledge in a FOON and teach a robot the skills it needs to replicate the demonstrated actions and solve a given manipulation problem.

cs.RO↗

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

cs.CV↗

Efficient State Abstraction using Object-centered Predicates for Manipulation Planning

The definition of symbolic descriptions that consistently represent relevant geometrical aspects in manipulation tasks is a challenging problem that has received little attention in the robotic community. This definition is usually done from an observer perspective of a finite set of object relations and orientations that only satisfy geometrical constraints to execute experiments in laboratory conditions. This restricts the possible changes with manipulation actions in the object configuration space to those compatible with that particular external reference definitions, which greatly limits the spectrum of possible manipulations. To tackle these limitations we propose an object-centered representation that permits characterizing a much wider set of possible changes in configuration spaces than the traditional observer perspective counterpart. Based on this representation, we define universal planning operators for picking and placing actions that permits generating plans with geometric and force consistency in manipulation tasks. This object-centered description is directly obtained from the poses and bounding boxes of objects using a novel learning mechanisms that permits generating signal-symbols relations without the need of handcrafting these relations for each particular scenario.

cs.AI↗

Incremental Skill Learning of Stable Dynamical Systems

Efficient skill acquisition, representation, and on-line adaptation to different scenarios has become of fundamental importance for assistive robotic applications. In the past decade, dynamical systems (DS) have arisen as a flexible and robust tool to represent learned skills and to generate motion trajectories. This work presents a novel approach to incrementally modify the dynamics of a generic autonomous DS when new demonstrations of a task are provided. A control input is learned from demonstrations to modify the trajectory of the system while preserving the stability properties of the reshaped DS. Learning is performed incrementally through Gaussian process regression, increasing the robot's knowledge of the skill every time a new demonstration is provided. The effectiveness of the proposed approach is demonstrated with experiments on a publicly available dataset of complex motions.

cs.RO↗

Merging Position and Orientation Motion Primitives

In this paper, we focus on generating complex robotic trajectories by merging sequential motion primitives. A robotic trajectory is a time series of positions and orientations ending at a desired target. Hence, we first discuss the generation of converging pose trajectories via dynamical systems, providing a rigorous stability analysis. Then, we present approaches to merge motion primitives which represent both the position and the orientation part of the motion. Developed approaches preserve the shape of each learned movement and allow for continuous transitions among succeeding motion primitives. Presented methodologies are theoretically described and experimentally evaluated, showing that it is possible to generate a smooth pose trajectory out of multiple motion primitives.

cs.RO↗

Learning Barrier Functions for Constrained Motion Planning with Dynamical Systems

Stable dynamical systems are a flexible tool to plan robotic motions in real-time. In the robotic literature, dynamical system motions are typically planned without considering possible limitations in the robot's workspace. This work presents a novel approach to learn workspace constraints from human demonstrations and to generate motion trajectories for the robot that lie in the constrained workspace. Training data are incrementally clustered into different linear subspaces and used to fit a low dimensional representation of each subspace. By considering the learned constraint subspaces as zeroing barrier functions, we are able to design a control input that keeps the system trajectory within the learned bounds. This control input is effectively combined with the original system dynamics preserving eventual asymptotic properties of the unconstrained system. Simulations and experiments on a real robot show the effectiveness of the proposed approach.

cs.RO↗

Particle Filter Based Monocular Human Tracking with a 3D Cardbox Model and a Novel Deterministic Resampling Strategy

The challenge of markerless human motion tracking is the high dimensionality of the search space. Thus, efficient exploration in the search space is of great significance. In this paper, a motion capturing algorithm is proposed for upper body motion tracking. The proposed system tracks human motion based on monocular silhouette-matching, and it is built on the top of a hierarchical particle filter, within which a novel deterministic resampling strategy (DRS) is applied. The proposed system is evaluated quantitatively with the ground truth data measured by an inertial sensor system. In addition, we compare the DRS with the stratified resampling strategy (SRS). It is shown in experiments that DRS outperforms SRS with the same amount of particles. Moreover, a new 3D articulated human upper body model with the name 3D cardbox model is created and is proven to work successfully for motion tracking. Experiments show that the proposed system can robustly track upper body motion without self-occlusion. Motions towards the camera can also be well tracked.

