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Elisabeth André

Publications and source records attributed to Elisabeth André.

At least 19 recordsLinked to original sources

Language Carries the Expert's Impression: Instrument-Anchored LLM Judges Transfer Counseling-Quality Assessment and Beat In-Domain Training

Automatic assessment of communication quality in dyadic counseling conversations is bottlenecked by data: expert-rated corpora are small and expensive to grow. We study cross-domain transfer of expert overall-impression prediction across three German corpora of simulated counseling (two general-practice medical, one school-related parent-teacher; $n=195$ expert-rated sessions, one corpus after scale equating). Training on the other domains beats training in-domain: leave-one-domain-out transfer reaches nested Spearman $ρ= 0.54$ against $\le 0.48$ within the target domain, a paired session-level gap of $+0.15$ that holds at $+0.12$ when the training-set sizes are matched, so it is not simply data volume. The decisive features are session-level construct scores from small open-weight LLMs reading the two-speaker transcript, with the constructs largely derived from the experts' rating instruments: the instrument-derived battery lifts a single judge from $0.32$ to $0.41$ over generic dialogue qualities, judges from three model families ensemble to $0.51$ language-only, and a nonverbal-dyadic block adds $+0.03$ more, not separable from noise at this sample size. We also price the recording setup: one corpus lost its per-speaker audio, 16% of its diarised segments carry the wrong speaker, and repair is worth $+0.07$ there. At practically attainable corpus sizes, the expert's overall impression is carried by what is said, and by other communication programs' data more than by one's own.

cs.CL↗

The Failure Is in the Readout: Fine-Grained Emotion Recognition Benchmarks Measure Elicitation, Not Perception

Fine-grained emotion recognition supports therapy tools and social robots, but it needs facial data, which raises privacy and data-protection concerns. EmoNet-Face-HQ answers that with generated portraits, expert-rated over a $40$-category taxonomy far finer than the usual six to eight basic emotions. Under the protocol it ships with, vision-language models (VLMs) score poorly on that taxonomy, and the benchmark concludes that a dedicated fine-tuned model is necessary: Empathic-Insight-Face (EIF; Small/Large). We show that off-the-shelf VLMs match or beat that fine-tuned model when the answer is not generated but read from the logits, as one binary query per category. We keep the benchmark's images, taxonomy and ratings, and change only how the answer is read. Experts agree at $κ_w = 0.468$ on the five categories they measure most reliably. Generatively, no interval among eleven open-weight VLMs lies entirely above that anchor ($κ_w=0.268$-$0.486$). Under verification all eleven clear it, each of them significantly better at $κ_w=0.507$-$0.586$. Three also significantly beat EIF sitting at $κ_w = 0.551$ (Small; $0.534$ Large). The gain comes from the graded probability and not from asking a yes/no question: as a control, thresholding those same probabilities to yes/no costs 142% of the average gains and drops binarization below generative elicitation to $κ_w=0.254$-$0.423$. A replication on real photographs (FACES) is weaker and mixed: of the ten models that pass a validity gate, six gain, three are neutral to positive and one is negative, so the effect is not confined to synthetic data.

cs.CV↗

Whose Face Is It Anyway? A Multi-Model Audit of Facial Affect Recognition on Children, and Why the Gap Is the Head, Not the Features

Facial affect models are trained almost entirely on adults, yet are increasingly applied to children in education, health, and developmental research. We present a controlled, multi-model audit of five AffectNet-pretrained expression models (EmoNet, EmotiEffLib, DDAMFN++, OpenFace 3.0, LibreFace) on children, across four child image datasets, the AffectNet-8 validation set, and two spontaneous child video datasets, through one shared harness. Three findings emerge. First, the child gap is model-agnostic: every architecture degrades from posed to naturalistic faces and shares the fear$\rightarrow$surprise confusion. Second, it is concentrated and corroborated across all five models: open-mouth faces (read as surprise, correlating with the AU26 jaw drop) and South-Asian children degrade systematically, with a smaller averted-gaze penalty, while closed-mouth faces, White and Black children, and direct gaze do not; the bias tracks expression morphology and specific populations, not skin tone. Third, the gap is diagnosable: a linear probe on frozen features reaches 0.75-0.91 on unseen children versus 0.48-0.66 zero-shot, so it lies largely in the classifier head, not the representation, whereas dimensional valence/arousal regression degrades sharply under domain shift. Building on this, recalibrating only the head on a little target data recovers $+0.13$ to $+0.28$ on the two largest child sets across all five models at negligible adult cost, though the gain is in-distribution and does not transfer across child collections. We will release the harness, per-sample predictions, and analysis code; the child face data stays license-locked and is never redistributed.

