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Duc Thanh Nguyen

Publications and source records attributed to Duc Thanh Nguyen.

30 records · Page 2Linked to original sources

Deep Learning for Deepfakes Creation and Detection: A Survey

Deep learning has been successfully applied to solve various complex problems ranging from big data analytics to computer vision and human-level control. Deep learning advances however have also been employed to create software that can cause threats to privacy, democracy and national security. One of those deep learning-powered applications recently emerged is deepfake. Deepfake algorithms can create fake images and videos that humans cannot distinguish them from authentic ones. The proposal of technologies that can automatically detect and assess the integrity of digital visual media is therefore indispensable. This paper presents a survey of algorithms used to create deepfakes and, more importantly, methods proposed to detect deepfakes in the literature to date. We present extensive discussions on challenges, research trends and directions related to deepfake technologies. By reviewing the background of deepfakes and state-of-the-art deepfake detection methods, this study provides a comprehensive overview of deepfake techniques and facilitates the development of new and more robust methods to deal with the increasingly challenging deepfakes.

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Neural Scene Decoration from a Single Photograph

Furnishing and rendering indoor scenes has been a long-standing task for interior design, where artists create a conceptual design for the space, build a 3D model of the space, decorate, and then perform rendering. Although the task is important, it is tedious and requires tremendous effort. In this paper, we introduce a new problem of domain-specific indoor scene image synthesis, namely neural scene decoration. Given a photograph of an empty indoor space and a list of decorations with layout determined by user, we aim to synthesize a new image of the same space with desired furnishing and decorations. Neural scene decoration can be applied to create conceptual interior designs in a simple yet effective manner. Our attempt to this research problem is a novel scene generation architecture that transforms an empty scene and an object layout into a realistic furnished scene photograph. We demonstrate the performance of our proposed method by comparing it with conditional image synthesis baselines built upon prevailing image translation approaches both qualitatively and quantitatively. We conduct extensive experiments to further validate the plausibility and aesthetics of our generated scenes. Our implementation is available at \url{https://github.com/hkust-vgd/neural_scene_decoration}.

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Minimal Adversarial Examples for Deep Learning on 3D Point Clouds

With recent developments of convolutional neural networks, deep learning for 3D point clouds has shown significant progress in various 3D scene understanding tasks, e.g., object recognition, semantic segmentation. In a safety-critical environment, it is however not well understood how such deep learning models are vulnerable to adversarial examples. In this work, we explore adversarial attacks for point cloud-based neural networks. We propose a unified formulation for adversarial point cloud generation that can generalise two different attack strategies. Our method generates adversarial examples by attacking the classification ability of point cloud-based networks while considering the perceptibility of the examples and ensuring the minimal level of point manipulations. Experimental results show that our method achieves the state-of-the-art performance with higher than 89% and 90% of attack success rate on synthetic and real-world data respectively, while manipulating only about 4% of the total points.

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SideInfNet: A Deep Neural Network for Semi-Automatic Semantic Segmentation with Side Information

Fully-automatic execution is the ultimate goal for many Computer Vision applications. However, this objective is not always realistic in tasks associated with high failure costs, such as medical applications. For these tasks, semi-automatic methods allowing minimal effort from users to guide computer algorithms are often preferred due to desirable accuracy and performance. Inspired by the practicality and applicability of the semi-automatic approach, this paper proposes a novel deep neural network architecture, namely SideInfNet that effectively integrates features learnt from images with side information extracted from user annotations. To evaluate our method, we applied the proposed network to three semantic segmentation tasks and conducted extensive experiments on benchmark datasets. Experimental results and comparison with prior work have verified the superiority of our model, suggesting the generality and effectiveness of the model in semi-automatic semantic segmentation.

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Meta Transfer Learning for Emotion Recognition

Deep learning has been widely adopted in automatic emotion recognition and has lead to significant progress in the field. However, due to insufficient annotated emotion datasets, pre-trained models are limited in their generalization capability and thus lead to poor performance on novel test sets. To mitigate this challenge, transfer learning performing fine-tuning on pre-trained models has been applied. However, the fine-tuned knowledge may overwrite and/or discard important knowledge learned from pre-trained models. In this paper, we address this issue by proposing a PathNet-based transfer learning method that is able to transfer emotional knowledge learned from one visual/audio emotion domain to another visual/audio emotion domain, and transfer the emotional knowledge learned from multiple audio emotion domains into one another to improve overall emotion recognition accuracy. To show the robustness of our proposed system, various sets of experiments for facial expression recognition and speech emotion recognition task on three emotion datasets: SAVEE, EMODB, and eNTERFACE have been carried out. The experimental results indicate that our proposed system is capable of improving the performance of emotion recognition, making its performance substantially superior to the recent proposed fine-tuning/pre-trained models based transfer learning methods.

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Deep Auto-Encoders with Sequential Learning for Multimodal Dimensional Emotion Recognition

Multimodal dimensional emotion recognition has drawn a great attention from the affective computing community and numerous schemes have been extensively investigated, making a significant progress in this area. However, several questions still remain unanswered for most of existing approaches including: (i) how to simultaneously learn compact yet representative features from multimodal data, (ii) how to effectively capture complementary features from multimodal streams, and (iii) how to perform all the tasks in an end-to-end manner. To address these challenges, in this paper, we propose a novel deep neural network architecture consisting of a two-stream auto-encoder and a long short term memory for effectively integrating visual and audio signal streams for emotion recognition. To validate the robustness of our proposed architecture, we carry out extensive experiments on the multimodal emotion in the wild dataset: RECOLA. Experimental results show that the proposed method achieves state-of-the-art recognition performance and surpasses existing schemes by a significant margin.

