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Enze Xie

Publications and source records attributed to Enze Xie.

At least 37 records · Page 2Linked to original sources

Fast-dVLM: Efficient Block-Diffusion VLM via Direct Conversion from Autoregressive VLM

Vision-language models (VLMs) predominantly rely on autoregressive decoding, which generates tokens one at a time and fundamentally limits inference throughput. This limitation is especially acute in physical AI scenarios such as robotics and autonomous driving, where VLMs are deployed on edge devices at batch size one, making AR decoding memory-bandwidth-bound and leaving hardware parallelism underutilized. While block-wise discrete diffusion has shown promise for parallel text generation, extending it to VLMs remains challenging due to the need to jointly handle continuous visual representations and discrete text tokens while preserving pretrained multimodal capabilities. We present Fast-dVLM, a block-diffusion-based VLM that enables KV-cache-compatible parallel decoding and speculative block decoding for inference acceleration. We systematically compare two AR-to-diffusion conversion strategies: a two-stage approach that first adapts the LLM backbone with text-only diffusion fine-tuning before multimodal training, and a direct approach that converts the full AR VLM in one stage. Under comparable training budgets, direct conversion proves substantially more efficient by leveraging the already multimodally aligned VLM; we therefore adopt it as our recommended recipe. We introduce a suite of multimodal diffusion adaptations, block size annealing, causal context attention, auto-truncation masking, and vision efficient concatenation, that collectively enable effective block diffusion in the VLM setting. Extensive experiments across 11 multimodal benchmarks show Fast-dVLM matches its autoregressive counterpart in generation quality. With SGLang integration and FP8 quantization, Fast-dVLM achieves over 6x end-to-end inference speedup over the AR baseline.

cs.CL↗

FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling

Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, increasing the rollout group size yields pronounced performance improvements, indicating substantial room for further alignment gains. However, scaling rollouts on large-scale foundational diffusion models (e.g., FLUX.1-12B) imposes a heavy computational burden. To alleviate this bottleneck, we explore the integration of FP4 quantization into Diffusion RL rollouts. Yet, we identify that naive quantized pipelines inherently introduce risks of performance degradation. To overcome this dilemma between efficiency and training integrity, we propose Sol-RL (Speed-of-light RL), a novel FP4-empowered Two-stage Reinforcement Learning framework. First, we utilize high-throughput NVFP4 rollouts to generate a massive candidate pool and extract a highly contrastive subset. Second, we regenerate these selected samples in BF16 precision and optimize the policy exclusively on them. By decoupling candidate exploration from policy optimization, Sol-RL integrates the algorithmic mechanisms of rollout scaling with the system-level throughput gains of NVFP4. This synergistic algorithm-hardware design effectively accelerates the rollout phase while reserving high-fidelity samples for optimization. We empirically demonstrate that our framework maintains the training integrity of BF16 precision pipeline while fully exploiting the throughput gains enabled by FP4 arithmetic. Extensive experiments across SANA, FLUX.1, and SD3.5-L substantiate that our approach delivers superior alignment performance across multiple metrics while accelerating training convergence by up to $4.64\times$, unlocking the power of massive rollout scaling at a fraction of the cost.

cs.LG↗

MHLA: Restoring Expressivity of Linear Attention via Token-Level Multi-Head

While the Transformer architecture dominates many fields, its quadratic self-attention complexity hinders its use in large-scale applications. Linear attention offers an efficient alternative, but its direct application often degrades performance, with existing fixes typically re-introducing computational overhead through extra modules (e.g., depthwise separable convolution) that defeat the original purpose. In this work, we identify a key failure mode in these methods: global context collapse, where the model loses representational diversity. To address this, we propose Multi-Head Linear Attention (MHLA), which preserves this diversity by computing attention within divided heads along the token dimension. We prove that MHLA maintains linear complexity while recovering much of the expressive power of softmax attention, and verify its effectiveness across multiple domains, achieving a 3.6\% improvement on ImageNet classification, a 6.3\% gain on NLP, a 12.6\% improvement on image generation, and a 41\% enhancement on video generation under the same time complexity.

cs.CV↗

DQ-LoRe: Dual Queries with Low Rank Approximation Re-ranking for In-Context Learning

