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Emma Brunskill

Publications and source records attributed to Emma Brunskill.

At least 37 records · Page 2Linked to original sources

Predicting Long Term Sequential Policy Value Using Softer Surrogates

Off-policy policy evaluation (OPE) estimates the outcome of a new policy using historical data collected from a different policy. However, existing OPE methods cannot handle cases when the new policy introduces novel actions. This issue commonly occurs in real-world domains, like healthcare, as new drugs and treatments are continuously developed. Novel actions necessitate on-policy data collection, which can be burdensome and expensive if the outcome of interest takes a substantial amount of time to observe--for example, in multi-year clinical trials. This raises a key question of how to predict the long-term outcome of a policy after only observing its short-term effects? Though in general this problem is intractable, under some surrogacy conditions, the short-term on-policy data can be combined with the long-term historical data to make accurate predictions about the new policy's long-term value. In two simulated healthcare examples--HIV and sepsis management--we show that our estimators can provide accurate predictions about the policy value only after observing 10\% of the full horizon data. We also provide finite sample analysis of our doubly robust estimators.

cs.AI

Predicting Long-Term Student Outcomes from Short-Term EdTech Log Data

Educational stakeholders are often particularly interested in sparse, delayed student outcomes, like end-of-year statewide exams. The rare occurrence of such assessments makes it harder to identify students likely to fail such assessments, as well as making it slow for researchers and educators to be able to assess the effectiveness of particular educational tools. Prior work has primarily focused on using logs from students full usage (e.g. year-long) of an educational product to predict outcomes, or considered predictive accuracy using a few minutes to predict outcomes after a short (e.g. 1 hour) session. In contrast, we investigate machine learning predictors using students' logs during their first few hours of usage can provide useful predictive insight into those students' end-of-school year external assessment. We do this on three diverse datasets: from students in Uganda using a literacy game product, and from students in the US using two mathematics intelligent tutoring systems. We consider various measures of the accuracy of the resulting predictors, including its ability to identify students at different parts along the assessment performance distribution. Our findings suggest that short-term log usage data, from 2-5 hours, can be used to provide valuable signal about students' long-term external performance.

cs.CY

Psychometric Alignment: Capturing Human Knowledge Distributions via Language Models

Language models (LMs) are increasingly used to simulate human-like responses in scenarios where accurately mimicking a population's behavior can guide decision-making, such as in developing educational materials and designing public policies. The objective of these simulations is for LMs to capture the variations in human responses, rather than merely providing the expected correct answers. Prior work has shown that LMs often generate unrealistically accurate responses, but there are no established metrics to quantify how closely the knowledge distribution of LMs aligns with that of humans. To address this, we introduce "psychometric alignment," a metric that measures the extent to which LMs reflect human knowledge distribution. Assessing this alignment involves collecting responses from both LMs and humans to the same set of test items and using Item Response Theory to analyze the differences in item functioning between the groups. We demonstrate that our metric can capture important variations in populations that traditional metrics, like differences in accuracy, fail to capture. We apply this metric to assess existing LMs for their alignment with human knowledge distributions across three real-world domains. We find significant misalignment between LMs and human populations, though using persona-based prompts can improve alignment. Interestingly, smaller LMs tend to achieve greater psychometric alignment than larger LMs. Further, training LMs on human response data from the target distribution enhances their psychometric alignment on unseen test items, but the effectiveness of such training varies across domains.

cs.CL

Roleplay-doh: Enabling Domain-Experts to Create LLM-simulated Patients via Eliciting and Adhering to Principles

Recent works leverage LLMs to roleplay realistic social scenarios, aiding novices in practicing their social skills. However, simulating sensitive interactions, such as in mental health, is challenging. Privacy concerns restrict data access, and collecting expert feedback, although vital, is laborious. To address this, we develop Roleplay-doh, a novel human-LLM collaboration pipeline that elicits qualitative feedback from a domain-expert, which is transformed into a set of principles, or natural language rules, that govern an LLM-prompted roleplay. We apply this pipeline to enable senior mental health supporters to create customized AI patients for simulated practice partners for novice counselors. After uncovering issues in GPT-4 simulations not adhering to expert-defined principles, we also introduce a novel principle-adherence prompting pipeline which shows 30% improvements in response quality and principle following for the downstream task. Via a user study with 25 counseling experts, we demonstrate that the pipeline makes it easy and effective to create AI patients that more faithfully resemble real patients, as judged by creators and third-party counselors. See our project website at https://roleplay-doh.github.io/ for code and data.

