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Elisabeth André

Publications and source records attributed to Elisabeth André.

At least 37 records · Page 2Linked to original sources

VoiceX: A Text-To-Speech Framework for Custom Voices

Modern TTS systems are capable of creating highly realistic and natural-sounding speech. Despite these developments, the process of customizing TTS voices remains a complex task, mostly requiring the expertise of specialists within the field. One reason for this is the utilization of deep learning models, which are characterized by their expansive, non-interpretable parameter spaces, restricting the feasibility of manual customization. In this paper, we present a novel human-in-the-loop paradigm based on an evolutionary algorithm for directly interacting with the parameter space of a neural TTS model. We integrated our approach into a user-friendly graphical user interface that allows users to efficiently create original voices. Those voices can then be used with the backbone TTS model, for which we provide a Python API. Further, we present the results of a user study exploring the capabilities of VoiceX. We show that VoiceX is an appropriate tool for creating individual, custom voices.

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Recognizing Emotion Regulation Strategies from Human Behavior with Large Language Models

Human emotions are often not expressed directly, but regulated according to internal processes and social display rules. For affective computing systems, an understanding of how users regulate their emotions can be highly useful, for example to provide feedback in job interview training, or in psychotherapeutic scenarios. However, at present no method to automatically classify different emotion regulation strategies in a cross-user scenario exists. At the same time, recent studies showed that instruction-tuned Large Language Models (LLMs) can reach impressive performance across a variety of affect recognition tasks such as categorical emotion recognition or sentiment analysis. While these results are promising, it remains unclear to what extent the representational power of LLMs can be utilized in the more subtle task of classifying users' internal emotion regulation strategy. To close this gap, we make use of the recently introduced \textsc{Deep} corpus for modeling the social display of the emotion shame, where each point in time is annotated with one of seven different emotion regulation classes. We fine-tune Llama2-7B as well as the recently introduced Gemma model using Low-rank Optimization on prompts generated from different sources of information on the \textsc{Deep} corpus. These include verbal and nonverbal behavior, person factors, as well as the results of an in-depth interview after the interaction. Our results show, that a fine-tuned Llama2-7B LLM is able to classify the utilized emotion regulation strategy with high accuracy (0.84) without needing access to data from post-interaction interviews. This represents a significant improvement over previous approaches based on Bayesian Networks and highlights the importance of modeling verbal behavior in emotion regulation.

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DISCOVER: A Data-driven Interactive System for Comprehensive Observation, Visualization, and ExploRation of Human Behaviour

Understanding human behavior is a fundamental goal of social sciences, yet its analysis presents significant challenges. Conventional methodologies employed for the study of behavior, characterized by labor-intensive data collection processes and intricate analyses, frequently hinder comprehensive exploration due to their time and resource demands. In response to these challenges, computational models have proven to be promising tools that help researchers analyze large amounts of data by automatically identifying important behavioral indicators, such as social signals. However, the widespread adoption of such state-of-the-art computational models is impeded by their inherent complexity and the substantial computational resources necessary to run them, thereby constraining accessibility for researchers without technical expertise and adequate equipment. To address these barriers, we introduce DISCOVER -- a modular and flexible, yet user-friendly software framework specifically developed to streamline computational-driven data exploration for human behavior analysis. Our primary objective is to democratize access to advanced computational methodologies, thereby enabling researchers across disciplines to engage in detailed behavioral analysis without the need for extensive technical proficiency. In this paper, we demonstrate the capabilities of DISCOVER using four exemplary data exploration workflows that build on each other: Interactive Semantic Content Exploration, Visual Inspection, Aided Annotation, and Multimodal Scene Search. By illustrating these workflows, we aim to emphasize the versatility and accessibility of DISCOVER as a comprehensive framework and propose a set of blueprints that can serve as a general starting point for exploratory data analysis.

