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Elena Garces

Publications and source records attributed to Elena Garces.

At least 19 recordsLinked to original sources

VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats

3D Gaussian Splatting (3DGS) has recently transformed the fields of novel view synthesis and 3D reconstruction due to its ability to accurately model complex 3D scenes and its unprecedented rendering performance. However, a significant challenge persists: the absence of an efficient and photorealistic method for editing the appearance of the scene's content. In this paper we introduce VIRGi, a novel approach for rapidly editing the color of scenes modeled by 3DGS while preserving view-dependent effects such as specular highlights. Key to our method are a novel architecture that separates color into diffuse and view-dependent components, and a multi-view training strategy that integrates image patches from multiple viewpoints. Improving over the conventional single-view batch training, our 3DGS representation provides more accurate reconstruction and serves as a solid representation for the recoloring task. For 3DGS recoloring, we then introduce a rapid scheme requiring only one manually edited image of the scene from the end-user. By fine-tuning the weights of a single MLP, alongside a module for single-shot segmentation of the editable area, the color edits are seamlessly propagated to the entire scene in just two seconds, facilitating real-time interaction and providing control over the strength of the view-dependent effects. An exhaustive validation on diverse datasets demonstrates significant quantitative and qualitative advancements over competitors based on Neural Radiance Fields representations.

cs.CV

AutoSew: A Geometric Approach to Stitching Prediction with Graph Neural Networks

Automating garment assembly from sewing patterns remains a significant challenge due to the lack of standardized annotation protocols and the frequent absence of semantic cues. Existing methods often rely on panel labels or handcrafted heuristics, which limit their applicability to real-world, non-conforming patterns. We present AutoSew, a fully automatic, geometry-based approach for predicting stitch correspondences directly from 2D pattern contours. AutoSew formulates the problem as a graph matching task, leveraging a Graph Neural Network to capture local and global geometric context, and employing a differentiable optimal transport solver to infer stitching relationships-including multi-edge connections. To support this task, we update the GarmentCodeData dataset modifying over 18k patterns with realistic multi-edge annotations, reflecting industrial assembly scenarios. AutoSew achieves 96% F1-score and successfully assembles 73.3% of test garments without error, outperforming existing methods while relying solely on geometric input. Our results demonstrate that geometry alone can robustly guide stitching prediction, enabling scalable garment assembly without manual input.

cs.CV

{\Phi}eat: Physically Grounded Material Feature Representation

While foundation models have emerged as general-purpose visual backbones, their representations are primarily optimized for semantics and lack explicit modeling of physical factors, such as reflectance, hindering their efficacy in tasks requiring explicit material reasoning. We introduce $\Phi$eat$, a novel material-grounded visual backbone that encourages a representation sensitive to material identity, including reflectance and mesostructure. Instead of relying on generic data augmentations, we pretrain our model by contrasting observations of the same material under controlled variations in lighting and geometry. This encourages invariance to extrinsic factors while preserving sensitivity to intrinsic material properties. We show that the resulting representation provides strong priors for material-centric tasks, including feature-based material selection and classification. Our results demonstrate that physically inspired weak supervision is an effective strategy for learning representations tailored to material perception.

cs.CV

Unlocking Thickness Modeling for Codimensional Contact Simulation

In this work we analyze and address a fundamental restriction that blocks the reliable application of codimensional yarn-level and shell models with thickness, to simulate real-world woven and knit fabrics. As discretizations refine toward practical and accurate physical modeling, such models can generate non-physical contact forces with stencil-neighboring elements in the simulation mesh, leading to severe locking artifacts. While not well-documented in the literature, this restriction has so far been addressed with two alternatives with undesirable tradeoffs. One option is to restrict the mesh to coarse resolutions, however, this eliminates the possibility of accurate (and consistent) resolution simulations across real-world material variations. A second alternative instead seeks to cull contact pairs that can create such locking forces in the first place. This relaxes resolution restrictions but compromise robustness. Culling can and will generate unacceptable and unpredictable geometric intersections and tunneling that destroys weaving and knitting structures and cause unrecoverable pull-throughs. We address these challenges to simulating real-world materials with a new and practical contact-processing model for thickened codimensional simulation, that removes resolution restrictions, while guaranteeing contact-locking-free, non-intersecting simulations. We demonstrate the application of our model across a wide range of previously unavailable simulation scenarios, with real-world material yarn and fabric parameters and patterns, challenging simulation conditions and mesh resolutions, and both rod and shell models, integrated with the IPC barrier.

