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Fabio Poiesi

Publications and source records attributed to Fabio Poiesi.

At least 37 records · Page 2Linked to original sources

CHIP: A multi-sensor dataset for 6D pose estimation of chairs in industrial settings

Accurate 6D pose estimation of complex objects in 3D environments is essential for effective robotic manipulation. Yet, existing benchmarks fall short in evaluating 6D pose estimation methods under realistic industrial conditions, as most datasets focus on household objects in domestic settings, while the few available industrial datasets are limited to artificial setups with objects placed on tables. To bridge this gap, we introduce CHIP, the first dataset designed for 6D pose estimation of chairs manipulated by a robotic arm in a real-world industrial environment. CHIP includes seven distinct chairs captured using three different RGBD sensing technologies and presents unique challenges, such as distractor objects with fine-grained differences and severe occlusions caused by the robotic arm and human operators. CHIP comprises 77,811 RGBD images annotated with ground-truth 6D poses automatically derived from the robot's kinematics, averaging 11,115 annotations per chair. We benchmark CHIP using three zero-shot 6D pose estimation methods, assessing performance across different sensor types, localization priors, and occlusion levels. Results show substantial room for improvement, highlighting the unique challenges posed by the dataset. CHIP will be publicly released.

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Accurate and efficient zero-shot 6D pose estimation with frozen foundation models

Estimating the 6D pose of objects from RGBD data is a fundamental problem in computer vision, with applications in robotics and augmented reality. A key challenge is achieving generalization to novel objects that were not seen during training. Most existing approaches address this by scaling up training on synthetic data tailored to the task, a process that demands substantial computational resources. But is task-specific training really necessary for accurate and efficient 6D pose estimation of novel objects? To answer No!, we introduce FreeZeV2, the second generation of FreeZe: a training-free method that achieves strong generalization to unseen objects by leveraging geometric and vision foundation models pre-trained on unrelated data. FreeZeV2 improves both accuracy and efficiency over FreeZe through three key contributions: (i) a sparse feature extraction strategy that reduces inference-time computation without sacrificing accuracy; (ii) a feature-aware scoring mechanism that improves both pose selection during RANSAC-based 3D registration and the final ranking of pose candidates; and (iii) a modular design that supports ensembles of instance segmentation models, increasing robustness to segmentation masks errors. We evaluate FreeZeV2 on the seven core datasets of the BOP Benchmark, where it establishes a new state-of-the-art in 6D pose estimation of unseen objects. When using the same segmentation masks, FreeZeV2 achieves a remarkable 8x speedup over FreeZe while also improving accuracy by 5%. When using ensembles of segmentation models, FreeZeV2 gains an additional 8% in accuracy while still running 2.5x faster than FreeZe. FreeZeV2 was awarded Best Overall Method at the BOP Challenge 2024.

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Fully-Geometric Cross-Attention for Point Cloud Registration

Point cloud registration approaches often fail when the overlap between point clouds is low due to noisy point correspondences. This work introduces a novel cross-attention mechanism tailored for Transformer-based architectures that tackles this problem, by fusing information from coordinates and features at the super-point level between point clouds. This formulation has remained unexplored primarily because it must guarantee rotation and translation invariance since point clouds reside in different and independent reference frames. We integrate the Gromov-Wasserstein distance into the cross-attention formulation to jointly compute distances between points across different point clouds and account for their geometric structure. By doing so, points from two distinct point clouds can attend to each other under arbitrary rigid transformations. At the point level, we also devise a self-attention mechanism that aggregates the local geometric structure information into point features for fine matching. Our formulation boosts the number of inlier correspondences, thereby yielding more precise registration results compared to state-of-the-art approaches. We have conducted an extensive evaluation on 3DMatch, 3DLoMatch, KITTI, and 3DCSR datasets.

