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Eli Upfal

Publications and source records attributed to Eli Upfal.

At least 37 records · Page 2Linked to original sources

Balanced Allocation: Patience is not a Virtue

Load balancing is a well-studied problem, with balls-in-bins being the primary framework. The greedy algorithm $\mathsf{Greedy}[d]$ of Azar et al. places each ball by probing $d > 1$ random bins and placing the ball in the least loaded of them. With high probability, the maximum load under $\mathsf{Greedy}[d]$ is exponentially lower than the result when balls are placed uniformly randomly. Vöcking showed that a slightly asymmetric variant, $\mathsf{Left}[d]$, provides a further significant improvement. However, this improvement comes at an additional computational cost of imposing structure on the bins. Here, we present a fully decentralized and easy-to-implement algorithm called $\mathsf{FirstDiff}[d]$ that combines the simplicity of $\mathsf{Greedy}[d]$ and the improved balance of $\mathsf{Left}[d]$. The key idea in $\mathsf{FirstDiff}[d]$ is to probe until a different bin size from the first observation is located, then place the ball. Although the number of probes could be quite large for some of the balls, we show that $\mathsf{FirstDiff}[d]$ requires only at most $d$ probes on average per ball (in both the standard and the heavily-loaded settings). Thus the number of probes is no greater than either that of $\mathsf{Greedy}[d]$ or $\mathsf{Left}[d]$. More importantly, we show that $\mathsf{FirstDiff}[d]$ closely matches the improved maximum load ensured by $\mathsf{Left}[d]$ in both the standard and heavily-loaded settings. We further provide a tight lower bound on the maximum load up to $O(\log \log \log n)$ terms. We additionally give experimental data that $\mathsf{FirstDiff}[d]$ is indeed as good as $\mathsf{Left}[d]$, if not better, in practice.

cs.DS↗

Tiered Sampling: An Efficient Method for Approximate Counting Sparse Motifs in Massive Graph Streams

We introduce Tiered Sampling, a novel technique for approximate counting sparse motifs in massive graphs whose edges are observed in a stream. Our technique requires only a single pass on the data and uses a memory of fixed size $M$, which can be magnitudes smaller than the number of edges. Our methods addresses the challenging task of counting sparse motifs - sub-graph patterns that have low probability to appear in a sample of $M$ edges in the graph, which is the maximum amount of data available to the algorithms in each step. To obtain an unbiased and low variance estimate of the count we partition the available memory to tiers (layers) of reservoir samples. While the base layer is a standard reservoir sample of edges, other layers are reservoir samples of sub-structures of the desired motif. By storing more frequent sub-structures of the motif, we increase the probability of detecting an occurrence of the sparse motif we are counting, thus decreasing the variance and error of the estimate. We demonstrate the advantage of our method in the specific applications of counting sparse 4 and 5-cliques in massive graphs. We present a complete analytical analysis and extensive experimental results using both synthetic and real-world data. Our results demonstrate the advantage of our method in obtaining high-quality approximations for the number of 4 and 5-cliques for large graphs using a very limited amount of memory, significantly outperforming the single edge sample approach for counting sparse motifs in large scale graphs.

cs.DS↗

MapReduce and Streaming Algorithms for Diversity Maximization in Metric Spaces of Bounded Doubling Dimension

Given a dataset of points in a metric space and an integer $k$, a diversity maximization problem requires determining a subset of $k$ points maximizing some diversity objective measure, e.g., the minimum or the average distance between two points in the subset. Diversity maximization is computationally hard, hence only approximate solutions can be hoped for. Although its applications are mainly in massive data analysis, most of the past research on diversity maximization focused on the sequential setting. In this work we present space and pass/round-efficient diversity maximization algorithms for the Streaming and MapReduce models and analyze their approximation guarantees for the relevant class of metric spaces of bounded doubling dimension. Like other approaches in the literature, our algorithms rely on the determination of high-quality core-sets, i.e., (much) smaller subsets of the input which contain good approximations to the optimal solution for the whole input. For a variety of diversity objective functions, our algorithms attain an $(α+ε)$-approximation ratio, for any constant $ε>0$, where $α$ is the best approximation ratio achieved by a polynomial-time, linear-space sequential algorithm for the same diversity objective. This improves substantially over the approximation ratios attainable in Streaming and MapReduce by state-of-the-art algorithms for general metric spaces. We provide extensive experimental evidence of the effectiveness of our algorithms on both real world and synthetic datasets, scaling up to over a billion points.

