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Fabien Moutarde

Publications and source records attributed to Fabien Moutarde.

At least 19 recordsLinked to original sources

Towards Zero-Shot Transfer Across Embodiments For Driving VLAs

Vision-Language-Action models (VLAs) have shown strong potential in autonomous driving by leveraging multimodal pretraining for instruction following, visual reasoning, and scene-level generalization. In robotic manipulation, scaling VLA fine-tuning across multiple robot setups--especially when unifying representations across embodiments--has been shown to improve in-dataset performance and cross-embodiment generalization; in autonomous driving, however, VLAs remain largely trained on individual datasets and are rarely evaluated for zero-shot transfer to unseen datasets and camera rigs; furthermore naively adding more datasets to the training data does not necessarily lead to better performance within seen embodiments. To address these problems, we study multi-dataset training for the driving task and BEV-Forcing, an auxiliary objective that transfers ground-plane object-layout information from a specialized Bird's-Eye-View model into the VLA backbone. By encouraging the model to represent object position through a shared BEV spatial interface, we show that an auxiliary task such as BEV-Forcing can improve both in-distribution and out-of-distribution performance when training on a small number of camera rigs. As the number of training embodiments increases, however, the benefits of the auxiliary task are reduced; we present this as evidence that new techniques in the literature may see their benefits diminish when simply scaling up training diversity, which motivates presenting results taking into account data scaling.

cs.CV

LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding

Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial ambiguity arising from unstructured, overlapping Gaussians which necessitates probabilistic feature registration, and the multi-level semantic ambiguity caused by pooling features over object-level masks, which dilutes fine-grained details. To address these challenges, we present a novel framework that leverages Sparse Voxel Rasterization (SVRaster) as a structured, disjoint geometry representation. By regularizing SVRaster with monocular depth and normal priors, we establish a stable geometric foundation. This enables a deterministic, confidence-aware feature registration process and suppresses the semantic bleeding artifact common in 3DGS. Furthermore, we resolve multi-level ambiguity by exploiting the emerging dense alignment properties of the AM-RADIO foundation model, avoiding the computational overhead of hierarchical training methods. Our approach achieves state-of-the-art performance on Open Vocabulary Point Cloud Understanding, and highly competitive results on 3D and 2D Object Retrieval benchmarks.

cs.CV

Future-Interactions-Aware Trajectory Prediction via Braid Theory

To safely operate, an autonomous vehicle must know the future behavior of a potentially high number of interacting agents around it, a task often posed as multi-agent trajectory prediction. Many previous attempts to model social interactions and solve the joint prediction task either add extensive computational requirements or rely on heuristics to label multi-agent behavior types. Braid theory, in contrast, provides a powerful exact descriptor of multi-agent behavior by projecting future trajectories into braids that express how trajectories cross with each other over time; a braid then corresponds to a specific mode of coordination between the multiple agents in the future. In past work, braids have been used lightly to reason about interacting agents and restrict the attention window of predicted agents. We show that leveraging more fully the expressivity of the braid representation and using it to condition the trajectories themselves leads to even further gains in joint prediction performance, with negligible added complexity either in training or at inference time. We do so by proposing a novel auxiliary task, braid prediction, done in parallel with the trajectory prediction task. By classifying edges between agents into their correct crossing types in the braid representation, the braid prediction task is able to imbue the model with improved social awareness, which is reflected in joint predictions that more closely adhere to the actual multi-agent behavior. This simple auxiliary task allowed us to obtain significant improvements in joint metrics on three separate datasets. We show how the braid prediction task infuses the model with future intention awareness, leading to more accurate joint predictions. Code is available at github.com/caiocj1/traj-pred-braid-theory.

cs.AI

LiDAS: Lighting-driven Dynamic Active Sensing for Nighttime Perception

Nighttime environments pose significant challenges for camera-based perception, as existing methods passively rely on the scene lighting. We introduce Lighting-driven Dynamic Active Sensing (LiDAS), a closed-loop active illumination system that combines off-the-shelf visual perception models with high-definition headlights. Rather than uniformly brightening the scene, LiDAS dynamically predicts an optimal illumination field that maximizes downstream perception performance, i.e., decreasing light on empty areas to reallocate it on object regions. LiDAS enables zero-shot nighttime generalization of daytime-trained models through adaptive illumination control. Trained on synthetic data and deployed zero-shot in real-world closed-loop driving scenarios, LiDAS enables +18.7% mAP50 and +5.0% mIoU over standard low-beam at equal power. It maintains performances while reducing energy use by 40%. LiDAS complements domain-generalization methods, further strengthening robustness without retraining. By turning readily available headlights into active vision actuators, LiDAS offers a cost-effective solution to robust nighttime perception.