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Exploring the Dynamics between Cobot's Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario

In industrial scenarios, there is widespread use of collaborative robots (cobots), and growing interest is directed at evaluating and measuring the impact of some characteristics of the cobot on the human factor. In the present pilot study, the effect that the production rhythm (C1 - Slow, C2 - Fast, C3 - Adapted to the participant's pace) of a cobot has on the Experiential Locus of Control (ELoC) and the emotional state of 31 participants has been examined. The operators' performance, the degree of basic internal Locus of Control, and the attitude towards the robots were also considered. No difference was found regarding the emotional state and the ELoC in the three conditions, but considering the other psychological variables, a more complex situation emerges. Overall, results seem to indicate a need to consider the person's psychological characteristics to offer a differentiated and optimal interaction experience.

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Faces of Experimental Pain: Transferability of Deep Learned Heat Pain Features to Electrical Pain

The limited size of pain datasets are a challenge in developing robust deep learning models for pain recognition. Transfer learning approaches are often employed in these scenarios. In this study, we investigate whether deep learned feature representation for one type of experimentally induced pain can be transferred to another. Participating in the AI4Pain challenge, our goal is to classify three levels of pain (No-Pain, Low-Pain, High-Pain). The challenge dataset contains data collected from 65 participants undergoing varying intensities of electrical pain. We utilize the video recording from the dataset to investigate the transferability of deep learned heat pain model to electrical pain. In our proposed approach, we leverage an existing heat pain convolutional neural network (CNN) - trained on BioVid dataset - as a feature extractor. The images from the challenge dataset are inputted to the pre-trained heat pain CNN to obtain feature vectors. These feature vectors are used to train two machine learning models: a simple feed-forward neural network and a long short-term memory (LSTM) network. Our approach was tested using the dataset's predefined training, validation, and testing splits. Our models outperformed the baseline of the challenge on both the validation and tests sets, highlighting the potential of models trained on other pain datasets for reliable feature extraction.

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Socially Interactive Agents for Robotic Neurorehabilitation Training: Conceptualization and Proof-of-concept Study

Individuals with diverse motor abilities often benefit from intensive and specialized rehabilitation therapies aimed at enhancing their functional recovery. Nevertheless, the challenge lies in the restricted availability of neurorehabilitation professionals, hindering the effective delivery of the necessary level of care. Robotic devices hold great potential in reducing the dependence on medical personnel during therapy but, at the same time, they generally lack the crucial human interaction and motivation that traditional in-person sessions provide. To bridge this gap, we introduce an AI-based system aimed at delivering personalized, out-of-hospital assistance during neurorehabilitation training. This system includes a rehabilitation training device, affective signal classification models, training exercises, and a socially interactive agent as the user interface. With the assistance of a professional, the envisioned system is designed to be tailored to accommodate the unique rehabilitation requirements of an individual patient. Conceptually, after a preliminary setup and instruction phase, the patient is equipped to continue their rehabilitation regimen autonomously in the comfort of their home, facilitated by a socially interactive agent functioning as a virtual coaching assistant. Our approach involves the integration of an interactive socially-aware virtual agent into a neurorehabilitation robotic framework, with the primary objective of recreating the social aspects inherent to in-person rehabilitation sessions. We also conducted a feasibility study to test the framework with healthy patients. The results of our preliminary investigation indicate that participants demonstrated a propensity to adapt to the system. Notably, the presence of the interactive agent during the proposed exercises did not act as a source of distraction; instead, it positively impacted users' engagement.

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Unimodal Multi-Task Fusion for Emotional Mimicry Intensity Prediction

In this research, we introduce a novel methodology for assessing Emotional Mimicry Intensity (EMI) as part of the 6th Workshop and Competition on Affective Behavior Analysis in-the-wild. Our methodology utilises the Wav2Vec 2.0 architecture, which has been pre-trained on an extensive podcast dataset, to capture a wide array of audio features that include both linguistic and paralinguistic components. We refine our feature extraction process by employing a fusion technique that combines individual features with a global mean vector, thereby embedding a broader contextual understanding into our analysis. A key aspect of our approach is the multi-task fusion strategy that not only leverages these features but also incorporates a pre-trained Valence-Arousal-Dominance (VAD) model. This integration is designed to refine emotion intensity prediction by concurrently processing multiple emotional dimensions, thereby embedding a richer contextual understanding into our framework. For the temporal analysis of audio data, our feature fusion process utilises a Long Short-Term Memory (LSTM) network. This approach, which relies solely on the provided audio data, shows marked advancements over the existing baseline, offering a more comprehensive understanding of emotional mimicry in naturalistic settings, achieving the second place in the EMI challenge.