cs.CV↗

Hierarchical Classification via Cascading Feature Elimination: Application to Human Phenotype Ontology-Aligned Facial Phenotyping (FaceMesh2HPO)

FaceMesh2HPO is a framework for classifying facial phenotypic descriptors aligned with the Human Phenotype Ontology (HPO) to support clinical diagnosis. Using annotations from 124 clinicians across 10 disorders (107 HPO terms) combined with non-syndromic controls, we generated 3D facial meshes (478 landmarks) from 2D images and trained a hierarchical PointNet-based pipeline with cascading classification and feature elimination. The best models, incorporating 3D meshes, facial outline, and demographic metadata, achieved AUROCs between ~0.55 and ~0.89, with higher performance at parent nodes than leaf terms. External validation showed variable generalizability across disorders. Results demonstrate that hierarchical modeling of 3D facial geometry enables interpretable, ontology-linked phenotype classification, though performance on rare leaf terms remains limited. Improved data diversity and feature selection strategies are needed to enhance robustness and clinical utility.

cs.CV↗

What Are You Doing? Effects of Intermediate Feedback from Agentic LLM In-Car Assistants During Multi-Step Processing

Agentic AI assistants that autonomously perform multi-step tasks raise open questions for user experience: how should such systems communicate progress and reasoning during extended operations, especially in attention-critical contexts such as driving? We investigate feedback timing and verbosity from agentic LLM-based in-car assistants through a controlled, mixed-methods study (N=45) comparing planned steps and intermediate results feedback against silent operation with final-only response. Using a dual-task paradigm with an in-car voice assistant, we found that intermediate feedback significantly improved perceived speed, trust, and user experience while reducing task load - effects that held across varying task complexities and interaction contexts. Interviews further revealed user preferences for an adaptive approach: high initial transparency to establish trust, followed by progressively reducing verbosity as systems prove reliable, with adjustments based on task stakes and situational context. We translate our empirical findings into design implications for feedback timing and verbosity in agentic assistants, balancing transparency and efficiency.

cs.HC↗

Assistive Robots and Reasonable Work Assignment Reduce Perceived Stigma toward Persons with Disabilities

Robots are becoming more prominent in assisting persons with disabilities (PwD). Whilst there is broad consensus that robots can assist in mitigating physical impairments, the extent to which they can facilitate social inclusion remains equivocal. In fact, the exposed status of assisted workers could likewise lead to reduced or increased perceived stigma by other workers. We present a vignette study on the perceived cognitive and behavioral stigma toward PwD in the workplace. We designed four experimental conditions depicting a coworker with an impairment in work scenarios: overburdened work, suitable work, and robot-assisted work only for the coworker, and an offer of robot-assisted work for everyone. Our results show that cognitive stigma is significantly reduced when the work task is adapted to the person's abilities or augmented by an assistive robot. In addition, offering robot-assisted work for everyone, in the sense of universal design, further reduces perceived cognitive stigma. Thus, we conclude that assistive robots reduce perceived cognitive stigma, thereby supporting the use of collaborative robots in work scenarios involving PwDs.

cs.HC↗

CAR-bench: Evaluating the Consistency and Limit-Awareness of LLM Agents under Real-World Uncertainty