cs.CV

LED: Light Enhanced Depth Estimation at Night

Nighttime camera-based depth estimation is a highly challenging task, especially for autonomous driving applications, where accurate depth perception is essential for ensuring safe navigation. Models trained on daytime data often fail in the absence of precise but costly LiDAR. Even vision foundation models trained on large amounts of data are unreliable in low-light conditions. In this work, we aim to improve the reliability of perception systems at night time. To this end, we introduce Light Enhanced Depth (LED), a novel, cost-effective approach that significantly improves depth estimation in low-light environments by harnessing a pattern projected by high definition headlights available in modern vehicles. LED leads to significant performance boosts across multiple depth-estimation architectures (encoder-decoder, Adabins, DepthFormer, Depth Anything V2) both on synthetic and real datasets. Furthermore, increased performances beyond illuminated areas reveal a holistic enhancement in scene understanding. Finally, we release the Nighttime Synthetic Drive Dataset, a synthetic and photo-realistic nighttime dataset, which comprises 49,990 comprehensively annotated images.

cs.CV

NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields

Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes remains a challenge. We propose NeRAF, a method that jointly learns acoustic and radiance fields. NeRAF synthesizes both novel views and spatialized room impulse responses (RIR) at new positions by conditioning the acoustic field on 3D scene geometric and appearance priors from the radiance field. The generated RIR can be applied to auralize any audio signal. Each modality can be rendered independently and at spatially distinct positions, offering greater versatility. We demonstrate that NeRAF generates high-quality audio on SoundSpaces and RAF datasets, achieving significant performance improvements over prior methods while being more data-efficient. Additionally, NeRAF enhances novel view synthesis of complex scenes trained with sparse data through cross-modal learning. NeRAF is designed as a Nerfstudio module, providing convenient access to realistic audio-visual generation.

cs.SD

J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap

Reconstructing the surrounding surface geometry from recorded driving sequences poses a significant challenge due to the limited image overlap and complex topology of urban environments. SoTA neural implicit surface reconstruction methods often struggle in such setting, either failing due to small vision overlap or exhibiting suboptimal performance in accurately reconstructing both the surface and fine structures. To address these limitations, we introduce J-NeuS, a novel hybrid implicit surface reconstruction method for large driving sequences with outward facing camera poses. J-NeuS cross-representation uncertainty estimation to tackle ambiguous geometry caused by limited observations. Our method performs joint optimization of two radiance fields in addition to guided sampling achieving accurate reconstruction of large areas along with fine structures in complex urban scenarios. Extensive evaluation on major driving datasets demonstrates the superiority of our approach in reconstructing large driving sequences with limited image overlap, outperforming concurrent SoTA methods.

cs.CV

Multiple-Frequencies Population-Based Training

Reinforcement Learning's high sensitivity to hyperparameters is a source of instability and inefficiency, creating significant challenges for practitioners. Hyperparameter Optimization (HPO) algorithms have been developed to address this issue, among them Population-Based Training (PBT) stands out for its ability to generate hyperparameters schedules instead of fixed configurations. PBT trains a population of agents, each with its own hyperparameters, frequently ranking them and replacing the worst performers with mutations of the best agents. These intermediate selection steps can cause PBT to focus on short-term improvements, leading it to get stuck in local optima and eventually fall behind vanilla Random Search over longer timescales. This paper studies how this greediness issue is connected to the choice of evolution frequency, the rate at which the selection is done. We propose Multiple-Frequencies Population-Based Training (MF-PBT), a novel HPO algorithm that addresses greediness by employing sub-populations, each evolving at distinct frequencies. MF-PBT introduces a migration process to transfer information between sub-populations, with an asymmetric design to balance short and long-term optimization. Extensive experiments on the Brax suite demonstrate that MF-PBT improves sample efficiency and long-term performance, even without actually tuning hyperparameters.

cs.LG

Improving Consistency in Vehicle Trajectory Prediction Through Preference Optimization

