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Fabio Poiesi

Publications and source records attributed to Fabio Poiesi.

At least 19 recordsLinked to original sources

Prior-free relative 6D pose estimation of multiple object instances

Object 6D pose estimation formulations have progressively reduced reliance on object-specific priors, evolving from explicit 3D models to multi-view object captures to single reference images. We take this progression to its extreme by introducing prior-free relative 6D pose estimation, which lifts the assumption of knowing which object is to be posed within the scene. This novel setting aims to estimate the relative poses of multiple instances of an unknown object within the same image, without requiring CAD models, templates, or reference images. We solve this by formulating a novel method (PROSE) that finds coarse correspondences between object instances using multimodal foundation features, thus requiring no training. We refine these correspondences by imposing cycle consistency across tuples of instances, and leverage the resulting globally consistent correspondences to estimate the relative 6D pose between any pair of instances. To enable systematic evaluation, we design a novel benchmark (PRENCH) built from three multi-instance BOP datasets and enriched with task-specific metadata. PROSE consistently outperforms baselines obtained by adapting state-of-the-art single-image methods to the proposed setting, while requiring neither task-specific supervision nor additional learned components. Project website: https://tev-fbk.github.io/PROSE/

cs.CV

Foundational feature fusion for conditional flow matching in 6D pose estimation

Conditional flow matching has enabled a step forward in object 6D pose estimation, achieving state-of-the-art performance by progressively denoising and registering object representations to observed scenes. Existing methods require training task-specific encoders supervised on object-scene overlap and rely on trivial feature fusion strategies to resolve pose ambiguities. We present FunFlow6D, a novel flow matching-based formulation that leverages features from geometric and appearance foundation models for pose estimation, eliminating the need for task-specific encoder training. We also introduce a cross attention-based fusion mechanism that dynamically combines geometric and appearance features to provide richer conditioning for the flow matching module. Experiments on four datasets from the BOP benchmark show that FunFlow6D outperforms the previous state of the art while reducing supervision requirements and memory overhead. Extensive ablations validate the contribution of each proposed component. Project website: https://tev-fbk.github.io/FunFlow6D/.

cs.CV

Parameter-Efficient CLIP Adaptation for 3D Understanding via Unified Tokenization

Vision-language models, such as CLIP, encode rich semantic knowledge through large-scale image-text pretraining. Reusing these models for 3D understanding is highly desirable, because 3D-text pairs and dense point-level annotations are far scarcer and more difficult to obtain than their 2D counterparts. However, CLIP is trained on regular 2D image patches, whereas point clouds are unordered, sparse, and irregular. The primary challenge lies in constructing 3D token sequences whose geometry, position, and local relations can be interpreted by a frozen, pretrained vision transformer. Moreover, coordinate-scale variations across heterogeneous 3D domains make unified training particularly challenging. To bridge these gaps, we propose a parameter-efficient framework that learns a scale-normalized 3D tokenizer, enabling the CLIP visual encoder to be reused for point-cloud understanding. Our tokenizer, named UTok3D, estimates an input-adaptive geometric scale to calibrate sparse voxelization, coordinate normalization, token-center computation, and 3D positional encoding, and serializes the resulting tokens by Hilbert ordering. This shared geometric convention makes joint training feasible across point clouds with substantially different metric scales, including object-level shapes, indoor scenes, and outdoor LiDAR scans. The tokenizer is trained without 3D annotations through self-supervised cross-modal distillation from foundation-model features extracted from multi-view images, combining local superpoint alignment with the proposed Sinkhorn Ranked Contrastive distillation. Experiments on ShapeNetPart, ScanNetV2, S3DIS, SemanticKITTI, and nuScenes show that, when equipped with a scale-consistent and CLIP-interpretable token interface, a frozen CLIP visual backbone can be effectively reused for annotation-free 3D segmentation.

