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Duc Thanh Nguyen

Publications and source records attributed to Duc Thanh Nguyen.

At least 19 recordsLinked to original sources

OPERA: Object Perception Enhances Single-view 3D Reconstruction

Single-view 3D reconstruction is a challenging task in computer vision due to information missing from the single input image. Generative model-based approaches can produce plausible 3D objects from a single image, thanks to data-driven priors learnt from rich and large-scale datasets. However, plausible generation does not guarantee fidelity to the geometry and appearance of the particular input object. Inspired by object perception in human vision, we propose OPERA, a framework that guides multi-view diffusion sampling with pretrained perception models through lightweight alignment modules. These modules are trained independently while both the generative and perception models remain frozen, allowing multiple signals to be combined at inference without joint fusion training. We evaluate OPERA on two single-view 3D reconstruction baselines using subsets of Google Scanned Objects and OmniObject3D. On the primary baseline, combined guidance reduces mean Chamfer Distance by 30.4\% and 24.8\%, respectively, relative to unguided reconstruction. We also compare our method with recent image-to-3D models. We provide in-depth analyses of the design choices and their effects across datasets and backbones. Our project page is at https://opera-3d.github.io/.

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ASV3D: Adapting Diffusion-Based Single-View 3D Reconstruction with Extra Imagery

Reconstruction of 3D objects from a single image is a fundamental research topic in computer vision. The key challenge is the lack of information from critical viewpoints to complete 3D structures. Using an additional view may help to resolve the issue. However, there is no mechanism that can integrate the extra view into the diffusion-based single-view 3D reconstruction principle. We address this challenge by proposing ASV3D, a framework for adapting diffusion-based single-view 3D object reconstruction to test-time data with support from one additional image. We introduce two adaptation strategies: (i) a zero-shot adaptation scheme that leverages the auxiliary image to improve the reconstruction quality of an object without retraining, and (ii) an optimised adaptation scheme that further enhances visual fidelity and cross-view consistency via contrastive learning. We apply our ASV3D to improve two state-of-the-art diffusion-based single-view 3D reconstruction pipelines on both benchmark and real-world datasets. Results demonstrate that our approach consistently improves reconstruction accuracy and robustness under unconstrained multi-view inputs, outperforming the baselines in both quantitative metrics and human preference. We publish our code and the real-world object dataset on our project page at https://github.com/YNhuHuynh/ASV3D/tree/main.

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DiDA: Video Object Segmentation with Distillation Learning of Deformable Attention

Video object segmentation is a fundamental research problem in computer vision. Recent techniques have often applied attention mechanism to object representation learning from video sequences. However, due to temporal changes in the video data, attention maps may not well align with the objects of interest across video frames, causing accumulated errors in long-term video processing. In addition, existing techniques have utilised complex architectures, requiring highly computational complexity and hence limiting the ability to integrate video object segmentation into low-powered devices. To address these issues, we propose DiDA, a new method for video object segmentation based on Distillation Learning of Deformable Attention. Specifically, we devise a lightweight architecture for video object segmentation that is effectively adapted to temporal changes. This is enabled by deformable attention mechanism, where the keys and values capturing the memory of a video sequence in the attention module have flexible locations updated across frames. The learnt object representations are thus adaptive to both the spatial and temporal dimensions. We train the proposed architecture using a new knowledge distillation paradigm where deformable attention maps are integrated into the distillation loss. We qualitatively and quantitatively evaluate our method and compare it with existing methods on benchmark datasets including DAVIS 2016/2017 and YouTube-VOS 2018/2019. Experimental results verify the superiority of our method via its achieved state-of-the-art performance on YouTube-VOS18 dataset and optimal memory usage. Project page and code: https://github.com/quangtrungtruong/DiDA.

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FrameDiT: Diffusion Transformer with Matrix Attention for Efficient Video Generation

High-fidelity video generation remains challenging for diffusion models due to the difficulty of modeling complex spatio-temporal dynamics efficiently. Recent video diffusion methods typically represent a video as a sequence of spatio-temporal tokens which can be modeled using Diffusion Transformers (DiTs). However, this approach faces a trade-off between the strong but expensive Full 3D Attention and the efficient but temporally limited Local Factorized Attention. To resolve this trade-off, we propose Matrix Attention, a frame-level temporal attention mechanism that processes an entire frame as a matrix and generates query, key, and value matrices via matrix-native operations. By attending across frames rather than tokens, Matrix Attention effectively preserves global spatio-temporal structure and adapts to significant motion. We build FrameDiT-G, a DiT architecture based on MatrixAttention, and further introduce FrameDiT-H, which integrates Matrix Attention with Local Factorized Attention to capture both large and small motion. Extensive experiments show that FrameDiT-H achieves state-of-the-art results across multiple video generation benchmarks, offering improved temporal coherence and video quality while maintaining efficiency comparable to Local Factorized Attention.

