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Fabien Moutarde

Publications and source records attributed to Fabien Moutarde.

At least 37 records · Page 2Linked to original sources

GRI: General Reinforced Imitation and its Application to Vision-Based Autonomous Driving

Deep reinforcement learning (DRL) has been demonstrated to be effective for several complex decision-making applications such as autonomous driving and robotics. However, DRL is notoriously limited by its high sample complexity and its lack of stability. Prior knowledge, e.g. as expert demonstrations, is often available but challenging to leverage to mitigate these issues. In this paper, we propose General Reinforced Imitation (GRI), a novel method which combines benefits from exploration and expert data and is straightforward to implement over any off-policy RL algorithm. We make one simplifying hypothesis: expert demonstrations can be seen as perfect data whose underlying policy gets a constant high reward. Based on this assumption, GRI introduces the notion of offline demonstration agents. This agent sends expert data which are processed both concurrently and indistinguishably with the experiences coming from the online RL exploration agent. We show that our approach enables major improvements on vision-based autonomous driving in urban environments. We further validate the GRI method on Mujoco continuous control tasks with different off-policy RL algorithms. Our method ranked first on the CARLA Leaderboard and outperforms World on Rails, the previous state-of-the-art, by 17%.

cs.RO↗

Assessing Cross-dataset Generalization of Pedestrian Crossing Predictors

Pedestrian crossing prediction has been a topic of active research, resulting in many new algorithmic solutions. While measuring the overall progress of those solutions over time tends to be more and more established due to the new publicly available benchmark and standardized evaluation procedures, knowing how well existing predictors react to unseen data remains an unanswered question. This evaluation is imperative as serviceable crossing behavior predictors should be set to work in various scenarii without compromising pedestrian safety due to misprediction. To this end, we conduct a study based on direct cross-dataset evaluation. Our experiments show that current state-of-the-art pedestrian behavior predictors generalize poorly in cross-dataset evaluation scenarii, regardless of their robustness during a direct training-test set evaluation setting. In the light of what we observe, we argue that the future of pedestrian crossing prediction, e.g. reliable and generalizable implementations, should not be about tailoring models, trained with very little available data, and tested in a classical train-test scenario with the will to infer anything about their behavior in real life. It should be about evaluating models in a cross-dataset setting while considering their uncertainty estimates under domain shift.

cs.CV↗

THOMAS: Trajectory Heatmap Output with learned Multi-Agent Sampling

In this paper, we propose THOMAS, a joint multi-agent trajectory prediction framework allowing for an efficient and consistent prediction of multi-agent multi-modal trajectories. We present a unified model architecture for simultaneous agent future heatmap estimation, in which we leverage hierarchical and sparse image generation for fast and memory-efficient inference. We propose a learnable trajectory recombination model that takes as input a set of predicted trajectories for each agent and outputs its consistent reordered recombination. This recombination module is able to realign the initially independent modalities so that they do no collide and are coherent with each other. We report our results on the Interaction multi-agent prediction challenge and rank $1^{st}$ on the online test leaderboard.

cs.CV↗

Learning from demonstrations with SACR2: Soft Actor-Critic with Reward Relabeling

During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. Off-policy algorithms tend to be more sample-efficient than their on-policy counterparts, and can additionally benefit from any off-policy data stored in the replay buffer. Expert demonstrations are a popular source for such data: the agent is exposed to successful states and actions early on, which can accelerate the learning process and improve performance. In the past, multiple ideas have been proposed to make good use of the demonstrations in the buffer, such as pretraining on demonstrations only or minimizing additional cost functions. We carry on a study to evaluate several of these ideas in isolation, to see which of them have the most significant impact. We also present a new method for sparse-reward tasks, based on a reward bonus given to demonstrations and successful episodes. First, we give a reward bonus to the transitions coming from demonstrations to encourage the agent to match the demonstrated behaviour. Then, upon collecting a successful episode, we relabel its transitions with the same bonus before adding them to the replay buffer, encouraging the agent to also match its previous successes. The base algorithm for our experiments is the popular Soft Actor-Critic (SAC), a state-of-the-art off-policy algorithm for continuous action spaces. Our experiments focus on manipulation robotics, specifically on a 3D reaching task for a robotic arm in simulation. We show that our method SACR2 based on reward relabeling improves the performance on this task, even in the absence of demonstrations.