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Functionality understanding and segmentation in 3D scenes

Understanding functionalities in 3D scenes involves interpreting natural language descriptions to locate functional interactive objects, such as handles and buttons, in a 3D environment. Functionality understanding is highly challenging, as it requires both world knowledge to interpret language and spatial perception to identify fine-grained objects. For example, given a task like 'turn on the ceiling light', an embodied AI agent must infer that it needs to locate the light switch, even though the switch is not explicitly mentioned in the task description. To date, no dedicated methods have been developed for this problem. In this paper, we introduce Fun3DU, the first approach designed for functionality understanding in 3D scenes. Fun3DU uses a language model to parse the task description through Chain-of-Thought reasoning in order to identify the object of interest. The identified object is segmented across multiple views of the captured scene by using a vision and language model. The segmentation results from each view are lifted in 3D and aggregated into the point cloud using geometric information. Fun3DU is training-free, relying entirely on pre-trained models. We evaluate Fun3DU on SceneFun3D, the most recent and only dataset to benchmark this task, which comprises over 3000 task descriptions on 230 scenes. Our method significantly outperforms state-of-the-art open-vocabulary 3D segmentation approaches. Project page: https://tev-fbk.github.io/fun3du/

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The RaspGrade Dataset: Towards Automatic Raspberry Ripeness Grading with Deep Learning

This research investigates the application of computer vision for rapid, accurate, and non-invasive food quality assessment, focusing on the novel challenge of real-time raspberry grading into five distinct classes within an industrial environment as the fruits move along a conveyor belt. To address this, a dedicated dataset of raspberries, namely RaspGrade, was acquired and meticulously annotated. Instance segmentation experiments revealed that accurate fruit-level masks can be obtained; however, the classification of certain raspberry grades presents challenges due to color similarities and occlusion, while others are more readily distinguishable based on color. The acquired and annotated RaspGrade dataset is accessible on Hugging Face at: https://huggingface.co/datasets/FBK-TeV/RaspGrade.

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PerLA: Perceptive 3D Language Assistant

Enabling Large Language Models (LLMs) to understand the 3D physical world is an emerging yet challenging research direction. Current strategies for processing point clouds typically downsample the scene or divide it into smaller parts for separate analysis. However, both approaches risk losing key local details or global contextual information. In this paper, we introduce PerLA, a 3D language assistant designed to be more perceptive to both details and context, making visual representations more informative for the LLM. PerLA captures high-resolution (local) details in parallel from different point cloud areas and integrates them with (global) context obtained from a lower-resolution whole point cloud. We present a novel algorithm that preserves point cloud locality through the Hilbert curve and effectively aggregates local-to-global information via cross-attention and a graph neural network. Lastly, we introduce a novel loss for local representation consensus to promote training stability. PerLA outperforms state-of-the-art 3D language assistants, with gains of up to +1.34 CiDEr on ScanQA for question answering, and +4.22 on ScanRefer and +3.88 on Nr3D for dense captioning. https://gfmei.github.io/PerLA/

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Vocabulary-Free 3D Instance Segmentation with Vision and Language Assistant

Most recent 3D instance segmentation methods are open vocabulary, offering a greater flexibility than closed-vocabulary methods. Yet, they are limited to reasoning within a specific set of concepts, \ie the vocabulary, prompted by the user at test time. In essence, these models cannot reason in an open-ended fashion, i.e., answering "List the objects in the scene.''. We introduce the first method to address 3D instance segmentation in a setting that is void of any vocabulary prior, namely a vocabulary-free setting. We leverage a large vision-language assistant and an open-vocabulary 2D instance segmenter to discover and ground semantic categories on the posed images. To form 3D instance mask, we first partition the input point cloud into dense superpoints, which are then merged into 3D instance masks. We propose a novel superpoint merging strategy via spectral clustering, accounting for both mask coherence and semantic coherence that are estimated from the 2D object instance masks. We evaluate our method using ScanNet200 and Replica, outperforming existing methods in both vocabulary-free and open-vocabulary settings. Code will be made available. Project page: https://gfmei.github.io/PoVo

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Cross-Modal and Uncertainty-Aware Agglomeration for Open-Vocabulary 3D Scene Understanding