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Catch Me If You Can Describe Me: Open-Vocabulary Camouflaged Instance Segmentation with Diffusion

Text-to-image diffusion techniques have shown exceptional capabilities in producing high-quality, dense visual predictions from open-vocabulary text. This indicates a strong correlation between visual and textual domains in open concepts and that diffusion-based text-to-image models can capture rich and diverse information for computer vision tasks. However, we found that those advantages do not hold for learning of features of camouflaged individuals because of the significant blending between their visual boundaries and their surroundings. In this paper, while leveraging the benefits of diffusion-based techniques and text-image models in open-vocabulary settings, we aim to address a challenging problem in computer vision: open-vocabulary camouflaged instance segmentation (OVCIS). Specifically, we propose a method built upon state-of-the-art diffusion empowered by open-vocabulary to learn multi-scale textual-visual features for camouflaged object representation learning. Such cross-domain representations are desirable in segmenting camouflaged objects where visual cues subtly distinguish the objects from the background, and in segmenting novel object classes which are not seen in training. To enable such powerful representations, we devise complementary modules to effectively fuse cross-domain features, and to engage relevant features towards respective foreground objects. We validate and compare our method with existing ones on several benchmark datasets of camouflaged and generic open-vocabulary instance segmentation. The experimental results confirm the advances of our method over existing ones. We believe that our proposed method would open a new avenue for handling camouflages such as computer vision-based surveillance systems, wildlife monitoring, and military reconnaissance.

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Adaptive Cache Enhancement for Test-Time Adaptation of Vision-Language Models

Vision-language models (VLMs) exhibit remarkable zero-shot generalization but suffer performance degradation under distribution shifts in downstream tasks, particularly in the absence of labeled data. Test-Time Adaptation (TTA) addresses this challenge by enabling online optimization of VLMs during inference, eliminating the need for annotated data. Cache-based TTA methods exploit historical knowledge by maintaining a dynamic memory cache of low-entropy or high-confidence samples, promoting efficient adaptation to out-of-distribution data. Nevertheless, these methods face two critical challenges: (1) unreliable confidence metrics under significant distribution shifts, resulting in error accumulation within the cache and degraded adaptation performance; and (2) rigid decision boundaries that fail to accommodate substantial distributional variations, leading to suboptimal predictions. To overcome these limitations, we introduce the Adaptive Cache Enhancement (ACE) framework, which constructs a robust cache by selectively storing high-confidence or low-entropy image embeddings per class, guided by dynamic, class-specific thresholds initialized from zero-shot statistics and iteratively refined using an exponential moving average and exploration-augmented updates. This approach enables adaptive, class-wise decision boundaries, ensuring robust and accurate predictions across diverse visual distributions. Extensive experiments on 15 diverse benchmark datasets demonstrate that ACE achieves state-of-the-art performance, delivering superior robustness and generalization compared to existing TTA methods in challenging out-of-distribution scenarios.

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MSC: A Marine Wildlife Video Dataset with Grounded Segmentation and Clip-Level Captioning

Marine videos present significant challenges for video understanding due to the dynamics of marine objects and the surrounding environment, camera motion, and the complexity of underwater scenes. Existing video captioning datasets, typically focused on generic or human-centric domains, often fail to generalize to the complexities of the marine environment and gain insights about marine life. To address these limitations, we propose a two-stage marine object-oriented video captioning pipeline. We introduce a comprehensive video understanding benchmark that leverages the triplets of video, text, and segmentation masks to facilitate visual grounding and captioning, leading to improved marine video understanding and analysis, and marine video generation. Additionally, we highlight the effectiveness of video splitting in order to detect salient object transitions in scene changes, which significantly enrich the semantics of captioning content. Our dataset and code have been released at https://msc.hkustvgd.com.

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A model-agnostic active learning approach for animal detection from camera traps

Smart data selection is becoming increasingly important in data-driven machine learning. Active learning offers a promising solution by allowing machine learning models to be effectively trained with optimal data including the most informative samples from large datasets. Wildlife data captured by camera traps are excessive in volume, requiring tremendous effort in data labelling and animal detection models training. Therefore, applying active learning to optimise the amount of labelled data would be a great aid in enabling automated wildlife monitoring and conservation. However, existing active learning techniques require that a machine learning model (i.e., an object detector) be fully accessible, limiting the applicability of the techniques. In this paper, we propose a model-agnostic active learning approach for detection of animals captured by camera traps. Our approach integrates uncertainty and diversity quantities of samples at both the object-based and image-based levels into the active learning sample selection process. We validate our approach in a benchmark animal dataset. Experimental results demonstrate that, using only 30% of the training data selected by our approach, a state-of-the-art animal detector can achieve a performance of equal or greater than that with the use of the complete training dataset.