cs.DC↗

Controlling False Discoveries During Interactive Data Exploration

Recent tools for interactive data exploration significantly increase the chance that users make false discoveries. The crux is that these tools implicitly allow the user to test a large body of different hypotheses with just a few clicks thus incurring in the issue commonly known in statistics as the multiple hypothesis testing error. In this paper, we propose solutions to integrate multiple hypothesis testing control into interactive data exploration tools. A key insight is that existing methods for controlling the false discovery rate (such as FDR) are not directly applicable for interactive data exploration. We therefore discuss a set of new control procedures that are better suited and integrated them in our system called Aware. By means of extensive experiments using both real-world and synthetic data sets we demonstrate how Aware can help experts and novice users alike to efficiently control false discoveries.

cs.DB↗

Scalable Betweenness Centrality Maximization via Sampling

Betweenness centrality is a fundamental centrality measure in social network analysis. Given a large-scale network, how can we find the most central nodes? This question is of key importance to numerous important applications that rely on betweenness centrality, including community detection and understanding graph vulnerability. Despite the large amount of work on designing scalable approximation algorithms for betweenness centrality, estimating it on large-scale networks remains a computational challenge. In this paper, we study the Betweenness Centrality Maximization problem: given a graph $G=(V,E)$ and a positive integer $k$, find a set $S^* \subseteq V$ that maximizes betweenness centrality subject to the cardinality constraint $|S^*| \leq k$. We present an efficient randomized algorithm that provides a $(1-1/e-ε)$-approximation with high probability, where $ε>0$. Our results improve the current state-of-the-art result by Yoshida~\cite{yoshida2014almost}. Furthermore, we provide theoretical evidence for the validity of a crucial assumption in the literature of betweenness centrality estimation, namely that in real-world networks $O(|V|^2)$ shortest paths pass through the top-$k$ central nodes, where $k$ is a constant. On the experimental side, we perform an extensive experimental analysis of our method on real-world networks, demonstrate its accuracy and scalability, and study different properties of central nodes. Finally, we provide three graph mining applications of our method.

cs.SI↗

TRIÈST: Counting Local and Global Triangles in Fully-dynamic Streams with Fixed Memory Size

We present TRIÈST, a suite of one-pass streaming algorithms to compute unbiased, low-variance, high-quality approximations of the global and local (i.e., incident to each vertex) number of triangles in a fully-dynamic graph represented as an adversarial stream of edge insertions and deletions. Our algorithms use reservoir sampling and its variants to exploit the user-specified memory space at all times. This is in contrast with previous approaches which use hard-to-choose parameters (e.g., a fixed sampling probability) and offer no guarantees on the amount of memory they will use. We show a full analysis of the variance of the estimations and novel concentration bounds for these quantities. Our experimental results on very large graphs show that TRIÈST outperforms state-of-the-art approaches in accuracy and exhibits a small update time.

cs.DS↗

ABRA: Approximating Betweenness Centrality in Static and Dynamic Graphs with Rademacher Averages

We present ABRA, a suite of algorithms that compute and maintain probabilistically-guaranteed, high-quality, approximations of the betweenness centrality of all nodes (or edges) on both static and fully dynamic graphs. Our algorithms rely on random sampling and their analysis leverages on Rademacher averages and pseudodimension, fundamental concepts from statistical learning theory. To our knowledge, this is the first application of these concepts to the field of graph analysis. The results of our experimental evaluation show that our approach is much faster than exact methods, and vastly outperforms, in both speed and number of samples, current state-of-the-art algorithms with the same quality guarantees.