Recent advances in natural language processing, primarily propelled by Large Language Models (LLMs), have showcased their remarkable capabilities grounded in in-context learning. A promising avenue for guiding LLMs in intricate reasoning tasks involves the utilization of intermediate reasoning steps within the Chain-of-Thought (CoT) paradigm. Nevertheless, the central challenge lies in the effective selection of exemplars for facilitating in-context learning. In this study, we introduce a framework that leverages Dual Queries and Low-rank approximation Re-ranking (DQ-LoRe) to automatically select exemplars for in-context learning. Dual Queries first query LLM to obtain LLM-generated knowledge such as CoT, then query the retriever to obtain the final exemplars via both question and the knowledge. Moreover, for the second query, LoRe employs dimensionality reduction techniques to refine exemplar selection, ensuring close alignment with the input question's knowledge. Through extensive experiments, we demonstrate that DQ-LoRe significantly outperforms prior state-of-the-art methods in the automatic selection of exemplars for GPT-4, enhancing performance from 92.5% to 94.2%. Our comprehensive analysis further reveals that DQ-LoRe consistently outperforms retrieval-based approaches in terms of both performance and adaptability, especially in scenarios characterized by distribution shifts. DQ-LoRe pushes the boundary of in-context learning and opens up new avenues for addressing complex reasoning challenges. Our code is released at https://github.com/menik1126/DQ-LoRe

cs.CL↗

SVDQuant: Absorbing Outliers by Low-Rank Components for 4-Bit Diffusion Models

Diffusion models can effectively generate high-quality images. However, as they scale, rising memory demands and higher latency pose substantial deployment challenges. In this work, we aim to accelerate diffusion models by quantizing their weights and activations to 4 bits. At such an aggressive level, both weights and activations are highly sensitive, where existing post-training quantization methods like smoothing become insufficient. To overcome this limitation, we propose SVDQuant, a new 4-bit quantization paradigm. Different from smoothing, which redistributes outliers between weights and activations, our approach absorbs these outliers using a low-rank branch. We first consolidate the outliers by shifting them from activations to weights. Then, we use a high-precision, low-rank branch to take in the weight outliers with Singular Value Decomposition (SVD), while a low-bit quantized branch handles the residuals. This process eases the quantization on both sides. However, naively running the low-rank branch independently incurs significant overhead due to extra data movement of activations, negating the quantization speedup. To address this, we co-design an inference engine Nunchaku that fuses the kernels of the low-rank branch into those of the low-bit branch to cut off redundant memory access. It can also seamlessly support off-the-shelf low-rank adapters (LoRAs) without re-quantization. Extensive experiments on SDXL, PixArt-$Σ$, and FLUX.1 validate the effectiveness of SVDQuant in preserving image quality. We reduce the memory usage for the 12B FLUX.1 models by 3.5$\times$, achieving 3.0$\times$ speedup over the 4-bit weight-only quantization (W4A16) baseline on the 16GB laptop 4090 GPU with INT4 precision. On the latest RTX 5090 desktop with Blackwell architecture, we achieve a 3.1$\times$ speedup compared to the W4A16 model using NVFP4 precision.

cs.CV↗

ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation

Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, where edited objects must remain coherent. This capability is especially vital for world simulation related tasks. In this paper, we present ChronoEdit, a framework that reframes image editing as a video generation problem. First, ChronoEdit treats the input and edited images as the first and last frames of a video, allowing it to leverage large pretrained video generative models that capture not only object appearance but also the implicit physics of motion and interaction through learned temporal consistency. Second, ChronoEdit introduces a temporal reasoning stage that explicitly performs editing at inference time. Under this setting, target frame is jointly denoised with reasoning tokens to imagine a plausible editing trajectory that constrains the solution space to physically viable transformations. The reasoning tokens are then dropped after a few steps to avoid the high computational cost of rendering a full video. To validate ChronoEdit, we introduce PBench-Edit, a new benchmark of image-prompt pairs for contexts that require physical consistency, and demonstrate that ChronoEdit surpasses state-of-the-art baselines in both visual fidelity and physical plausibility. Project page for code and models: https://research.nvidia.com/labs/toronto-ai/chronoedit