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Joint Deep Cross-Domain Transfer Learning for Emotion Recognition

Deep learning has been applied to achieve significant progress in emotion recognition. Despite such substantial progress, existing approaches are still hindered by insufficient training data, and the resulting models do not generalize well under mismatched conditions. To address this challenge, we propose a learning strategy which jointly transfers the knowledge learned from rich datasets to source-poor datasets. Our method is also able to learn cross-domain features which lead to improved recognition performance. To demonstrate the robustness of our proposed framework, we conducted experiments on three benchmark emotion datasets including eNTERFACE, SAVEE, and EMODB. Experimental results show that the proposed method surpassed state-of-the-art transfer learning schemes by a significant margin.

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LCD: Learned Cross-Domain Descriptors for 2D-3D Matching

In this work, we present a novel method to learn a local cross-domain descriptor for 2D image and 3D point cloud matching. Our proposed method is a dual auto-encoder neural network that maps 2D and 3D input into a shared latent space representation. We show that such local cross-domain descriptors in the shared embedding are more discriminative than those obtained from individual training in 2D and 3D domains. To facilitate the training process, we built a new dataset by collecting $\approx 1.4$ millions of 2D-3D correspondences with various lighting conditions and settings from publicly available RGB-D scenes. Our descriptor is evaluated in three main experiments: 2D-3D matching, cross-domain retrieval, and sparse-to-dense depth estimation. Experimental results confirm the robustness of our approach as well as its competitive performance not only in solving cross-domain tasks but also in being able to generalize to solve sole 2D and 3D tasks. Our dataset and code are released publicly at \url{https://hkust-vgd.github.io/lcd}.

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Revisiting Point Cloud Classification: A New Benchmark Dataset and Classification Model on Real-World Data

Deep learning techniques for point cloud data have demonstrated great potentials in solving classical problems in 3D computer vision such as 3D object classification and segmentation. Several recent 3D object classification methods have reported state-of-the-art performance on CAD model datasets such as ModelNet40 with high accuracy (~92%). Despite such impressive results, in this paper, we argue that object classification is still a challenging task when objects are framed with real-world settings. To prove this, we introduce ScanObjectNN, a new real-world point cloud object dataset based on scanned indoor scene data. From our comprehensive benchmark, we show that our dataset poses great challenges to existing point cloud classification techniques as objects from real-world scans are often cluttered with background and/or are partial due to occlusions. We identify three key open problems for point cloud object classification, and propose new point cloud classification neural networks that achieve state-of-the-art performance on classifying objects with cluttered background. Our dataset and code are publicly available in our project page https://hkust-vgd.github.io/scanobjectnn/.

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Real-time Progressive 3D Semantic Segmentation for Indoor Scene

The widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense reconstruction and semantic segmentation of 3D indoor scenes. To guarantee (near) real-time performance, our method is built atop an efficient super-voxel clustering method and a conditional random field with higher-order constraints from structural and object cues, enabling progressive dense semantic segmentation without any precomputation. We extensively evaluate our method on different indoor scenes including kitchens, offices, and bedrooms in the SceneNN and ScanNet datasets and show that our technique consistently produces state-of-the-art segmentation results in both qualitative and quantitative experiments.

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JSIS3D: Joint Semantic-Instance Segmentation of 3D Point Clouds with Multi-Task Pointwise Networks and Multi-Value Conditional Random Fields

Deep learning techniques have become the to-go models for most vision-related tasks on 2D images. However, their power has not been fully realised on several tasks in 3D space, e.g., 3D scene understanding. In this work, we jointly address the problems of semantic and instance segmentation of 3D point clouds. Specifically, we develop a multi-task pointwise network that simultaneously performs two tasks: predicting the semantic classes of 3D points and embedding the points into high-dimensional vectors so that points of the same object instance are represented by similar embeddings. We then propose a multi-value conditional random field model to incorporate the semantic and instance labels and formulate the problem of semantic and instance segmentation as jointly optimising labels in the field model. The proposed method is thoroughly evaluated and compared with existing methods on different indoor scene datasets including S3DIS and SceneNN. Experimental results showed the robustness of the proposed joint semantic-instance segmentation scheme over its single components. Our method also achieved state-of-the-art performance on semantic segmentation.

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A Robust 3D-2D Interactive Tool for Scene Segmentation and Annotation

Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as data-driven modeling and scene understanding, object detection and recognition. However, annotating a vast amount of 3D scene data remains challenging due to the lack of an effective tool and/or the complexity of 3D scenes (e.g. clutter, varying illumination conditions). This paper aims to build a robust annotation tool that effectively and conveniently enables the segmentation and annotation of massive 3D data. Our tool works by coupling 2D and 3D information via an interactive framework, through which users can provide high-level semantic annotation for objects. We have experimented our tool and found that a typical indoor scene could be well segmented and annotated in less than 30 minutes by using the tool, as opposed to a few hours if done manually. Along with the tool, we created a dataset of over a hundred 3D scenes associated with complete annotations using our tool. The tool and dataset are available at www.scenenn.net.

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