Existing benchmarks for Large Language Model (LLM) agents focus on task completion under idealistic settings but overlook reliability in real-world, user-facing applications. In domains, such as in-car voice assistants, users often issue incomplete or ambiguous requests, creating intrinsic uncertainty that agents must manage through dialogue, tool use, and policy adherence. We introduce CAR-bench, a benchmark for evaluating consistency, uncertainty handling, and capability awareness in multi-turn, tool-using LLM agents in an in-car assistant domain. The environment features an LLM-simulated user, domain policies, and 58 interconnected tools spanning navigation, productivity, charging, and vehicle control. Beyond standard task completion, CAR-bench introduces Hallucination tasks that test agents' limit-awareness under missing tools or information, and Disambiguation tasks that require resolving uncertainty through clarification or internal information gathering. Baseline results reveal large gaps between occasional and consistent success on all task types. Even frontier reasoning LLMs achieve less than 50% consistent pass rate on Disambiguation tasks due to premature actions, and frequently violate policies or fabricate information to satisfy user requests in Hallucination tasks, underscoring the need for more reliable and self-aware LLM agents in real-world settings.

cs.AI↗

Video Joint-Embedding Predictive Architectures for Facial Expression Recognition

This paper introduces a novel application of Video Joint-Embedding Predictive Architectures (V-JEPAs) for Facial Expression Recognition (FER). Departing from conventional pre-training methods for video understanding that rely on pixel-level reconstructions, V-JEPAs learn by predicting embeddings of masked regions from the embeddings of unmasked regions. This enables the trained encoder to not capture irrelevant information about a given video like the color of a region of pixels in the background. Using a pre-trained V-JEPA video encoder, we train shallow classifiers using the RAVDESS and CREMA-D datasets, achieving state-of-the-art performance on RAVDESS and outperforming all other vision-based methods on CREMA-D (+1.48 WAR). Furthermore, cross-dataset evaluations reveal strong generalization capabilities, demonstrating the potential of purely embedding-based pre-training approaches to advance FER. We release our code at https://github.com/lennarteingunia/vjepa-for-fer.

cs.CV↗

Communicating Through Avatars in Industry 5.0: A Focus Group Study on Human-Robot Collaboration

The integration of collaborative robots (cobots) in industrial settings raises concerns about worker well-being, particularly due to reduced social interactions. Avatars - designed to facilitate worker interactions and engagement - are promising solutions to enhance the human-robot collaboration (HRC) experience. However, real-world perspectives on avatar-supported HRC remain unexplored. To address this gap, we conducted a focus group study with employees from a German manufacturing company that uses cobots. Before the discussion, participants engaged with a scripted, industry-like HRC demo in a lab setting. This qualitative approach provided valuable insights into the avatar's potential roles, improvements to its behavior, and practical considerations for deploying them in industrial workcells. Our findings also emphasize the importance of personalized communication and task assistance. Although our study's limitations restrict its generalizability, it serves as an initial step in recognizing the potential of adaptive, context-aware avatar interactions in real-world industrial environments.

cs.HC↗

AI-Based Feedback in Counselling Competence Training of Prospective Teachers

This study explores the use of AI-based feedback to enhance the counselling competence of prospective teachers. An iterative block seminar was designed, incorporating theoretical foundations, practical applications, and AI tools for analysing verbal, paraverbal, and nonverbal communication. The seminar included recorded simulated teacher-parent conversations, followed by AI-based feedback and qualitative interviews with students. The study investigated correlations between communication characteristics and conversation quality, student perceptions of AI-based feedback, and the training of AI models to identify conversation phases and techniques. Results indicated significant correlations between nonverbal and paraverbal features and conversation quality, and students positively perceived the AI feedback. The findings suggest that AI-based feedback can provide objective, actionable insights to improve teacher training programs. Future work will focus on refining verbal skill annotations, expanding the dataset, and exploring additional features to enhance the feedback system.

cs.HC↗

Semantic Matters: Multimodal Features for Affective Analysis

In this study, we present our methodology for two tasks: the Emotional Mimicry Intensity (EMI) Estimation Challenge and the Behavioural Ambivalence/Hesitancy (BAH) Recognition Challenge, both conducted as part of the 8th Workshop and Competition on Affective & Behavior Analysis in-the-wild. We utilize a Wav2Vec 2.0 model pre-trained on a large podcast dataset to extract various audio features, capturing both linguistic and paralinguistic information. Our approach incorporates a valence-arousal-dominance (VAD) module derived from Wav2Vec 2.0, a BERT text encoder, and a vision transformer (ViT) with predictions subsequently processed through a long short-term memory (LSTM) architecture or a convolution-like method for temporal modeling. We integrate the textual and visual modality into our analysis, recognizing that semantic content provides valuable contextual cues and underscoring that the meaning of speech often conveys more critical insights than its acoustic counterpart alone. Fusing in the vision modality helps in some cases to interpret the textual modality more precisely. This combined approach results in significant performance improvements, achieving in EMI $ρ_{\text{TEST}} = 0.706$ and in BAH $F1_{\text{TEST}} = 0.702$, securing first place in the EMI challenge and second place in the BAH challenge.