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Relevant Irrelevance: Generating Alterfactual Explanations for Image Classifiers

In this paper, we demonstrate the feasibility of alterfactual explanations for black box image classifiers. Traditional explanation mechanisms from the field of Counterfactual Thinking are a widely-used paradigm for Explainable Artificial Intelligence (XAI), as they follow a natural way of reasoning that humans are familiar with. However, most common approaches from this field are based on communicating information about features or characteristics that are especially important for an AI's decision. However, to fully understand a decision, not only knowledge about relevant features is needed, but the awareness of irrelevant information also highly contributes to the creation of a user's mental model of an AI system. To this end, a novel approach for explaining AI systems called alterfactual explanations was recently proposed on a conceptual level. It is based on showing an alternative reality where irrelevant features of an AI's input are altered. By doing so, the user directly sees which input data characteristics can change arbitrarily without influencing the AI's decision. In this paper, we show for the first time that it is possible to apply this idea to black box models based on neural networks. To this end, we present a GAN-based approach to generate these alterfactual explanations for binary image classifiers. Further, we present a user study that gives interesting insights on how alterfactual explanations can complement counterfactual explanations.

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Stressor Type Matters! -- Exploring Factors Influencing Cross-Dataset Generalizability of Physiological Stress Detection

Automatic stress detection using heart rate variability (HRV) features has gained significant traction as it utilizes unobtrusive wearable sensors measuring signals like electrocardiogram (ECG) or blood volume pulse (BVP). However, detecting stress through such physiological signals presents a considerable challenge owing to the variations in recorded signals influenced by factors, such as perceived stress intensity and measurement devices. Consequently, stress detection models developed on one dataset may perform poorly on unseen data collected under different conditions. To address this challenge, this study explores the generalizability of machine learning models trained on HRV features for binary stress detection. Our goal extends beyond evaluating generalization performance; we aim to identify the characteristics of datasets that have the most significant influence on generalizability. We leverage four publicly available stress datasets (WESAD, SWELL-KW, ForDigitStress, VerBIO) that vary in at least one of the characteristics such as stress elicitation techniques, stress intensity, and sensor devices. Employing a cross-dataset evaluation approach, we explore which of these characteristics strongly influence model generalizability. Our findings reveal a crucial factor affecting model generalizability: stressor type. Models achieved good performance across datasets when the type of stressor (e.g., social stress in our case) remains consistent. Factors like stress intensity or brand of the measurement device had minimal impact on cross-dataset performance. Based on our findings, we recommend matching the stressor type when deploying HRV-based stress models in new environments. To the best of our knowledge, this is the first study to systematically investigate factors influencing the cross-dataset applicability of HRV-based stress models.

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The AffectToolbox: Affect Analysis for Everyone

In the field of affective computing, where research continually advances at a rapid pace, the demand for user-friendly tools has become increasingly apparent. In this paper, we present the AffectToolbox, a novel software system that aims to support researchers in developing affect-sensitive studies and prototypes. The proposed system addresses the challenges posed by existing frameworks, which often require profound programming knowledge and cater primarily to power-users or skilled developers. Aiming to facilitate ease of use, the AffectToolbox requires no programming knowledge and offers its functionality to reliably analyze the affective state of users through an accessible graphical user interface. The architecture encompasses a variety of models for emotion recognition on multiple affective channels and modalities, as well as an elaborate fusion system to merge multi-modal assessments into a unified result. The entire system is open-sourced and will be publicly available to ensure easy integration into more complex applications through a well-structured, Python-based code base - therefore marking a substantial contribution toward advancing affective computing research and fostering a more collaborative and inclusive environment within this interdisciplinary field.