cs.CV↗

Understanding the Mixture-of-Experts with Nadaraya-Watson Kernel

Mixture-of-Experts (MoE) has become a cornerstone in recent state-of-the-art large language models (LLMs). Traditionally, MoE relies on $\mathrm{Softmax}$ as the router score function to aggregate expert output, a designed choice that has persisted from the earliest MoE models to modern LLMs, and is now widely regarded as standard practice. However, the necessity of using $\mathrm{Softmax}$ to project router weights into a probability simplex remains an unchallenged assumption rather than a principled design choice. In this work, we first revisit the classical Nadaraya-Watson regression and observe that MoE shares the same mathematical formulation as Nadaraya-Watson regression. Furthermore, we show that both feed-forward neural network (FFN) and MoE can be interpreted as a special case of Nadaraya-Watson regression, where the kernel function corresponds to the input neurons of the output layer. Motivated by these insights, we propose the \textbf{zero-additional-cost} Kernel Inspired Router with Normalization (KERN), an FFN-style router function, as an alternative to $\mathrm{Softmax}$. We demonstrate that this router generalizes both $\mathrm{Sigmoid}$- and $\mathrm{Softmax}$-based routers. \textbf{Based on empirical observations and established practices in FFN implementation, we recommend the use of $\mathrm{ReLU}$ activation and $\ell_2$-normalization in $\mathrm{KERN}$ router function.} Comprehensive experiments in MoE and LLM validate the effectiveness of the proposed FFN-style router function \methodNorm.

cs.CL↗

LongLive: Real-time Interactive Long Video Generation

We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference, but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with new prompts for smooth, adherent switches; streaming long tuning to enable long video training and to align training and inference (train-long-test-long); and short window attention paired with a frame-level attention sink, shorten as frame sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short and long videos. LongLive supports up to 240-second videos on a single H100 GPU. LongLive further supports INT8-quantized inference with only marginal quality loss.

cs.CV↗

SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer

We introduce SANA-Video, a small diffusion model that can efficiently generate videos up to 720x1280 resolution and minute-length duration. SANA-Video synthesizes high-resolution, high-quality and long videos with strong text-video alignment at a remarkably fast speed, deployable on RTX 5090 GPU. Two core designs ensure our efficient, effective and long video generation: (1) Linear DiT: We leverage linear attention as the core operation, which is more efficient than vanilla attention given the large number of tokens processed in video generation. (2) Constant-Memory KV cache for Block Linear Attention: we design block-wise autoregressive approach for long video generation by employing a constant-memory state, derived from the cumulative properties of linear attention. This KV cache provides the Linear DiT with global context at a fixed memory cost, eliminating the need for a traditional KV cache and enabling efficient, minute-long video generation. In addition, we explore effective data filters and model training strategies, narrowing the training cost to 12 days on 64 H100 GPUs, which is only 1% of the cost of MovieGen. Given its low cost, SANA-Video achieves competitive performance compared to modern state-of-the-art small diffusion models (e.g., Wan 2.1-1.3B and SkyReel-V2-1.3B) while being 16x faster in measured latency. Moreover, SANA-Video can be deployed on RTX 5090 GPUs with NVFP4 precision, accelerating the inference speed of generating a 5-second 720p video from 71s to 29s (2.4x speedup). In summary, SANA-Video enables low-cost, high-quality video generation.

cs.CV↗

Fast-dLLM v2: Efficient Block-Diffusion LLM

Autoregressive (AR) large language models (LLMs) have achieved remarkable performance across a wide range of natural language tasks, yet their inherent sequential decoding limits inference efficiency. In this work, we propose Fast-dLLM v2, a carefully designed block diffusion language model (dLLM) that efficiently adapts pretrained AR models into dLLMs for parallel text generation, requiring only approximately 1B tokens of fine-tuning. This represents a 500x reduction in training data compared to full-attention diffusion LLMs such as Dream (580B tokens), while preserving the original model's performance. Our approach introduces a novel training recipe that combines a block diffusion mechanism with a complementary attention mask, enabling blockwise bidirectional context modeling without sacrificing AR training objectives. To further accelerate decoding, we design a hierarchical caching mechanism: a block-level cache that stores historical context representations across blocks, and a sub-block cache that enables efficient parallel generation within partially decoded blocks. Coupled with our parallel decoding pipeline, Fast-dLLM v2 achieves up to 2.5x speedup over standard AR decoding without compromising generation quality. Extensive experiments across diverse benchmarks demonstrate that Fast-dLLM v2 matches or surpasses AR baselines in accuracy, while delivering state-of-the-art efficiency among dLLMs - marking a significant step toward the practical deployment of fast and accurate LLMs. Code and model will be publicly released.

