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Eli Shechtman

Publications and source records attributed to Eli Shechtman.

At least 73 records · Page 4Linked to original sources

Any-resolution Training for High-resolution Image Synthesis

Generative models operate at fixed resolution, even though natural images come in a variety of sizes. As high-resolution details are downsampled away and low-resolution images are discarded altogether, precious supervision is lost. We argue that every pixel matters and create datasets with variable-size images, collected at their native resolutions. To take advantage of varied-size data, we introduce continuous-scale training, a process that samples patches at random scales to train a new generator with variable output resolutions. First, conditioning the generator on a target scale allows us to generate higher resolution images than previously possible, without adding layers to the model. Second, by conditioning on continuous coordinates, we can sample patches that still obey a consistent global layout, which also allows for scalable training at higher resolutions. Controlled FFHQ experiments show that our method can take advantage of multi-resolution training data better than discrete multi-scale approaches, achieving better FID scores and cleaner high-frequency details. We also train on other natural image domains including churches, mountains, and birds, and demonstrate arbitrary scale synthesis with both coherent global layouts and realistic local details, going beyond 2K resolution in our experiments. Our project page is available at: https://chail.github.io/anyres-gan/.

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Perceptual Artifacts Localization for Inpainting

Image inpainting is an essential task for multiple practical applications like object removal and image editing. Deep GAN-based models greatly improve the inpainting performance in structures and textures within the hole, but might also generate unexpected artifacts like broken structures or color blobs. Users perceive these artifacts to judge the effectiveness of inpainting models, and retouch these imperfect areas to inpaint again in a typical retouching workflow. Inspired by this workflow, we propose a new learning task of automatic segmentation of inpainting perceptual artifacts, and apply the model for inpainting model evaluation and iterative refinement. Specifically, we first construct a new inpainting artifacts dataset by manually annotating perceptual artifacts in the results of state-of-the-art inpainting models. Then we train advanced segmentation networks on this dataset to reliably localize inpainting artifacts within inpainted images. Second, we propose a new interpretable evaluation metric called Perceptual Artifact Ratio (PAR), which is the ratio of objectionable inpainted regions to the entire inpainted area. PAR demonstrates a strong correlation with real user preference. Finally, we further apply the generated masks for iterative image inpainting by combining our approach with multiple recent inpainting methods. Extensive experiments demonstrate the consistent decrease of artifact regions and inpainting quality improvement across the different methods.

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BlobGAN: Spatially Disentangled Scene Representations

We propose an unsupervised, mid-level representation for a generative model of scenes. The representation is mid-level in that it is neither per-pixel nor per-image; rather, scenes are modeled as a collection of spatial, depth-ordered "blobs" of features. Blobs are differentiably placed onto a feature grid that is decoded into an image by a generative adversarial network. Due to the spatial uniformity of blobs and the locality inherent to convolution, our network learns to associate different blobs with different entities in a scene and to arrange these blobs to capture scene layout. We demonstrate this emergent behavior by showing that, despite training without any supervision, our method enables applications such as easy manipulation of objects within a scene (e.g., moving, removing, and restyling furniture), creation of feasible scenes given constraints (e.g., plausible rooms with drawers at a particular location), and parsing of real-world images into constituent parts. On a challenging multi-category dataset of indoor scenes, BlobGAN outperforms StyleGAN2 in image quality as measured by FID. See our project page for video results and interactive demo: https://www.dave.ml/blobgan

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CM-GAN: Image Inpainting with Cascaded Modulation GAN and Object-Aware Training

Recent image inpainting methods have made great progress but often struggle to generate plausible image structures when dealing with large holes in complex images. This is partially due to the lack of effective network structures that can capture both the long-range dependency and high-level semantics of an image. We propose cascaded modulation GAN (CM-GAN), a new network design consisting of an encoder with Fourier convolution blocks that extract multi-scale feature representations from the input image with holes and a dual-stream decoder with a novel cascaded global-spatial modulation block at each scale level. In each decoder block, global modulation is first applied to perform coarse and semantic-aware structure synthesis, followed by spatial modulation to further adjust the feature map in a spatially adaptive fashion. In addition, we design an object-aware training scheme to prevent the network from hallucinating new objects inside holes, fulfilling the needs of object removal tasks in real-world scenarios. Extensive experiments are conducted to show that our method significantly outperforms existing methods in both quantitative and qualitative evaluation. Please refer to the project page: \url{https://github.com/htzheng/CM-GAN-Inpainting}.

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Controllable Shadow Generation Using Pixel Height Maps

Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object's shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce pixel heigh, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The pixel height can be calculated from 3D geometries, manually annotated on 2D images, and can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows' direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to a hard shadow based on a softness input parameter. Qualitative and quantitative evaluations demonstrate that the proposed pixel height significantly improves the quality of the shadow generation while allowing for controllability.

