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Emma Brunskill

Publications and source records attributed to Emma Brunskill.

At least 19 recordsLinked to original sources

Discovering High-Quality Chess Puzzles with Offline Reinforcement Learning

Learning and skill mastery require extensive and deliberate practice. In many learning settings, producing high-quality pedagogical materials can require a high level of domain expertise and be very time-consuming. Pedagogical materials often need to train students to engage in different thinking patterns. In some domains, such as chess, puzzles are used to help students practice their skills in calculating the next moves and recognizing known patterns on a board. Giving students a practice set of puzzles to help them learn different modes of thinking is challenging because the teacher needs to carefully balance between different motifs and how many look-ahead steps a student needs to perform. Popular online platforms like Chess.com and Lichess offer players millions of puzzles. Unlike chess tactics puzzles procured by human experts, where chess beginners can learn valuable insights, these puzzles are automatically generated and often regarded as having low pedagogical value. These platforms also rely on a heuristic to recommend puzzles to users for practice. Using the user history data over an entire year, a total of 1.5 billion puzzle-solving histories, we learn the pedagogical value of a puzzle and how to automatically choose a set of puzzles to better support chess learners using insights from offline reinforcement learning. We show that using offline policy evaluation, our trained policy has significant impact on beginners with puzzle-solving Elo range of 100--1000, particularly for the group of beginners whose learning growth was stagnant. We also performed a qualitative analysis of the puzzles discovered by our model by collecting annotation ratings from expert chess players. The success of our pipeline shows promise for a future where we can understand the pedagogical values of practice items given general user interaction data.

cs.AI

A Statistical Test for the Benefits of Personalizing Interventions

From medicine to marketing to social sciences, the promise of tailoring interventions to individuals is undeniable. However, practical applications force weighing personalization's potential benefits with its possible increased cost and fragility. We introduce a statistical hypothesis test that evaluates, given historical data, evidence that a personalized intervention policy's performance will surpass deploying the best single intervention. The test maintains strict type-I error control while achieving asymptotic normality with the minimal possible variance under specified conditions. Results on diverse datasets from job training, depression treatment, education and recommendation systems demonstrate the test's versatility and its superior performance over alternatives. This test can support decision-makers throughout the intervention sciences by providing a simple and powerful quantification of the potential benefits of personalization.

stat.ME

When are LLMs Sufficient Policy Optimizers for Sequential RL Tasks?

We study when large language models (LLMs) can serve as effective black-box policy optimizers for reinforcement learning (RL) tasks, i.e., when can we replace classical RL algorithms with an LLM? We explore this question by introducing Prompted Policy Optimization (PromptPO), an iterative method that prompts an LLM with Python descriptions of the state space, action space, and reward function, then has it generate and refine executable policies based on rollout feedback. Across hard exploration environments, Meta-World robotics tasks, and several real-world control problems, PromptPO often matches or exceeds the performance of standard RL baselines while using substantially fewer environment interactions. To maximize expected return, and without further explicit prompting, the policies PromptPO outputs range from tuned proportional controllers or rule-based plans to policies that run planning algorithms like value iteration. Our results demonstrate that LLM-based policy optimization is sufficient when the LLM can leverage prior knowledge about the environment or optimization strategy. PromptPO underperforms standard RL baselines in MuJoCo domains. This demonstrates possible limitations of LLM-based policy optimization to settings that requiring fine-grained continuous control.

cs.LG

Active Learning for Stochastic Contextual Linear Bandits

A key goal in stochastic contextual linear bandits is to efficiently learn a near-optimal policy. Prior algorithms for this problem learn a policy by strategically sampling actions but naively (passively) sampling contexts from the underlying context distribution. However, in many practical scenarios -- including online content recommendation, survey research, and clinical trials -- practitioners can actively sample or recruit contexts based on prior knowledge of the context distribution. Despite this potential for active learning, the role of strategic context sampling in stochastic contextual linear bandits is underexplored. We propose an algorithm that learns a near-optimal policy by strategically sampling rewards of context-action pairs. We prove instance-dependent theoretical guarantees demonstrating that our active context sampling strategy can improve over the minimax rate by up to a factor of $\sqrt{d}$, where $d$ is the linear dimension. We show empirically that our algorithm reduces the number of samples needed to learn a near-optimal policy, in tasks such as warfarin dose prediction and joke recommendation.

cs.LG

Improving Hybrid Human-AI Tutoring by Differentiating Human Tutor Roles Based on Student Needs