cs.LG↗

GOHOME: Graph-Oriented Heatmap Output for future Motion Estimation

In this paper, we propose GOHOME, a method leveraging graph representations of the High Definition Map and sparse projections to generate a heatmap output representing the future position probability distribution for a given agent in a traffic scene. This heatmap output yields an unconstrained 2D grid representation of agent future possible locations, allowing inherent multimodality and a measure of the uncertainty of the prediction. Our graph-oriented model avoids the high computation burden of representing the surrounding context as squared images and processing it with classical CNNs, but focuses instead only on the most probable lanes where the agent could end up in the immediate future. GOHOME reaches 2$nd$ on Argoverse Motion Forecasting Benchmark on the MissRate$_6$ metric while achieving significant speed-up and memory burden diminution compared to Argoverse 1$^{st}$ place method HOME. We also highlight that heatmap output enables multimodal ensembling and improve 1$^{st}$ place MissRate$_6$ by more than 15$\%$ with our best ensemble on Argoverse. Finally, we evaluate and reach state-of-the-art performance on the other trajectory prediction datasets nuScenes and Interaction, demonstrating the generalizability of our method.

cs.CV↗

TrouSPI-Net: Spatio-temporal attention on parallel atrous convolutions and U-GRUs for skeletal pedestrian crossing prediction

Understanding the behaviors and intentions of pedestrians is still one of the main challenges for vehicle autonomy, as accurate predictions of their intentions can guarantee their safety and driving comfort of vehicles. In this paper, we address pedestrian crossing prediction in urban traffic environments by linking the dynamics of a pedestrian's skeleton to a binary crossing intention. We introduce TrouSPI-Net: a context-free, lightweight, multi-branch predictor. TrouSPI-Net extracts spatio-temporal features for different time resolutions by encoding pseudo-images sequences of skeletal joints' positions and processes them with parallel attention modules and atrous convolutions. The proposed approach is then enhanced by processing features such as relative distances of skeletal joints, bounding box positions, or ego-vehicle speed with U-GRUs. Using the newly proposed evaluation procedures for two large public naturalistic data sets for studying pedestrian behavior in traffic: JAAD and PIE, we evaluate TrouSPI-Net and analyze its performance. Experimental results show that TrouSPI-Net achieved 0.76 F1 score on JAAD and 0.80 F1 score on PIE, therefore outperforming current state-of-the-art while being lightweight and context-free.

cs.CV↗

Asymmetrical Bi-RNN for pedestrian trajectory encoding

Pedestrian motion behavior involves a combination of individual goals and social interactions with other agents. In this article, we present an asymmetrical bidirectional recurrent neural network architecture called U-RNN to encode pedestrian trajectories and evaluate its relevance to replace LSTMs for various forecasting models. Experimental results on the Trajnet++ benchmark show that the U-LSTM variant yields better results regarding every available metrics (ADE, FDE, Collision rate) than common trajectory encoders for a variety of approaches and interaction modules, suggesting that the proposed approach is a viable alternative to the de facto sequence encoding RNNs. Our implementation of the asymmetrical Bi-RNNs for the Trajnet++ benchmark is available at: github.com/JosephGesnouin/Asymmetrical-Bi-RNNs-to-encode-pedestrian-trajectories

cs.CV↗

HOME: Heatmap Output for future Motion Estimation

In this paper, we propose HOME, a framework tackling the motion forecasting problem with an image output representing the probability distribution of the agent's future location. This method allows for a simple architecture with classic convolution networks coupled with attention mechanism for agent interactions, and outputs an unconstrained 2D top-view representation of the agent's possible future. Based on this output, we design two methods to sample a finite set of agent's future locations. These methods allow us to control the optimization trade-off between miss rate and final displacement error for multiple modalities without having to retrain any part of the model. We apply our method to the Argoverse Motion Forecasting Benchmark and achieve 1st place on the online leaderboard.