cs.CV↗

Prioritized Inverse Kinematics: Nonsmoothness, Trajectory Existence, Task Convergence, Stability

In this paper, we study various theoretical properties of a class of prioritized inverse kinematics (PIK) solutions that can be considered as a class of (output regulation or tracking) control laws of a dynamical system with prioritized multiple outputs. We first develop tools to investigate nonsmoothness of PIK solutions and find a sufficient condition for nonsmoothness. It implies that existence and uniqueness of a joint trajectory satisfying a PIK solution cannot be guaranteed by the classical theorems. So, we construct an alternative existence and uniqueness theorem that uses structural information of PIK solutions. Then, we narrow the class of PIK solutions down to the case that all tasks are designed to follow some desired task trajectories and discover a few properties related to task convergence. The study goes further to analyze stability of equilibrium points of the differential equation whose right hand side is a PIK solution when all tasks are designed to reach some desired task positions. Finally, we furnish an example with a two-link manipulator that shows how our findings can be used to analyze the behavior of a joint trajectory generated from a PIK solution.

eess.SY↗

A Transfer Learning Approach to Cross-Modal Object Recognition: From Visual Observation to Robotic Haptic Exploration

In this work, we introduce the problem of cross-modal visuo-tactile object recognition with robotic active exploration. With this term, we mean that the robot observes a set of objects with visual perception and, later on, it is able to recognize such objects only with tactile exploration, without having touched any object before. Using a machine learning terminology, in our application we have a visual training set and a tactile test set, or vice versa. To tackle this problem, we propose an approach constituted by four steps: finding a visuo-tactile common representation, defining a suitable set of features, transferring the features across the domains, and classifying the objects. We show the results of our approach using a set of 15 objects, collecting 40 visual examples and five tactile examples for each object. The proposed approach achieves an accuracy of 94.7%, which is comparable with the accuracy of the monomodal case, i.e., when using visual data both as training set and test set. Moreover, it performs well compared to the human ability, which we have roughly estimated carrying out an experiment with ten participants.

cs.RO↗

A Human Action Descriptor Based on Motion Coordination

In this paper, we present a descriptor for human whole-body actions based on motion coordination. We exploit the principle, well known in neuromechanics, that humans move their joints in a coordinated fashion. Our coordination-based descriptor (CODE) is computed by two main steps. The first step is to identify the most informative joints which characterize the motion. The second step enriches the descriptor considering minimum and maximum joint velocities and the correlations between the most informative joints. In order to compute the distances between action descriptors, we propose a novel correlation-based similarity measure. The performance of CODE is tested on two public datasets, namely HDM05 and Berkeley MHAD, and compared with state-of-the-art approaches, showing recognition results.

cs.RO↗

On Policy Learning Robust to Irreversible Events: An Application to Robotic In-Hand Manipulation

In this letter, we present an approach for learning in-hand manipulation skills with a low-cost, underactuated prosthetic hand in the presence of irreversible events. Our approach combines reinforcement learning based on visual perception with low-level reactive control based on tactile perception, which aims to avoid slipping. The objective of the reinforcement learning level consists not only in fulfilling the in-hand manipulation goal, but also in minimizing the intervention of the tactile reactive control. This way, the occurrence of object slipping during the learning procedure, which we consider an irreversible event, is significantly reduced. When an irreversible event occurs, the learning process is considered failed. We show the performance in two tasks, which consist in reorienting a cup and a bottle only using the fingers. The experimental results show that the proposed architecture allows reaching the goal in the Cartesian space and reduces significantly the occurrence of object slipping during the learning procedure. Moreover, without the proposed synergy between reactive control and reinforcement learning it was not possible to avoid irreversible events and, therefore, to learn the task.

cs.RO↗

Prioritized Inverse Kinematics: Desired Task Trajectories in Nonsingular Task Spaces

