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Eibe Frank

Publications and source records attributed to Eibe Frank.

At least 19 recordsLinked to original sources

Geometric Coastline Localization using Vision-Language Models

Coastline detection in remote sensing imagery is commonly formulated as a pixel-wise segmentation problem, where the final coastline is extracted from a predicted mask through post-processing. This formulation relegates coastline geometry, the primary representation used in coastal change analysis, to a secondary artifact rather than the learning objective. In practice, coastlines are defined by geomorphic proxies such as vegetation lines, dune toes, or cliff edges, rather than an instantaneous land-water boundary often used in pixel-based segmentation approaches. In this work, we revisit coastline extraction from a representation perspective and formulate the task as geometric boundary localization. We use the New Zealand Coastal Change Dataset (NZCCD) and high-resolution aerial imagery from Land Information New Zealand (LINZ) to develop CoastlineVLM-7B, a vision-language model (VLM) built on the GeoChat-7B/LLaVA-1.5 architecture that jointly performs coastline presence detection, proxy-type classification, and coastline grounding. The model directly predicts a coastline as a polyline rather than a dense segmentation mask. We evaluate CoastlineVLM-7B against segmentation baselines under strict one-pixel boundary supervision. Results show that geometry-based metrics are more suitable for assessing coastline localization quality than pixel-overlap metrics such as Intersection over Union (IoU). CoastlineVLM-7B improves global geometric alignment with reference coastlines, reducing Hausdorff distance from 37.74 m to 31.84 m and Earth Mover's Distance from 21.12 m to 17.32 m. These results indicate that output representation is a critical design choice in coastline extraction, and that geometry-oriented learning, combined with the semantic reasoning capabilities of vision-language models, aligns well with how coastlines are defined and evaluated in operational coastal monitoring.

cs.CV

Policy Gradient with Adaptive Entropy Annealing for Continual Fine-Tuning

Despite their success, large pretrained vision models remain vulnerable to catastrophic forgetting when adapted to new tasks in class-incremental settings. Parameter-efficient fine-tuning (PEFT) alleviates this by restricting trainable parameters, yet most approaches still rely on cross-entropy (CE) loss, a surrogate for the 0-1 loss, to learn from new data. We revisit this choice and revive the true objective (0-1 loss) through a reinforcement learning perspective. By formulating classification as a one-step Markov Decision Process, we derive an Expected Policy Gradient (EPG) method that directly minimizes misclassification error with a low-variance gradient estimation. Our analysis shows that CE can be interpreted as EPG with an additional sample-weighting mechanism: CE encourages exploration by emphasizing low-confidence samples, while EPG prioritizes high-confidence ones. Building on this insight, we propose adaptive entropy annealing (aEPG), a training strategy that transitions from exploratory (CE-like) to exploitative (EPG-like) learning. aEPG-based methods outperform CE-based methods across diverse benchmarks and with various PEFT modules. More broadly, we evaluate various entropy regularization methods and demonstrate that lower entropy of the output prediction distribution enhances adaptation in pretrained vision models.

cs.LG

Using Multi-Instance Learning to Identify Unique Polyps in Colon Capsule Endoscopy Images

Identifying unique polyps in colon capsule endoscopy (CCE) images is a critical yet challenging task for medical personnel due to the large volume of images, the cognitive load it creates for clinicians, and the ambiguity in labeling specific frames. This paper formulates this problem as a multi-instance learning (MIL) task, where a query polyp image is compared with a target bag of images to determine uniqueness. We employ a multi-instance verification (MIV) framework that incorporates attention mechanisms, such as variance-excited multi-head attention (VEMA) and distance-based attention (DBA), to enhance the model's ability to extract meaningful representations. Additionally, we investigate the impact of self-supervised learning using SimCLR to generate robust embeddings. Experimental results on a dataset of 1912 polyps from 754 patients demonstrate that attention mechanisms significantly improve performance, with DBA L1 achieving the highest test accuracy of 86.26\% and a test AUC of 0.928 using a ConvNeXt backbone with SimCLR pretraining. This study underscores the potential of MIL and self-supervised learning in advancing automated analysis of Colon Capsule Endoscopy images, with implications for broader medical imaging applications.

