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Eli Shechtman

Publications and source records attributed to Eli Shechtman.

At least 91 records · Page 5Linked to original sources

Collaging Class-specific GANs for Semantic Image Synthesis

We propose a new approach for high resolution semantic image synthesis. It consists of one base image generator and multiple class-specific generators. The base generator generates high quality images based on a segmentation map. To further improve the quality of different objects, we create a bank of Generative Adversarial Networks (GANs) by separately training class-specific models. This has several benefits including -- dedicated weights for each class; centrally aligned data for each model; additional training data from other sources, potential of higher resolution and quality; and easy manipulation of a specific object in the scene. Experiments show that our approach can generate high quality images in high resolution while having flexibility of object-level control by using class-specific generators.

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Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN

We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in the source image. We first learn to inpaint the correspondence field between the body surface texture and the source image with a human body symmetry prior. The inpainted correspondence field allows us to transfer/warp local features extracted from the source to the target view even under large pose changes. Directly mapping the warped local features to an RGB image using a simple CNN decoder often leads to visible artifacts. Thus, we extend the StyleGAN generator so that it takes pose as input (for controlling poses) and introduces a spatially varying modulation for the latent space using the warped local features (for controlling appearances). We show that our method compares favorably against the state-of-the-art algorithms in both quantitative evaluation and visual comparison.

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Ensembling with Deep Generative Views

Recent generative models can synthesize "views" of artificial images that mimic real-world variations, such as changes in color or pose, simply by learning from unlabeled image collections. Here, we investigate whether such views can be applied to real images to benefit downstream analysis tasks such as image classification. Using a pretrained generator, we first find the latent code corresponding to a given real input image. Applying perturbations to the code creates natural variations of the image, which can then be ensembled together at test-time. We use StyleGAN2 as the source of generative augmentations and investigate this setup on classification tasks involving facial attributes, cat faces, and cars. Critically, we find that several design decisions are required towards making this process work; the perturbation procedure, weighting between the augmentations and original image, and training the classifier on synthesized images can all impact the result. Currently, we find that while test-time ensembling with GAN-based augmentations can offer some small improvements, the remaining bottlenecks are the efficiency and accuracy of the GAN reconstructions, coupled with classifier sensitivities to artifacts in GAN-generated images.

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Few-shot Image Generation via Cross-domain Correspondence

Training generative models, such as GANs, on a target domain containing limited examples (e.g., 10) can easily result in overfitting. In this work, we seek to utilize a large source domain for pretraining and transfer the diversity information from source to target. We propose to preserve the relative similarities and differences between instances in the source via a novel cross-domain distance consistency loss. To further reduce overfitting, we present an anchor-based strategy to encourage different levels of realism over different regions in the latent space. With extensive results in both photorealistic and non-photorealistic domains, we demonstrate qualitatively and quantitatively that our few-shot model automatically discovers correspondences between source and target domains and generates more diverse and realistic images than previous methods.

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Modulated Periodic Activations for Generalizable Local Functional Representations

Multi-Layer Perceptrons (MLPs) make powerful functional representations for sampling and reconstruction problems involving low-dimensional signals like images,shapes and light fields. Recent works have significantly improved their ability to represent high-frequency content by using periodic activations or positional encodings. This often came at the expense of generalization: modern methods are typically optimized for a single signal. We present a new representation that generalizes to multiple instances and achieves state-of-the-art fidelity. We use a dual-MLP architecture to encode the signals. A synthesis network creates a functional mapping from a low-dimensional input (e.g. pixel-position) to the output domain (e.g. RGB color). A modulation network maps a latent code corresponding to the target signal to parameters that modulate the periodic activations of the synthesis network. We also propose a local-functional representation which enables generalization. The signal's domain is partitioned into a regular grid,with each tile represented by a latent code. At test time, the signal is encoded with high-fidelity by inferring (or directly optimizing) the latent code-book. Our approach produces generalizable functional representations of images, videos and shapes, and achieves higher reconstruction quality than prior works that are optimized for a single signal.

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StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery

Inspired by the ability of StyleGAN to generate highly realistic images in a variety of domains, much recent work has focused on understanding how to use the latent spaces of StyleGAN to manipulate generated and real images. However, discovering semantically meaningful latent manipulations typically involves painstaking human examination of the many degrees of freedom, or an annotated collection of images for each desired manipulation. In this work, we explore leveraging the power of recently introduced Contrastive Language-Image Pre-training (CLIP) models in order to develop a text-based interface for StyleGAN image manipulation that does not require such manual effort. We first introduce an optimization scheme that utilizes a CLIP-based loss to modify an input latent vector in response to a user-provided text prompt. Next, we describe a latent mapper that infers a text-guided latent manipulation step for a given input image, allowing faster and more stable text-based manipulation. Finally, we present a method for mapping a text prompts to input-agnostic directions in StyleGAN's style space, enabling interactive text-driven image manipulation. Extensive results and comparisons demonstrate the effectiveness of our approaches.

