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Ellie Pavlick

Publications and source records attributed to Ellie Pavlick.

At least 55 records · Page 3Linked to original sources

Bayesian Preference Elicitation with Language Models

Aligning AI systems to users' interests requires understanding and incorporating humans' complex values and preferences. Recently, language models (LMs) have been used to gather information about the preferences of human users. This preference data can be used to fine-tune or guide other LMs and/or AI systems. However, LMs have been shown to struggle with crucial aspects of preference learning: quantifying uncertainty, modeling human mental states, and asking informative questions. These challenges have been addressed in other areas of machine learning, such as Bayesian Optimal Experimental Design (BOED), which focus on designing informative queries within a well-defined feature space. But these methods, in turn, are difficult to scale and apply to real-world problems where simply identifying the relevant features can be difficult. We introduce OPEN (Optimal Preference Elicitation with Natural language) a framework that uses BOED to guide the choice of informative questions and an LM to extract features and translate abstract BOED queries into natural language questions. By combining the flexibility of LMs with the rigor of BOED, OPEN can optimize the informativity of queries while remaining adaptable to real-world domains. In user studies, we find that OPEN outperforms existing LM- and BOED-based methods for preference elicitation.

cs.CL↗

Understanding Subjectivity through the Lens of Motivational Context in Model-Generated Image Satisfaction

Image generation models are poised to become ubiquitous in a range of applications. These models are often fine-tuned and evaluated using human quality judgments that assume a universal standard, failing to consider the subjectivity of such tasks. To investigate how to quantify subjectivity, and the scale of its impact, we measure how assessments differ among human annotators across different use cases. Simulating the effects of ordinarily latent elements of annotators subjectivity, we contrive a set of motivations (t-shirt graphics, presentation visuals, and phone background images) to contextualize a set of crowdsourcing tasks. Our results show that human evaluations of images vary within individual contexts and across combinations of contexts. Three key factors affecting this subjectivity are image appearance, image alignment with text, and representation of objects mentioned in the text. Our study highlights the importance of taking individual users and contexts into account, both when building and evaluating generative models

cs.HC↗

Transformer Mechanisms Mimic Frontostriatal Gating Operations When Trained on Human Working Memory Tasks

Models based on the Transformer neural network architecture have seen success on a wide variety of tasks that appear to require complex "cognitive branching" -- or the ability to maintain pursuit of one goal while accomplishing others. In cognitive neuroscience, success on such tasks is thought to rely on sophisticated frontostriatal mechanisms for selective \textit{gating}, which enable role-addressable updating -- and later readout -- of information to and from distinct "addresses" of memory, in the form of clusters of neurons. However, Transformer models have no such mechanisms intentionally built-in. It is thus an open question how Transformers solve such tasks, and whether the mechanisms that emerge to help them to do so bear any resemblance to the gating mechanisms in the human brain. In this work, we analyze the mechanisms that emerge within a vanilla attention-only Transformer trained on a simple sequence modeling task inspired by a task explicitly designed to study working memory gating in computational cognitive neuroscience. We find that, as a result of training, the self-attention mechanism within the Transformer specializes in a way that mirrors the input and output gating mechanisms which were explicitly incorporated into earlier, more biologically-inspired architectures. These results suggest opportunities for future research on computational similarities between modern AI architectures and models of the human brain.

cs.AI↗

Instilling Inductive Biases with Subnetworks

Despite the recent success of artificial neural networks on a variety of tasks, we have little knowledge or control over the exact solutions these models implement. Instilling inductive biases -- preferences for some solutions over others -- into these models is one promising path toward understanding and controlling their behavior. Much work has been done to study the inherent inductive biases of models and instill different inductive biases through hand-designed architectures or carefully curated training regimens. In this work, we explore a more mechanistic approach: Subtask Induction. Our method discovers a functional subnetwork that implements a particular subtask within a trained model and uses it to instill inductive biases towards solutions utilizing that subtask. Subtask Induction is flexible and efficient, and we demonstrate its effectiveness with two experiments. First, we show that Subtask Induction significantly reduces the amount of training data required for a model to adopt a specific, generalizable solution to a modular arithmetic task. Second, we demonstrate that Subtask Induction successfully induces a human-like shape bias while increasing data efficiency for convolutional and transformer-based image classification models.