cs.CV

Multiple Instance Verification

We explore multiple instance verification, a problem setting in which a query instance is verified against a bag of target instances with heterogeneous, unknown relevancy. We show that naive adaptations of attention-based multiple instance learning (MIL) methods and standard verification methods like Siamese neural networks are unsuitable for this setting: directly combining state-of-the-art (SOTA) MIL methods and Siamese networks is shown to be no better, and sometimes significantly worse, than a simple baseline model. Postulating that this may be caused by the failure of the representation of the target bag to incorporate the query instance, we introduce a new pooling approach named "cross-attention pooling" (CAP). Under the CAP framework, we propose two novel attention functions to address the challenge of distinguishing between highly similar instances in a target bag. Through empirical studies on three different verification tasks, we demonstrate that CAP outperforms adaptations of SOTA MIL methods and the baseline by substantial margins, in terms of both classification accuracy and the ability to detect key instances. The superior ability to identify key instances is attributed to the new attention functions by ablation studies. We share our code at https://github.com/xxweka/MIV.

cs.LG

Few-shot Classification as Multi-instance Verification: Effective Backbone-agnostic Transfer across Domains

We investigate cross-domain few-shot learning under the constraint that fine-tuning of backbones (i.e., feature extractors) is impossible or infeasible -- a scenario that is increasingly common in practical use cases. Handling the low-quality and static embeddings produced by frozen, "black-box" backbones leads to a problem representation of few-shot classification as a series of multiple instance verification (MIV) tasks. Inspired by this representation, we introduce a novel approach to few-shot domain adaptation, named the "MIV-head", akin to a classification head that is agnostic to any pretrained backbone and computationally efficient. The core components designed for the MIV-head, when trained on few-shot data from a target domain, collectively yield strong performance on test data from that domain. Importantly, it does so without fine-tuning the backbone, and within the "meta-testing" phase. Experimenting under various settings and on an extension of the Meta-dataset benchmark for cross-domain few-shot image classification, using representative off-the-shelf convolutional neural network and vision transformer backbones pretrained on ImageNet1K, we show that the MIV-head achieves highly competitive accuracy when compared to state-of-the-art "adapter" (or partially fine-tuning) methods applied to the same backbones, while incurring substantially lower adaptation cost. We also find well-known "classification head" approaches lag far behind in terms of accuracy. Ablation study empirically justifies the core components of our approach. We share our code at https://github.com/xxweka/MIV-head.

cs.CV

Experiments with Optimal Model Trees

Model trees provide an appealing way to perform interpretable machine learning for both classification and regression problems. In contrast to ``classic'' decision trees with constant values in their leaves, model trees can use linear combinations of predictor variables in their leaf nodes to form predictions, which can help achieve higher accuracy and smaller trees. Typical algorithms for learning model trees from training data work in a greedy fashion, growing the tree in a top-down manner by recursively splitting the data into smaller and smaller subsets. Crucially, the selected splits are only locally optimal, potentially rendering the tree overly complex and less accurate than a tree whose structure is globally optimal for the training data. In this paper, we empirically investigate the effect of constructing globally optimal model trees for classification and regression with linear support vector machines at the leaf nodes. To this end, we present mixed-integer linear programming formulations to learn optimal trees, compute such trees for a large collection of benchmark data sets, and compare their performance against greedily grown model trees in terms of interpretability and accuracy. We also compare to classic optimal and greedily grown decision trees, random forests, and support vector machines. Our results show that optimal model trees can achieve competitive accuracy with very small trees. We also investigate the effect on the accuracy of replacing axis-parallel splits with multivariate ones, foregoing interpretability while potentially obtaining greater accuracy.