cs.CV↗

End-to-End Model-Free Reinforcement Learning for Urban Driving using Implicit Affordances

Reinforcement Learning (RL) aims at learning an optimal behavior policy from its own experiments and not rule-based control methods. However, there is no RL algorithm yet capable of handling a task as difficult as urban driving. We present a novel technique, coined implicit affordances, to effectively leverage RL for urban driving thus including lane keeping, pedestrians and vehicles avoidance, and traffic light detection. To our knowledge we are the first to present a successful RL agent handling such a complex task especially regarding the traffic light detection. Furthermore, we have demonstrated the effectiveness of our method by winning the Camera Only track of the CARLA challenge.

cs.LG↗

Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field

Consistent and reproducible evaluation of Deep Reinforcement Learning (DRL) is not straightforward. In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can lead to very different performance. In this work, we discuss the difficulties of comparing different agents trained on ALE. In order to take a step further towards reproducible and comparable DRL, we introduce SABER, a Standardized Atari BEnchmark for general Reinforcement learning algorithms. Our methodology extends previous recommendations and contains a complete set of environment parameters as well as train and test procedures. We then use SABER to evaluate the current state of the art, Rainbow. Furthermore, we introduce a human world records baseline, and argue that previous claims of expert or superhuman performance of DRL might not be accurate. Finally, we propose Rainbow-IQN by extending Rainbow with Implicit Quantile Networks (IQN) leading to new state-of-the-art performance. Source code is available for reproducibility.

cs.AI↗

Multiview Based 3D Scene Understanding On Partial Point Sets

Deep learning within the context of point clouds has gained much research interest in recent years mostly due to the promising results that have been achieved on a number of challenging benchmarks, such as 3D shape recognition and scene semantic segmentation. In many realistic settings however, snapshots of the environment are often taken from a single view, which only contains a partial set of the scene due to the field of view restriction of commodity cameras. 3D scene semantic understanding on partial point clouds is considered as a challenging task. In this work, we propose a processing approach for 3D point cloud data based on a multiview representation of the existing 360° point clouds. By fusing the original 360° point clouds and their corresponding 3D multiview representations as input data, a neural network is able to recognize partial point sets while improving the general performance on complete point sets, resulting in an overall increase of 31.9% and 4.3% in segmentation accuracy for partial and complete scene semantic understanding, respectively. This method can also be applied in a wider 3D recognition context such as 3D part segmentation.

cs.CV↗

Coupled Longitudinal and Lateral Control of a Vehicle using Deep Learning

This paper explores the capability of deep neural networks to capture key characteristics of vehicle dynamics, and their ability to perform coupled longitudinal and lateral control of a vehicle. To this extent, two different artificial neural networks are trained to compute vehicle controls corresponding to a reference trajectory, using a dataset based on high-fidelity simulations of vehicle dynamics. In this study, control inputs are chosen as the steering angle of the front wheels, and the applied torque on each wheel. The performance of both models, namely a Multi-Layer Perceptron (MLP) and a Convolutional Neural Network (CNN), is evaluated based on their ability to drive the vehicle on a challenging test track, shifting between long straight lines and tight curves. A comparison to conventional decoupled controllers on the same track is also provided.

cs.LG↗

End to End Vehicle Lateral Control Using a Single Fisheye Camera

Convolutional neural networks are commonly used to control the steering angle for autonomous cars. Most of the time, multiple long range cameras are used to generate lateral failure cases. In this paper we present a novel model to generate this data and label augmentation using only one short range fisheye camera. We present our simulator and how it can be used as a consistent metric for lateral end-to-end control evaluation. Experiments are conducted on a custom dataset corresponding to more than 10000 km and 200 hours of open road driving. Finally we evaluate this model on real world driving scenarios, open road and a custom test track with challenging obstacle avoidance and sharp turns. In our simulator based on real-world videos, the final model was capable of more than 99% autonomy on urban road

cs.RO↗

Monocular Urban Localization using Street View

This paper presents a metric global localization in the urban environment only with a monocular camera and the Google Street View database. We fully leverage the abundant sources from the Street View and benefits from its topo-metric structure to build a coarse-to-fine positioning, namely a topological place recognition process and then a metric pose estimation by local bundle adjustment. Our method is tested on a 3 km urban environment and demonstrates both sub-meter accuracy and robustness to viewpoint changes, illumination and occlusion. To our knowledge, this is the first work that studies the global urban localization simply with a single camera and Street View.