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ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents

Flexible and natural nonverbal reactions to human behavior remain a challenge for socially interactive agents (SIAs) that are predominantly animated using hand-crafted rules. While recently proposed machine learning based approaches to conversational behavior generation are a promising way to address this challenge, they have not yet been employed in SIAs. The primary reason for this is the lack of a software toolkit integrating such approaches with SIA frameworks that conforms to the challenging real-time requirements of human-agent interaction scenarios. In our work, we for the first time present such a toolkit consisting of three main components: (1) real-time feature extraction capturing multi-modal social cues from the user; (2) behavior generation based on a recent state-of-the-art neural network approach; (3) visualization of the generated behavior supporting both FLAME-based and Apple ARKit-based interactive agents. We comprehensively evaluate the real-time performance of the whole framework and its components. In addition, we introduce pre-trained behavioral generation models derived from psychotherapy sessions for domain-specific listening behaviors. Our software toolkit, pivotal for deploying and assessing SIAs' listening behavior in real-time, is publicly available. Resources, including code, behavioural multi-modal features extracted from therapeutic interactions, are hosted at https://daksitha.github.io/ReNeLib

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Giving Robots a Voice: Human-in-the-Loop Voice Creation and open-ended Labeling

Speech is a natural interface for humans to interact with robots. Yet, aligning a robot's voice to its appearance is challenging due to the rich vocabulary of both modalities. Previous research has explored a few labels to describe robots and tested them on a limited number of robots and existing voices. Here, we develop a robot-voice creation tool followed by large-scale behavioral human experiments (N=2,505). First, participants collectively tune robotic voices to match 175 robot images using an adaptive human-in-the-loop pipeline. Then, participants describe their impression of the robot or their matched voice using another human-in-the-loop paradigm for open-ended labeling. The elicited taxonomy is then used to rate robot attributes and to predict the best voice for an unseen robot. We offer a web interface to aid engineers in customizing robot voices, demonstrating the synergy between cognitive science and machine learning for engineering tools.

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Gaze Detection and Analysis for Initiating Joint Activity in Industrial Human-Robot Collaboration

Collaborative robots (cobots) are widely used in industrial applications, yet extensive research is still needed to enhance human-robot collaborations and operator experience. A potential approach to improve the collaboration experience involves adapting cobot behavior based on natural cues from the operator. Inspired by the literature on human-human interactions, we conducted a wizard-of-oz study to examine whether a gaze towards the cobot can serve as a trigger for initiating joint activities in collaborative sessions. In this study, 37 participants engaged in an assembly task while their gaze behavior was analyzed. We employ a gaze-based attention recognition model to identify when the participants look at the cobot. Our results indicate that in most cases (84.88\%), the joint activity is preceded by a gaze towards the cobot. Furthermore, during the entire assembly cycle, the participants tend to look at the cobot around the time of the joint activity. To the best of our knowledge, this is the first study to analyze the natural gaze behavior of participants working on a joint activity with a robot during a collaborative assembly task.

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On the Generalizability of ECG-based Stress Detection Models

Stress is prevalent in many aspects of everyday life including work, healthcare, and social interactions. Many works have studied handcrafted features from various bio-signals that are indicators of stress. Recently, deep learning models have also been proposed to detect stress. Typically, stress models are trained and validated on the same dataset, often involving one stressful scenario. However, it is not practical to collect stress data for every scenario. So, it is crucial to study the generalizability of these models and determine to what extent they can be used in other scenarios. In this paper, we explore the generalization capabilities of Electrocardiogram (ECG)-based deep learning models and models based on handcrafted ECG features, i.e., Heart Rate Variability (HRV) features. To this end, we train three HRV models and two deep learning models that use ECG signals as input. We use ECG signals from two popular stress datasets - WESAD and SWELL-KW - differing in terms of stressors and recording devices. First, we evaluate the models using leave-one-subject-out (LOSO) cross-validation using training and validation samples from the same dataset. Next, we perform a cross-dataset validation of the models, that is, LOSO models trained on the WESAD dataset are validated using SWELL-KW samples and vice versa. While deep learning models achieve the best results on the same dataset, models based on HRV features considerably outperform them on data from a different dataset. This trend is observed for all the models on both datasets. Therefore, HRV models are a better choice for stress recognition in applications that are different from the dataset scenario. To the best of our knowledge, this is the first work to compare the cross-dataset generalizability between ECG-based deep learning models and HRV models.

