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Dragomir Anguelov

Publications and source records attributed to Dragomir Anguelov.

At least 73 records · Page 4Linked to original sources

Identifying Driver Interactions via Conditional Behavior Prediction

Interactive driving scenarios, such as lane changes, merges and unprotected turns, are some of the most challenging situations for autonomous driving. Planning in interactive scenarios requires accurately modeling the reactions of other agents to different future actions of the ego agent. We develop end-to-end models for conditional behavior prediction (CBP) that take as an input a query future trajectory for an ego-agent, and predict distributions over future trajectories for other agents conditioned on the query. Leveraging such a model, we develop a general-purpose agent interactivity score derived from probabilistic first principles. The interactivity score allows us to find interesting interactive scenarios for training and evaluating behavior prediction models. We further demonstrate that the proposed score is effective for agent prioritization under computational budget constraints.

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Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Dataset

As autonomous driving systems mature, motion forecasting has received increasing attention as a critical requirement for planning. Of particular importance are interactive situations such as merges, unprotected turns, etc., where predicting individual object motion is not sufficient. Joint predictions of multiple objects are required for effective route planning. There has been a critical need for high-quality motion data that is rich in both interactions and annotation to develop motion planning models. In this work, we introduce the most diverse interactive motion dataset to our knowledge, and provide specific labels for interacting objects suitable for developing joint prediction models. With over 100,000 scenes, each 20 seconds long at 10 Hz, our new dataset contains more than 570 hours of unique data over 1750 km of roadways. It was collected by mining for interesting interactions between vehicles, pedestrians, and cyclists across six cities within the United States. We use a high-accuracy 3D auto-labeling system to generate high quality 3D bounding boxes for each road agent, and provide corresponding high definition 3D maps for each scene. Furthermore, we introduce a new set of metrics that provides a comprehensive evaluation of both single agent and joint agent interaction motion forecasting models. Finally, we provide strong baseline models for individual-agent prediction and joint-prediction. We hope that this new large-scale interactive motion dataset will provide new opportunities for advancing motion forecasting models.

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Offboard 3D Object Detection from Point Cloud Sequences

While current 3D object recognition research mostly focuses on the real-time, onboard scenario, there are many offboard use cases of perception that are largely under-explored, such as using machines to automatically generate high-quality 3D labels. Existing 3D object detectors fail to satisfy the high-quality requirement for offboard uses due to the limited input and speed constraints. In this paper, we propose a novel offboard 3D object detection pipeline using point cloud sequence data. Observing that different frames capture complementary views of objects, we design the offboard detector to make use of the temporal points through both multi-frame object detection and novel object-centric refinement models. Evaluated on the Waymo Open Dataset, our pipeline named 3D Auto Labeling shows significant gains compared to the state-of-the-art onboard detectors and our offboard baselines. Its performance is even on par with human labels verified through a human label study. Further experiments demonstrate the application of auto labels for semi-supervised learning and provide extensive analysis to validate various design choices.

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Range Conditioned Dilated Convolutions for Scale Invariant 3D Object Detection

This paper presents a novel 3D object detection framework that processes LiDAR data directly on its native representation: range images. Benefiting from the compactness of range images, 2D convolutions can efficiently process dense LiDAR data of a scene. To overcome scale sensitivity in this perspective view, a novel range-conditioned dilation (RCD) layer is proposed to dynamically adjust a continuous dilation rate as a function of the measured range. Furthermore, localized soft range gating combined with a 3D box-refinement stage improves robustness in occluded areas, and produces overall more accurate bounding box predictions. On the public large-scale Waymo Open Dataset, our method sets a new baseline for range-based 3D detection, outperforming multiview and voxel-based methods over all ranges with unparalleled performance at long range detection.

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Just Pick a Sign: Optimizing Deep Multitask Models with Gradient Sign Dropout

The vast majority of deep models use multiple gradient signals, typically corresponding to a sum of multiple loss terms, to update a shared set of trainable weights. However, these multiple updates can impede optimal training by pulling the model in conflicting directions. We present Gradient Sign Dropout (GradDrop), a probabilistic masking procedure which samples gradients at an activation layer based on their level of consistency. GradDrop is implemented as a simple deep layer that can be used in any deep net and synergizes with other gradient balancing approaches. We show that GradDrop outperforms the state-of-the-art multiloss methods within traditional multitask and transfer learning settings, and we discuss how GradDrop reveals links between optimal multiloss training and gradient stochasticity.

