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Etienne Burdet

Publications and source records attributed to Etienne Burdet.

At least 37 records · Page 2Linked to original sources

Design, Fabrication and Evaluation of a Stretchable High-Density Electromyography Array

The adoption of high-density electrode systems for human-machine interfaces in real-life applications has been impeded by practical and technical challenges, including noise interference, motion artifacts and the lack of compact electrode interfaces. To overcome some of these challenges, we introduce a wearable and stretchable electromyography (EMG) array, and present its design, fabrication methodology, characterisation, and comprehensive evaluation. Our proposed solution comprises dry-electrodes on flexible printed circuit board (PCB) substrates, eliminating the need for time-consuming skin preparation. The proposed fabrication method allows the manufacturing of stretchable sleeves, with consistent and standardised coverage across subjects. We thoroughly tested our developed prototype, evaluating its potential for application in both research and real-world environments. The results of our study showed that the developed stretchable array matches or outperforms traditional EMG grids and holds promise in furthering the real-world translation of high-density EMG for human-machine interfaces.

cs.RO↗

Open-Set Object Recognition Using Mechanical Properties During Interaction

while most of the tactile robots are operated in close-set conditions, it is challenging for them to operate in open-set conditions where test objects are beyond the robots' knowledge. We proposed an open-set recognition framework using mechanical properties to recongise known objects and incrementally label novel objects. The main contribution is a clustering algorithm that exploits knowledge of known objects to estimate cluster centre and sizes, unlike a typical algorithm that randomly selects them. The framework is validated with the mechanical properties estimated from a real object during interaction. The results show that the framework could recognise objects better than alternative methods contributed by the novelty detector. Importantly, our clustering algorithm yields better clustering performance than other methods. Furthermore, the hyperparameters studies show that cluster size is important to clustering results and needed to be tuned properly.

cs.RO↗

Concurrent Haptic, Audio, and Visual Data Set During Bare Finger Interaction with Textured Surfaces

Perceptual processes are frequently multi-modal. This is the case of haptic perception. Data sets of visual and haptic sensory signals have been compiled in the past, especially when it comes to the exploration of textured surfaces. These data sets were intended to be used in natural and artificial perception studies and to provide training data sets for machine learning research. These data sets were typically acquired with rigid probes or artificial robotic fingers. Here, we collected visual, auditory, and haptic signals acquired when a human finger explored textured surfaces. We assessed the data set via machine learning classification techniques. Interestingly, multi-modal classification performance could reach 97% when haptic classification was around 80%.

cs.RO↗

Push to know! -- Visuo-Tactile based Active Object Parameter Inference with Dual Differentiable Filtering

For robotic systems to interact with objects in dynamic environments, it is essential to perceive the physical properties of the objects such as shape, friction coefficient, mass, center of mass, and inertia. This not only eases selecting manipulation action but also ensures the task is performed as desired. However, estimating the physical properties of especially novel objects is a challenging problem, using either vision or tactile sensing. In this work, we propose a novel framework to estimate key object parameters using non-prehensile manipulation using vision and tactile sensing. Our proposed active dual differentiable filtering (ADDF) approach as part of our framework learns the object-robot interaction during non-prehensile object push to infer the object's parameters. Our proposed method enables the robotic system to employ vision and tactile information to interactively explore a novel object via non-prehensile object push. The novel proposed N-step active formulation within the differentiable filtering facilitates efficient learning of the object-robot interaction model and during inference by selecting the next best exploratory push actions (where to push? and how to push?). We extensively evaluated our framework in simulation and real-robotic scenarios, yielding superior performance to the state-of-the-art baseline.

cs.RO↗

Dynamic neuronal networks efficiently achieve classification in robotic interactions with real-world objects

Biological cortical networks are potentially fully recurrent networks without any distinct output layer, where recognition may instead rely on the distribution of activity across its neurons. Because such biological networks can have rich dynamics, they are well-designed to cope with dynamical interactions of the types that occur in nature, while traditional machine learning networks may struggle to make sense of such data. Here we connected a simple model neuronal network (based on the 'linear summation neuron model' featuring biologically realistic dynamics (LSM), consisting of 10 of excitatory and 10 inhibitory neurons, randomly connected) to a robot finger with multiple types of force sensors when interacting with materials of different levels of compliance. Scope: to explore the performance of the network on classification accuracy. Therefore, we compared the performance of the network output with principal component analysis of statistical features of the sensory data as well as its mechanical properties. Remarkably, even though the LSM was a very small and untrained network, and merely designed to provide rich internal network dynamics while the neuron model itself was highly simplified, we found that the LSM outperformed these other statistical approaches in terms of accuracy.