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TransFill: Reference-guided Image Inpainting by Merging Multiple Color and Spatial Transformations

Image inpainting is the task of plausibly restoring missing pixels within a hole region that is to be removed from a target image. Most existing technologies exploit patch similarities within the image, or leverage large-scale training data to fill the hole using learned semantic and texture information. However, due to the ill-posed nature of the inpainting task, such methods struggle to complete larger holes containing complicated scenes. In this paper, we propose TransFill, a multi-homography transformed fusion method to fill the hole by referring to another source image that shares scene contents with the target image. We first align the source image to the target image by estimating multiple homographies guided by different depth levels. We then learn to adjust the color and apply a pixel-level warping to each homography-warped source image to make it more consistent with the target. Finally, a pixel-level fusion module is learned to selectively merge the different proposals. Our method achieves state-of-the-art performance on pairs of images across a variety of wide baselines and color differences, and generalizes to user-provided image pairs.

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MakeItTalk: Speaker-Aware Talking-Head Animation

We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating talking faces, our method first disentangles the content and speaker information in the input audio signal. The audio content robustly controls the motion of lips and nearby facial regions, while the speaker information determines the specifics of facial expressions and the rest of the talking head dynamics. Another key component of our method is the prediction of facial landmarks reflecting speaker-aware dynamics. Based on this intermediate representation, our method is able to synthesize photorealistic videos of entire talking heads with full range of motion and also animate artistic paintings, sketches, 2D cartoon characters, Japanese mangas, stylized caricatures in a single unified framework. We present extensive quantitative and qualitative evaluation of our method, in addition to user studies, demonstrating generated talking heads of significantly higher quality compared to prior state-of-the-art.

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Swapping Autoencoder for Deep Image Manipulation

Deep generative models have become increasingly effective at producing realistic images from randomly sampled seeds, but using such models for controllable manipulation of existing images remains challenging. We propose the Swapping Autoencoder, a deep model designed specifically for image manipulation, rather than random sampling. The key idea is to encode an image with two independent components and enforce that any swapped combination maps to a realistic image. In particular, we encourage the components to represent structure and texture, by enforcing one component to encode co-occurrent patch statistics across different parts of an image. As our method is trained with an encoder, finding the latent codes for a new input image becomes trivial, rather than cumbersome. As a result, it can be used to manipulate real input images in various ways, including texture swapping, local and global editing, and latent code vector arithmetic. Experiments on multiple datasets show that our model produces better results and is substantially more efficient compared to recent generative models.

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Spatially-Adaptive Pixelwise Networks for Fast Image Translation

We introduce a new generator architecture, aimed at fast and efficient high-resolution image-to-image translation. We design the generator to be an extremely lightweight function of the full-resolution image. In fact, we use pixel-wise networks; that is, each pixel is processed independently of others, through a composition of simple affine transformations and nonlinearities. We take three important steps to equip such a seemingly simple function with adequate expressivity. First, the parameters of the pixel-wise networks are spatially varying so they can represent a broader function class than simple 1x1 convolutions. Second, these parameters are predicted by a fast convolutional network that processes an aggressively low-resolution representation of the input; Third, we augment the input image with a sinusoidal encoding of spatial coordinates, which provides an effective inductive bias for generating realistic novel high-frequency image content. As a result, our model is up to 18x faster than state-of-the-art baselines. We achieve this speedup while generating comparable visual quality across different image resolutions and translation domains.

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Few-shot Image Generation with Elastic Weight Consolidation

Few-shot image generation seeks to generate more data of a given domain, with only few available training examples. As it is unreasonable to expect to fully infer the distribution from just a few observations (e.g., emojis), we seek to leverage a large, related source domain as pretraining (e.g., human faces). Thus, we wish to preserve the diversity of the source domain, while adapting to the appearance of the target. We adapt a pretrained model, without introducing any additional parameters, to the few examples of the target domain. Crucially, we regularize the changes of the weights during this adaptation, in order to best preserve the information of the source dataset, while fitting the target. We demonstrate the effectiveness of our algorithm by generating high-quality results of different target domains, including those with extremely few examples (e.g., <10). We also analyze the performance of our method with respect to some important factors, such as the number of examples and the dissimilarity between the source and target domain.