cs.LG↗

Are Language Models Worse than Humans at Following Prompts? It's Complicated

Prompts have been the center of progress in advancing language models' zero-shot and few-shot performance. However, recent work finds that models can perform surprisingly well when given intentionally irrelevant or misleading prompts. Such results may be interpreted as evidence that model behavior is not "human like". In this study, we challenge a central assumption in such work: that humans would perform badly when given pathological instructions. We find that humans are able to reliably ignore irrelevant instructions and thus, like models, perform well on the underlying task despite an apparent lack of signal regarding the task they are being asked to do. However, when given deliberately misleading instructions, humans follow the instructions faithfully, whereas models do not. Our findings caution that future research should not idealize human behaviors as a monolith and should not train or evaluate models to mimic assumptions about these behaviors without first validating humans' behaviors empirically.

cs.CL↗

Analyzing Modular Approaches for Visual Question Decomposition

Modular neural networks without additional training have recently been shown to surpass end-to-end neural networks on challenging vision-language tasks. The latest such methods simultaneously introduce LLM-based code generation to build programs and a number of skill-specific, task-oriented modules to execute them. In this paper, we focus on ViperGPT and ask where its additional performance comes from and how much is due to the (state-of-art, end-to-end) BLIP-2 model it subsumes vs. additional symbolic components. To do so, we conduct a controlled study (comparing end-to-end, modular, and prompting-based methods across several VQA benchmarks). We find that ViperGPT's reported gains over BLIP-2 can be attributed to its selection of task-specific modules, and when we run ViperGPT using a more task-agnostic selection of modules, these gains go away. Additionally, ViperGPT retains much of its performance if we make prominent alterations to its selection of modules: e.g. removing or retaining only BLIP-2. Finally, we compare ViperGPT against a prompting-based decomposition strategy and find that, on some benchmarks, modular approaches significantly benefit by representing subtasks with natural language, instead of code.

cs.CV↗

Emergence of Abstract State Representations in Embodied Sequence Modeling

Decision making via sequence modeling aims to mimic the success of language models, where actions taken by an embodied agent are modeled as tokens to predict. Despite their promising performance, it remains unclear if embodied sequence modeling leads to the emergence of internal representations that represent the environmental state information. A model that lacks abstract state representations would be liable to make decisions based on surface statistics which fail to generalize. We take the BabyAI environment, a grid world in which language-conditioned navigation tasks are performed, and build a sequence modeling Transformer, which takes a language instruction, a sequence of actions, and environmental observations as its inputs. In order to investigate the emergence of abstract state representations, we design a "blindfolded" navigation task, where only the initial environmental layout, the language instruction, and the action sequence to complete the task are available for training. Our probing results show that intermediate environmental layouts can be reasonably reconstructed from the internal activations of a trained model, and that language instructions play a role in the reconstruction accuracy. Our results suggest that many key features of state representations can emerge via embodied sequence modeling, supporting an optimistic outlook for applications of sequence modeling objectives to more complex embodied decision-making domains.

cs.LG↗

Break It Down: Evidence for Structural Compositionality in Neural Networks

Though modern neural networks have achieved impressive performance in both vision and language tasks, we know little about the functions that they implement. One possibility is that neural networks implicitly break down complex tasks into subroutines, implement modular solutions to these subroutines, and compose them into an overall solution to a task - a property we term structural compositionality. Another possibility is that they may simply learn to match new inputs to learned templates, eliding task decomposition entirely. Here, we leverage model pruning techniques to investigate this question in both vision and language across a variety of architectures, tasks, and pretraining regimens. Our results demonstrate that models often implement solutions to subroutines via modular subnetworks, which can be ablated while maintaining the functionality of other subnetworks. This suggests that neural networks may be able to learn compositionality, obviating the need for specialized symbolic mechanisms.

cs.CL↗

Training Priors Predict Text-To-Image Model Performance

Text-to-image models can often generate some relations, i.e., "astronaut riding horse", but fail to generate other relations composed of the same basic parts, i.e., "horse riding astronaut". These failures are often taken as evidence that models rely on training priors rather than constructing novel images compositionally. This paper tests this intuition on the stablediffusion 2.1 text-to-image model. By looking at the subject-verb-object (SVO) triads that underlie these prompts (e.g., "astronaut", "ride", "horse"), we find that the more often an SVO triad appears in the training data, the better the model can generate an image aligned with that triad. Here, by aligned we mean that each of the terms appears in the generated image in the proper relation to each other. Surprisingly, this increased frequency also diminishes how well the model can generate an image aligned with the flipped triad. For example, if "astronaut riding horse" appears frequently in the training data, the image for "horse riding astronaut" will tend to be poorly aligned. Our results thus show that current models are biased to generate images with relations seen in training, and provide new data to the ongoing debate on whether these text-to-image models employ abstract compositional structure in a traditional sense, or rather, interpolate between relations explicitly seen in the training data.