cs.CL↗

SANA-Sprint: One-Step Diffusion with Continuous-Time Consistency Distillation

This paper presents SANA-Sprint, an efficient diffusion model for ultra-fast text-to-image (T2I) generation. SANA-Sprint is built on a pre-trained foundation model and augmented with hybrid distillation, dramatically reducing inference steps from 20 to 1-4. We introduce three key innovations: (1) We propose a training-free approach that transforms a pre-trained flow-matching model for continuous-time consistency distillation (sCM), eliminating costly training from scratch and achieving high training efficiency. Our hybrid distillation strategy combines sCM with latent adversarial distillation (LADD): sCM ensures alignment with the teacher model, while LADD enhances single-step generation fidelity. (2) SANA-Sprint is a unified step-adaptive model that achieves high-quality generation in 1-4 steps, eliminating step-specific training and improving efficiency. (3) We integrate ControlNet with SANA-Sprint for real-time interactive image generation, enabling instant visual feedback for user interaction. SANA-Sprint establishes a new Pareto frontier in speed-quality tradeoffs, achieving state-of-the-art performance with 7.59 FID and 0.74 GenEval in only 1 step - outperforming FLUX-schnell (7.94 FID / 0.71 GenEval) while being 10x faster (0.1s vs 1.1s on H100). It also achieves 0.1s (T2I) and 0.25s (ControlNet) latency for 1024 x 1024 images on H100, and 0.31s (T2I) on an RTX 4090, showcasing its exceptional efficiency and potential for AI-powered consumer applications (AIPC). Code and pre-trained models will be open-sourced.

cs.GR↗

DC-VideoGen: Efficient Video Generation with Deep Compression Video Autoencoder

We introduce DC-VideoGen, a post-training acceleration framework for efficient video generation. DC-VideoGen can be applied to any pre-trained video diffusion model, improving efficiency by adapting it to a deep compression latent space with lightweight fine-tuning. The framework builds on two key innovations: (i) a Deep Compression Video Autoencoder with a novel chunk-causal temporal design that achieves 32x/64x spatial and 4x temporal compression while preserving reconstruction quality and generalization to longer videos; and (ii) AE-Adapt-V, a robust adaptation strategy that enables rapid and stable transfer of pre-trained models into the new latent space. Adapting the pre-trained Wan-2.1-14B model with DC-VideoGen requires only 10 GPU days on the NVIDIA H100 GPU. The accelerated models achieve up to 14.8x lower inference latency than their base counterparts without compromising quality, and further enable 2160x3840 video generation on a single GPU. Code: https://github.com/dc-ai-projects/DC-VideoGen.

cs.CV↗

DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space

We present DC-AE 1.5, a new family of deep compression autoencoders for high-resolution diffusion models. Increasing the autoencoder's latent channel number is a highly effective approach for improving its reconstruction quality. However, it results in slow convergence for diffusion models, leading to poorer generation quality despite better reconstruction quality. This issue limits the quality upper bound of latent diffusion models and hinders the employment of autoencoders with higher spatial compression ratios. We introduce two key innovations to address this challenge: i) Structured Latent Space, a training-based approach to impose a desired channel-wise structure on the latent space with front latent channels capturing object structures and latter latent channels capturing image details; ii) Augmented Diffusion Training, an augmented diffusion training strategy with additional diffusion training objectives on object latent channels to accelerate convergence. With these techniques, DC-AE 1.5 delivers faster convergence and better diffusion scaling results than DC-AE. On ImageNet 512x512, DC-AE-1.5-f64c128 delivers better image generation quality than DC-AE-f32c32 while being 4x faster. Code: https://github.com/dc-ai-projects/DC-Gen.

cs.CV↗

DC-AR: Efficient Masked Autoregressive Image Generation with Deep Compression Hybrid Tokenizer

We introduce DC-AR, a novel masked autoregressive (AR) text-to-image generation framework that delivers superior image generation quality with exceptional computational efficiency. Due to the tokenizers' limitations, prior masked AR models have lagged behind diffusion models in terms of quality or efficiency. We overcome this limitation by introducing DC-HT - a deep compression hybrid tokenizer for AR models that achieves a 32x spatial compression ratio while maintaining high reconstruction fidelity and cross-resolution generalization ability. Building upon DC-HT, we extend MaskGIT and create a new hybrid masked autoregressive image generation framework that first produces the structural elements through discrete tokens and then applies refinements via residual tokens. DC-AR achieves state-of-the-art results with a gFID of 5.49 on MJHQ-30K and an overall score of 0.69 on GenEval, while offering 1.5-7.9x higher throughput and 2.0-3.5x lower latency compared to prior leading diffusion and autoregressive models.

cs.CV↗

Fast-dLLM: Training-free Acceleration of Diffusion LLM by Enabling KV Cache and Parallel Decoding