cs.DS↗

Fast Distributed PageRank Computation

Over the last decade, PageRank has gained importance in a wide range of applications and domains, ever since it first proved to be effective in determining node importance in large graphs (and was a pioneering idea behind Google's search engine). In distributed computing alone, PageRank vector, or more generally random walk based quantities have been used for several different applications ranging from determining important nodes, load balancing, search, and identifying connectivity structures. Surprisingly, however, there has been little work towards designing provably efficient fully-distributed algorithms for computing PageRank. The difficulty is that traditional matrix-vector multiplication style iterative methods may not always adapt well to the distributed setting owing to communication bandwidth restrictions and convergence rates. In this paper, we present fast random walk-based distributed algorithms for computing PageRanks in general graphs and prove strong bounds on the round complexity. We first present a distributed algorithm that takes $O\big(\log n/\eps \big)$ rounds with high probability on any graph (directed or undirected), where $n$ is the network size and $\eps$ is the reset probability used in the PageRank computation (typically $\eps$ is a fixed constant). We then present a faster algorithm that takes $O\big(\sqrt{\log n}/\eps \big)$ rounds in undirected graphs. Both of the above algorithms are scalable, as each node sends only small ($\polylog n$) number of bits over each edge per round. To the best of our knowledge, these are the first fully distributed algorithms for computing PageRank vector with provably efficient running time.

cs.DC↗

A Practical Parallel Algorithm for Diameter Approximation of Massive Weighted Graphs

We present a space and time efficient practical parallel algorithm for approximating the diameter of massive weighted undirected graphs on distributed platforms supporting a MapReduce-like abstraction. The core of the algorithm is a weighted graph decomposition strategy generating disjoint clusters of bounded weighted radius. Theoretically, our algorithm uses linear space and yields a polylogarithmic approximation guarantee; moreover, for important practical classes of graphs, it runs in a number of rounds asymptotically smaller than those required by the natural approximation provided by the state-of-the-art $Δ$-stepping SSSP algorithm, which is its only practical linear-space competitor in the aforementioned computational scenario. We complement our theoretical findings with an extensive experimental analysis on large benchmark graphs, which demonstrates that our algorithm attains substantial improvements on a number of key performance indicators with respect to the aforementioned competitor, while featuring a similar approximation ratio (a small constant less than 1.4, as opposed to the polylogarithmic theoretical bound).

cs.DC↗

Optimizing Static and Adaptive Probing Schedules for Rapid Event Detection

We formulate and study a fundamental search and detection problem, Schedule Optimization, motivated by a variety of real-world applications, ranging from monitoring content changes on the web, social networks, and user activities to detecting failure on large systems with many individual machines. We consider a large system consists of many nodes, where each node has its own rate of generating new events, or items. A monitoring application can probe a small number of nodes at each step, and our goal is to compute a probing schedule that minimizes the expected number of undiscovered items at the system, or equivalently, minimizes the expected time to discover a new item in the system. We study the Schedule Optimization problem both for deterministic and randomized memoryless algorithms. We provide lower bounds on the cost of an optimal schedule and construct close to optimal schedules with rigorous mathematical guarantees. Finally, we present an adaptive algorithm that starts with no prior information on the system and converges to the optimal memoryless algorithms by adapting to observed data.

cs.DS↗

Wiggins: Detecting Valuable Information in Dynamic Networks Using Limited Resources

Detecting new information and events in a dynamic network by probing individual nodes has many practical applications: discovering new webpages, analyzing influence properties in network, and detecting failure propagation in electronic circuits or infections in public drinkable water systems. In practice, it is infeasible for anyone but the owner of the network (if existent) to monitor all nodes at all times. In this work we study the constrained setting when the observer can only probe a small set of nodes at each time step to check whether new pieces of information (items) have reached those nodes. We formally define the problem through an infinite time generating process that places new items in subsets of nodes according to an unknown probability distribution. Items have an exponentially decaying novelty, modeling their decreasing value. The observer uses a probing schedule (i.e., a probability distribution over the set of nodes) to choose, at each time step, a small set of nodes to check for new items. The goal is to compute a schedule that minimizes the average novelty of undetected items. We present an algorithm, WIGGINS, to compute the optimal schedule through convex optimization, and then show how it can be adapted when the parameters of the problem must be learned or change over time. We also present a scalable variant of WIGGINS for the MapReduce framework. The results of our experimental evaluation on real social networks demonstrate the practicality of our approach.