A prioritized inverse kinematics (PIK) solution can be considered as a (regulation or output tracking) control law of a dynamical system with prioritized multiple outputs. We propose a method that guarantees that a joint trajectory generated from a class of PIK solutions exists uniquely in a nonsingular configuration space. We start by assuming that desired task trajectories stay in nonsingular task spaces and find conditions for task trajectories to stay in a neighborhood of desired task trajectories in which we can guarantee existence and uniqueness of a joint trajectory in a nonsingular configuration space. Based on this result, we find a sufficient condition for task convergence and analyze various stability notions such as stability, uniform stability, uniform asymptotic stability, and exponential stability in both continuous and discrete times. We discuss why the number of tasks is limited in discrete time and show how preconditioning can be used in order to overcome this limitation.

eess.SY↗

Point-to-Pose Voting based Hand Pose Estimation using Residual Permutation Equivariant Layer

Recently, 3D input data based hand pose estimation methods have shown state-of-the-art performance, because 3D data capture more spatial information than the depth image. Whereas 3D voxel-based methods need a large amount of memory, PointNet based methods need tedious preprocessing steps such as K-nearest neighbour search for each point. In this paper, we present a novel deep learning hand pose estimation method for an unordered point cloud. Our method takes 1024 3D points as input and does not require additional information. We use Permutation Equivariant Layer (PEL) as the basic element, where a residual network version of PEL is proposed for the hand pose estimation task. Furthermore, we propose a voting based scheme to merge information from individual points to the final pose output. In addition to the pose estimation task, the voting-based scheme can also provide point cloud segmentation result without ground-truth for segmentation. We evaluate our method on both NYU dataset and the Hands2017Challenge dataset. Our method outperforms recent state-of-the-art methods, where our pose accuracy is currently the best for the Hands2017Challenge dataset.

cs.CV↗

Oscillation Damping Control of Pendulum-like Manipulation Platform using Moving Masses

This paper presents an approach to damp out the oscillatory motion of the pendulum-like hanging platform on which a robotic manipulator is mounted. To this end, moving masses were installed on top of the platform. In this paper, asymptotic stability of the platform (which implies oscillation damping) is achieved by designing reference acceleration of the moving masses properly. A main feature of this work is that we can achieve asymptotic stability of not only the platform, but also the moving masses, which may be challenging due to the under-actuation nature. The proposed scheme is validated by the simulation studies.

cs.RO↗

Model-based Hand Pose Estimation for Generalized Hand Shape with Appearance Normalization

Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in such a way that the pose estimates obey the physical constraints of human hand kinematics. However, the existing approach relies on a single person's hand shape parameters, which are fixed constants. Therefore, the existing hybrid method has problems to generalize to new, unseen hands. In this work, we extend the kinematic layer to make the hand shape parameters learnable. In this way, the learnt network can generalize towards arbitrary hand shapes. Furthermore, inspired by the idea of Spatial Transformer Networks, we apply a cascade of appearance normalization networks to decrease the variance in the input data. The input images are shifted, rotated, and globally scaled to a similar appearance. The effectiveness and limitations of our proposed approach are extensively evaluated on the Hands 2017 challenge dataset and the NYU dataset.

cs.CV↗

Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

cs.CV↗

A Preliminary Study on the Learning Informativeness of Data Subsets

Estimating the internal state of a robotic system is complex: this is performed from multiple heterogeneous sensor inputs and knowledge sources. Discretization of such inputs is done to capture saliences, represented as symbolic information, which often presents structure and recurrence. As these sequences are used to reason over complex scenarios, a more compact representation would aid exactness of technical cognitive reasoning capabilities, which are today constrained by computational complexity issues and fallback to representational heuristics or human intervention. Such problems need to be addressed to ensure timely and meaningful human-robot interaction. Our work is towards understanding the variability of learning informativeness when training on subsets of a given input dataset. This is in view of reducing the training size while retaining the majority of the symbolic learning potential. We prove the concept on human-written texts, and conjecture this work will reduce training data size of sequential instructions, while preserving semantic relations, when gathering information from large remote sources.

cs.CL↗