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TNT: Target-driveN Trajectory Prediction

Predicting the future behavior of moving agents is essential for real world applications. It is challenging as the intent of the agent and the corresponding behavior is unknown and intrinsically multimodal. Our key insight is that for prediction within a moderate time horizon, the future modes can be effectively captured by a set of target states. This leads to our target-driven trajectory prediction (TNT) framework. TNT has three stages which are trained end-to-end. It first predicts an agent's potential target states $T$ steps into the future, by encoding its interactions with the environment and the other agents. TNT then generates trajectory state sequences conditioned on targets. A final stage estimates trajectory likelihoods and a final compact set of trajectory predictions is selected. This is in contrast to previous work which models agent intents as latent variables, and relies on test-time sampling to generate diverse trajectories. We benchmark TNT on trajectory prediction of vehicles and pedestrians, where we outperform state-of-the-art on Argoverse Forecasting, INTERACTION, Stanford Drone and an in-house Pedestrian-at-Intersection dataset.

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SoDA: Multi-Object Tracking with Soft Data Association

Robust multi-object tracking (MOT) is a prerequisite fora safe deployment of self-driving cars. Tracking objects, however, remains a highly challenging problem, especially in cluttered autonomous driving scenes in which objects tend to interact with each other in complex ways and frequently get occluded. We propose a novel approach to MOT that uses attention to compute track embeddings that encode the spatiotemporal dependencies between observed objects. This attention measurement encoding allows our model to relax hard data associations, which may lead to unrecoverable errors. Instead, our model aggregates information from all object detections via soft data associations. The resulting latent space representation allows our model to learn to reason about occlusions in a holistic data-driven way and maintain track estimates for objects even when they are occluded. Our experimental results on the Waymo OpenDataset suggest that our approach leverages modern large-scale datasets and performs favorably compared to the state of the art in visual multi-object tracking.

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Improving 3D Object Detection through Progressive Population Based Augmentation

Data augmentation has been widely adopted for object detection in 3D point clouds. However, all previous related efforts have focused on manually designing specific data augmentation methods for individual architectures. In this work, we present the first attempt to automate the design of data augmentation policies for 3D object detection. We introduce the Progressive Population Based Augmentation (PPBA) algorithm, which learns to optimize augmentation strategies by narrowing down the search space and adopting the best parameters discovered in previous iterations. On the KITTI 3D detection test set, PPBA improves the StarNet detector by substantial margins on the moderate difficulty category of cars, pedestrians, and cyclists, outperforming all current state-of-the-art single-stage detection models. Additional experiments on the Waymo Open Dataset indicate that PPBA continues to effectively improve the StarNet and PointPillars detectors on a 20x larger dataset compared to KITTI. The magnitude of the improvements may be comparable to advances in 3D perception architectures and the gains come without an incurred cost at inference time. In subsequent experiments, we find that PPBA may be up to 10x more data efficient than baseline 3D detection models without augmentation, highlighting that 3D detection models may achieve competitive accuracy with far fewer labeled examples.

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SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Driving

Autonomous driving system development is critically dependent on the ability to replay complex and diverse traffic scenarios in simulation. In such scenarios, the ability to accurately simulate the vehicle sensors such as cameras, lidar or radar is essential. However, current sensor simulators leverage gaming engines such as Unreal or Unity, requiring manual creation of environments, objects and material properties. Such approaches have limited scalability and fail to produce realistic approximations of camera, lidar, and radar data without significant additional work. In this paper, we present a simple yet effective approach to generate realistic scenario sensor data, based only on a limited amount of lidar and camera data collected by an autonomous vehicle. Our approach uses texture-mapped surfels to efficiently reconstruct the scene from an initial vehicle pass or set of passes, preserving rich information about object 3D geometry and appearance, as well as the scene conditions. We then leverage a SurfelGAN network to reconstruct realistic camera images for novel positions and orientations of the self-driving vehicle and moving objects in the scene. We demonstrate our approach on the Waymo Open Dataset and show that it can synthesize realistic camera data for simulated scenarios. We also create a novel dataset that contains cases in which two self-driving vehicles observe the same scene at the same time. We use this dataset to provide additional evaluation and demonstrate the usefulness of our SurfelGAN model.

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Scalability in Perception for Autonomous Driving: Waymo Open Dataset

The research community has increasing interest in autonomous driving research, despite the resource intensity of obtaining representative real world data. Existing self-driving datasets are limited in the scale and variation of the environments they capture, even though generalization within and between operating regions is crucial to the overall viability of the technology. In an effort to help align the research community's contributions with real-world self-driving problems, we introduce a new large scale, high quality, diverse dataset. Our new dataset consists of 1150 scenes that each span 20 seconds, consisting of well synchronized and calibrated high quality LiDAR and camera data captured across a range of urban and suburban geographies. It is 15x more diverse than the largest camera+LiDAR dataset available based on our proposed diversity metric. We exhaustively annotated this data with 2D (camera image) and 3D (LiDAR) bounding boxes, with consistent identifiers across frames. Finally, we provide strong baselines for 2D as well as 3D detection and tracking tasks. We further study the effects of dataset size and generalization across geographies on 3D detection methods. Find data, code and more up-to-date information at http://www.waymo.com/open.