Hybrid human-AI tutoring, where technology and humans jointly facilitate student learning, can be more beneficial than AI-only tutoring. However, preliminary evidence suggests that lower-performing students derive greater benefit from human-AI tutoring than higher-performing students. As such, this study evaluates whether a differentiated tutoring policy can effectively support both groups: human tutors initiate support for lower-performing students, while higher-performing students receive reactive, on-demand support. Using their within-grade median state test scores, we assigned 635 students (grades 5-8) to receive proactive (< median) or reactive ($\geq$ median) tutoring. Using a DiDC design, we compare outcomes across two time periods: fall (AI-only tutoring) and spring (proactive-reactive human-AI tutoring). This quasi-experimental design isolates the effects of proactive-reactive tutoring approaches by comparing the discontinuity in spring outcomes to the fall, where no such discontinuity existed. Using data around the cutoff (Imbens-Kalyanaraman criterion), we find significant overall improvements from human-AI tutoring compared to AI-only baseline: 25% increase in time on task, 36% in skill proficiency, and 61% in academic growth (standardized MAP test). Between proactive and reactive tutoring, we find comparable improvements in time-on-task and skill proficiency. However, proactive tutoring, on average, showed marginally higher MAP growth (75%, p = .065) than reactive tutoring, i.e., proactive tutoring was more beneficial to students farther below the cutoff and helped narrow achievement gaps. Our findings provide evidence that differentiated human-AI tutoring addresses the needs of both groups, offering a practical and cost-effective strategy for scaling hybrid instruction.

cs.CY

Trading off rewards and errors in multi-armed bandits

In multi-armed bandits, the most-explored arms are the most informative, while reward maximization typically pulls only the best arm. We study the tradeoff between identifying arm means accurately and accumulating reward, and present an algorithm with regret guarantees that interpolates between the two objectives. We provide both upper and lower bounds and validate empirically.

cs.LG

GIANTS: Generative Insight Anticipation from Scientific Literature

Scientific breakthroughs often emerge from synthesizing prior ideas into novel contributions. While language models (LMs) show promise in scientific discovery, their ability to perform this targeted, literature-grounded synthesis remains underexplored. We introduce insight anticipation, a generation task in which a model predicts a downstream paper's core insight from its foundational parent papers. To evaluate this capability, we develop GiantsBench, a benchmark of 17k examples across eight scientific domains, where each example consists of a set of parent papers paired with the core insight of a downstream paper. We evaluate models using an LM judge that scores similarity between generated and ground-truth insights, and show that these similarity scores correlate with expert human ratings. Finally, we present GIANTS-4B, an LM trained via reinforcement learning (RL) to optimize insight anticipation using these similarity scores as a proxy reward. Despite its smaller open-source architecture, GIANTS-4B outperforms proprietary baselines and generalizes to unseen domains, achieving a 34% relative improvement in similarity score over gemini-3-pro. Human evaluations further show that GIANTS-4B produces insights that are more conceptually clear than those of the base model. In addition, SciJudge-30B, a third-party model trained to compare research abstracts by likely citation impact, predicts that insights generated by GIANTS-4B are more likely to lead to higher citations, preferring them over the base model in 68% of pairwise comparisons. We release our code, benchmark, and model to support future research in automated scientific discovery.

cs.CL

Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study

Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as an approach to DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N=237 participants, GUIDE significantly reduced stress (p=.02) and improved user experience (p=.04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.

cs.HC

Repairing Reward Functions with Feedback to Mitigate Reward Hacking

Human-designed reward functions for reinforcement learning (RL) agents are frequently misaligned with the humans' true, unobservable objectives, and thus act only as proxies. Optimizing for a misspecified proxy reward function often induces reward hacking, resulting in a policy misaligned with the human's true objectives. An alternative is to perform RL from human feedback, which involves learning a reward function from scratch by collecting human preferences over pairs of trajectories. However, building such datasets is costly. To address the limitations of both approaches, we propose Preference-Based Reward Repair (PBRR): an automated iterative framework that repairs a human-specified proxy reward function by learning an additive, transition-dependent correction term from preferences. A manually specified reward function can yield policies that are highly suboptimal under the ground-truth objective, yet corrections on only a few transitions may suffice to recover optimal performance. To identify and correct for those transitions, PBRR uses a targeted exploration strategy and a new preference-learning objective. We prove in tabular domains PBRR has a cumulative regret that matches, up to constants, that of prior preference-based RL methods. In addition, on a suite of reward-hacking benchmarks, PBRR consistently outperforms baselines that learn a reward function from scratch from preferences or modify the proxy reward function using other approaches, requiring substantially fewer preferences to learn high performing policies.