cs.CL

Short-Long Policy Evaluation with Novel Actions

From incorporating LLMs in education, to identifying new drugs and improving ways to charge batteries, innovators constantly try new strategies in search of better long-term outcomes for students, patients and consumers. One major bottleneck in this innovation cycle is the amount of time it takes to observe the downstream effects of a decision policy that incorporates new interventions. The key question is whether we can quickly evaluate long-term outcomes of a new decision policy without making long-term observations. Organizations often have access to prior data about past decision policies and their outcomes, evaluated over the full horizon of interest. Motivated by this, we introduce a new setting for short-long policy evaluation for sequential decision making tasks. Our proposed methods significantly outperform prior results on simulators of HIV treatment, kidney dialysis and battery charging. We also demonstrate that our methods can be useful for applications in AI safety by quickly identifying when a new decision policy is likely to have substantially lower performance than past policies.

cs.LG

Minimax-Regret Sample Selection in Randomized Experiments

Randomized controlled trials are often run in settings with many subpopulations that may have differential benefits from the treatment being evaluated. We consider the problem of sample selection, i.e., whom to enroll in a randomized trial, such as to optimize welfare in a heterogeneous population. We formalize this problem within the minimax-regret framework, and derive optimal sample-selection schemes under a variety of conditions. Using data from a COVID-19 vaccine trial, we also highlight how different objectives and decision rules can lead to meaningfully different guidance regarding optimal sample allocation.

stat.ME

Adaptive Interventions with User-Defined Goals for Health Behavior Change

Promoting healthy lifestyle behaviors remains a major public health concern, particularly due to their crucial role in preventing chronic conditions such as cancer, heart disease, and type 2 diabetes. Mobile health applications present a promising avenue for low-cost, scalable health behavior change promotion. Researchers are increasingly exploring adaptive algorithms that personalize interventions to each person's unique context. However, in empirical studies, mobile health applications often suffer from small effect sizes and low adherence rates, particularly in comparison to human coaching. Tailoring advice to a person's unique goals, preferences, and life circumstances is a critical component of health coaching that has been underutilized in adaptive algorithms for mobile health interventions. To address this, we introduce a new Thompson sampling algorithm that can accommodate personalized reward functions (i.e., goals, preferences, and constraints), while also leveraging data sharing across individuals to more quickly be able to provide effective recommendations. We prove that our modification incurs only a constant penalty on cumulative regret while preserving the sample complexity benefits of data sharing. We present empirical results on synthetic and semi-synthetic physical activity simulators, where in the latter we conducted an online survey to solicit preference data relating to physical activity, which we use to construct realistic reward models that leverages historical data from another study. Our algorithm achieves substantial performance improvements compared to baselines that do not share data or do not optimize for individualized rewards.

cs.LG

Evaluating and Optimizing Educational Content with Large Language Model Judgments

Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize instructional materials. However, it is difficult to model the cognitive processes of learning dynamics. We propose an alternative approach that uses Language Models (LMs) as educational experts to assess the impact of various instructions on learning outcomes. Specifically, we use GPT-3.5 to evaluate the overall effect of instructional materials on different student groups and find that it can replicate well-established educational findings such as the Expertise Reversal Effect and the Variability Effect. This demonstrates the potential of LMs as reliable evaluators of educational content. Building on this insight, we introduce an instruction optimization approach in which one LM generates instructional materials using the judgments of another LM as a reward function. We apply this approach to create math word problem worksheets aimed at maximizing student learning gains. Human teachers' evaluations of these LM-generated worksheets show a significant alignment between the LM judgments and human teacher preferences. We conclude by discussing potential divergences between human and LM opinions and the resulting pitfalls of automating instructional design.

cs.AI

Automated Reminders Reduce Incarceration for Missed Court Dates: Evidence from a Text Message Experiment

Millions of Americans must attend mandatory court dates every year. To boost appearance rates, jurisdictions nationwide are increasingly turning to automated reminders, but previous research offers mixed evidence on their effectiveness. In partnership with the Santa Clara County Public Defender Office, we randomly assigned 5,709 public defender clients to either receive automated text message reminders (treatment) or not receive reminders (control). We found that reminders reduced warrants issued for missed court dates by approximately 20%, with 12.1% of clients in the control condition issued a warrant compared to 9.7% of clients in the treatment condition. We further found that incarceration from missed court dates dropped by a similar amount, from 6.2% in the control condition to 4.8% in the treatment condition. Our results provide evidence that automated reminders can help people avoid the negative consequences of missing court.