cs.GR

Fine-Grained Spatially Varying Material Selection in Images

Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.

cs.GR

DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation

We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model. In contrast to existing methods, typically based on fully connected networks, graph neural networks, or generative adversarial networks, which have difficulties to cope with parametric garments with fine wrinkle detail, our approach is able to synthesize high-quality 3D animations for a wide variety of garments and body shapes, while being agnostic to the garment mesh topology. Our key idea is to represent 3D garment deformations as a 2D layout-consistent texture that encodes 3D offsets with respect to a parametric garment template. Using this representation, we encode a large dataset of garments simulated in various motions and shapes and train a novel conditional diffusion model that is able to synthesize high-quality pose-shape-and-design dependent 3D garment deformations. Since our model is generative, we can synthesize various plausible deformations for a given target pose, shape, and design. Additionally, we show that we can further condition our model using an existing garment state, which enables the generation of temporally coherent sequences.

cs.CV

Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner

Flatbed scanners have emerged as promising devices for high-resolution, single-image material capture. However, existing approaches assume very specific conditions, such as uniform diffuse illumination, which are only available in certain high-end devices, hindering their scalability and cost. In contrast, in this work, we introduce a method inspired by intrinsic image decomposition, which accurately removes both shading and specularity, effectively allowing captures with any flatbed scanner. Further, we extend previous work on single-image material reflectance capture with the estimation of opacity and transmittance, critical components of full material appearance (SVBSDF), improving the results for any material captured with a flatbed scanner, at a very high resolution and accuracy

cs.GR

IReNe: Instant Recoloring of Neural Radiance Fields

Advances in NERFs have allowed for 3D scene reconstructions and novel view synthesis. Yet, efficiently editing these representations while retaining photorealism is an emerging challenge. Recent methods face three primary limitations: they're slow for interactive use, lack precision at object boundaries, and struggle to ensure multi-view consistency. We introduce IReNe to address these limitations, enabling swift, near real-time color editing in NeRF. Leveraging a pre-trained NeRF model and a single training image with user-applied color edits, IReNe swiftly adjusts network parameters in seconds. This adjustment allows the model to generate new scene views, accurately representing the color changes from the training image while also controlling object boundaries and view-specific effects. Object boundary control is achieved by integrating a trainable segmentation module into the model. The process gains efficiency by retraining only the weights of the last network layer. We observed that neurons in this layer can be classified into those responsible for view-dependent appearance and those contributing to diffuse appearance. We introduce an automated classification approach to identify these neuron types and exclusively fine-tune the weights of the diffuse neurons. This further accelerates training and ensures consistent color edits across different views. A thorough validation on a new dataset, with edited object colors, shows significant quantitative and qualitative advancements over competitors, accelerating speeds by 5x to 500x.

cs.CV

TexTile: A Differentiable Metric for Texture Tileability

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture synthesis focus on general texture quality, but lack explicit analysis of the intrinsic repeatability properties of a texture. In contrast, our TexTile metric effectively evaluates the tileable properties of a texture, opening the door to more informed synthesis and analysis of tileable textures. Under the hood, TexTile is formulated as a binary classifier carefully built from a large dataset of textures of different styles, semantics, regularities, and human annotations.Key to our method is a set of architectural modifications to baseline pre-train image classifiers to overcome their shortcomings at measuring tileability, along with a custom data augmentation and training regime aimed at increasing robustness and accuracy. We demonstrate that TexTile can be plugged into different state-of-the-art texture synthesis methods, including diffusion-based strategies, and generate tileable textures while keeping or even improving the overall texture quality. Furthermore, we show that TexTile can objectively evaluate any tileable texture synthesis method, whereas the current mix of existing metrics produces uncorrelated scores which heavily hinders progress in the field.