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ARF: Artistic Radiance Fields

We present a method for transferring the artistic features of an arbitrary style image to a 3D scene. Previous methods that perform 3D stylization on point clouds or meshes are sensitive to geometric reconstruction errors for complex real-world scenes. Instead, we propose to stylize the more robust radiance field representation. We find that the commonly used Gram matrix-based loss tends to produce blurry results without faithful brushstrokes, and introduce a nearest neighbor-based loss that is highly effective at capturing style details while maintaining multi-view consistency. We also propose a novel deferred back-propagation method to enable optimization of memory-intensive radiance fields using style losses defined on full-resolution rendered images. Our extensive evaluation demonstrates that our method outperforms baselines by generating artistic appearance that more closely resembles the style image. Please check our project page for video results and open-source implementations: https://www.cs.cornell.edu/projects/arf/ .

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RigNeRF: Fully Controllable Neural 3D Portraits

Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a scene. In this work, we propose RigNeRF, a system that goes beyond just novel view synthesis and enables full control of head pose and facial expressions learned from a single portrait video. We model changes in head pose and facial expressions using a deformation field that is guided by a 3D morphable face model (3DMM). The 3DMM effectively acts as a prior for RigNeRF that learns to predict only residuals to the 3DMM deformations and allows us to render novel (rigid) poses and (non-rigid) expressions that were not present in the input sequence. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls. The project page can be found here: http://shahrukhathar.github.io/2022/06/06/RigNeRF.html

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StyleAlign: Analysis and Applications of Aligned StyleGAN Models

In this paper, we perform an in-depth study of the properties and applications of aligned generative models. We refer to two models as aligned if they share the same architecture, and one of them (the child) is obtained from the other (the parent) via fine-tuning to another domain, a common practice in transfer learning. Several works already utilize some basic properties of aligned StyleGAN models to perform image-to-image translation. Here, we perform the first detailed exploration of model alignment, also focusing on StyleGAN. First, we empirically analyze aligned models and provide answers to important questions regarding their nature. In particular, we find that the child model's latent spaces are semantically aligned with those of the parent, inheriting incredibly rich semantics, even for distant data domains such as human faces and churches. Second, equipped with this better understanding, we leverage aligned models to solve a diverse set of tasks. In addition to image translation, we demonstrate fully automatic cross-domain image morphing. We further show that zero-shot vision tasks may be performed in the child domain, while relying exclusively on supervision in the parent domain. We demonstrate qualitatively and quantitatively that our approach yields state-of-the-art results, while requiring only simple fine-tuning and inversion.

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Ensembling Off-the-shelf Models for GAN Training

The advent of large-scale training has produced a cornucopia of powerful visual recognition models. However, generative models, such as GANs, have traditionally been trained from scratch in an unsupervised manner. Can the collective "knowledge" from a large bank of pretrained vision models be leveraged to improve GAN training? If so, with so many models to choose from, which one(s) should be selected, and in what manner are they most effective? We find that pretrained computer vision models can significantly improve performance when used in an ensemble of discriminators. Notably, the particular subset of selected models greatly affects performance. We propose an effective selection mechanism, by probing the linear separability between real and fake samples in pretrained model embeddings, choosing the most accurate model, and progressively adding it to the discriminator ensemble. Interestingly, our method can improve GAN training in both limited data and large-scale settings. Given only 10k training samples, our FID on LSUN Cat matches the StyleGAN2 trained on 1.6M images. On the full dataset, our method improves FID by 1.5x to 2x on cat, church, and horse categories of LSUN.

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GAN-Supervised Dense Visual Alignment

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

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StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation

We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two main challenges in 3D-aware GANs: 1) high-resolution, view-consistent generation of the RGB images, and 2) detailed 3D shape. We achieve this by merging a SDF-based 3D representation with a style-based 2D generator. Our 3D implicit network renders low-resolution feature maps, from which the style-based network generates view-consistent, 1024x1024 images. Notably, our SDF-based 3D modeling defines detailed 3D surfaces, leading to consistent volume rendering. Our method shows higher quality results compared to state of the art in terms of visual and geometric quality.

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Neural Neighbor Style Transfer

We propose Neural Neighbor Style Transfer (NNST), a pipeline that offers state-of-the-art quality, generalization, and competitive efficiency for artistic style transfer. Our approach is based on explicitly replacing neural features extracted from the content input (to be stylized) with those from a style exemplar, then synthesizing the final output based on these rearranged features. While the spirit of our approach is similar to prior work, we show that our design decisions dramatically improve the final visual quality.