stat.AP

Learning to be Fair: A Consequentialist Approach to Equitable Decision-Making

In an attempt to make algorithms fair, the machine learning literature has largely focused on equalizing decisions, outcomes, or error rates across race or gender groups. To illustrate, consider a hypothetical government rideshare program that provides transportation assistance to low-income people with upcoming court dates. Following this literature, one might allocate rides to those with the highest estimated treatment effect per dollar, while constraining spending to be equal across race groups. That approach, however, ignores the downstream consequences of such constraints, and, as a result, can induce unexpected harms. For instance, if one demographic group lives farther from court, enforcing equal spending would necessarily mean fewer total rides provided, and potentially more people penalized for missing court. Here we present an alternative framework for designing equitable algorithms that foregrounds the consequences of decisions. In our approach, one first elicits stakeholder preferences over the space of possible decisions and the resulting outcomes--such as preferences for balancing spending parity against court appearance rates. We then optimize over the space of decision policies, making trade-offs in a way that maximizes the elicited utility. To do so, we develop an algorithm for efficiently learning these optimal policies from data for a large family of expressive utility functions. In particular, we use a contextual bandit algorithm to explore the space of policies while solving a convex optimization problem at each step to estimate the best policy based on the available information. This consequentialist paradigm facilitates a more holistic approach to equitable decision-making.

cs.LG

Experiment Planning with Function Approximation

We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms -- for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies -- producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied, results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.

cs.LG

Improving Student Learning with Hybrid Human-AI Tutoring: A Three-Study Quasi-Experimental Investigation

Artificial intelligence (AI) applications to support human tutoring have potential to significantly improve learning outcomes, but engagement issues persist, especially among students from low-income backgrounds. We introduce an AI-assisted tutoring model that combines human and AI tutoring and hypothesize that this synergy will have positive impacts on learning processes. To investigate this hypothesis, we conduct a three-study quasi-experiment across three urban and low-income middle schools: 1) 125 students in a Pennsylvania school; 2) 385 students (50% Latinx) in a California school; and 3) 75 students (100% Black) in a Pennsylvania charter school, all implementing analogous tutoring models. We compare learning analytics of students engaged in human-AI tutoring compared to students using math software only. We find human-AI tutoring has positive effects, particularly in student's proficiency and usage, with evidence suggesting lower achieving students may benefit more compared to higher achieving students. We illustrate the use of quasi-experimental methods adapted to the particulars of different schools and data-availability contexts so as to achieve the rapid data-driven iteration needed to guide an inspired creation into effective innovation. Future work focuses on improving the tutor dashboard and optimizing tutor-student ratios, while maintaining annual costs per students of approximately $700 annually.

cs.HC

Adaptive Instrument Design for Indirect Experiments

Indirect experiments provide a valuable framework for estimating treatment effects in situations where conducting randomized control trials (RCTs) is impractical or unethical. Unlike RCTs, indirect experiments estimate treatment effects by leveraging (conditional) instrumental variables, enabling estimation through encouragement and recommendation rather than strict treatment assignment. However, the sample efficiency of such estimators depends not only on the inherent variability in outcomes but also on the varying compliance levels of users with the instrumental variables and the choice of estimator being used, especially when dealing with numerous instrumental variables. While adaptive experiment design has a rich literature for direct experiments, in this paper we take the initial steps towards enhancing sample efficiency for indirect experiments by adaptively designing a data collection policy over instrumental variables. Our main contribution is a practical computational procedure that utilizes influence functions to search for an optimal data collection policy, minimizing the mean-squared error of the desired (non-linear) estimator. Through experiments conducted in various domains inspired by real-world applications, we showcase how our method can significantly improve the sample efficiency of indirect experiments.

cs.LG

Evaluating Treatment Prioritization Rules via Rank-Weighted Average Treatment Effects

There are a number of available methods for selecting whom to prioritize for treatment, including ones based on treatment effect estimation, risk scoring, and hand-crafted rules. We propose rank-weighted average treatment effect (RATE) metrics as a simple and general family of metrics for comparing and testing the quality of treatment prioritization rules. RATE metrics are agnostic as to how the prioritization rules were derived, and only assess how well they identify individuals that benefit the most from treatment. We define a family of RATE estimators and prove a central limit theorem that enables asymptotically exact inference in a wide variety of randomized and observational study settings. RATE metrics subsume a number of existing metrics, including the Qini coefficient, and our analysis directly yields inference methods for these metrics. We showcase RATE in the context of a number of applications, including optimal targeting of aspirin to stroke patients.