The lack of a large-scale 3D-text corpus has led recent works to distill open-vocabulary knowledge from vision-language models (VLMs). However, these methods typically rely on a single VLM to align the feature spaces of 3D models within a common language space, which limits the potential of 3D models to leverage the diverse spatial and semantic capabilities encapsulated in various foundation models. In this paper, we propose Cross-modal and Uncertainty-aware Agglomeration for Open-vocabulary 3D Scene Understanding dubbed CUA-O3D, the first model to integrate multiple foundation models-such as CLIP, DINOv2, and Stable Diffusion-into 3D scene understanding. We further introduce a deterministic uncertainty estimation to adaptively distill and harmonize the heterogeneous 2D feature embeddings from these models. Our method addresses two key challenges: (1) incorporating semantic priors from VLMs alongside the geometric knowledge of spatially-aware vision foundation models, and (2) using a novel deterministic uncertainty estimation to capture model-specific uncertainties across diverse semantic and geometric sensitivities, helping to reconcile heterogeneous representations during training. Extensive experiments on ScanNetV2 and Matterport3D demonstrate that our method not only advances open-vocabulary segmentation but also achieves robust cross-domain alignment and competitive spatial perception capabilities. The code will be available at: https://github.com/TyroneLi/CUA_O3D.

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Wild Berry image dataset collected in Finnish forests and peatlands using drones

Berry picking has long-standing traditions in Finland, yet it is challenging and can potentially be dangerous. The integration of drones equipped with advanced imaging techniques represents a transformative leap forward, optimising harvests and promising sustainable practices. We propose WildBe, the first image dataset of wild berries captured in peatlands and under the canopy of Finnish forests using drones. Unlike previous and related datasets, WildBe includes new varieties of berries, such as bilberries, cloudberries, lingonberries, and crowberries, captured under severe light variations and in cluttered environments. WildBe features 3,516 images, including a total of 18,468 annotated bounding boxes. We carry out a comprehensive analysis of WildBe using six popular object detectors, assessing their effectiveness in berry detection across different forest regions and camera types. WildBe is publicly available on HuggingFace at https://huggingface.co/datasets/FBK-TeV/WildBe.

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FreeZe: Training-free zero-shot 6D pose estimation with geometric and vision foundation models

Estimating the 6D pose of objects unseen during training is highly desirable yet challenging. Zero-shot object 6D pose estimation methods address this challenge by leveraging additional task-specific supervision provided by large-scale, photo-realistic synthetic datasets. However, their performance heavily depends on the quality and diversity of rendered data and they require extensive training. In this work, we show how to tackle the same task but without training on specific data. We propose FreeZe, a novel solution that harnesses the capabilities of pre-trained geometric and vision foundation models. FreeZe leverages 3D geometric descriptors learned from unrelated 3D point clouds and 2D visual features learned from web-scale 2D images to generate discriminative 3D point-level descriptors. We then estimate the 6D pose of unseen objects by 3D registration based on RANSAC. We also introduce a novel algorithm to solve ambiguous cases due to geometrically symmetric objects that is based on visual features. We comprehensively evaluate FreeZe across the seven core datasets of the BOP Benchmark, which include over a hundred 3D objects and 20,000 images captured in various scenarios. FreeZe consistently outperforms all state-of-the-art approaches, including competitors extensively trained on synthetic 6D pose estimation data. Code will be publicly available at https://andreacaraffa.github.io/freeze.

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3D Part Segmentation via Geometric Aggregation of 2D Visual Features

Supervised 3D part segmentation models are tailored for a fixed set of objects and parts, limiting their transferability to open-set, real-world scenarios. Recent works have explored vision-language models (VLMs) as a promising alternative, using multi-view rendering and textual prompting to identify object parts. However, naively applying VLMs in this context introduces several drawbacks, such as the need for meticulous prompt engineering, and fails to leverage the 3D geometric structure of objects. To address these limitations, we propose COPS, a COmprehensive model for Parts Segmentation that blends the semantics extracted from visual concepts and 3D geometry to effectively identify object parts. COPS renders a point cloud from multiple viewpoints, extracts 2D features, projects them back to 3D, and uses a novel geometric-aware feature aggregation procedure to ensure spatial and semantic consistency. Finally, it clusters points into parts and labels them. We demonstrate that COPS is efficient, scalable, and achieves zero-shot state-of-the-art performance across five datasets, covering synthetic and real-world data, texture-less and coloured objects, as well as rigid and non-rigid shapes. The code is available at https://3d-cops.github.io.