cs.AI

Bloom: Designing for LLM-Augmented Behavior Change Interactions

Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research on effective behavior change interactions, we present Bloom, an application for physical activity promotion that integrates an LLM-based health coaching chatbot with existing design strategies and UI elements. As part of Bloom's development, we conducted a redteaming evaluation and contribute a safety benchmark dataset. In a four-week randomized field study (N=54) comparing Bloom to a no-LLM control, we observed important shifts in psychological outcomes: participants in the LLM condition reported stronger beliefs that activity was beneficial, greater enjoyment, and more self-compassion. Both conditions significantly increased physical activity levels, doubling the proportion of participants meeting recommended weekly guidelines, though descriptively, we observed no advantage for the LLM condition in short-term physical activity levels. Instead, our findings suggest that LLMs may be more effective at shifting mindsets that precede longer-term behavior change.

cs.HC

Assessing the Quality of AI-Generated Exams: A Large-Scale Field Study

While large language models (LLMs) challenge conventional methods of teaching and learning, they present an exciting opportunity to improve efficiency and scale high-quality instruction. One promising application is the generation of customized exams, tailored to specific course content. There has been significant recent excitement on automatically generating questions using artificial intelligence, but also comparatively little work evaluating the psychometric quality of these items in real-world educational settings. Filling this gap is an important step toward understanding generative AI's role in effective test design. In this study, we introduce and evaluate an iterative refinement strategy for question generation, repeatedly producing, assessing, and improving questions through cycles of LLM-generated critique and revision. We evaluate the quality of these AI-generated questions in a large-scale field study involving 91 classes -- covering computer science, mathematics, chemistry, and more -- in dozens of colleges across the United States, comprising nearly 1700 students. Our analysis, based on item response theory (IRT), suggests that for students in our sample the AI-generated questions performed comparably to expert-created questions designed for standardized exams. Our results illustrate the power of AI to make high-quality assessments more readily available, benefiting both teachers and students.

cs.CY

PERRY: Policy Evaluation with Confidence Intervals using Auxiliary Data

Off-policy evaluation (OPE) methods estimate the value of a new reinforcement learning (RL) policy prior to deployment. Recent advances have shown that leveraging auxiliary datasets, such as those synthesized by generative models, can improve the accuracy of OPE methods. Unfortunately, such auxiliary datasets may also be biased, and existing methods for using data augmentation within OPE lack principled uncertainty quantification. In high stakes domains like healthcare, reliable uncertainty estimates are important for ensuring safe and informed deployment of RL policies. In this work, we propose two methods to construct valid confidence intervals for OPE with data augmentation. The first provides a confidence interval over $V^{\pi}(s)$, the policy value conditioned on an initial state $s$. To do so we introduce a new conformal prediction method suitable for Markov Decision Processes (MDPs) with continuous state spaces, extending prior work to higher-dimensional settings. Second, we consider the more common task of estimating the average policy performance over all initial states, $V^{\pi}$; we introduce a method that draws on ideas from doubly robust estimation and prediction powered inference. Across simulators spanning inventory management, robotics, healthcare, and a real healthcare dataset from MIMIC-IV, we find that our methods can effectively leverage auxiliary data and consistently produce confidence intervals that cover the ground truth policy values, unlike previously proposed methods. Our work enables a future in which OPE can provide rigorous uncertainty estimates for high-stakes domains.

cs.LG

Efficient RL for optimizing conversation level outcomes with an LLM-based tutor

Large language models (LLMs) built on existing reinforcement learning with human feedback (RLHF) frameworks typically optimize responses based on immediate turn-level human preferences. However, this approach falls short in multi-turn dialogue settings, such as online math tutoring. We propose a method to enhance LLM-based tutors by representing the dialogue history with a lower-dimensional latent state representation of a student and optimizing a long-term policy to determine high-level actions based on the latent state. The goal is to better align the tutor's behavior with the long-term objective of guiding the student towards solving a target math problem on their own. Our model is lightweight, requiring less computational resources than prior work of training the tutor policy end-to-end to directly output the tutor's next utterance. Our experiment results demonstrate that these modifications lead to improved long-term outcomes compared to prompting in LLM-simulated tutoring tasks.

cs.CL

Can LLM-Simulated Practice and Feedback Upskill Human Counselors? A Randomized Study with 90+ Novice Counselors