cs.LG

Utilising Deep Learning to Elicit Expert Uncertainty

Recent work [ 14 ] has introduced a method for prior elicitation that utilizes records of expert decisions to infer a prior distribution. While this method provides a promising approach to eliciting expert uncertainty, it has only been demonstrated using tabular data, which may not entirely represent the information used by experts to make decisions. In this paper, we demonstrate how analysts can adopt a deep learning approach to utilize the method proposed in [14 ] with the actual information experts use. We provide an overview of deep learning models that can effectively model expert decision-making to elicit distributions that capture expert uncertainty and present an example examining the risk of colon cancer to show in detail how these models can be used.

cs.LG

Feature Extractor Stacking for Cross-domain Few-shot Learning

Cross-domain few-shot learning (CDFSL) addresses learning problems where knowledge needs to be transferred from one or more source domains into an instance-scarce target domain with an explicitly different distribution. Recently published CDFSL methods generally construct a universal model that combines knowledge of multiple source domains into one feature extractor. This enables efficient inference but necessitates re-computation of the extractor whenever a new source domain is added. Some of these methods are also incompatible with heterogeneous source domain extractor architectures. We propose feature extractor stacking (FES), a new CDFSL method for combining information from a collection of extractors, that can utilise heterogeneous pretrained extractors out of the box and does not maintain a universal model that needs to be re-computed when its extractor collection is updated. We present the basic FES algorithm, which is inspired by the classic stacked generalisation approach, and also introduce two variants: convolutional FES (ConFES) and regularised FES (ReFES). Given a target-domain task, these algorithms fine-tune each extractor independently, use cross-validation to extract training data for stacked generalisation from the support set, and learn a simple linear stacking classifier from this data. We evaluate our FES methods on the well-known Meta-Dataset benchmark, targeting image classification with convolutional neural networks, and show that they can achieve state-of-the-art performance.

cs.CV

Eliciting Informative Priors by Modelling Expert Decision Making

This article introduces a new method for eliciting prior distributions from experts. The method models an expert decision-making process to infer a prior probability distribution for a rare event $A$. More specifically, assuming there exists a decision-making process closely related to $A$ which forms a decision $Y$, where a history of decisions have been collected. By modelling the data observed to make the historic decisions, using a Bayesian model, an analyst can infer a distribution for the parameters of the random variable $Y$. This distribution can be used to approximate the prior distribution for the parameters of the random variable for event $A$. This method is novel in the field of prior elicitation and has the potential of improving upon current methods by using real-life decision-making processes, that can carry real-life consequences, and, because it does not require an expert to have statistical knowledge. Future decision making can be improved upon using this method, as it highlights variables that are impacting the decision making process. An application for eliciting a prior distribution of recidivism, for an individual, is used to explain this method further.

stat.ME

A simple but strong baseline for online continual learning: Repeated Augmented Rehearsal

Online continual learning (OCL) aims to train neural networks incrementally from a non-stationary data stream with a single pass through data. Rehearsal-based methods attempt to approximate the observed input distributions over time with a small memory and revisit them later to avoid forgetting. Despite its strong empirical performance, rehearsal methods still suffer from a poor approximation of the loss landscape of past data with memory samples. This paper revisits the rehearsal dynamics in online settings. We provide theoretical insights on the inherent memory overfitting risk from the viewpoint of biased and dynamic empirical risk minimization, and examine the merits and limits of repeated rehearsal. Inspired by our analysis, a simple and intuitive baseline, Repeated Augmented Rehearsal (RAR), is designed to address the underfitting-overfitting dilemma of online rehearsal. Surprisingly, across four rather different OCL benchmarks, this simple baseline outperforms vanilla rehearsal by 9%-17% and also significantly improves state-of-the-art rehearsal-based methods MIR, ASER, and SCR. We also demonstrate that RAR successfully achieves an accurate approximation of the loss landscape of past data and high-loss ridge aversion in its learning trajectory. Extensive ablation studies are conducted to study the interplay between repeated and augmented rehearsal and reinforcement learning (RL) is applied to dynamically adjust the hyperparameters of RAR to balance the stability-plasticity trade-off online. Code is available at https://github.com/YaqianZhang/RepeatedAugmentedRehearsal