cs.CV

NeuBTF: Neural fields for BTF encoding and transfer

Neural material representations are becoming a popular way to represent materials for rendering. They are more expressive than analytic models and occupy less memory than tabulated BTFs. However, existing neural materials are immutable, meaning that their output for a certain query of UVs, camera, and light vector is fixed once they are trained. While this is practical when there is no need to edit the material, it can become very limiting when the fragment of the material used for training is too small or not tileable, which frequently happens when the material has been captured with a gonioreflectometer. In this paper, we propose a novel neural material representation which jointly tackles the problems of BTF compression, tiling, and extrapolation. At test time, our method uses a guidance image as input to condition the neural BTF to the structural features of this input image. Then, the neural BTF can be queried as a regular BTF using UVs, camera, and light vectors. Every component in our framework is purposefully designed to maximize BTF encoding quality at minimal parameter count and computational complexity, achieving competitive compression rates compared with previous work. We demonstrate the results of our method on a variety of synthetic and captured materials, showing its generality and capacity to learn to represent many optical properties.

cs.CV

UMat: Uncertainty-Aware Single Image High Resolution Material Capture

We propose a learning-based method to recover normals, specularity, and roughness from a single diffuse image of a material, using microgeometry appearance as our primary cue. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. In contrast, in this work, we propose a novel capture approach that leverages a generative network with attention and a U-Net discriminator, which shows outstanding performance integrating global information at reduced computational complexity. We showcase the performance of our method with a real dataset of digitized textile materials and show that a commodity flatbed scanner can produce the type of diffuse illumination required as input to our method. Additionally, because the problem might be illposed -- more than a single diffuse image might be needed to disambiguate the specular reflection -- or because the training dataset is not representative enough of the real distribution, we propose a novel framework to quantify the model's confidence about its prediction at test time. Our method is the first one to deal with the problem of modeling uncertainty in material digitization, increasing the trustworthiness of the process and enabling more intelligent strategies for dataset creation, as we demonstrate with an active learning experiment.

cs.CV

How Will It Drape Like? Capturing Fabric Mechanics from Depth Images

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a fundamental step for many interactive design and engineering applications. As opposed to existing capture methods, which typically require expensive setups, video sequences, or manual intervention, our solution can capture at scale, is agnostic to the optical appearance of the textile, and facilitates fabric arrangement by non-expert operators. To this end, we propose a sim-to-real strategy to train a learning-based framework that can take as input one or multiple images and outputs a full set of mechanical parameters. Thanks to carefully designed data augmentation and transfer learning protocols, our solution generalizes to real images despite being trained only on synthetic data, hence successfully closing the sim-to-real loop.Key in our work is to demonstrate that evaluating the regression accuracy based on the similarity at parameter space leads to an inaccurate distances that do not match the human perception. To overcome this, we propose a novel metric for fabric drape similarity that operates on the image domain instead on the parameter space, allowing us to evaluate our estimation within the context of a similarity rank. We show that out metric correlates with human judgments about the perception of drape similarity, and that our model predictions produce perceptually accurate results compared to the ground truth parameters.

cs.CV

SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps

We present SeamlessGAN, a method capable of automatically generating tileable texture maps from a single input exemplar. In contrast to most existing methods, focused solely on solving the synthesis problem, our work tackles both problems, synthesis and tileability, simultaneously. Our key idea is to realize that tiling a latent space within a generative network trained using adversarial expansion techniques produces outputs with continuity at the seam intersection that can be then be turned into tileable images by cropping the central area. Since not every value of the latent space is valid to produce high-quality outputs, we leverage the discriminator as a perceptual error metric capable of identifying artifact-free textures during a sampling process. Further, in contrast to previous work on deep texture synthesis, our model is designed and optimized to work with multi-layered texture representations, enabling textures composed of multiple maps such as albedo, normals, etc. We extensively test our design choices for the network architecture, loss function and sampling parameters. We show qualitatively and quantitatively that our approach outperforms previous methods and works for textures of different types.