cs.RO↗

A Distributed Model Predictive Control Framework for Road-Following Formation Control of Car-like Vehicles (Extended Version)

This work presents a novel framework for the formation control of multiple autonomous ground vehicles in an on-road environment. Unique challenges of this problem lie in 1) the design of collision avoidance strategies with obstacles and with other vehicles in a highly structured environment, 2) dynamic reconfiguration of the formation to handle different task specifications. In this paper, we design a local MPC-based tracking controller for each individual vehicle to follow a reference trajectory while satisfying various constraints (kinematics and dynamics, collision avoidance, \textit{etc.}). The reference trajectory of a vehicle is computed from its leader's trajectory, based on a pre-defined formation tree. We use logic rules to organize the collision avoidance behaviors of member vehicles. Moreover, we propose a methodology to safely reconfigure the formation on-the-fly. The proposed framework has been validated using high-fidelity simulations.

cs.RO↗

Priority-based coordination of autonomous and legacy vehicles at intersection

Recently, researchers have proposed various autonomous intersection management techniques that enable autonomous vehicles to cross the intersection without traffic lights or stop signs. In particular, a priority-based coordination system with provable collision-free and deadlock-free features has been presented. In this paper, we extend the priority-based approach to support legacy vehicles without compromising above-mentioned features. We make the hypothesis that legacy vehicles are able to keep a safe distance from their leading vehicles. Then we explore some special configurations of system that ensures the safe crossing of legacy vehicles. We implement the extended system in a realistic traffic simulator SUMO. Simulations are performed to demonstrate the safety of the system.

cs.RO↗

Statistical Traffic State Analysis in Large-scale Transportation Networks Using Locality-Preserving Non-negative Matrix Factorization

Statistical traffic data analysis is a hot topic in traffic management and control. In this field, current research progresses focus on analyzing traffic flows of individual links or local regions in a transportation network. Less attention are paid to the global view of traffic states over the entire network, which is important for modeling large-scale traffic scenes. Our aim is precisely to propose a new methodology for extracting spatio-temporal traffic patterns, ultimately for modeling large-scale traffic dynamics, and long-term traffic forecasting. We attack this issue by utilizing Locality-Preserving Non-negative Matrix Factorization (LPNMF) to derive low-dimensional representation of network-level traffic states. Clustering is performed on the compact LPNMF projections to unveil typical spatial patterns and temporal dynamics of network-level traffic states. We have tested the proposed method on simulated traffic data generated for a large-scale road network, and reported experimental results validate the ability of our approach for extracting meaningful large-scale space-time traffic patterns. Furthermore, the derived clustering results provide an intuitive understanding of spatial-temporal characteristics of traffic flows in the large-scale network, and a basis for potential long-term forecasting.

cs.CE↗

Analysis of Large-scale Traffic Dynamics using Non-negative Tensor Factorization

In this paper, we present our work on clustering and prediction of temporal dynamics of global congestion configurations in large-scale road networks. Instead of looking into temporal traffic state variation of individual links, or of small areas, we focus on spatial congestion configurations of the whole network. In our work, we aim at describing the typical temporal dynamic patterns of this network-level traffic state and achieving long-term prediction of the large-scale traffic dynamics, in a unified data-mining framework. To this end, we formulate this joint task using Non-negative Tensor Factorization (NTF), which has been shown to be a useful decomposition tools for multivariate data sequences. Clustering and prediction are performed based on the compact tensor factorization results. Experiments on large-scale simulated data illustrate the interest of our method with promising results for long-term forecast of traffic evolution.

cs.LG↗