cs.CV

xperception -- Making Robotic Grasping Easier

The transition toward high-mix low-volume manufacturing demands flexibility in robotic manipulation. However, conventional vision systems remain a bottleneck, requiring extensive data collection and model retraining whenever a new object is introduced to the production line. To overcome this rigidity, we present xperception, a zero-shot 6D pose estimation technology that eliminates the need for object-specific fine-tuning and laborious data annotation. By directly utilizing typical CAD models and integrating the rich semantic features of foundation models (e.g. DINOv2, GeDi), xperception achieves millimeter-accurate 6D pose estimation. xperception showed robustness against severe occlusions in industrial tasks like bin picking and is engineered for deployment on industrial edge hardware, such as NVIDIA Jetson Thor. Validated at a TRL of 6, the core methodology behind xperception is based on the FreeZe algorithm, which won the international BOP Challenge 2024, paving the way for scalable, plug-and-play robotic automation in unstructured high-mix low-volume manufacturing industries.

cs.CV

Action-guided generation of 3D functionality segmentation data

3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has been constrained by the scarcity of annotated real-world data, as collecting and labeling fine-grained 3D masks is prohibitively expensive. To address this limitation, we introduce SynthFun3D, the first method for generating 3D functionality segmentation data directly from action descriptions. Given an action description, SynthFun3D constructs a plausible 3D scene by retrieving objects with part-level annotations from a large-scale asset repository and arranging them under spatial and semantic constraints. SynthFun3D renders multi-view images and automatically identifies the target functional element, producing precise ground-truth masks without manual annotation. We demonstrate the effectiveness of the generated data by training a VLM-based 3D functionality segmentation model. Augmenting real-world data with our synthetic data consistently improves performance, with gains of +2.2 mAP, +6.3 mAR, and +5.7 mIoU over real-only training. This shows that action-guided synthetic data generation provides a scalable and effective complement to manual annotation for 3D functionality understanding. Project page: tev-fbk.github.io/synthfun3d.

cs.CV

Efficient Encoder-Free Fourier-based 3D Large Multimodal Model

Large Multimodal Models (LMMs) that process 3D data typically rely on heavy, pre-trained visual encoders to extract geometric features. While recent 2D LMMs have begun to eliminate such encoders for efficiency and scalability, extending this paradigm to 3D remains challenging due to the unordered and large-scale nature of point clouds. This leaves a critical unanswered question: How can we design an LMM that tokenizes unordered 3D data effectively and efficiently without a cumbersome encoder? We propose Fase3D, the first efficient encoder-free Fourier-based 3D scene LMM. Fase3D tackles the challenges of scalability and permutation invariance with a novel tokenizer that combines point cloud serialization and the Fast Fourier Transform (FFT) to approximate self-attention. This design enables an effective and computationally minimal architecture, built upon three key innovations: First, we represent large scenes compactly via structured superpoints. Second, our space-filling curve serialization followed by an FFT enables efficient global context modeling and graph-based token merging. Lastly, our Fourier-augmented LoRA adapters inject global frequency-aware interactions into the LLMs at a negligible cost. Fase3D achieves performance comparable to encoder-based 3D LMMs while being significantly more efficient in computation and parameters. Project website: https://tev-fbk.github.io/Fase3D.

cs.CV

GLASS: Graph and Vision-Language Assisted Semantic Shape Correspondence

Establishing dense correspondence across 3D shapes is crucial for fundamental downstream tasks, including texture transfer, shape interpolation, and robotic manipulation. However, learning these mappings without manual supervision remains a formidable challenge, particularly under severe non-isometric deformations and in inter-class settings where geometric cues are ambiguous. Conventional functional map methods, while elegant, typically struggle in these regimes due to their reliance on isometry. To address this, we present GLASS, a framework that bridges the gap by integrating geometric spectral analysis with rich semantic priors from vision-language foundation models. GLASS introduces three key innovations: (i) a view-consistent strategy that enables robust multi-view visual feature extraction from powerful vision foundation models; (ii) the injection of language embeddings into vertex descriptors via zero-shot 3D segmentation, capturing high-level part semantics; and (iii) a graph-assisted contrastive loss that enforces structural consistency between regions (e.g., source's head'' $\leftrightarrow$ target's head'') by leveraging geodesic and topological relationships between regions. This design allows GLASS to learn globally coherent and semantically consistent maps without ground-truth supervision. Extensive experiments demonstrate that GLASS achieves state-of-the-art performance across all regimes, maintaining high accuracy on standard near-isometric tasks while significantly advancing performance in challenging settings. Specifically, it achieves average geodesic errors of 0.21, 4.5, and 5.6 on the inter-class benchmark SNIS and non-isometric benchmarks SMAL and TOPKIDS, reducing errors from URSSM baselines of 0.49, 6.0, and 8.9 by 57%, 25%, and 37%, respectively.