The growing demand for accessible mental health support requires training more counselors, yet existing approaches remain resource-intensive and difficult to scale. LLMs can realistically simulate patients and generate actionable feedback for training, but their actual impact on novice counselor skill development remains unknown. We developed an LLM-simulated practice and feedback system and conducted a randomized study with 94 novice counselors, comparing practice alone versus practice with feedback. We evaluated behavioral performance, self-efficacy, and qualitative reflections. Results showed the practice-and-feedback group improved in client-centered microskills (reflections, questions), while the practice-alone group showed no improvements. For empathy, the practice-alone group declined over time and performed significantly worse than the feedback group. Qualitative interviews reinforced these findings: feedback helped participants adopt a client-centered listening approach, while practice-alone participants remained solution-oriented. These results suggest LLM-based training systems can promote effective skill development, and combining simulated practice with structured feedback is critical for meaningful improvement.

cs.HC

Predicting Long Term Sequential Policy Value Using Softer Surrogates

Off-policy policy evaluation (OPE) estimates the outcome of a new policy using historical data collected from a different policy. However, existing OPE methods cannot handle cases when the new policy introduces novel actions. This issue commonly occurs in real-world domains, like healthcare, as new drugs and treatments are continuously developed. Novel actions necessitate on-policy data collection, which can be burdensome and expensive if the outcome of interest takes a substantial amount of time to observe--for example, in multi-year clinical trials. This raises a key question of how to predict the long-term outcome of a policy after only observing its short-term effects? Though in general this problem is intractable, under some surrogacy conditions, the short-term on-policy data can be combined with the long-term historical data to make accurate predictions about the new policy's long-term value. In two simulated healthcare examples--HIV and sepsis management--we show that our estimators can provide accurate predictions about the policy value only after observing 10\% of the full horizon data. We also provide finite sample analysis of our doubly robust estimators.

cs.AI

Predicting Long-Term Student Outcomes from Short-Term EdTech Log Data

Educational stakeholders are often particularly interested in sparse, delayed student outcomes, like end-of-year statewide exams. The rare occurrence of such assessments makes it harder to identify students likely to fail such assessments, as well as making it slow for researchers and educators to be able to assess the effectiveness of particular educational tools. Prior work has primarily focused on using logs from students full usage (e.g. year-long) of an educational product to predict outcomes, or considered predictive accuracy using a few minutes to predict outcomes after a short (e.g. 1 hour) session. In contrast, we investigate machine learning predictors using students' logs during their first few hours of usage can provide useful predictive insight into those students' end-of-school year external assessment. We do this on three diverse datasets: from students in Uganda using a literacy game product, and from students in the US using two mathematics intelligent tutoring systems. We consider various measures of the accuracy of the resulting predictors, including its ability to identify students at different parts along the assessment performance distribution. Our findings suggest that short-term log usage data, from 2-5 hours, can be used to provide valuable signal about students' long-term external performance.

cs.CY

Psychometric Alignment: Capturing Human Knowledge Distributions via Language Models

Language models (LMs) are increasingly used to simulate human-like responses in scenarios where accurately mimicking a population's behavior can guide decision-making, such as in developing educational materials and designing public policies. The objective of these simulations is for LMs to capture the variations in human responses, rather than merely providing the expected correct answers. Prior work has shown that LMs often generate unrealistically accurate responses, but there are no established metrics to quantify how closely the knowledge distribution of LMs aligns with that of humans. To address this, we introduce "psychometric alignment," a metric that measures the extent to which LMs reflect human knowledge distribution. Assessing this alignment involves collecting responses from both LMs and humans to the same set of test items and using Item Response Theory to analyze the differences in item functioning between the groups. We demonstrate that our metric can capture important variations in populations that traditional metrics, like differences in accuracy, fail to capture. We apply this metric to assess existing LMs for their alignment with human knowledge distributions across three real-world domains. We find significant misalignment between LMs and human populations, though using persona-based prompts can improve alignment. Interestingly, smaller LMs tend to achieve greater psychometric alignment than larger LMs. Further, training LMs on human response data from the target distribution enhances their psychometric alignment on unseen test items, but the effectiveness of such training varies across domains.

cs.CL

Short-Long Policy Evaluation with Novel Actions

From incorporating LLMs in education, to identifying new drugs and improving ways to charge batteries, innovators constantly try new strategies in search of better long-term outcomes for students, patients and consumers. One major bottleneck in this innovation cycle is the amount of time it takes to observe the downstream effects of a decision policy that incorporates new interventions. The key question is whether we can quickly evaluate long-term outcomes of a new decision policy without making long-term observations. Organizations often have access to prior data about past decision policies and their outcomes, evaluated over the full horizon of interest. Motivated by this, we introduce a new setting for short-long policy evaluation for sequential decision making tasks. Our proposed methods significantly outperform prior results on simulators of HIV treatment, kidney dialysis and battery charging. We also demonstrate that our methods can be useful for applications in AI safety by quickly identifying when a new decision policy is likely to have substantially lower performance than past policies.

cs.LG