cs.LG

Hitting the Target: Stopping Active Learning at the Cost-Based Optimum

Active learning allows machine learning models to be trained using fewer labels while retaining similar performance to traditional supervised learning. An active learner selects the most informative data points, requests their labels, and retrains itself. While this approach is promising, it raises the question of how to determine when the model is `good enough' without the additional labels required for traditional evaluation. Previously, different stopping criteria have been proposed aiming to identify the optimal stopping point. Yet, optimality can only be expressed as a domain-dependent trade-off between accuracy and the number of labels, and no criterion is superior in all applications. As a further complication, a comparison of criteria for a particular real-world application would require practitioners to collect additional labelled data they are aiming to avoid by using active learning in the first place. This work enables practitioners to employ active learning by providing actionable recommendations for which stopping criteria are best for a given real-world scenario. We contribute the first large-scale comparison of stopping criteria for pool-based active learning, using a cost measure to quantify the accuracy/label trade-off, public implementations of all stopping criteria we evaluate, and an open-source framework for evaluating stopping criteria. Our research enables practitioners to substantially reduce labelling costs by utilizing the stopping criterion which best suits their domain.

cs.LG

Methods for Eliciting Informative Prior Distributions: A Critical Review

Eliciting informative prior distributions for Bayesian inference can often be complex and challenging. While popular methods rely on asking experts probability based questions to quantify uncertainty, these methods are not without their drawbacks and many alternative elicitation methods exist. This paper explores methods for eliciting informative priors categorized by type and briefly discusses their strengths and limitations. Most of the review literature in this field focuses on a particular type of elicitation approach. The primary aim of this work, however, is to provide a more complete yet macro view of the state of the art by highlighting new (and old) approaches in one clear, easy to read article. Two representative applications are used throughout to explore the suitability, or lack thereof, of the existing methods; one of which, highlights a challenge that has not been addressed in the literature yet. We identify some of the gaps in the present work and discuss directions for future research.

stat.ME

GPUTreeShap: Massively Parallel Exact Calculation of SHAP Scores for Tree Ensembles

SHAP (SHapley Additive exPlanation) values provide a game theoretic interpretation of the predictions of machine learning models based on Shapley values. While exact calculation of SHAP values is computationally intractable in general, a recursive polynomial-time algorithm called TreeShap is available for decision tree models. However, despite its polynomial time complexity, TreeShap can become a significant bottleneck in practical machine learning pipelines when applied to large decision tree ensembles. Unfortunately, the complicated TreeShap algorithm is difficult to map to hardware accelerators such as GPUs. In this work, we present GPUTreeShap, a reformulated TreeShap algorithm suitable for massively parallel computation on graphics processing units. Our approach first preprocesses each decision tree to isolate variable sized sub-problems from the original recursive algorithm, then solves a bin packing problem, and finally maps sub-problems to single-instruction, multiple-thread (SIMT) tasks for parallel execution with specialised hardware instructions. With a single NVIDIA Tesla V100-32 GPU, we achieve speedups of up to 19x for SHAP values, and speedups of up to 340x for SHAP interaction values, over a state-of-the-art multi-core CPU implementation executed on two 20-core Xeon E5-2698 v4 2.2 GHz CPUs. We also experiment with multi-GPU computing using eight V100 GPUs, demonstrating throughput of 1.2M rows per second -- equivalent CPU-based performance is estimated to require 6850 CPU cores.

cs.LG

Sampling Permutations for Shapley Value Estimation

Game-theoretic attribution techniques based on Shapley values are used to interpret black-box machine learning models, but their exact calculation is generally NP-hard, requiring approximation methods for non-trivial models. As the computation of Shapley values can be expressed as a summation over a set of permutations, a common approach is to sample a subset of these permutations for approximation. Unfortunately, standard Monte Carlo sampling methods can exhibit slow convergence, and more sophisticated quasi-Monte Carlo methods have not yet been applied to the space of permutations. To address this, we investigate new approaches based on two classes of approximation methods and compare them empirically. First, we demonstrate quadrature techniques in a RKHS containing functions of permutations, using the Mallows kernel in combination with kernel herding and sequential Bayesian quadrature. The RKHS perspective also leads to quasi-Monte Carlo type error bounds, with a tractable discrepancy measure defined on permutations. Second, we exploit connections between the hypersphere $\mathbb{S}^{d-2}$ and permutations to create practical algorithms for generating permutation samples with good properties. Experiments show the above techniques provide significant improvements for Shapley value estimates over existing methods, converging to a smaller RMSE in the same number of model evaluations.