cs.CV

Generative 6D Pose Estimation via Conditional Flow Matching

Existing methods for instance-level 6D pose estimation typically rely on neural networks that either directly regress the pose in $\mathrm{SE}(3)$ or estimate it indirectly via local feature matching. The former struggle with object symmetries, while the latter fail in the absence of distinctive local features. To overcome these limitations, we propose a novel formulation of 6D pose estimation as a conditional flow matching problem in $\mathbb{R}^3$. We introduce Flose, a generative method that infers object poses via a denoising process conditioned on local features. While prior approaches based on conditional flow matching perform denoising solely based on geometric guidance, Flose integrates appearance-based semantic features to mitigate ambiguities caused by object symmetries. We further incorporate RANSAC-based registration to handle outliers. We validate Flose on five datasets from the established BOP benchmark. Flose outperforms prior methods with an average improvement of +4.5 Average Recall. Project Website : https://tev-fbk.github.io/Flose/

cs.CV

Obstruction reasoning for robotic grasping

Successful robotic grasping in cluttered environments not only requires a model to visually ground a target object but also to reason about obstructions that must be cleared beforehand. While current vision-language embodied reasoning models show emergent spatial understanding, they remain limited in terms of obstruction reasoning and accessibility planning. To bridge this gap, we present UNOGrasp, a learning-based vision-language model capable of performing visually-grounded obstruction reasoning to infer the sequence of actions needed to unobstruct the path and grasp the target object. We devise a novel multi-step reasoning process based on obstruction paths originated by the target object. We anchor each reasoning step with obstruction-aware visual cues to incentivize reasoning capability. UNOGrasp combines supervised and reinforcement finetuning through verifiable reasoning rewards. Moreover, we construct UNOBench, a large-scale dataset for both training and benchmarking, based on MetaGraspNetV2, with over 100k obstruction paths annotated by humans with obstruction ratios, contact points, and natural-language instructions. Extensive experiments and real-robot evaluations show that UNOGrasp significantly improves obstruction reasoning and grasp success across both synthetic and real-world environments, outperforming generalist and proprietary alternatives. Project website: https://tev-fbk.github.io/UnoGrasp/.

cs.RO

Distilling 3D distinctive local descriptors for 6D pose estimation

Three-dimensional local descriptors are crucial for encoding geometric surface properties, making them essential for various point cloud understanding tasks. Among these descriptors, GeDi has demonstrated strong zero-shot 6D pose estimation capabilities but remains computationally impractical for real-world applications due to its expensive inference process. Can we retain GeDi's effectiveness while significantly improving its efficiency? In this paper, we explore this question by introducing a knowledge distillation framework that trains an efficient student model to regress local descriptors from a GeDi teacher. Our key contributions include: an efficient large-scale training procedure that ensures robustness to occlusions and partial observations while operating under compute and storage constraints, and a novel loss formulation that handles weak supervision from non-distinctive teacher descriptors. We validate our approach on five BOP Benchmark datasets and demonstrate a significant reduction in inference time while maintaining competitive performance with existing methods, bringing zero-shot 6D pose estimation closer to real-time feasibility. Project Website: https://tev-fbk.github.io/dGeDi/