cs.CV↗

CarMem: Enhancing Long-Term Memory in LLM Voice Assistants through Category-Bounding

In today's assistant landscape, personalisation enhances interactions, fosters long-term relationships, and deepens engagement. However, many systems struggle with retaining user preferences, leading to repetitive user requests and disengagement. Furthermore, the unregulated and opaque extraction of user preferences in industry applications raises significant concerns about privacy and trust, especially in regions with stringent regulations like Europe. In response to these challenges, we propose a long-term memory system for voice assistants, structured around predefined categories. This approach leverages Large Language Models to efficiently extract, store, and retrieve preferences within these categories, ensuring both personalisation and transparency. We also introduce a synthetic multi-turn, multi-session conversation dataset (CarMem), grounded in real industry data, tailored to an in-car voice assistant setting. Benchmarked on the dataset, our system achieves an F1-score of .78 to .95 in preference extraction, depending on category granularity. Our maintenance strategy reduces redundant preferences by 95% and contradictory ones by 92%, while the accuracy of optimal retrieval is at .87. Collectively, the results demonstrate the system's suitability for industrial applications.

cs.AI↗

A Pre-Trained Graph-Based Model for Adaptive Sequencing of Educational Documents

Massive Open Online Courses (MOOCs) have greatly contributed to making education more accessible. However, many MOOCs maintain a rigid, one-size-fits-all structure that fails to address the diverse needs and backgrounds of individual learners. Learning path personalization aims to address this limitation, by tailoring sequences of educational content to optimize individual student learning outcomes. Existing approaches, however, often require either massive student interaction data or extensive expert annotation, limiting their broad application. In this study, we introduce a novel data-efficient framework for learning path personalization that operates without expert annotation. Our method employs a flexible recommender system pre-trained with reinforcement learning on a dataset of raw course materials. Through experiments on semi-synthetic data, we show that this pre-training stage substantially improves data-efficiency in a range of adaptive learning scenarios featuring new educational materials. This opens up new perspectives for the design of foundation models for adaptive learning.

cs.AI↗

Exploring the Impact of Non-Verbal Virtual Agent Behavior on User Engagement in Argumentative Dialogues

Engaging in discussions that involve diverse perspectives and exchanging arguments on a controversial issue is a natural way for humans to form opinions. In this process, the way arguments are presented plays a crucial role in determining how engaged users are, whether the interaction takes place solely among humans or within human-agent teams. This is of great importance as user engagement plays a crucial role in determining the success or failure of cooperative argumentative discussions. One main goal is to maintain the user's motivation to participate in a reflective opinion-building process, even when addressing contradicting viewpoints. This work investigates how non-verbal agent behavior, specifically co-speech gestures, influences the user's engagement and interest during an ongoing argumentative interaction. The results of a laboratory study conducted with 56 participants demonstrate that the agent's co-speech gestures have a substantial impact on user engagement and interest and the overall perception of the system. Therefore, this research offers valuable insights for the design of future cooperative argumentative virtual agents.

cs.HC↗

Multilingual Dyadic Interaction Corpus NoXi+J: Toward Understanding Asian-European Non-verbal Cultural Characteristics and their Influences on Engagement