cs.CV↗

Characterizing Mechanisms for Factual Recall in Language Models

Language Models (LMs) often must integrate facts they memorized in pretraining with new information that appears in a given context. These two sources can disagree, causing competition within the model, and it is unclear how an LM will resolve the conflict. On a dataset that queries for knowledge of world capitals, we investigate both distributional and mechanistic determinants of LM behavior in such situations. Specifically, we measure the proportion of the time an LM will use a counterfactual prefix (e.g., "The capital of Poland is London") to overwrite what it learned in pretraining ("Warsaw"). On Pythia and GPT2, the training frequency of both the query country ("Poland") and the in-context city ("London") highly affect the models' likelihood of using the counterfactual. We then use head attribution to identify individual attention heads that either promote the memorized answer or the in-context answer in the logits. By scaling up or down the value vector of these heads, we can control the likelihood of using the in-context answer on new data. This method can increase the rate of generating the in-context answer to 88\% of the time simply by scaling a single head at runtime. Our work contributes to a body of evidence showing that we can often localize model behaviors to specific components and provides a proof of concept for how future methods might control model behavior dynamically at runtime.

cs.CL↗

NeuroSurgeon: A Toolkit for Subnetwork Analysis

Despite recent advances in the field of explainability, much remains unknown about the algorithms that neural networks learn to represent. Recent work has attempted to understand trained models by decomposing them into functional circuits (Csordás et al., 2020; Lepori et al., 2023). To advance this research, we developed NeuroSurgeon, a python library that can be used to discover and manipulate subnetworks within models in the Huggingface Transformers library (Wolf et al., 2019). NeuroSurgeon is freely available at https://github.com/mlepori1/NeuroSurgeon.

cs.LG↗

BLOOM: A 176B-Parameter Open-Access Multilingual Language Model

Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.

cs.CL↗

Do Vision-Language Pretrained Models Learn Composable Primitive Concepts?

Vision-language (VL) pretrained models have achieved impressive performance on multimodal reasoning and zero-shot recognition tasks. Many of these VL models are pretrained on unlabeled image and caption pairs from the internet. In this paper, we study whether representations of primitive concepts--such as colors, shapes, or the attributes of object parts--emerge automatically within these pretrained VL models. We propose a two-step framework, Compositional Concept Mapping (CompMap), to investigate this. CompMap first asks a VL model to generate primitive concept activations with text prompts, and then learns to construct a composition model that maps the primitive concept activations (e.g. the likelihood of black tail or red wing) to composite concepts (e.g. a red-winged blackbird). We show that a composition model can be reliably learn from ground truth primitive concepts. We thus hypothesize that if primitive concepts indeed emerge in a VL pretrained model, its primitive concept activations can be used to learn a composition model similar to the one designed by experts. We propose a quantitative metric to measure the degree of similarity, and refer to the metric as the interpretability metric. We also measure the classification accuracy when using the primitive concept activations and the learned composition model to predict the composite concepts, and refer to it as the usefulness metric. Our study reveals that state-of-the-art VL pretrained models learn primitive concepts that are highly useful for fine-grained visual recognition on the CUB dataset, and compositional generalization tasks on the MIT-States dataset. However, we observe that the learned composition models have low interpretability in our qualitative analyses. Our results reveal the limitations of existing VL models, and the necessity of pretraining objectives that encourage the acquisition of primitive concepts.

cs.CV↗

Testing Causal Models of Word Meaning in GPT-3 and -4

Large Language Models (LLMs) have driven extraordinary improvements in NLP. However, it is unclear how such models represent lexical concepts-i.e., the meanings of the words they use. This paper evaluates the lexical representations of GPT-3 and GPT-4 through the lens of HIPE theory, a theory of concept representations which focuses on representations of words describing artifacts (such as "mop", "pencil", and "whistle"). The theory posits a causal graph that relates the meanings of such words to the form, use, and history of the objects to which they refer. We test LLMs using the same stimuli originally used by Chaigneau et al. (2004) to evaluate the theory in humans, and consider a variety of prompt designs. Our experiments concern judgements about causal outcomes, object function, and object naming. We find no evidence that GPT-3 encodes the causal structure hypothesized by HIPE, but do find evidence that GPT-4 encodes such structure. The results contribute to a growing body of research characterizing the representational capacity of large language models.