stat.ML

Bandwidth-Optimal Random Shuffling for GPUs

Linear-time algorithms that are traditionally used to shuffle data on CPUs, such as the method of Fisher-Yates, are not well suited to implementation on GPUs due to inherent sequential dependencies, and existing parallel shuffling algorithms are unsuitable for GPU architectures because they incur a large number of read/write operations to high latency global memory. To address this, we provide a method of generating pseudo-random permutations in parallel by fusing suitable pseudo-random bijective functions with stream compaction operations. Our algorithm, termed `bijective shuffle' trades increased per-thread arithmetic operations for reduced global memory transactions. It is work-efficient, deterministic, and only requires a single global memory read and write per shuffle input, thus maximising use of global memory bandwidth. To empirically demonstrate the correctness of the algorithm, we develop a statistical test for the quality of pseudo-random permutations based on kernel space embeddings. Experimental results show that the bijective shuffle algorithm outperforms competing algorithms on GPUs, showing improvements of between one and two orders of magnitude and approaching peak device bandwidth.

cs.DC

Better Self-training for Image Classification through Self-supervision

Self-training is a simple semi-supervised learning approach: Unlabelled examples that attract high-confidence predictions are labelled with their predictions and added to the training set, with this process being repeated multiple times. Recently, self-supervision -- learning without manual supervision by solving an automatically-generated pretext task -- has gained prominence in deep learning. This paper investigates three different ways of incorporating self-supervision into self-training to improve accuracy in image classification: self-supervision as pretraining only, self-supervision performed exclusively in the first iteration of self-training, and self-supervision added to every iteration of self-training. Empirical results on the SVHN, CIFAR-10, and PlantVillage datasets, using both training from scratch, and Imagenet-pretrained weights, show that applying self-supervision only in the first iteration of self-training can greatly improve accuracy, for a modest increase in computation time.

cs.CV

Semi-Supervised Learning using Siamese Networks

Neural networks have been successfully used as classification models yielding state-of-the-art results when trained on a large number of labeled samples. These models, however, are more difficult to train successfully for semi-supervised problems where small amounts of labeled instances are available along with a large number of unlabeled instances. This work explores a new training method for semi-supervised learning that is based on similarity function learning using a Siamese network to obtain a suitable embedding. The learned representations are discriminative in Euclidean space, and hence can be used for labeling unlabeled instances using a nearest-neighbor classifier. Confident predictions of unlabeled instances are used as true labels for retraining the Siamese network on the expanded training set. This process is applied iteratively. We perform an empirical study of this iterative self-training algorithm. For improving unlabeled predictions, local learning with global consistency [22] is also evaluated.

cs.LG

Transfer of Pretrained Model Weights Substantially Improves Semi-Supervised Image Classification

Deep neural networks produce state-of-the-art results when trained on a large number of labeled examples but tend to overfit when small amounts of labeled examples are used for training. Creating a large number of labeled examples requires considerable resources, time, and effort. If labeling new data is not feasible, so-called semi-supervised learning can achieve better generalisation than purely supervised learning by employing unlabeled instances as well as labeled ones. The work presented in this paper is motivated by the observation that transfer learning provides the opportunity to potentially further improve performance by exploiting models pretrained on a similar domain. More specifically, we explore the use of transfer learning when performing semi-supervised learning using self-learning. The main contribution is an empirical evaluation of transfer learning using different combinations of similarity metric learning methods and label propagation algorithms in semi-supervised learning. We find that transfer learning always substantially improves the model's accuracy when few labeled examples are available, regardless of the type of loss used for training the neural network. This finding is obtained by performing extensive experiments on the SVHN, CIFAR10, and Plant Village image classification datasets and applying pretrained weights from Imagenet for transfer learning.

cs.CV