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STINet: Spatio-Temporal-Interactive Network for Pedestrian Detection and Trajectory Prediction

Detecting pedestrians and predicting future trajectories for them are critical tasks for numerous applications, such as autonomous driving. Previous methods either treat the detection and prediction as separate tasks or simply add a trajectory regression head on top of a detector. In this work, we present a novel end-to-end two-stage network: Spatio-Temporal-Interactive Network (STINet). In addition to 3D geometry modeling of pedestrians, we model the temporal information for each of the pedestrians. To do so, our method predicts both current and past locations in the first stage, so that each pedestrian can be linked across frames and the comprehensive spatio-temporal information can be captured in the second stage. Also, we model the interaction among objects with an interaction graph, to gather the information among the neighboring objects. Comprehensive experiments on the Lyft Dataset and the recently released large-scale Waymo Open Dataset for both object detection and future trajectory prediction validate the effectiveness of the proposed method. For the Waymo Open Dataset, we achieve a bird-eyes-view (BEV) detection AP of 80.73 and trajectory prediction average displacement error (ADE) of 33.67cm for pedestrians, which establish the state-of-the-art for both tasks.

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VectorNet: Encoding HD Maps and Agent Dynamics from Vectorized Representation

Behavior prediction in dynamic, multi-agent systems is an important problem in the context of self-driving cars, due to the complex representations and interactions of road components, including moving agents (e.g. pedestrians and vehicles) and road context information (e.g. lanes, traffic lights). This paper introduces VectorNet, a hierarchical graph neural network that first exploits the spatial locality of individual road components represented by vectors and then models the high-order interactions among all components. In contrast to most recent approaches, which render trajectories of moving agents and road context information as bird-eye images and encode them with convolutional neural networks (ConvNets), our approach operates on a vector representation. By operating on the vectorized high definition (HD) maps and agent trajectories, we avoid lossy rendering and computationally intensive ConvNet encoding steps. To further boost VectorNet's capability in learning context features, we propose a novel auxiliary task to recover the randomly masked out map entities and agent trajectories based on their context. We evaluate VectorNet on our in-house behavior prediction benchmark and the recently released Argoverse forecasting dataset. Our method achieves on par or better performance than the competitive rendering approach on both benchmarks while saving over 70% of the model parameters with an order of magnitude reduction in FLOPs. It also outperforms the state of the art on the Argoverse dataset.

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End-to-End Multi-View Fusion for 3D Object Detection in LiDAR Point Clouds

Recent work on 3D object detection advocates point cloud voxelization in birds-eye view, where objects preserve their physical dimensions and are naturally separable. When represented in this view, however, point clouds are sparse and have highly variable point density, which may cause detectors difficulties in detecting distant or small objects (pedestrians, traffic signs, etc.). On the other hand, perspective view provides dense observations, which could allow more favorable feature encoding for such cases. In this paper, we aim to synergize the birds-eye view and the perspective view and propose a novel end-to-end multi-view fusion (MVF) algorithm, which can effectively learn to utilize the complementary information from both. Specifically, we introduce dynamic voxelization, which has four merits compared to existing voxelization methods, i) removing the need of pre-allocating a tensor with fixed size; ii) overcoming the information loss due to stochastic point/voxel dropout; iii) yielding deterministic voxel embeddings and more stable detection outcomes; iv) establishing the bi-directional relationship between points and voxels, which potentially lays a natural foundation for cross-view feature fusion. By employing dynamic voxelization, the proposed feature fusion architecture enables each point to learn to fuse context information from different views. MVF operates on points and can be naturally extended to other approaches using LiDAR point clouds. We evaluate our MVF model extensively on the newly released Waymo Open Dataset and on the KITTI dataset and demonstrate that it significantly improves detection accuracy over the comparable single-view PointPillars baseline.