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ZeroReg: Zero-Shot Point Cloud Registration with Foundation Models

State-of-the-art 3D point cloud registration methods rely on labeled 3D datasets for training, which limits their practical applications in real-world scenarios and often hinders generalization to unseen scenes. Leveraging the zero-shot capabilities of foundation models offers a promising solution to these challenges. In this paper, we introduce ZeroReg, a zero-shot registration approach that utilizes 2D foundation models to predict 3D correspondences. Specifically, ZeroReg adopts an object-to-point matching strategy, starting with object localization and semantic feature extraction from multi-view images using foundation models. In the object matching stage, semantic features help identify correspondences between objects across views. However, relying solely on semantic features can lead to ambiguity, especially in scenes with multiple instances of the same category. To address this, we construct scene graphs to capture spatial relationships among objects and apply a graph matching algorithm to these graphs to accurately identify matched objects. Finally, computing fine-grained point-level correspondences within matched object regions using algorithms like SuperGlue and LoFTR achieves robust point cloud registration. Evaluations on benchmarks such as 3DMatch, 3DLoMatch, and ScanNet demonstrate ZeroReg's competitive performance, highlighting its potential to advance point-cloud registration by integrating semantic features from foundation models.

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Exploring Fine-grained Retail Product Discrimination with Zero-shot Object Classification Using Vision-Language Models

In smart retail applications, the large number of products and their frequent turnover necessitate reliable zero-shot object classification methods. The zero-shot assumption is essential to avoid the need for re-training the classifier every time a new product is introduced into stock or an existing product undergoes rebranding. In this paper, we make three key contributions. Firstly, we introduce the MIMEX dataset, comprising 28 distinct product categories. Unlike existing datasets in the literature, MIMEX focuses on fine-grained product classification and includes a diverse range of retail products. Secondly, we benchmark the zero-shot object classification performance of state-of-the-art vision-language models (VLMs) on the proposed MIMEX dataset. Our experiments reveal that these models achieve unsatisfactory fine-grained classification performance, highlighting the need for specialized approaches. Lastly, we propose a novel ensemble approach that integrates embeddings from CLIP and DINOv2 with dimensionality reduction techniques to enhance classification performance. By combining these components, our ensemble approach outperforms VLMs, effectively capturing visual cues crucial for fine-grained product discrimination. Additionally, we introduce a class adaptation method that utilizes visual prototyping with limited samples in scenarios with scarce labeled data, addressing a critical need in retail environments where product variety frequently changes. To encourage further research into zero-shot object classification for smart retail applications, we will release both the MIMEX dataset and benchmark to the research community. Interested researchers can contact the authors for details on the terms and conditions of use. The code is available: https://github.com/AnilOsmanTur/Zero-shot-Retail-Product-Classification.

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Novel class discovery meets foundation models for 3D semantic segmentation

The task of Novel Class Discovery (NCD) in semantic segmentation entails training a model able to accurately segment unlabelled (novel) classes, relying on the available supervision from annotated (base) classes. Although extensively investigated in 2D image data, the extension of the NCD task to the domain of 3D point clouds represents a pioneering effort, characterized by assumptions and challenges that are not present in the 2D case. This paper represents an advancement in the analysis of point cloud data in four directions. Firstly, it introduces the novel task of NCD for point cloud semantic segmentation. Secondly, it demonstrates that directly transposing the only existing NCD method for 2D image semantic segmentation to 3D data yields suboptimal results. Thirdly, a new NCD approach based on online clustering, uncertainty estimation, and semantic distillation is presented. Lastly, a novel evaluation protocol is proposed to rigorously assess the performance of NCD in point cloud semantic segmentation. Through comprehensive evaluations on the SemanticKITTI, SemanticPOSS, and S3DIS datasets, the paper demonstrates substantial superiority of the proposed method over the considered baselines.