cs.SI↗

Space and Time Efficient Parallel Graph Decomposition, Clustering, and Diameter Approximation

We develop a novel parallel decomposition strategy for unweighted, undirected graphs, based on growing disjoint connected clusters from batches of centers progressively selected from yet uncovered nodes. With respect to similar previous decompositions, our strategy exercises a tighter control on both the number of clusters and their maximum radius. We present two important applications of our parallel graph decomposition: (1) $k$-center clustering approximation; and (2) diameter approximation. In both cases, we obtain algorithms which feature a polylogarithmic approximation factor and are amenable to a distributed implementation that is geared for massive (long-diameter) graphs. The total space needed for the computation is linear in the problem size, and the parallel depth is substantially sublinear in the diameter for graphs with low doubling dimension. To the best of our knowledge, ours are the first parallel approximations for these problems which achieve sub-diameter parallel time, for a relevant class of graphs, using only linear space. Besides the theoretical guarantees, our algorithms allow for a very simple implementation on clustered architectures: we report on extensive experiments which demonstrate their effectiveness and efficiency on large graphs as compared to alternative known approaches.

cs.DC↗

Distributed Agreement in Dynamic Peer-to-Peer Networks

Motivated by the need for robust and fast distributed computation in highly dynamic Peer-to-Peer (P2P) networks, we study algorithms for the fundamental distributed agreement problem. P2P networks are highly dynamic networks that experience heavy node {\em churn}. Our goal is to design fast algorithms (running in a small number of rounds) that guarantee, despite high node churn rate, that almost all nodes reach a stable agreement. Our main contributions are randomized distributed algorithms that guarantee {\em stable almost-everywhere agreement} with high probability even under high adversarial churn in a polylogarithmic number of rounds: 1. An $O(\log^2 n)$-round ($n$ is the stable network size) randomized algorithm that achieves almost-everywhere agreement with high probability under up to {\em linear} churn {\em per round} (i.e., $εn$, for some small constant $ε> 0$), assuming that the churn is controlled by an oblivious adversary (that has complete knowledge and control of what nodes join and leave and at what time and has unlimited computational power, but is oblivious to the random choices made by the algorithm). Our algorithm requires only polylogarithmic in $n$ bits to be processed and sent (per round) by each node. 2. An $O(\log m\log^3 n)$-round randomized algorithm that achieves almost-everywhere agreement with high probability under up to $ε\sqrt{n}$ churn per round (for some small $ε> 0$), where $m$ is the size of the input value domain, that works even under an adaptive adversary (that also knows the past random choices made by the algorithm). This algorithm requires up to polynomial in $n$ bits (and up to $O(\log m)$ bits) to be processed and sent (per round) by each node.

cs.DS↗

The Melbourne Shuffle: Improving Oblivious Storage in the Cloud

We present a simple, efficient, and secure data-oblivious randomized shuffle algorithm. This is the first secure data-oblivious shuffle that is not based on sorting. Our method can be used to improve previous oblivious storage solutions for network-based outsourcing of data.

cs.CR↗

Accurate Computation of Survival Statistics in Genome-wide Studies

A key challenge in genomics is to identify genetic variants that distinguish patients with different survival time following diagnosis or treatment. While the log-rank test is widely used for this purpose, nearly all implementations of the log-rank test rely on an asymptotic approximation that is not appropriate in many genomics applications. This is because: the two populations determined by a genetic variant may have very different sizes; and the evaluation of many possible variants demands highly accurate computation of very small p-values. We demonstrate this problem for cancer genomics data where the standard log-rank test leads to many false positive associations between somatic mutations and survival time. We develop and analyze a novel algorithm, Exact Log-rank Test (ExaLT), that accurately computes the p-value of the log-rank statistic under an exact distribution that is appropriate for any size populations. We demonstrate the advantages of ExaLT on data from published cancer genomics studies, finding significant differences from the reported p-values. We analyze somatic mutations in six cancer types from The Cancer Genome Atlas (TCGA), finding mutations with known association to survival as well as several novel associations. In contrast, standard implementations of the log-rank test report dozens-hundreds of likely false positive associations as more significant than these known associations.