Trajectory prediction is an essential step in the pipeline of an autonomous vehicle. Inaccurate or inconsistent predictions regarding the movement of agents in its surroundings lead to poorly planned maneuvers and potentially dangerous situations for the end-user. Current state-of-the-art deep-learning-based trajectory prediction models can achieve excellent accuracy on public datasets. However, when used in more complex, interactive scenarios, they often fail to capture important interdependencies between agents, leading to inconsistent predictions among agents in the traffic scene. Inspired by the efficacy of incorporating human preference into large language models, this work fine-tunes trajectory prediction models in multi-agent settings using preference optimization. By taking as input automatically calculated preference rankings among predicted futures in the fine-tuning process, our experiments--using state-of-the-art models on three separate datasets--show that we are able to significantly improve scene consistency while minimally sacrificing trajectory prediction accuracy and without adding any excess computational requirements at inference time.

cs.LG

DOC-Depth: A novel approach for dense depth ground truth generation

Accurate depth information is essential for many computer vision applications. Yet, no available dataset recording method allows for fully dense accurate depth estimation in a large scale dynamic environment. In this paper, we introduce DOC-Depth, a novel, efficient and easy-to-deploy approach for dense depth generation from any LiDAR sensor. After reconstructing consistent dense 3D environment using LiDAR odometry, we address dynamic objects occlusions automatically thanks to DOC, our state-of-the art dynamic object classification method. Additionally, DOC-Depth is fast and scalable, allowing for the creation of unbounded datasets in terms of size and time. We demonstrate the effectiveness of our approach on the KITTI dataset, improving its density from 16.1% to 71.2% and release this new fully dense depth annotation, to facilitate future research in the domain. We also showcase results using various LiDAR sensors and in multiple environments. All software components are publicly available for the research community.

cs.CV

AVS-Net: Audio-Visual Scale Net for Self-supervised Monocular Metric Depth Estimation

Metric depth prediction from monocular videos suffers from bad generalization between datasets and requires supervised depth data for scale-correct training. Self-supervised training using multi-view reconstruction can benefit from large scale natural videos but not provide correct scale, limiting its benefits. Recently, reflecting audible Echoes off objects is investigated for improved depth prediction and was shown to be sufficient to reconstruct objects at scale even without a visual signal. Because Echoes travel at fixed speed, they have the potential to resolve ambiguities in object scale and appearance. However, predicting depth end-to-end from sound and vision cannot benefit from unsupervised depth prediction approaches, which can process large scale data without sound annotation. In this work we show how Echoes can benefit depth prediction in two ways: When learning metric depth learned from supervised data and as supervisory signal for scale-correct self-supervised training. We show how we can improve the predictions of several state-of-the-art approaches and how the method can scale-correct a self-supervised depth approach.

cs.CV

HiER: Highlight Experience Replay for Boosting Off-Policy Reinforcement Learning Agents

Even though reinforcement-learning-based algorithms achieved superhuman performance in many domains, the field of robotics poses significant challenges as the state and action spaces are continuous, and the reward function is predominantly sparse. Furthermore, on many occasions, the agent is devoid of access to any form of demonstration. Inspired by human learning, in this work, we propose a method named highlight experience replay (HiER) that creates a secondary highlight replay buffer for the most relevant experiences. For the weights update, the transitions are sampled from both the standard and the highlight experience replay buffer. It can be applied with or without the techniques of hindsight experience replay (HER) and prioritized experience replay (PER). Our method significantly improves the performance of the state-of-the-art, validated on 8 tasks of three robotic benchmarks. Furthermore, to exploit the full potential of HiER, we propose HiER+ in which HiER is enhanced with an arbitrary data collection curriculum learning method. Our implementation, the qualitative results, and a video presentation are available on the project site: http://www.danielhorvath.eu/hier/.

cs.RO

Mesoscale Traffic Forecasting for Real-Time Bottleneck and Shockwave Prediction

Accurate real-time traffic state forecasting plays a pivotal role in traffic control research. In particular, the CIRCLES consortium project necessitates predictive techniques to mitigate the impact of data source delays. After the success of the MegaVanderTest experiment, this paper aims at overcoming the current system limitations and develop a more suited approach to improve the real-time traffic state estimation for the next iterations of the experiment. In this paper, we introduce the SA-LSTM, a deep forecasting method integrating Self-Attention (SA) on the spatial dimension with Long Short-Term Memory (LSTM) yielding state-of-the-art results in real-time mesoscale traffic forecasting. We extend this approach to multi-step forecasting with the n-step SA-LSTM, which outperforms traditional multi-step forecasting methods in the trade-off between short-term and long-term predictions, all while operating in real-time.