cs.CV

OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields

Modeling the inherent hierarchical structure of 3D objects and 3D scenes is highly desirable, as it enables a more holistic understanding of environments for autonomous agents. Accomplishing this with implicit representations, such as Neural Radiance Fields, remains an unexplored challenge. Existing methods that explicitly model hierarchical structures often face significant limitations: they either require multiple rendering passes to capture embeddings at different levels of granularity, significantly increasing inference time, or rely on predefined, closed-set discrete hierarchies that generalize poorly to the diverse and nuanced structures encountered by agents in the real world. To address these challenges, we propose OpenHype, a novel approach that represents scene hierarchies using a continuous hyperbolic latent space. By leveraging the properties of hyperbolic geometry, OpenHype naturally encodes multi-scale relationships and enables smooth traversal of hierarchies through geodesic paths in latent space. Our method outperforms state-of-the-art approaches on standard benchmarks, demonstrating superior efficiency and adaptability in 3D scene understanding.

cs.CV

GRASPLAT: Enabling dexterous grasping through novel view synthesis

Achieving dexterous robotic grasping with multi-fingered hands remains a significant challenge. While existing methods rely on complete 3D scans to predict grasp poses, these approaches face limitations due to the difficulty of acquiring high-quality 3D data in real-world scenarios. In this paper, we introduce GRASPLAT, a novel grasping framework that leverages consistent 3D information while being trained solely on RGB images. Our key insight is that by synthesizing physically plausible images of a hand grasping an object, we can regress the corresponding hand joints for a successful grasp. To achieve this, we utilize 3D Gaussian Splatting to generate high-fidelity novel views of real hand-object interactions, enabling end-to-end training with RGB data. Unlike prior methods, our approach incorporates a photometric loss that refines grasp predictions by minimizing discrepancies between rendered and real images. We conduct extensive experiments on both synthetic and real-world grasping datasets, demonstrating that GRASPLAT improves grasp success rates up to 36.9% over existing image-based methods. Project page: https://mbortolon97.github.io/grasplat/

cs.RO

Leveraging Confident Image Regions for Source-Free Domain-Adaptive Object Detection

Source-free domain-adaptive object detection is an interesting but scarcely addressed topic. It aims at adapting a source-pretrained detector to a distinct target domain without resorting to source data during adaptation. So far, there is no data augmentation scheme tailored to source-free domain-adaptive object detection. To this end, this paper presents a novel data augmentation approach that cuts out target image regions where the detector is confident, augments them along with their respective pseudo-labels, and joins them into a challenging target image to adapt the detector. As the source data is out of reach during adaptation, we implement our approach within a teacher-student learning paradigm to ensure that the model does not collapse during the adaptation procedure. We evaluated our approach on three adaptation benchmarks of traffic scenes, scoring new state-of-the-art on two of them.

cs.CV

Masked Clustering Prediction for Unsupervised Point Cloud Pre-training

Vision transformers (ViTs) have recently been widely applied to 3D point cloud understanding, with masked autoencoding as the predominant pre-training paradigm. However, the challenge of learning dense and informative semantic features from point clouds via standard ViTs remains underexplored. We propose MaskClu, a novel unsupervised pre-training method for ViTs on 3D point clouds that integrates masked point modeling with clustering-based learning. MaskClu is designed to reconstruct both cluster assignments and cluster centers from masked point clouds, thus encouraging the model to capture dense semantic information. Additionally, we introduce a global contrastive learning mechanism that enhances instance-level feature learning by contrasting different masked views of the same point cloud. By jointly optimizing these complementary objectives, i.e., dense semantic reconstruction, and instance-level contrastive learning. MaskClu enables ViTs to learn richer and more semantically meaningful representations from 3D point clouds. We validate the effectiveness of our method via multiple 3D tasks, including part segmentation, semantic segmentation, object detection, and classification, where MaskClu sets new competitive results. The code and models will be released at:https://github.com/Amazingren/maskclu.