Diffusion-based large language models (Diffusion LLMs) have shown promise for non-autoregressive text generation with parallel decoding capabilities. However, the practical inference speed of open-sourced Diffusion LLMs often lags behind autoregressive models due to the lack of Key-Value (KV) Cache and quality degradation when decoding multiple tokens simultaneously. To bridge this gap, we introduce a novel block-wise approximate KV Cache mechanism tailored for bidirectional diffusion models, enabling cache reuse with negligible performance drop. Additionally, we identify the root cause of generation quality degradation in parallel decoding as the disruption of token dependencies under the conditional independence assumption. To address this, we propose a confidence-aware parallel decoding strategy that selectively decodes tokens exceeding a confidence threshold, mitigating dependency violations and maintaining generation quality. Experimental results on LLaDA and Dream models across multiple LLM benchmarks demonstrate up to \textbf{27.6$\times$ throughput} improvement with minimal accuracy loss, closing the performance gap with autoregressive models and paving the way for practical deployment of Diffusion LLMs.

cs.CL↗

Deep Compression Autoencoder for Efficient High-Resolution Diffusion Models

We present Deep Compression Autoencoder (DC-AE), a new family of autoencoder models for accelerating high-resolution diffusion models. Existing autoencoder models have demonstrated impressive results at a moderate spatial compression ratio (e.g., 8x), but fail to maintain satisfactory reconstruction accuracy for high spatial compression ratios (e.g., 64x). We address this challenge by introducing two key techniques: (1) Residual Autoencoding, where we design our models to learn residuals based on the space-to-channel transformed features to alleviate the optimization difficulty of high spatial-compression autoencoders; (2) Decoupled High-Resolution Adaptation, an efficient decoupled three-phases training strategy for mitigating the generalization penalty of high spatial-compression autoencoders. With these designs, we improve the autoencoder's spatial compression ratio up to 128 while maintaining the reconstruction quality. Applying our DC-AE to latent diffusion models, we achieve significant speedup without accuracy drop. For example, on ImageNet 512x512, our DC-AE provides 19.1x inference speedup and 17.9x training speedup on H100 GPU for UViT-H while achieving a better FID, compared with the widely used SD-VAE-f8 autoencoder. Our code is available at https://github.com/mit-han-lab/efficientvit.

cs.CV↗

SANA 1.5: Efficient Scaling of Training-Time and Inference-Time Compute in Linear Diffusion Transformer

This paper presents SANA-1.5, a linear Diffusion Transformer for efficient scaling in text-to-image generation. Building upon SANA-1.0, we introduce three key innovations: (1) Efficient Training Scaling: A depth-growth paradigm that enables scaling from 1.6B to 4.8B parameters with significantly reduced computational resources, combined with a memory-efficient 8-bit optimizer. (2) Model Depth Pruning: A block importance analysis technique for efficient model compression to arbitrary sizes with minimal quality loss. (3) Inference-time Scaling: A repeated sampling strategy that trades computation for model capacity, enabling smaller models to match larger model quality at inference time. Through these strategies, SANA-1.5 achieves a text-image alignment score of 0.81 on GenEval, which can be further improved to 0.96 through inference scaling with VILA-Judge, establishing a new SoTA on GenEval benchmark. These innovations enable efficient model scaling across different compute budgets while maintaining high quality, making high-quality image generation more accessible. Our code and pre-trained models are released.

cs.CV↗

SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting

A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis under a given memory constraint. While 3D meshes provide robustness for various modifications, they often yield lower-quality view synthesis compared to 3D Gaussian Splatting, which, in turn, suffers from instability during extensive editing. A straightforward combination of these two representations results in suboptimal performance and fails to meet memory constraints. In this paper, we introduce SplatMesh, a novel fine-grained interactive 3D segmentation and editing algorithm that integrates 3D Gaussian Splat with a precomputed mesh and could adjust the memory request based on the requirement. Specifically, given a mesh, \method simplifies it while considering both color and shape, ensuring it meets memory constraints. Then, SplatMesh aligns Gaussian splats with the simplified mesh by treating each triangle as a new reference point. By segmenting and editing the simplified mesh, we can effectively edit the Gaussian splats as well, which will lead to extensive experiments on real and synthetic datasets, coupled with illustrative visual examples, highlighting the superiority of our approach in terms of representation quality and editing performance. Code of our paper can be found here: https://github.com/kaichen-z/SplatMesh.

cs.GR↗