cs.LG

The Audio-Visual BatVision Dataset for Research on Sight and Sound

Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However, while visual sensors may fail in some conditions, sound has recently shown potential to complement sensor data. Simulated room impulse responses (RIR) in 3D apartment-models became a benchmark dataset for the community, fostering a range of audiovisual research. In simulation, depth is predictable from sound, by learning bat-like perception with a neural network. Concurrently, the same was achieved in reality by using RGB-D images and echoes of chirping sounds. Biomimicking bat perception is an exciting new direction but needs dedicated datasets to explore the potential. Therefore, we collected the BatVision dataset to provide large-scale echoes in complex real-world scenes to the community. We equipped a robot with a speaker to emit chirps and a binaural microphone to record their echoes. Synchronized RGB-D images from the same perspective provide visual labels of traversed spaces. We sampled modern US office spaces to historic French university grounds, indoor and outdoor with large architectural variety. This dataset will allow research on robot echolocation, general audio-visual tasks and sound phænomena unavailable in simulated data. We show promising results for audio-only depth prediction and show how state-of-the-art work developed for simulated data can also succeed on our dataset. Project page: https://amandinebtto.github.io/Batvision-Dataset/

cs.RO

MBAPPE: MCTS-Built-Around Prediction for Planning Explicitly

We present MBAPPE, a novel approach to motion planning for autonomous driving combining tree search with a partially-learned model of the environment. Leveraging the inherent explainable exploration and optimization capabilities of the Monte-Carlo Search Tree (MCTS), our method addresses complex decision-making in a dynamic environment. We propose a framework that combines MCTS with supervised learning, enabling the autonomous vehicle to effectively navigate through diverse scenarios. Experimental results demonstrate the effectiveness and adaptability of our approach, showcasing improved real-time decision-making and collision avoidance. This paper contributes to the field by providing a robust solution for motion planning in autonomous driving systems, enhancing their explainability and reliability.

cs.RO

TSGN: Temporal Scene Graph Neural Networks with Projected Vectorized Representation for Multi-Agent Motion Prediction

Predicting future motions of nearby agents is essential for an autonomous vehicle to take safe and effective actions. In this paper, we propose TSGN, a framework using Temporal Scene Graph Neural Networks with projected vectorized representations for multi-agent trajectory prediction. Projected vectorized representation models the traffic scene as a graph which is constructed by a set of vectors. These vectors represent agents, road network, and their spatial relative relationships. All relative features under this representation are both translationand rotation-invariant. Based on this representation, TSGN captures the spatial-temporal features across agents, road network, interactions among them, and temporal dependencies of temporal traffic scenes. TSGN can predict multimodal future trajectories for all agents simultaneously, plausibly, and accurately. Meanwhile, we propose a Hierarchical Lane Transformer for capturing interactions between agents and road network, which filters the surrounding road network and only keeps the most probable lane segments which could have an impact on the future behavior of the target agent. Without sacrificing the prediction performance, this greatly reduces the computational burden. Experiments show TSGN achieves state-of-the-art performance on the Argoverse motion forecasting benchmar.

cs.CV

STIR$^2$: Reward Relabelling for combined Reinforcement and Imitation Learning on sparse-reward tasks

In the search for more sample-efficient reinforcement-learning (RL) algorithms, a promising direction is to leverage as much external off-policy data as possible. For instance, expert demonstrations. In the past, multiple ideas have been proposed to make good use of the demonstrations added to the replay buffer, such as pretraining on demonstrations only or minimizing additional cost functions. We present a new method, able to leverage both demonstrations and episodes collected online in any sparse-reward environment with any off-policy algorithm. Our method is based on a reward bonus given to demonstrations and successful episodes (via relabeling), encouraging expert imitation and self-imitation. Our experiments focus on several robotic-manipulation tasks across two different simulation environments. We show that our method based on reward relabeling improves the performance of the base algorithm (SAC and DDPG) on these tasks. Finally, our best algorithm STIR$^2$ (Self and Teacher Imitation by Reward Relabeling), which integrates into our method multiple improvements from previous works, is more data-efficient than all baselines.

cs.LG

Uncertainty estimation for Cross-dataset performance in Trajectory prediction

While a lot of work has been carried on developing trajectory prediction methods, and various datasets have been proposed for benchmarking this task, little study has been done so far on the generalizability and the transferability of these methods across dataset. In this paper, we observe the performance of two of the latest state-of-the-art trajectory prediction methods across four different datasets (Argoverse, NuScenes, Interaction, Shifts). This analysis allows to gain some insights on the generalizability proprieties of most recent trajectory prediction models and to analyze which dataset is more representative of real driving scenes and therefore enables better transferability. Furthermore we present a novel method to estimate prediction uncertainty and show how it could be used to achieve better performance across datasets.

cs.CV