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AUTV: Creating Underwater Video Datasets with Pixel-wise Annotations

Underwater video analysis, hampered by the dynamic marine environment and camera motion, remains a challenging task in computer vision. Existing training-free video generation techniques, learning motion dynamics on the frame-by-frame basis, often produce poor results with noticeable motion interruptions and misaligments. To address these issues, we propose AUTV, a framework for synthesizing marine video data with pixel-wise annotations. We demonstrate the effectiveness of this framework by constructing two video datasets, namely UTV, a real-world dataset comprising 2,000 video-text pairs, and SUTV, a synthetic video dataset including 10,000 videos with segmentation masks for marine objects. UTV provides diverse underwater videos with comprehensive annotations including appearance, texture, camera intrinsics, lighting, and animal behavior. SUTV can be used to improve underwater downstream tasks, which are demonstrated in video inpainting and video object segmentation.

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Color Alignment in Diffusion

Diffusion models have shown great promise in synthesizing visually appealing images. However, it remains challenging to condition the synthesis at a fine-grained level, for instance, synthesizing image pixels following some generic color pattern. Existing image synthesis methods often produce contents that fall outside the desired pixel conditions. To address this, we introduce a novel color alignment algorithm that confines the generative process in diffusion models within a given color pattern. Specifically, we project diffusion terms, either imagery samples or latent representations, into a conditional color space to align with the input color distribution. This strategy simplifies the prediction in diffusion models within a color manifold while still allowing plausible structures in generated contents, thus enabling the generation of diverse contents that comply with the target color pattern. Experimental results demonstrate our state-of-the-art performance in conditioning and controlling of color pixels, while maintaining on-par generation quality and diversity in comparison with regular diffusion models.

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Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates

Neural radiance field is an emerging rendering method that generates high-quality multi-view consistent images from a neural scene representation and volume rendering. Although neural radiance field-based techniques are robust for scene reconstruction, their ability to add or remove objects remains limited. This paper proposes a new language-driven approach for object manipulation with neural radiance fields through dataset updates. Specifically, to insert a new foreground object represented by a set of multi-view images into a background radiance field, we use a text-to-image diffusion model to learn and generate combined images that fuse the object of interest into the given background across views. These combined images are then used for refining the background radiance field so that we can render view-consistent images containing both the object and the background. To ensure view consistency, we propose a dataset updates strategy that prioritizes radiance field training with camera views close to the already-trained views prior to propagating the training to remaining views. We show that under the same dataset updates strategy, we can easily adapt our method for object insertion using data from text-to-3D models as well as object removal. Experimental results show that our method generates photorealistic images of the edited scenes, and outperforms state-of-the-art methods in 3D reconstruction and neural radiance field blending.

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RFNet-4D++: Joint Object Reconstruction and Flow Estimation from 4D Point Clouds with Cross-Attention Spatio-Temporal Features

Object reconstruction from 3D point clouds has been a long-standing research problem in computer vision and computer graphics, and achieved impressive progress. However, reconstruction from time-varying point clouds (a.k.a. 4D point clouds) is generally overlooked. In this paper, we propose a new network architecture, namely RFNet-4D++, that jointly reconstructs objects and their motion flows from 4D point clouds. The key insight is simultaneously performing both tasks via learning of spatial and temporal features from a sequence of point clouds can leverage individual tasks, leading to improved overall performance. To prove this ability, we design a temporal vector field learning module using an unsupervised learning approach for flow estimation task, leveraged by supervised learning of spatial structures for object reconstruction. Extensive experiments and analyses on benchmark datasets validated the effectiveness and efficiency of our method. As shown in experimental results, our method achieves state-of-the-art performance on both flow estimation and object reconstruction while performing much faster than existing methods in both training and inference. Our code and data are available at https://github.com/hkust-vgd/RFNet-4D

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An empirical study of automatic wildlife detection using drone thermal imaging and object detection

Artificial intelligence has the potential to make valuable contributions to wildlife management through cost-effective methods for the collection and interpretation of wildlife data. Recent advances in remotely piloted aircraft systems (RPAS or ``drones'') and thermal imaging technology have created new approaches to collect wildlife data. These emerging technologies could provide promising alternatives to standard labourious field techniques as well as cover much larger areas. In this study, we conduct a comprehensive review and empirical study of drone-based wildlife detection. Specifically, we collect a realistic dataset of drone-derived wildlife thermal detections. Wildlife detections, including arboreal (for instance, koalas, phascolarctos cinereus) and ground dwelling species in our collected data are annotated via bounding boxes by experts. We then benchmark state-of-the-art object detection algorithms on our collected dataset. We use these experimental results to identify issues and discuss future directions in automatic animal monitoring using drones.