q-bio.NC↗

Physically interacting humans regulate muscle coactivation to improve visuo-haptic perception

When moving a piano or dancing tango with a partner, how should I control my arm muscles to best feel their movements and follow or guide them smoothly? Here we observe how physically connected pairs tracking a moving target with the arm modify muscle coactivation with their visual acuity and the partners performance. They coactivate muscles to stiffen the arm when the partners performance is worse, and relax with blurry visual feedback. Computational modelling show that this adaptive sensing property cannot be explained by movement error minimization proposed in earlier models. Instead, individuals skilfully control the arms stiffness to guide it on the planned motion while minimizing effort and extracting useful haptic information from the partners movement. The central nervous system regulates muscles' activation to guide motion with accurate task information from vision and haptics while minimizing the metabolic cost.

physics.bio-ph↗

Mechanical features based object recognition

Current robotic haptic object recognition relies on statistical measures derived from movement dependent interaction signals such as force, vibration or position. Mechanical properties that can be identified from these signals are intrinsic object properties that may yield a more robust object representation. Therefore, this paper proposes an object recognition framework using multiple representative mechanical properties: the coefficient of restitution, stiffness, viscosity and friction coefficient. These mechanical properties are identified in real-time using a dual Kalman filter, then used to classify objects. The proposed framework was tested with a robot identifying 20 objects through haptic exploration. The results demonstrate the technique's effectiveness and efficiency, and that all four mechanical properties are required for best recognition yielding a rate of 98.18 $\pm$ 0.424 %. Clustering with Gaussian mixture models further shows that using these mechanical properties results in superior recognition as compared to using statistical parameters of the interaction signals.

cs.RO↗

Active Visuo-Tactile Interactive Robotic Perception for Accurate Object Pose Estimation in Dense Clutter

This work presents a novel active visuo-tactile based framework for robotic systems to accurately estimate pose of objects in dense cluttered environments. The scene representation is derived using a novel declutter graph (DG) which describes the relationship among objects in the scene for decluttering by leveraging semantic segmentation and grasp affordances networks. The graph formulation allows robots to efficiently declutter the workspace by autonomously selecting the next best object to remove and the optimal action (prehensile or non-prehensile) to perform. Furthermore, we propose a novel translation-invariant Quaternion filter (TIQF) for active vision and active tactile based pose estimation. Both active visual and active tactile points are selected by maximizing the expected information gain. We evaluate our proposed framework on a system with two robots coordinating on randomized scenes of dense cluttered objects and perform ablation studies with static vision and active vision based estimation prior and post decluttering as baselines. Our proposed active visuo-tactile interactive perception framework shows upto 36% improvement in pose accuracy compared to the active vision baseline.

cs.RO↗

Shared Control for Bimanual Telesurgery with Optimized Robotic Partner

Traditional telesurgery relies on the surgeon's full control of the robot on the patient's side, which tends to increase surgeon fatigue and may reduce the efficiency of the operation. This paper introduces a Robotic Partner (RP) to facilitate intuitive bimanual telesurgery, aiming at reducing the surgeon workload and enhancing surgeon-assisted capability. An interval type-2 polynomial fuzzy-model-based learning algorithm is employed to extract expert domain knowledge from surgeons and reflect environmental interaction information. Based on this, a bimanual shared control is developed to interact with the other robot teleoperated by the surgeon, understanding their control and providing assistance. As prior information of the environment model is not required, it reduces reliance on force sensors in control design. Experimental results on the DaVinci Surgical System show that the RP could assist peg-transfer tasks and reduce the surgeon's workload by 51\% in force-sensor-free scenarios.

cs.RO↗

Human movement augmentation and how to make it a reality

Augmenting the body with artificial limbs controlled concurrently to the natural limbs has long appeared in science fiction, but recent technological and neuroscientific advances have begun to make this vision possible. By allowing individuals to achieve otherwise impossible actions, this movement augmentation could revolutionize medical and industrial applications and profoundly change the way humans interact with their environment. Here, we construct a movement augmentation taxonomy through what is augmented and how it is achieved. With this framework, we analyze augmentation that extends the number of degrees-of-freedom, discuss critical features of effective augmentation such as physiological control signals, sensory feedback and learning, and propose a vision for the field.