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6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model

We propose 6DGS to estimate the camera pose of a target RGB image given a 3D Gaussian Splatting (3DGS) model representing the scene. 6DGS avoids the iterative process typical of analysis-by-synthesis methods (e.g. iNeRF) that also require an initialization of the camera pose in order to converge. Instead, our method estimates a 6DoF pose by inverting the 3DGS rendering process. Starting from the object surface, we define a radiant Ellicell that uniformly generates rays departing from each ellipsoid that parameterize the 3DGS model. Each Ellicell ray is associated with the rendering parameters of each ellipsoid, which in turn is used to obtain the best bindings between the target image pixels and the cast rays. These pixel-ray bindings are then ranked to select the best scoring bundle of rays, which their intersection provides the camera center and, in turn, the camera rotation. The proposed solution obviates the necessity of an "a priori" pose for initialization, and it solves 6DoF pose estimation in closed form, without the need for iterations. Moreover, compared to the existing Novel View Synthesis (NVS) baselines for pose estimation, 6DGS can improve the overall average rotational accuracy by 12% and translation accuracy by 22% on real scenes, despite not requiring any initialization pose. At the same time, our method operates near real-time, reaching 15fps on consumer hardware.

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High-resolution open-vocabulary object 6D pose estimation

The generalisation to unseen objects in the 6D pose estimation task is very challenging. While Vision-Language Models (VLMs) enable using natural language descriptions to support 6D pose estimation of unseen objects, these solutions underperform compared to model-based methods. In this work we present Horyon, an open-vocabulary VLM-based architecture that addresses relative pose estimation between two scenes of an unseen object, described by a textual prompt only. We use the textual prompt to identify the unseen object in the scenes and then obtain high-resolution multi-scale features. These features are used to extract cross-scene matches for registration. We evaluate our model on a benchmark with a large variety of unseen objects across four datasets, namely REAL275, Toyota-Light, Linemod, and YCB-Video. Our method achieves state-of-the-art performance on all datasets, outperforming by 12.6 in Average Recall the previous best-performing approach.

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Open-vocabulary object 6D pose estimation

We introduce the new setting of open-vocabulary object 6D pose estimation, in which a textual prompt is used to specify the object of interest. In contrast to existing approaches, in our setting (i) the object of interest is specified solely through the textual prompt, (ii) no object model (e.g., CAD or video sequence) is required at inference, and (iii) the object is imaged from two RGBD viewpoints of different scenes. To operate in this setting, we introduce a novel approach that leverages a Vision-Language Model to segment the object of interest from the scenes and to estimate its relative 6D pose. The key of our approach is a carefully devised strategy to fuse object-level information provided by the prompt with local image features, resulting in a feature space that can generalize to novel concepts. We validate our approach on a new benchmark based on two popular datasets, REAL275 and Toyota-Light, which collectively encompass 34 object instances appearing in four thousand image pairs. The results demonstrate that our approach outperforms both a well-established hand-crafted method and a recent deep learning-based baseline in estimating the relative 6D pose of objects in different scenes. Code and dataset are available at https://jcorsetti.github.io/oryon.

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Light-weight Retinal Layer Segmentation with Global Reasoning

Automatic retinal layer segmentation with medical images, such as optical coherence tomography (OCT) images, serves as an important tool for diagnosing ophthalmic diseases. However, it is challenging to achieve accurate segmentation due to low contrast and blood flow noises presented in the images. In addition, the algorithm should be light-weight to be deployed for practical clinical applications. Therefore, it is desired to design a light-weight network with high performance for retinal layer segmentation. In this paper, we propose LightReSeg for retinal layer segmentation which can be applied to OCT images. Specifically, our approach follows an encoder-decoder structure, where the encoder part employs multi-scale feature extraction and a Transformer block for fully exploiting the semantic information of feature maps at all scales and making the features have better global reasoning capabilities, while the decoder part, we design a multi-scale asymmetric attention (MAA) module for preserving the semantic information at each encoder scale. The experiments show that our approach achieves a better segmentation performance compared to the current state-of-the-art method TransUnet with 105.7M parameters on both our collected dataset and two other public datasets, with only 3.3M parameters.

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