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MVC: A Multi-Task Vision Transformer Network for COVID-19 Diagnosis from Chest X-ray Images

Medical image analysis using computer-based algorithms has attracted considerable attention from the research community and achieved tremendous progress in the last decade. With recent advances in computing resources and availability of large-scale medical image datasets, many deep learning models have been developed for disease diagnosis from medical images. However, existing techniques focus on sub-tasks, e.g., disease classification and identification, individually, while there is a lack of a unified framework enabling multi-task diagnosis. Inspired by the capability of Vision Transformers in both local and global representation learning, we propose in this paper a new method, namely Multi-task Vision Transformer (MVC) for simultaneously classifying chest X-ray images and identifying affected regions from the input data. Our method is built upon the Vision Transformer but extends its learning capability in a multi-task setting. We evaluated our proposed method and compared it with existing baselines on a benchmark dataset of COVID-19 chest X-ray images. Experimental results verified the superiority of the proposed method over the baselines on both the image classification and affected region identification tasks.

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Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration

In this paper, we address the problem of conditional scene decoration for 360-degree images. Our method takes a 360-degree background photograph of an indoor scene and generates decorated images of the same scene in the panorama view. To do this, we develop a 360-aware object layout generator that learns latent object vectors in the 360-degree view to enable a variety of furniture arrangements for an input 360-degree background image. We use this object layout to condition a generative adversarial network to synthesize images of an input scene. To further reinforce the generation capability of our model, we develop a simple yet effective scene emptier that removes the generated furniture and produces an emptied scene for our model to learn a cyclic constraint. We train the model on the Structure3D dataset and show that our model can generate diverse decorations with controllable object layout. Our method achieves state-of-the-art performance on the Structure3D dataset and generalizes well to the Zillow indoor scene dataset. Our user study confirms the immersive experiences provided by the realistic image quality and furniture layout in our generation results. Our implementation will be made available.

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Causal Inference via Style Transfer for Out-of-distribution Generalisation

Out-of-distribution (OOD) generalisation aims to build a model that can generalise well on an unseen target domain using knowledge from multiple source domains. To this end, the model should seek the causal dependence between inputs and labels, which may be determined by the semantics of inputs and remain invariant across domains. However, statistical or non-causal methods often cannot capture this dependence and perform poorly due to not considering spurious correlations learnt from model training via unobserved confounders. A well-known existing causal inference method like back-door adjustment cannot be applied to remove spurious correlations as it requires the observation of confounders. In this paper, we propose a novel method that effectively deals with hidden confounders by successfully implementing front-door adjustment (FA). FA requires the choice of a mediator, which we regard as the semantic information of images that helps access the causal mechanism without the need for observing confounders. Further, we propose to estimate the combination of the mediator with other observed images in the front-door formula via style transfer algorithms. Our use of style transfer to estimate FA is novel and sensible for OOD generalisation, which we justify by extensive experimental results on widely used benchmark datasets.

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PointInverter: Point Cloud Reconstruction and Editing via a Generative Model with Shape Priors

In this paper, we propose a new method for mapping a 3D point cloud to the latent space of a 3D generative adversarial network. Our generative model for 3D point clouds is based on SP-GAN, a state-of-the-art sphere-guided 3D point cloud generator. We derive an efficient way to encode an input 3D point cloud to the latent space of the SP-GAN. Our point cloud encoder can resolve the point ordering issue during inversion, and thus can determine the correspondences between points in the generated 3D point cloud and those in the canonical sphere used by the generator. We show that our method outperforms previous GAN inversion methods for 3D point clouds, achieving state-of-the-art results both quantitatively and qualitatively. Our code is available at https://github.com/hkust-vgd/point_inverter.

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Deep Learning for Deepfakes Creation and Detection: A Survey

Deep learning has been successfully applied to solve various complex problems ranging from big data analytics to computer vision and human-level control. Deep learning advances however have also been employed to create software that can cause threats to privacy, democracy and national security. One of those deep learning-powered applications recently emerged is deepfake. Deepfake algorithms can create fake images and videos that humans cannot distinguish them from authentic ones. The proposal of technologies that can automatically detect and assess the integrity of digital visual media is therefore indispensable. This paper presents a survey of algorithms used to create deepfakes and, more importantly, methods proposed to detect deepfakes in the literature to date. We present extensive discussions on challenges, research trends and directions related to deepfake technologies. By reviewing the background of deepfakes and state-of-the-art deepfake detection methods, this study provides a comprehensive overview of deepfake techniques and facilitates the development of new and more robust methods to deal with the increasingly challenging deepfakes.

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