cs.RO↗

Trimanipulation: Evaluation of human performance in a 3-handed coordination task

Many teleoperation tasks require three or more tools working together, which need the cooperation of multiple operators. The effectiveness of such schemes may be limited by communication. Trimanipulation by a single operator using an artificial third arm controlled together with their natural arms is a promising solution to this issue. Foot-controlled interfaces have previously shown the capability to be used for the continuous control of robot arms. However, the use of such interfaces for controlling a supernumerary robotic limb (SRLs) in coordination with the natural limbs, is not well understood. In this paper, a teleoperation task imitating physically coupled hands in a virtual reality scene was conducted with 14 subjects to evaluate human performance during tri-manipulation. The participants were required to move three limbs together in a coordinated way mimicking three arms holding a shared physical object. It was found that after a short practice session, the three-hand tri-manipulation using a single subject's hands and foot was still slower than dyad operation, however, they displayed similar performance in success rate and higher motion efficiency than two person's cooperation.

cs.RO↗

A Three-limb Teleoperated Robotic System with Foot Control for Flexible Endoscopic Surgery

Flexible endoscopy requires high skills to manipulate both the endoscope and associated instruments. In most robotic flexible endoscopic systems, the endoscope and instruments are controlled separately by two operators, which may result in communication errors and inefficient operation. We present a novel teleoperation robotic endoscopic system that can be commanded by a surgeon alone. This 13 degrees-of-freedom (DoF) system integrates a foot-controlled robotic flexible endoscope and two hand-controlled robotic endoscopic instruments (a robotic grasper and a robotic cauterizing hook). A foot-controlled human-machine interface maps the natural foot gestures to the 4-DoF movements of the endoscope, and two hand-controlled interfaces map the movements of the two hands to the two instruments individually. The proposed robotic system was validated in an ex-vivo experiment carried out by six subjects, where foot control was also compared with a sequential clutch-based hand control scheme. The participants could successfully teleoperate the endoscope and the two instruments to cut the tissues at scattered target areas in a porcine stomach. Foot control yielded 43.7% faster task completion and required less mental effort as compared to the clutch-based hand control scheme. The system introduced in this paper is intuitive for three-limb manipulation even for operators without experience of handling the endoscope and robotic instruments. This three-limb teleoperated robotic system enables one surgeon to intuitively control three endoscopic tools which normally require two operators, leading to reduced manpower, less communication errors, and improved efficiency.

cs.RO↗

Cable-driven robotic interface for lower limb neuromechanics identification

This paper presents a versatile cable-driven robotic interface to investigate the single-joint joint neuromechanics of the hip, knee and ankle. This endpoint-based interface offers highly dynamic interaction and accurate position control, as is typically required for neuromechanics identification. It can be used with the subject upright, corresponding to natural posture during walking or standing, and does not impose kinematic constraints on a joint, in contrast to existing interfaces. Mechanical evaluations demonstrated that the interface yields a rigidity above 500N/m with low viscosity. Tests with a rigid dummy leg and linear springs show that it can identify the mechanical impedance of a limb accurately. A smooth perturbation is developed and tested with a human subject, which can be used to estimate the hip neuromechanics.

cs.RO↗

The influence of posture, applied force and perturbation direction on hip joint viscoelasticity

Limb viscoelasticity is a critical factor used to regulate the interaction with the environment. It plays a key role in modelling human sensorimotor control, and can be used to assess the condition of healthy and neurologically affected individuals. This paper reports the estimation of hip joint viscoelasticity during voluntary force control using a novel device that applies a leg displacement without constraining the hip joint. The influence of hip angle, applied limb force and perturbation direction on the stiffness values was studied in ten subjects. No difference was detected in the hip joint stiffness between the dominant and non-dominant legs, but a small dependency was observed on the perturbation direction. Both hip stiffness and viscosity increased monotonically with the applied force magnitude, with posture to being observed to have a slight influence. These results are in line with previous measurements carried out on upper limbs, and can be used as a baseline for lower limb movement simulation and further neuromechanical investigations.