stat.ME

Waypoint Transformer: Reinforcement Learning via Supervised Learning with Intermediate Targets

Despite the recent advancements in offline reinforcement learning via supervised learning (RvS) and the success of the decision transformer (DT) architecture in various domains, DTs have fallen short in several challenging benchmarks. The root cause of this underperformance lies in their inability to seamlessly connect segments of suboptimal trajectories. To overcome this limitation, we present a novel approach to enhance RvS methods by integrating intermediate targets. We introduce the Waypoint Transformer (WT), using an architecture that builds upon the DT framework and conditioned on automatically-generated waypoints. The results show a significant increase in the final return compared to existing RvS methods, with performance on par or greater than existing state-of-the-art temporal difference learning-based methods. Additionally, the performance and stability improvements are largest in the most challenging environments and data configurations, including AntMaze Large Play/Diverse and Kitchen Mixed/Partial.

cs.LG

Proportional Response: Contextual Bandits for Simple and Cumulative Regret Minimization

In many applications, e.g. in healthcare and e-commerce, the goal of a contextual bandit may be to learn an optimal treatment assignment policy at the end of the experiment. That is, to minimize simple regret. However, this objective remains understudied. We propose a new family of computationally efficient bandit algorithms for the stochastic contextual bandit setting, where a tuning parameter determines the weight placed on cumulative regret minimization (where we establish near-optimal minimax guarantees) versus simple regret minimization (where we establish state-of-the-art guarantees). Our algorithms work with any function class, are robust to model misspecification, and can be used in continuous arm settings. This flexibility comes from constructing and relying on "conformal arm sets" (CASs). CASs provide a set of arms for every context, encompassing the context-specific optimal arm with a certain probability across the context distribution. Our positive results on simple and cumulative regret guarantees are contrasted with a negative result, which shows that no algorithm can achieve instance-dependent simple regret guarantees while simultaneously achieving minimax optimal cumulative regret guarantees.

cs.LG

Frequentist Regret Bounds for Randomized Least-Squares Value Iteration

We consider the exploration-exploitation dilemma in finite-horizon reinforcement learning (RL). When the state space is large or continuous, traditional tabular approaches are unfeasible and some form of function approximation is mandatory. In this paper, we introduce an optimistically-initialized variant of the popular randomized least-squares value iteration (RLSVI), a model-free algorithm where exploration is induced by perturbing the least-squares approximation of the action-value function. Under the assumption that the Markov decision process has low-rank transition dynamics, we prove that the frequentist regret of RLSVI is upper-bounded by $\widetilde O(d^2 H^2 \sqrt{T})$ where $ d $ are the feature dimension, $ H $ is the horizon, and $ T $ is the total number of steps. To the best of our knowledge, this is the first frequentist regret analysis for randomized exploration with function approximation.

cs.LG

Supervised Pretraining Can Learn In-Context Reinforcement Learning

Large transformer models trained on diverse datasets have shown a remarkable ability to learn in-context, achieving high few-shot performance on tasks they were not explicitly trained to solve. In this paper, we study the in-context learning capabilities of transformers in decision-making problems, i.e., reinforcement learning (RL) for bandits and Markov decision processes. To do so, we introduce and study Decision-Pretrained Transformer (DPT), a supervised pretraining method where the transformer predicts an optimal action given a query state and an in-context dataset of interactions, across a diverse set of tasks. This procedure, while simple, produces a model with several surprising capabilities. We find that the pretrained transformer can be used to solve a range of RL problems in-context, exhibiting both exploration online and conservatism offline, despite not being explicitly trained to do so. The model also generalizes beyond the pretraining distribution to new tasks and automatically adapts its decision-making strategies to unknown structure. Theoretically, we show DPT can be viewed as an efficient implementation of Bayesian posterior sampling, a provably sample-efficient RL algorithm. We further leverage this connection to provide guarantees on the regret of the in-context algorithm yielded by DPT, and prove that it can learn faster than algorithms used to generate the pretraining data. These results suggest a promising yet simple path towards instilling strong in-context decision-making abilities in transformers.

cs.LG