cs.CV

A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond

Intrinsic imaging or intrinsic image decomposition has traditionally been described as the problem of decomposing an image into two layers: a reflectance, the albedo invariant color of the material; and a shading, produced by the interaction between light and geometry. Deep learning techniques have been broadly applied in recent years to increase the accuracy of those separations. In this survey, we overview those results in context of well-known intrinsic image data sets and relevant metrics used in the literature, discussing their suitability to predict a desirable intrinsic image decomposition. Although the Lambertian assumption is still a foundational basis for many methods, we show that there is increasing awareness on the potential of more sophisticated physically-principled components of the image formation process, that is, optically accurate material models and geometry, and more complete inverse light transport estimations. We classify these methods in terms of the type of decomposition, considering the priors and models used, as well as the learning architecture and methodology driving the decomposition process. We also provide insights about future directions for research, given the recent advances in neural, inverse and differentiable rendering techniques.

cs.CV

Neural Photometry-guided Visual Attribute Transfer

We present a deep learning-based method for propagating spatially-varying visual material attributes (e.g. texture maps or image stylizations) to larger samples of the same or similar materials. For training, we leverage images of the material taken under multiple illuminations and a dedicated data augmentation policy, making the transfer robust to novel illumination conditions and affine deformations. Our model relies on a supervised image-to-image translation framework and is agnostic to the transferred domain; we showcase a semantic segmentation, a normal map, and a stylization. Following an image analogies approach, the method only requires the training data to contain the same visual structures as the input guidance. Our approach works at interactive rates, making it suitable for material edit applications. We thoroughly evaluate our learning methodology in a controlled setup providing quantitative measures of performance. Last, we demonstrate that training the model on a single material is enough to generalize to materials of the same type without the need for massive datasets.

cs.CV

Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On

We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a specific garment or mesh topology, our fully convolutional model can cope with a large family of garments, represented as parametric predefined 2D panels with arbitrary mesh topology, including long dresses, shirts, and tight tops. Under the hood, our novel geometric deep learning approach learns to drape 3D garments by decoupling the three different sources of deformations that condition the fit of clothing: garment type, target body shape, and material. Specifically, we first learn a regressor that predicts the 3D drape of the input parametric garment when worn by a mean body shape. Then, after a mesh topology optimization step where we generate a sufficient level of detail for the input garment type, we further deform the mesh to reproduce deformations caused by the target body shape. Finally, we predict fine-scale details such as wrinkles that depend mostly on the garment material. We qualitatively and quantitatively demonstrate that our fully convolutional approach outperforms existing methods in terms of generalization capabilities and memory requirements, and therefore it opens the door to more general learning-based models for virtual try-on applications.

cs.CV

SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting. At the core of our method there are three key contributions that enable us to model highly realistic dynamics and better generalization capabilities than state-of-the-art methods, while training on the same data. First, a novel motion descriptor that disentangles the standard pose representation by removing subject-specific features; second, a neural-network-based recurrent regressor that generalizes to unseen shapes and motions; and third, a highly efficient nonlinear deformation subspace capable of representing soft-tissue deformations of arbitrary shapes. We demonstrate qualitative and quantitative improvements over existing methods and, additionally, we show the robustness of our method on a variety of motion capture databases.

cs.CV

A Similarity Measure for Material Appearance

We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 rendered images depicting objects with varying materials, shape and illumination. We then gather data on perceived similarity from crowdsourced experiments; our analysis of over 114,840 answers suggests that indeed a shared perception of appearance similarity exists. We feed this data to a deep learning architecture with a novel loss function, which learns a feature space for materials that correlates with such perceived appearance similarity. Our evaluation shows that our model outperforms existing metrics. Last, we demonstrate several applications enabled by our metric, including appearance-based search for material suggestions, database visualization, clustering and summarization, and gamut mapping.

cs.GR