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Fangxin Wang

Publications and source records attributed to Fangxin Wang.

45 records · Page 3Linked to original sources

FedMS: Federated Learning with Mixture of Sparsely Activated Foundations Models

Foundation models have shown great success in natural language processing, computer vision, and multimodal tasks. FMs have a large number of model parameters, thus requiring a substantial amount of data to help optimize the model during the training. Federated learning has revolutionized machine learning by enabling collaborative learning from decentralized data while still preserving the data privacy of clients. Despite the great benefits foundation models can have empowered by federated learning, they face severe computation, communication, and statistical challenges. In this paper, we propose a novel two-stage federated learning algorithm called FedMS. A global expert is trained in the first stage and a local expert is trained in the second stage to provide better personalization. We construct a Mixture of Foundation Models (MoFM) with these two experts and design a gate neural network with an inserted gate adapter that joins the aggregation every communication round in the second stage. To further adapt to edge computing scenarios with limited computational resources, we design a novel Sparsely Activated LoRA (SAL) algorithm that freezes the pre-trained foundation model parameters inserts low-rank adaptation matrices into transformer blocks and activates them progressively during the training. We employ extensive experiments to verify the effectiveness of FedMS, results show that FedMS outperforms other SOTA baselines by up to 55.25% in default settings.

cs.LG↗

Equal Opportunity of Coverage in Fair Regression

We study fair machine learning (ML) under predictive uncertainty to enable reliable and trustworthy decision-making. The seminal work of ``equalized coverage'' proposed an uncertainty-aware fairness notion. However, it does not guarantee equal coverage rates across more fine-grained groups (e.g., low-income females) conditioning on the true label and is biased in the assessment of uncertainty. To tackle these limitations, we propose a new uncertainty-aware fairness -- Equal Opportunity of Coverage (EOC) -- that aims to achieve two properties: (1) coverage rates for different groups with similar outcomes are close, and (2) the coverage rate for the entire population remains at a predetermined level. Further, the prediction intervals should be narrow to be informative. We propose Binned Fair Quantile Regression (BFQR), a distribution-free post-processing method to improve EOC with reasonable width for any trained ML models. It first calibrates a hold-out set to bound deviation from EOC, then leverages conformal prediction to maintain EOC on a test set, meanwhile optimizing prediction interval width. Experimental results demonstrate the effectiveness of our method in improving EOC. Our code is publicly available at https://github.com/fangxin-wang/bfqr .

cs.LG↗

ILCAS: Imitation Learning-Based Configuration-Adaptive Streaming for Live Video Analytics with Cross-Camera Collaboration

The high-accuracy and resource-intensive deep neural networks (DNNs) have been widely adopted by live video analytics (VA), where camera videos are streamed over the network to resource-rich edge/cloud servers for DNN inference. Common video encoding configurations (e.g., resolution and frame rate) have been identified with significant impacts on striking the balance between bandwidth consumption and inference accuracy and therefore their adaption scheme has been a focus of optimization. However, previous profiling-based solutions suffer from high profiling cost, while existing deep reinforcement learning (DRL) based solutions may achieve poor performance due to the usage of fixed reward function for training the agent, which fails to craft the application goals in various scenarios. In this paper, we propose ILCAS, the first imitation learning (IL) based configuration-adaptive VA streaming system. Unlike DRL-based solutions, ILCAS trains the agent with demonstrations collected from the expert which is designed as an offline optimal policy that solves the configuration adaption problem through dynamic programming. To tackle the challenge of video content dynamics, ILCAS derives motion feature maps based on motion vectors which allow ILCAS to visually ``perceive'' video content changes. Moreover, ILCAS incorporates a cross-camera collaboration scheme to exploit the spatio-temporal correlations of cameras for more proper configuration selection. Extensive experiments confirm the superiority of ILCAS compared with state-of-the-art solutions, with 2-20.9% improvement of mean accuracy and 19.9-85.3% reduction of chunk upload lag.

cs.NI↗

LiveVV: Human-Centered Live Volumetric Video Streaming System

Volumetric video has emerged as a prominent medium within the realm of eXtended Reality (XR) with the advancements in computer graphics and depth capture hardware. Users can fully immersive themselves in volumetric video with the ability to switch their viewport in six degree-of-freedom (DOF), including three rotational dimensions (yaw, pitch, roll) and three translational dimensions (X, Y, Z). Different from traditional 2D videos that are composed of pixel matrices, volumetric videos employ point clouds, meshes, or voxels to represent a volumetric scene, resulting in significantly larger data sizes. While previous works have successfully achieved volumetric video streaming in video-on-demand scenarios, the live streaming of volumetric video remains an unresolved challenge due to the limited network bandwidth and stringent latency constraints. In this paper, we for the first time propose a holistic live volumetric video streaming system, LiveVV, which achieves multi-view capture, scene segmentation \& reuse, adaptive transmission, and rendering. LiveVV contains multiple lightweight volumetric video capture modules that are capable of being deployed without prior preparation. To reduce bandwidth consumption, LiveVV processes static and dynamic volumetric content separately by reusing static data with low disparity and decimating data with low visual saliency. Besides, to deal with network fluctuation, LiveVV integrates a volumetric video adaptive bitrate streaming algorithm (VABR) to enable fluent playback with the maximum quality of experience. Extensive real-world experiment shows that LiveVV can achieve live volumetric video streaming at a frame rate of 24 fps with a latency of less than 350ms.

cs.MM↗

Understanding User Behavior in Volumetric Video Watching: Dataset, Analysis and Prediction

Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos require dense point clouds, voxels, meshes, or huge neural models to depict volumetric scenes, which results in a prohibitively high bandwidth burden for video delivery. Users' behavior analysis, especially the viewport and gaze analysis, then plays a significant role in prioritizing the content streaming within users' viewport and degrading the remaining content to maximize user QoE with limited bandwidth. Although understanding user behavior is crucial, to the best of our best knowledge, there are no available 3D volumetric video viewing datasets containing fine-grained user interactivity features, not to mention further analysis and behavior prediction. In this paper, we for the first time release a volumetric video viewing behavior dataset, with a large scale, multiple dimensions, and diverse conditions. We conduct an in-depth analysis to understand user behaviors when viewing volumetric videos. Interesting findings on user viewport, gaze, and motion preference related to different videos and users are revealed. We finally design a transformer-based viewport prediction model that fuses the features of both gaze and motion, which is able to achieve high accuracy at various conditions. Our prediction model is expected to further benefit volumetric video streaming optimization. Our dataset, along with the corresponding visualization tools is accessible at https://cuhksz-inml.github.io/user-behavior-in-vv-watching/

cs.MM↗

FSVVD: A Dataset of Full Scene Volumetric Video

Recent years have witnessed a rapid development of immersive multimedia which bridges the gap between the real world and virtual space. Volumetric videos, as an emerging representative 3D video paradigm that empowers extended reality, stand out to provide unprecedented immersive and interactive video watching experience. Despite the tremendous potential, the research towards 3D volumetric video is still in its infancy, relying on sufficient and complete datasets for further exploration. However, existing related volumetric video datasets mostly only include a single object, lacking details about the scene and the interaction between them. In this paper, we focus on the current most widely used data format, point cloud, and for the first time release a full-scene volumetric video dataset that includes multiple people and their daily activities interacting with the external environments. Comprehensive dataset description and analysis are conducted, with potential usage of this dataset. The dataset and additional tools can be accessed via the following website: https://cuhksz-inml.github.io/full_scene_volumetric_video_dataset/.

cs.MM↗

Learning Cautiously in Federated Learning with Noisy and Heterogeneous Clients

Federated learning (FL) is a distributed framework for collaboratively training with privacy guarantees. In real-world scenarios, clients may have Non-IID data (local class imbalance) with poor annotation quality (label noise). The co-existence of label noise and class imbalance in FL's small local datasets renders conventional FL methods and noisy-label learning methods both ineffective. To address the challenges, we propose FedCNI without using an additional clean proxy dataset. It includes a noise-resilient local solver and a robust global aggregator. For the local solver, we design a more robust prototypical noise detector to distinguish noisy samples. Further to reduce the negative impact brought by the noisy samples, we devise a curriculum pseudo labeling method and a denoise Mixup training strategy. For the global aggregator, we propose a switching re-weighted aggregation method tailored to different learning periods. Extensive experiments demonstrate our method can substantially outperform state-of-the-art solutions in mix-heterogeneous FL environments.

cs.LG↗

Unimodal Training-Multimodal Prediction: Cross-modal Federated Learning with Hierarchical Aggregation

Multimodal learning has seen great success mining data features from multiple modalities with remarkable model performance improvement. Meanwhile, federated learning (FL) addresses the data sharing problem, enabling privacy-preserved collaborative training to provide sufficient precious data. Great potential, therefore, arises with the confluence of them, known as multimodal federated learning. However, limitation lies in the predominant approaches as they often assume that each local dataset records samples from all modalities. In this paper, we aim to bridge this gap by proposing an Unimodal Training - Multimodal Prediction (UTMP) framework under the context of multimodal federated learning. We design HA-Fedformer, a novel transformer-based model that empowers unimodal training with only a unimodal dataset at the client and multimodal testing by aggregating multiple clients' knowledge for better accuracy. The key advantages are twofold. Firstly, to alleviate the impact of data non-IID, we develop an uncertainty-aware aggregation method for the local encoders with layer-wise Markov Chain Monte Carlo sampling. Secondly, to overcome the challenge of unaligned language sequence, we implement a cross-modal decoder aggregation to capture the hidden signal correlation between decoders trained by data from different modalities. Our experiments on popular sentiment analysis benchmarks, CMU-MOSI and CMU-MOSEI, demonstrate that HA-Fedformer significantly outperforms state-of-the-art multimodal models under the UTMP federated learning frameworks, with 15%-20% improvement on most attributes.

cs.LG↗

Where Are You Looking?: A Large-Scale Dataset of Head and Gaze Behavior for 360-Degree Videos and a Pilot Study

360° videos in recent years have experienced booming development. Compared to traditional videos, 360° videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for researchers and developers to explore new ideas and conduct reproducible analyses for fair comparisons among different solutions. However, existing related datasets mostly focused on users' field of view (FoV), ignoring the more important eye gaze information, not to mention the integrated extraction and analysis of both FoV and eye gaze. Besides, users' behavior patterns are highly related to videos, yet most existing datasets only contained videos with subjective and qualitative classification from video genres, which lack quantitative analysis and fail to characterize the intrinsic properties of a video scene. To this end, we first propose a quantitative taxonomy for 360° videos that contains three objective technical metrics. Based on this taxonomy, we collect a dataset containing users' head and gaze behaviors simultaneously, which outperforms existing datasets with rich dimensions, large scale, strong diversity, and high frequency. Then we conduct a pilot study on user's behaviors and get some interesting findings such as user's head direction will follow his/her gaze direction with the most possible time interval. A case of application in tile-based 360° video streaming based on our dataset is later conducted, demonstrating a great performance improvement of existing works by leveraging our provided gaze information. Our dataset is available at https://cuhksz-inml.github.io/head_gaze_dataset/

cs.MM↗