cs.CL↗

Simfluence: Modeling the Influence of Individual Training Examples by Simulating Training Runs

Training data attribution (TDA) methods offer to trace a model's prediction on any given example back to specific influential training examples. Existing approaches do so by assigning a scalar influence score to each training example, under a simplifying assumption that influence is additive. But in reality, we observe that training examples interact in highly non-additive ways due to factors such as inter-example redundancy, training order, and curriculum learning effects. To study such interactions, we propose Simfluence, a new paradigm for TDA where the goal is not to produce a single influence score per example, but instead a training run simulator: the user asks, ``If my model had trained on example $z_1$, then $z_2$, ..., then $z_n$, how would it behave on $z_{test}$?''; the simulator should then output a simulated training run, which is a time series predicting the loss on $z_{test}$ at every step of the simulated run. This enables users to answer counterfactual questions about what their model would have learned under different training curricula, and to directly see where in training that learning would occur. We present a simulator, Simfluence-Linear, that captures non-additive interactions and is often able to predict the spiky trajectory of individual example losses with surprising fidelity. Furthermore, we show that existing TDA methods such as TracIn and influence functions can be viewed as special cases of Simfluence-Linear. This enables us to directly compare methods in terms of their simulation accuracy, subsuming several prior TDA approaches to evaluation. In experiments on large language model (LLM) fine-tuning, we show that our method predicts loss trajectories with much higher accuracy than existing TDA methods (doubling Spearman's correlation and reducing mean-squared error by 75%) across several tasks, models, and training methods.

cs.LG↗

Linearly Mapping from Image to Text Space

The extent to which text-only language models (LMs) learn to represent features of the non-linguistic world is an open question. Prior work has shown that pretrained LMs can be taught to caption images when a vision model's parameters are optimized to encode images in the language space. We test a stronger hypothesis: that the conceptual representations learned by frozen text-only models and vision-only models are similar enough that this can be achieved with a linear map. We show that the image representations from vision models can be transferred as continuous prompts to frozen LMs by training only a single linear projection. Using these to prompt the LM achieves competitive performance on captioning and visual question answering tasks compared to models that tune both the image encoder and text decoder (such as the MAGMA model). We compare three image encoders with increasing amounts of linguistic supervision seen during pretraining: BEIT (no linguistic information), NF-ResNET (lexical category information), and CLIP (full natural language descriptions). We find that all three encoders perform equally well at transferring visual property information to the language model (e.g., whether an animal is large or small), but that image encoders pretrained with linguistic supervision more saliently encode category information (e.g., distinguishing hippo vs. elephant) and thus perform significantly better on benchmark language-and-vision tasks. Our results indicate that LMs encode conceptual information structurally similarly to vision-based models, even those that are solely trained on images. Code is available here: https://github.com/jmerullo/limber

cs.CL↗

Comparing Trajectory and Vision Modalities for Verb Representation

Three-dimensional trajectories, or the 3D position and rotation of objects over time, have been shown to encode key aspects of verb semantics (e.g., the meanings of roll vs. slide). However, most multimodal models in NLP use 2D images as representations of the world. Given the importance of 3D space in formal models of verb semantics, we expect that these 2D images would result in impoverished representations that fail to capture nuanced differences in meaning. This paper tests this hypothesis directly in controlled experiments. We train self-supervised image and trajectory encoders, and then evaluate them on the extent to which each learns to differentiate verb concepts. Contrary to our initial expectations, we find that 2D visual modalities perform similarly well to 3D trajectories. While further work should be conducted on this question, our initial findings challenge the conventional wisdom that richer environment representations necessarily translate into better representation learning for language.

cs.CV↗

Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and game commentators have suggested that AlphaZero uses concepts that humans consider important, it is unclear how these concepts are captured in the network. We investigate AlphaZero's internal representations in the game of Hex using two evaluation techniques from natural language processing (NLP): model probing and behavioral tests. In doing so, we introduce new evaluation tools to the RL community and illustrate how evaluations other than task performance can be used to provide a more complete picture of a model's strengths and weaknesses. Our analyses in the game of Hex reveal interesting patterns and generate some testable hypotheses about how such models learn in general. For example, we find that MCTS discovers concepts before the neural network learns to encode them. We also find that concepts related to short-term end-game planning are best encoded in the final layers of the model, whereas concepts related to long-term planning are encoded in the middle layers of the model.

cs.AI↗