cs.CV

Free-form language-based robotic reasoning and grasping

Performing robotic grasping from a cluttered bin based on human instructions is a challenging task, as it requires understanding both the nuances of free-form language and the spatial relationships between objects. Vision-Language Models (VLMs) trained on web-scale data, such as GPT-4o, have demonstrated remarkable reasoning capabilities across both text and images. But can they truly be used for this task in a zero-shot setting? And what are their limitations? In this paper, we explore these research questions via the free-form language-based robotic grasping task, and propose a novel method, FreeGrasp, leveraging the pre-trained VLMs' world knowledge to reason about human instructions and object spatial arrangements. Our method detects all objects as keypoints and uses these keypoints to annotate marks on images, aiming to facilitate GPT-4o's zero-shot spatial reasoning. This allows our method to determine whether a requested object is directly graspable or if other objects must be grasped and removed first. Since no existing dataset is specifically designed for this task, we introduce a synthetic dataset FreeGraspData by extending the MetaGraspNetV2 dataset with human-annotated instructions and ground-truth grasping sequences. We conduct extensive analyses with both FreeGraspData and real-world validation with a gripper-equipped robotic arm, demonstrating state-of-the-art performance in grasp reasoning and execution. Project website: https://tev-fbk.github.io/FreeGrasp/.

cs.RO

AI-driven visual monitoring of industrial assembly tasks

Visual monitoring of industrial assembly tasks is critical for preventing equipment damage due to procedural errors and ensuring worker safety. Although commercial solutions exist, they typically require rigid workspace setups or the application of visual markers to simplify the problem. We introduce ViMAT, a novel AI-driven system for real-time visual monitoring of assembly tasks that operates without these constraints. ViMAT combines a perception module that extracts visual observations from multi-view video streams with a reasoning module that infers the most likely action being performed based on the observed assembly state and prior task knowledge. We validate ViMAT on two assembly tasks, involving the replacement of LEGO components and the reconfiguration of hydraulic press molds, demonstrating its effectiveness through quantitative and qualitative analysis in challenging real-world scenarios characterized by partial and uncertain visual observations. Project page: https://tev-fbk.github.io/ViMAT

cs.CV

An analysis of vision-language models for fabric retrieval

Effective cross-modal retrieval is essential for applications like information retrieval and recommendation systems, particularly in specialized domains such as manufacturing, where product information often consists of visual samples paired with a textual description. This paper investigates the use of Vision Language Models(VLMs) for zero-shot text-to-image retrieval on fabric samples. We address the lack of publicly available datasets by introducing an automated annotation pipeline that uses Multimodal Large Language Models (MLLMs) to generate two types of textual descriptions: freeform natural language and structured attribute-based descriptions. We produce these descriptions to evaluate retrieval performance across three Vision-Language Models: CLIP, LAION-CLIP, and Meta's Perception Encoder. Our experiments demonstrate that structured, attribute-rich descriptions significantly enhance retrieval accuracy, particularly for visually complex fabric classes, with the Perception Encoder outperforming other models due to its robust feature alignment capabilities. However, zero-shot retrieval remains challenging in this fine-grained domain, underscoring the need for domain-adapted approaches. Our findings highlight the importance of combining technical textual descriptions with advanced VLMs to optimize cross-modal retrieval in industrial applications.

cs.CV

Multimodal Fusion SLAM with Fourier Attention

Visual SLAM is particularly challenging in environments affected by noise, varying lighting conditions, and darkness. Learning-based optical flow algorithms can leverage multiple modalities to address these challenges, but traditional optical flow-based visual SLAM approaches often require significant computational resources.To overcome this limitation, we propose FMF-SLAM, an efficient multimodal fusion SLAM method that utilizes fast Fourier transform (FFT) to enhance the algorithm efficiency. Specifically, we introduce a novel Fourier-based self-attention and cross-attention mechanism to extract features from RGB and depth signals. We further enhance the interaction of multimodal features by incorporating multi-scale knowledge distillation across modalities. We also demonstrate the practical feasibility of FMF-SLAM in real-world scenarios with real time performance by integrating it with a security robot by fusing with a global positioning module GNSS-RTK and global Bundle Adjustment. Our approach is validated using video sequences from TUM, TartanAir, and our real-world datasets, showcasing state-of-the-art performance under noisy, varying lighting, and dark conditions.Our code and datasets are available at https://github.com/youjie-zhou/FMF-SLAM.git.

cs.CV