Non-verbal behavior is a central challenge in understanding the dynamics of a conversation and the affective states between interlocutors arising from the interaction. Although psychological research has demonstrated that non-verbal behaviors vary across cultures, limited computational analysis has been conducted to clarify these differences and assess their impact on engagement recognition. To gain a greater understanding of engagement and non-verbal behaviors among a wide range of cultures and language spheres, in this study we conduct a multilingual computational analysis of non-verbal features and investigate their role in engagement and engagement prediction. To achieve this goal, we first expanded the NoXi dataset, which contains interaction data from participants living in France, Germany, and the United Kingdom, by collecting session data of dyadic conversations in Japanese and Chinese, resulting in the enhanced dataset NoXi+J. Next, we extracted multimodal non-verbal features, including speech acoustics, facial expressions, backchanneling and gestures, via various pattern recognition techniques and algorithms. Then, we conducted a statistical analysis of listening behaviors and backchannel patterns to identify culturally dependent and independent features in each language and common features among multiple languages. These features were also correlated with the engagement shown by the interlocutors. Finally, we analyzed the influence of cultural differences in the input features of LSTM models trained to predict engagement for five language datasets. A SHAP analysis combined with transfer learning confirmed a considerable correlation between the importance of input features for a language set and the significant cultural characteristics analyzed.

cs.CL↗

MITHOS: Interactive Mixed Reality Training to Support Professional Socio-Emotional Interactions at Schools

Teachers in challenging conflict situations often experience shame and self-blame, which relate to the feeling of incompetence but may externalise as anger. Sensing mixed signals fails the contingency rule for developing affect regulation and may result in confusion for students about their own emotions and hinder their emotion regulation. Therefore, being able to constructively regulate emotions not only benefits individual experience of emotions but also fosters effective interpersonal emotion regulation and influences how a situation is managed. MITHOS is a system aimed at training teachers' conflict resolution skills through realistic situative learning opportunities during classroom conflicts. In four stages, MITHOS supports teachers' socio-emotional self-awareness, perspective-taking and positive regard. It provides: a) a safe virtual environment to train free social interaction and receive natural social feedback from reciprocal student-agent reactions, b) spatial situational perspective taking through an avatar, c) individual virtual reflection guidance on emotional experiences through co-regulation processes, and d) expert feedback on professional behavioural strategies. This chapter presents the four stages and their implementation in a semi-automatic Wizard-of-Oz (WoZ) System. The WoZ system affords collecting data that are used for developing the fully automated hybrid (machine learning and model-based) system, and to validate the underlying psychological and conflict resolution models. We present results validating the approach in terms of scenario realism, as well as a systematic testing of the effects of external avatar similarity on antecedents of self-awareness with behavior similarity. The chapter contributes to a common methodology of conducting interdisciplinary research for human-centered and generalisable XR and presents a system designed to support it.

cs.HC↗

MultiMediate'24: Multi-Domain Engagement Estimation

Estimating the momentary level of participant's engagement is an important prerequisite for assistive systems that support human interactions. Previous work has addressed this task in within-domain evaluation scenarios, i.e. training and testing on the same dataset. This is in contrast to real-life scenarios where domain shifts between training and testing data frequently occur. With MultiMediate'24, we present the first challenge addressing multi-domain engagement estimation. As training data, we utilise the NOXI database of dyadic novice-expert interactions. In addition to within-domain test data, we add two new test domains. First, we introduce recordings following the NOXI protocol but covering languages that are not present in the NOXI training data. Second, we collected novel engagement annotations on the MPIIGroupInteraction dataset which consists of group discussions between three to four people. In this way, MultiMediate'24 evaluates the ability of approaches to generalise across factors such as language and cultural background, group size, task, and screen-mediated vs. face-to-face interaction. This paper describes the MultiMediate'24 challenge and presents baseline results. In addition, we discuss selected challenge solutions.

cs.MM↗

VoiceX: A Text-To-Speech Framework for Custom Voices

Modern TTS systems are capable of creating highly realistic and natural-sounding speech. Despite these developments, the process of customizing TTS voices remains a complex task, mostly requiring the expertise of specialists within the field. One reason for this is the utilization of deep learning models, which are characterized by their expansive, non-interpretable parameter spaces, restricting the feasibility of manual customization. In this paper, we present a novel human-in-the-loop paradigm based on an evolutionary algorithm for directly interacting with the parameter space of a neural TTS model. We integrated our approach into a user-friendly graphical user interface that allows users to efficiently create original voices. Those voices can then be used with the backbone TTS model, for which we provide a Python API. Further, we present the results of a user study exploring the capabilities of VoiceX. We show that VoiceX is an appropriate tool for creating individual, custom voices.

cs.HC↗