q-bio.QM↗

Storage and Search in Dynamic Peer-to-Peer Networks

We study robust and efficient distributed algorithms for searching, storing, and maintaining data in dynamic Peer-to-Peer (P2P) networks. P2P networks are highly dynamic networks that experience heavy node churn (i.e., nodes join and leave the network continuously over time). Our goal is to guarantee, despite high node churn rate, that a large number of nodes in the network can store, retrieve, and maintain a large number of data items. Our main contributions are fast randomized distributed algorithms that guarantee the above with high probability (whp) even under high adversarial churn: 1. A randomized distributed search algorithm that (whp) guarantees that searches from as many as $n - o(n)$ nodes ($n$ is the stable network size) succeed in ${O}(\log n)$-rounds despite ${O}(n/\log^{1+δ} n)$ churn, for any small constant $δ> 0$, per round. We assume that the churn is controlled by an oblivious adversary (that has complete knowledge and control of what nodes join and leave and at what time, but is oblivious to the random choices made by the algorithm). 2. A storage and maintenance algorithm that guarantees (whp) data items can be efficiently stored (with only $Θ(\log{n})$ copies of each data item) and maintained in a dynamic P2P network with churn rate up to ${O}(n/\log^{1+δ} n)$ per round. Our search algorithm together with our storage and maintenance algorithm guarantees that as many as $n - o(n)$ nodes can efficiently store, maintain, and search even under ${O}(n/\log^{1+δ} n)$ churn per round. Our algorithms require only polylogarithmic in $n$ bits to be processed and sent (per round) by each node. To the best of our knowledge, our algorithms are the first-known, fully-distributed storage and search algorithms that provably work under highly dynamic settings (i.e., high churn rates per step).

cs.DC↗

Efficient Discovery of Association Rules and Frequent Itemsets through Sampling with Tight Performance Guarantees

The tasks of extracting (top-$K$) Frequent Itemsets (FI's) and Association Rules (AR's) are fundamental primitives in data mining and database applications. Exact algorithms for these problems exist and are widely used, but their running time is hindered by the need of scanning the entire dataset, possibly multiple times. High quality approximations of FI's and AR's are sufficient for most practical uses, and a number of recent works explored the application of sampling for fast discovery of approximate solutions to the problems. However, these works do not provide satisfactory performance guarantees on the quality of the approximation, due to the difficulty of bounding the probability of under- or over-sampling any one of an unknown number of frequent itemsets. In this work we circumvent this issue by applying the statistical concept of \emph{Vapnik-Chervonenkis (VC) dimension} to develop a novel technique for providing tight bounds on the sample size that guarantees approximation within user-specified parameters. Our technique applies both to absolute and to relative approximations of (top-$K$) FI's and AR's. The resulting sample size is linearly dependent on the VC-dimension of a range space associated with the dataset to be mined. The main theoretical contribution of this work is a proof that the VC-dimension of this range space is upper bounded by an easy-to-compute characteristic quantity of the dataset which we call \emph{d-index}, and is the maximum integer $d$ such that the dataset contains at least $d$ transactions of length at least $d$ such that no one of them is a superset of or equal to another. We show that this bound is strict for a large class of datasets.

cs.DS↗

A Clustering Approach to Solving Large Stochastic Matching Problems

In this work we focus on efficient heuristics for solving a class of stochastic planning problems that arise in a variety of business, investment, and industrial applications. The problem is best described in terms of future buy and sell contracts. By buying less reliable, but less expensive, buy (supply) contracts, a company or a trader can cover a position of more reliable and more expensive sell contracts. The goal is to maximize the expected net gain (profit) by constructing a dose to optimum portfolio out of the available buy and sell contracts. This stochastic planning problem can be formulated as a two-stage stochastic linear programming problem with recourse. However, this formalization leads to solutions that are exponential in the number of possible failure combinations. Thus, this approach is not feasible for large scale problems. In this work we investigate heuristic approximation techniques alleviating the efficiency problem. We primarily focus on the clustering approach and devise heuristics for finding clusterings leading to good approximations. We illustrate the quality and feasibility of the approach through experimental data.

cs.AI↗