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InsetGAN for Full-Body Image Generation

While GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. Instead of modeling this complex domain with a single GAN, we propose a novel method to combine multiple pretrained GANs, where one GAN generates a global canvas (e.g., human body) and a set of specialized GANs, or insets, focus on different parts (e.g., faces, shoes) that can be seamlessly inserted onto the global canvas. We model the problem as jointly exploring the respective latent spaces such that the generated images can be combined, by inserting the parts from the specialized generators onto the global canvas, without introducing seams. We demonstrate the setup by combining a full body GAN with a dedicated high-quality face GAN to produce plausible-looking humans. We evaluate our results with quantitative metrics and user studies.

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Third Time's the Charm? Image and Video Editing with StyleGAN3

StyleGAN is arguably one of the most intriguing and well-studied generative models, demonstrating impressive performance in image generation, inversion, and manipulation. In this work, we explore the recent StyleGAN3 architecture, compare it to its predecessor, and investigate its unique advantages, as well as drawbacks. In particular, we demonstrate that while StyleGAN3 can be trained on unaligned data, one can still use aligned data for training, without hindering the ability to generate unaligned imagery. Next, our analysis of the disentanglement of the different latent spaces of StyleGAN3 indicates that the commonly used W/W+ spaces are more entangled than their StyleGAN2 counterparts, underscoring the benefits of using the StyleSpace for fine-grained editing. Considering image inversion, we observe that existing encoder-based techniques struggle when trained on unaligned data. We therefore propose an encoding scheme trained solely on aligned data, yet can still invert unaligned images. Finally, we introduce a novel video inversion and editing workflow that leverages the capabilities of a fine-tuned StyleGAN3 generator to reduce texture sticking and expand the field of view of the edited video.

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CharacterGAN: Few-Shot Keypoint Character Animation and Reposing

We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 - 15) of a given character. Our model generates novel poses based on keypoint locations, which can be modified in real time while providing interactive feedback, allowing for intuitive reposing and animation. Since we only have very limited training samples, one of the key challenges lies in how to address (dis)occlusions, e.g. when a hand moves behind or in front of a body. To address this, we introduce a novel layering approach which explicitly splits the input keypoints into different layers which are processed independently. These layers represent different parts of the character and provide a strong implicit bias that helps to obtain realistic results even with strong (dis)occlusions. To combine the features of individual layers we use an adaptive scaling approach conditioned on all keypoints. Finally, we introduce a mask connectivity constraint to reduce distortion artifacts that occur with extreme out-of-distribution poses at test time. We show that our approach outperforms recent baselines and creates realistic animations for diverse characters. We also show that our model can handle discrete state changes, for example a profile facing left or right, that the different layers do indeed learn features specific for the respective keypoints in those layers, and that our model scales to larger datasets when more data is available.

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STALP: Style Transfer with Auxiliary Limited Pairing

We present an approach to example-based stylization of images that uses a single pair of a source image and its stylized counterpart. We demonstrate how to train an image translation network that can perform real-time semantically meaningful style transfer to a set of target images with similar content as the source image. A key added value of our approach is that it considers also consistency of target images during training. Although those have no stylized counterparts, we constrain the translation to keep the statistics of neural responses compatible with those extracted from the stylized source. In contrast to concurrent techniques that use a similar input, our approach better preserves important visual characteristics of the source style and can deliver temporally stable results without the need to explicitly handle temporal consistency. We demonstrate its practical utility on various applications including video stylization, style transfer to panoramas, faces, and 3D models.

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Real Image Inversion via Segments

In this short report, we present a simple, yet effective approach to editing real images via generative adversarial networks (GAN). Unlike previous techniques, that treat all editing tasks as an operation that affects pixel values in the entire image in our approach we cut up the image into a set of smaller segments. For those segments corresponding latent codes of a generative network can be estimated with greater accuracy due to the lower number of constraints. When codes are altered by the user the content in the image is manipulated locally while the rest of it remains unaffected. Thanks to this property the final edited image better retains the original structures and thus helps to preserve natural look.

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Collaging Class-specific GANs for Semantic Image Synthesis

We propose a new approach for high resolution semantic image synthesis. It consists of one base image generator and multiple class-specific generators. The base generator generates high quality images based on a segmentation map. To further improve the quality of different objects, we create a bank of Generative Adversarial Networks (GANs) by separately training class-specific models. This has several benefits including -- dedicated weights for each class; centrally aligned data for each model; additional training data from other sources, potential of higher resolution and quality; and easy manipulation of a specific object in the scene. Experiments show that our approach can generate high quality images in high resolution while having flexibility of object-level control by using class-specific generators.

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