physics.med-ph↗

Nonlinearity Compensation in a Multi-DoF Shoulder Sensing Exosuit for Real-Time Teleoperation

The compliant nature of soft wearable robots makes them ideal for complex multiple degrees of freedom (DoF) joints, but also introduce additional structural nonlinearities. Intuitive control of these wearable robots requires robust sensing to overcome the inherent nonlinearities. This paper presents a joint kinematics estimator for a bio-inspired multi-DoF shoulder exosuit capable of compensating the encountered nonlinearities. To overcome the nonlinearities and hysteresis inherent to the soft and compliant nature of the suit, we developed a deep learning-based method to map the sensor data to the joint space. The experimental results show that the new learning-based framework outperforms recent state-of-the-art methods by a large margin while achieving 12ms inference time using only a GPU-based edge-computing device. The effectiveness of our combined exosuit and learning framework is demonstrated through real-time teleoperation with a simulated NAO humanoid robot.

cs.RO↗

Improving Tracking through Human-Robot Sensory Augmentation

This paper introduces human-robot sensory augmentation and illustrates it on a tracking task, where performance can be improved by the exchange of sensory information between the robot and its human user. It was recently found that during interaction between humans, the partners use each other's sensory information to improve their own sensing, thus also their performance and learning. In this paper, we develop a computational model of this unique human ability, and use it to build a novel control framework for human-robot interaction. The human partner's control is formulated as a feedback control with unknown control gains and desired trajectory. A Kalman filter is used to estimate first the control gains and then the desired trajectory. The estimated human partner's desired trajectory is used as augmented sensory information about the system and combined with the robot's measurement to estimate an uncertain target trajectory. Simulations and an implementation of the presented framework on a robotic interface validate the proposed observer-predictor pair for a tracking task. The results obtained using this robot demonstrate how the human user's control can be identified, and exhibit similar benefits of this sensory augmentation as was observed between interacting humans.

cs.RO↗

Performance evaluation of a foot-controlled human-robot interface

Robotic minimally invasive interventions typically require using more than two instruments. We thus developed a foot pedal interface which allows the user to control a robotic arm (simultaneously to working with the hands) with four degrees of freedom in continuous directions and speeds. This paper evaluates and compares the performances of ten naive operators in using this new pedal interface and a traditional button interface in completing tasks. These tasks are geometrically complex path-following tasks similar to those in laparoscopic training, and the traditional button interface allows axis-by-axis control with constant speeds. Precision, time, and smoothness of the subjects' control movements for these tasks are analysed. The results demonstrate that the pedal interface can be used to control a robot for complex motion tasks. The subjects kept the average error rate at a low level of around 2.6% with both interfaces, but the pedal interface resulted in about 30% faster operation speed and 60% smoother movement, which indicates improved efficiency and user experience as compared with the button interface. The results of a questionnaire show that the operators found that controlling the robot with the pedal interface was more intuitive, comfortable, and less tiring than using the button interface.

cs.RO↗

A Subject-Specific Four-Degree-of-Freedom Foot Interface to Control a Robot Arm

In robotic surgery, the surgeon controls robotic instruments using dedicated interfaces. One critical limitation of current interfaces is that they are designed to be operated by only the hands. This means that the surgeon can only control at most two robotic instruments at one time while many interventions require three instruments. This paper introduces a novel four-degree-of-freedom foot-machine interface which allows the surgeon to control a third robotic instrument using the foot, giving the surgeon a "third hand". This interface is essentially a parallel-serial hybrid mechanism with springs and force sensors. Unlike existing switch-based interfaces that can only un-intuitively generate motion in discrete directions, this interface allows intuitive control of a slave robotic arm in continuous directions and speeds, naturally matching the foot movements with dynamic force & position feedbacks. An experiment with ten naive subjects was conducted to test the system. In view of the significant variance of motion patterns between subjects, a subject-specific mapping from foot movements to command outputs was developed using Independent Component Analysis (ICA). Results showed that the ICA method could accurately identify subjects' foot motion patterns and significantly improve the prediction accuracy of motion directions from 68% to 88% as compared with the forward kinematics-based approach. This foot-machine interface can be applied for the teleoperation of industrial/surgical robots independently or in coordination with hands in the future.

cs.HC↗