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GANonymization: A GAN-based Face Anonymization Framework for Preserving Emotional Expressions

In recent years, the increasing availability of personal data has raised concerns regarding privacy and security. One of the critical processes to address these concerns is data anonymization, which aims to protect individual privacy and prevent the release of sensitive information. This research focuses on the importance of face anonymization. Therefore, we introduce GANonymization, a novel face anonymization framework with facial expression-preserving abilities. Our approach is based on a high-level representation of a face, which is synthesized into an anonymized version based on a generative adversarial network (GAN). The effectiveness of the approach was assessed by evaluating its performance in removing identifiable facial attributes to increase the anonymity of the given individual face. Additionally, the performance of preserving facial expressions was evaluated on several affect recognition datasets and outperformed the state-of-the-art methods in most categories. Finally, our approach was analyzed for its ability to remove various facial traits, such as jewelry, hair color, and multiple others. Here, it demonstrated reliable performance in removing these attributes. Our results suggest that GANonymization is a promising approach for anonymizing faces while preserving facial expressions.

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Does Difficulty even Matter? Investigating Difficulty Adjustment and Practice Behavior in an Open-Ended Learning Task

Difficulty adjustment in practice exercises has been shown to be beneficial for learning. However, previous research has mostly investigated close-ended tasks, which do not offer the students multiple ways to reach a valid solution. Contrary to this, in order to learn in an open-ended learning task, students need to effectively explore the solution space as there are multiple ways to reach a solution. For this reason, the effects of difficulty adjustment could be different for open-ended tasks. To investigate this, as our first contribution, we compare different methods of difficulty adjustment in a user study conducted with 86 participants. Furthermore, as the practice behavior of the students is expected to influence how well the students learn, we additionally look at their practice behavior as a post-hoc analysis. Therefore, as a second contribution, we identify different types of practice behavior and how they link to students' learning outcomes and subjective evaluation measures as well as explore the influence the difficulty adjustment methods have on the practice behaviors. Our results suggest the usefulness of taking into account the practice behavior in addition to only using the practice performance to inform adaptive intervention and difficulty adjustment methods.

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COLD Fusion: Calibrated and Ordinal Latent Distribution Fusion for Uncertainty-Aware Multimodal Emotion Recognition

Automatically recognising apparent emotions from face and voice is hard, in part because of various sources of uncertainty, including in the input data and the labels used in a machine learning framework. This paper introduces an uncertainty-aware audiovisual fusion approach that quantifies modality-wise uncertainty towards emotion prediction. To this end, we propose a novel fusion framework in which we first learn latent distributions over audiovisual temporal context vectors separately, and then constrain the variance vectors of unimodal latent distributions so that they represent the amount of information each modality provides w.r.t. emotion recognition. In particular, we impose Calibration and Ordinal Ranking constraints on the variance vectors of audiovisual latent distributions. When well-calibrated, modality-wise uncertainty scores indicate how much their corresponding predictions may differ from the ground truth labels. Well-ranked uncertainty scores allow the ordinal ranking of different frames across the modalities. To jointly impose both these constraints, we propose a softmax distributional matching loss. In both classification and regression settings, we compare our uncertainty-aware fusion model with standard model-agnostic fusion baselines. Our evaluation on two emotion recognition corpora, AVEC 2019 CES and IEMOCAP, shows that audiovisual emotion recognition can considerably benefit from well-calibrated and well-ranked latent uncertainty measures.

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Fostering User Engagement in the Critical Reflection of Arguments

A natural way to resolve different points of view and form opinions is through exchanging arguments and knowledge. Facing the vast amount of available information on the internet, people tend to focus on information consistent with their beliefs. Especially when the issue is controversial, information is often selected that does not challenge one's beliefs. To support a fair and unbiased opinion-building process, we propose a chatbot system that engages in a deliberative dialogue with a human. In contrast to persuasive systems, the envisioned chatbot aims to provide a diverse and representative overview - embedded in a conversation with the user. To account for a reflective and unbiased exploration of the topic, we enable the system to intervene if the user is too focused on their pre-existing opinion. Therefore we propose a model to estimate the users' reflective engagement (RUE), defined as their critical thinking and open-mindedness. We report on a user study with 58 participants to test our model and the effect of the intervention mechanism, discuss the implications of the results, and present perspectives for future work. The results show a significant effect on both user reflection and total user focus, proving our proposed approach's validity.

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