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MultiPath: Multiple Probabilistic Anchor Trajectory Hypotheses for Behavior Prediction

Predicting human behavior is a difficult and crucial task required for motion planning. It is challenging in large part due to the highly uncertain and multi-modal set of possible outcomes in real-world domains such as autonomous driving. Beyond single MAP trajectory prediction, obtaining an accurate probability distribution of the future is an area of active interest. We present MultiPath, which leverages a fixed set of future state-sequence anchors that correspond to modes of the trajectory distribution. At inference, our model predicts a discrete distribution over the anchors and, for each anchor, regresses offsets from anchor waypoints along with uncertainties, yielding a Gaussian mixture at each time step. Our model is efficient, requiring only one forward inference pass to obtain multi-modal future distributions, and the output is parametric, allowing compact communication and analytical probabilistic queries. We show on several datasets that our model achieves more accurate predictions, and compared to sampling baselines, does so with an order of magnitude fewer trajectories.

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PointFusion: Deep Sensor Fusion for 3D Bounding Box Estimation

We present PointFusion, a generic 3D object detection method that leverages both image and 3D point cloud information. Unlike existing methods that either use multi-stage pipelines or hold sensor and dataset-specific assumptions, PointFusion is conceptually simple and application-agnostic. The image data and the raw point cloud data are independently processed by a CNN and a PointNet architecture, respectively. The resulting outputs are then combined by a novel fusion network, which predicts multiple 3D box hypotheses and their confidences, using the input 3D points as spatial anchors. We evaluate PointFusion on two distinctive datasets: the KITTI dataset that features driving scenes captured with a lidar-camera setup, and the SUN-RGBD dataset that captures indoor environments with RGB-D cameras. Our model is the first one that is able to perform better or on-par with the state-of-the-art on these diverse datasets without any dataset-specific model tuning.

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3D Bounding Box Estimation Using Deep Learning and Geometry

We present a method for 3D object detection and pose estimation from a single image. In contrast to current techniques that only regress the 3D orientation of an object, our method first regresses relatively stable 3D object properties using a deep convolutional neural network and then combines these estimates with geometric constraints provided by a 2D object bounding box to produce a complete 3D bounding box. The first network output estimates the 3D object orientation using a novel hybrid discrete-continuous loss, which significantly outperforms the L2 loss. The second output regresses the 3D object dimensions, which have relatively little variance compared to alternatives and can often be predicted for many object types. These estimates, combined with the geometric constraints on translation imposed by the 2D bounding box, enable us to recover a stable and accurate 3D object pose. We evaluate our method on the challenging KITTI object detection benchmark both on the official metric of 3D orientation estimation and also on the accuracy of the obtained 3D bounding boxes. Although conceptually simple, our method outperforms more complex and computationally expensive approaches that leverage semantic segmentation, instance level segmentation and flat ground priors and sub-category detection. Our discrete-continuous loss also produces state of the art results for 3D viewpoint estimation on the Pascal 3D+ dataset.

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SSD: Single Shot MultiBox Detector

We present a method for detecting objects in images using a single deep neural network. Our approach, named SSD, discretizes the output space of bounding boxes into a set of default boxes over different aspect ratios and scales per feature map location. At prediction time, the network generates scores for the presence of each object category in each default box and produces adjustments to the box to better match the object shape. Additionally, the network combines predictions from multiple feature maps with different resolutions to naturally handle objects of various sizes. Our SSD model is simple relative to methods that require object proposals because it completely eliminates proposal generation and subsequent pixel or feature resampling stage and encapsulates all computation in a single network. This makes SSD easy to train and straightforward to integrate into systems that require a detection component. Experimental results on the PASCAL VOC, MS COCO, and ILSVRC datasets confirm that SSD has comparable accuracy to methods that utilize an additional object proposal step and is much faster, while providing a unified framework for both training and inference. Compared to other single stage methods, SSD has much better accuracy, even with a smaller input image size. For $300\times 300$ input, SSD achieves 72.1% mAP on VOC2007 test at 58 FPS on a Nvidia Titan X and for $500\times 500$ input, SSD achieves 75.1% mAP, outperforming a comparable state of the art Faster R-CNN model. Code is available at https://github.com/weiliu89/caffe/tree/ssd .

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Self-taught Object Localization with Deep Networks

This paper introduces self-taught object localization, a novel approach that leverages deep convolutional networks trained for whole-image recognition to localize objects in images without additional human supervision, i.e., without using any ground-truth bounding boxes for training. The key idea is to analyze the change in the recognition scores when artificially masking out different regions of the image. The masking out of a region that includes the object typically causes a significant drop in recognition score. This idea is embedded into an agglomerative clustering technique that generates self-taught localization hypotheses. Our object localization scheme outperforms existing proposal methods in both precision and recall for small number of subwindow proposals (e.g., on ILSVRC-2012 it produces a relative gain of 23.4% over the state-of-the-art for top-1 hypothesis). Furthermore, our experiments show that the annotations automatically-generated by our method can be used to train object detectors yielding recognition results remarkably close to those obtained by training on manually-annotated bounding boxes.

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