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StyleSpace Analysis: Disentangled Controls for StyleGAN Image Generation

We explore and analyze the latent style space of StyleGAN2, a state-of-the-art architecture for image generation, using models pretrained on several different datasets. We first show that StyleSpace, the space of channel-wise style parameters, is significantly more disentangled than the other intermediate latent spaces explored by previous works. Next, we describe a method for discovering a large collection of style channels, each of which is shown to control a distinct visual attribute in a highly localized and disentangled manner. Third, we propose a simple method for identifying style channels that control a specific attribute, using a pretrained classifier or a small number of example images. Manipulation of visual attributes via these StyleSpace controls is shown to be better disentangled than via those proposed in previous works. To show this, we make use of a newly proposed Attribute Dependency metric. Finally, we demonstrate the applicability of StyleSpace controls to the manipulation of real images. Our findings pave the way to semantically meaningful and well-disentangled image manipulations via simple and intuitive interfaces.

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Neural Puppet: Generative Layered Cartoon Characters

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure from a diverse set of character poses. We combine recent advances in differentiable rendering as well as mesh-aware models to successfully align common template even if only a few character images are available during training. In addition to coarse poses, character appearance also varies due to shading, out-of-plane motions, and artistic effects. We capture these subtle changes by applying an image translation network to refine the mesh rendering, providing an end-to-end model to generate new animations of a character with high visual quality. We demonstrate that our generative model can be used to synthesize in-between frames and to create data-driven deformation. Our template fitting procedure outperforms state-of-the-art generic techniques for detecting image correspondences.

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Look here! A parametric learning based approach to redirect visual attention

Across photography, marketing, and website design, being able to direct the viewer's attention is a powerful tool. Motivated by professional workflows, we introduce an automatic method to make an image region more attention-capturing via subtle image edits that maintain realism and fidelity to the original. From an input image and a user-provided mask, our GazeShiftNet model predicts a distinct set of global parametric transformations to be applied to the foreground and background image regions separately. We present the results of quantitative and qualitative experiments that demonstrate improvements over prior state-of-the-art. In contrast to existing attention shifting algorithms, our global parametric approach better preserves image semantics and avoids typical generative artifacts. Our edits enable inference at interactive rates on any image size, and easily generalize to videos. Extensions of our model allow for multi-style edits and the ability to both increase and attenuate attention in an image region. Furthermore, users can customize the edited images by dialing the edits up or down via interpolations in parameter space. This paper presents a practical tool that can simplify future image editing pipelines.

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Lifespan Age Transformation Synthesis

We address the problem of single photo age progression and regression-the prediction of how a person might look in the future, or how they looked in the past. Most existing aging methods are limited to changing the texture, overlooking transformations in head shape that occur during the human aging and growth process. This limits the applicability of previous methods to aging of adults to slightly older adults, and application of those methods to photos of children does not produce quality results. We propose a novel multi-domain image-to-image generative adversarial network architecture, whose learned latent space models a continuous bi-directional aging process. The network is trained on the FFHQ dataset, which we labeled for ages, gender, and semantic segmentation. Fixed age classes are used as anchors to approximate continuous age transformation. Our framework can predict a full head portrait for ages 0-70 from a single photo, modifying both texture and shape of the head. We demonstrate results on a wide variety of photos and datasets, and show significant improvement over the state of the art.

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High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling

Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method with a feedback mechanism. Specifically, we introduce a deep generative model which not only outputs an inpainting result but also a corresponding confidence map. Using this map as feedback, it progressively fills the hole by trusting only high-confidence pixels inside the hole at each iteration and focuses on the remaining pixels in the next iteration. As it reuses partial predictions from the previous iterations as known pixels, this process gradually improves the result. In addition, we propose a guided upsampling network to enable generation of high-resolution inpainting results. We achieve this by extending the Contextual Attention module to borrow high-resolution feature patches in the input image. Furthermore, to mimic real object removal scenarios, we collect a large object mask dataset and synthesize more realistic training data that better simulates user inputs. Experiments show that our method significantly outperforms existing methods in both quantitative and qualitative evaluations. More results and Web APP are available at https://zengxianyu.github.io/iic.

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Image Morphing with Perceptual Constraints and STN Alignment

In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as members of the set, and maintain a well-paced visual transition from one to the next. In this paper, we propose a conditional GAN morphing framework operating on a pair of input images. The network is trained to synthesize frames corresponding to temporal samples along the transformation, and learns a proper shape prior that enhances the plausibility of intermediate frames. While individual frame plausibility is boosted by the adversarial setup, a special training protocol producing sequences of frames, combined with a perceptual similarity loss, promote smooth transformation over time. Explicit stating of correspondences is replaced with a grid-based freeform deformation spatial transformer that predicts the geometric warp between the inputs, instituting the smooth geometric effect by bringing the shapes into an initial alignment. We provide comparisons to classic as well as latent space morphing techniques, and demonstrate that, given a set of images for self-supervision, our network learns to generate visually pleasing morphing effects featuring believable in-betweens, with robustness to changes in shape and texture, requiring no correspondence annotation.

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State of the Art on Neural Rendering

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state-of-the-art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photo-realistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. This state-of-the-art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free-viewpoint video, and the creation of photo-realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.

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