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Fanyi Wang

Publications and source records attributed to Fanyi Wang.

23 records · Page 2Linked to original sources

EA-LSS: Edge-aware Lift-splat-shot Framework for 3D BEV Object Detection

In recent years, great progress has been made in the Lift-Splat-Shot-based (LSS-based) 3D object detection method. However, inaccurate depth estimation remains an important constraint to the accuracy of camera-only and multi-model 3D object detection models, especially in regions where the depth changes significantly (i.e., the "depth jump" problem). In this paper, we proposed a novel Edge-aware Lift-splat-shot (EA-LSS) framework. Specifically, edge-aware depth fusion (EADF) module is proposed to alleviate the "depth jump" problem and fine-grained depth (FGD) module to further enforce refined supervision on depth. Our EA-LSS framework is compatible for any LSS-based 3D object detection models, and effectively boosts their performances with negligible increment of inference time. Experiments on nuScenes benchmarks demonstrate that EA-LSS is effective in either camera-only or multi-model models. It is worth mentioning that EA-LSS achieved the state-of-the-art performance on nuScenes test benchmarks with mAP and NDS of 76.5% and 77.6%, respectively.

cs.CV↗

GAM : Gradient Attention Module of Optimization for Point Clouds Analysis

In point cloud analysis tasks, the existing local feature aggregation descriptors (LFAD) are unable to fully utilize information in the neighborhood of central points. Previous methods rely solely on Euclidean distance to constrain the local aggregation process, which can be easily affected by abnormal points and cannot adequately fit with the original geometry of the point cloud. We believe that fine-grained geometric information (FGGI) is significant for the aggregation of local features. Therefore, we propose a gradient-based local attention module, termed as Gradient Attention Module (GAM), to address the aforementioned problem. Our proposed GAM simplifies the process that extracts gradient information in the neighborhood and uses the Zenith Angle matrix and Azimuth Angle matrix as explicit representation, which accelerates the module by 35X. Comprehensive experiments were conducted on five benchmark datasets to demonstrate the effectiveness and generalization capability of the proposed GAM for 3D point cloud analysis. Especially on S3DIS dataset, GAM achieves the best performance among current point-based models with mIoU/OA/mAcc of 74.4%/90.6%/83.2%, respectively.

cs.CV↗

BAM: A Balanced Attention Mechanism for Single Image Super Resolution

Recovering texture information from the aliasing regions has always been a major challenge for Single Image Super Resolution (SISR) task. These regions are often submerged in noise so that we have to restore texture details while suppressing noise. To address this issue, we propose a Balanced Attention Mechanism (BAM), which consists of Avgpool Channel Attention Module (ACAM) and Maxpool Spatial Attention Module (MSAM) in parallel. ACAM is designed to suppress extreme noise in the large scale feature maps while MSAM preserves high-frequency texture details. Thanks to the parallel structure, these two modules not only conduct self-optimization, but also mutual optimization to obtain the balance of noise reduction and high-frequency texture restoration during the back propagation process, and the parallel structure makes the inference faster. To verify the effectiveness and robustness of BAM, we applied it to 10 SOTA SISR networks. The results demonstrate that BAM can efficiently improve the networks performance, and for those originally with attention mechanism, the substitution with BAM further reduces the amount of parameters and increases the inference speed. Moreover, we present a dataset with rich texture aliasing regions in real scenes, named realSR7. Experiments prove that BAM achieves better super-resolution results on the aliasing area.

eess.IV↗

VA-GCN: A Vector Attention Graph Convolution Network for learning on Point Clouds

Owing to the development of research on local aggregation operators, dramatic breakthrough has been made in point cloud analysis models. However, existing local aggregation operators in the current literature fail to attach decent importance to the local information of the point cloud, which limits the power of the models. To fit this gap, we propose an efficient Vector Attention Convolution module (VAConv), which utilizes K-Nearest Neighbor (KNN) to extract the neighbor points of each input point, and then uses the elevation and azimuth relationship of the vectors between the center point and its neighbors to construct an attention weight matrix for edge features. Afterwards, the VAConv adopts a dual-channel structure to fuse weighted edge features and global features. To verify the efficiency of the VAConv, we connect the VAConvs with different receptive fields in parallel to obtain a Multi-scale graph convolutional network, VA-GCN. The proposed VA-GCN achieves state-of-the-art performance on standard benchmarks including ModelNet40, S3DIS and ShapeNet. Remarkably, on the ModelNet40 dataset for 3D classification, VA-GCN increased by 2.4% compared to the baseline.

cs.CV↗

A De-raining semantic segmentation network for real-time foreground segmentation

Few researches have been proposed specifically for real-time semantic segmentation in rainy environments. However, the demand in this area is huge and it is challenging for lightweight networks. Therefore, this paper proposes a lightweight network which is specially designed for the foreground segmentation in rainy environments, named De-raining Semantic Segmentation Network (DRSNet). By analyzing the characteristics of raindrops, the MultiScaleSE Block is targetedly designed to encode the input image, it uses multi-scale dilated convolutions to increase the receptive field, and SE attention mechanism to learn the weights of each channels. In order to combine semantic information between different encoder and decoder layers, it is proposed to use Asymmetric Skip, that is, the higher semantic layer of encoder employs bilinear interpolation and the output passes through pointwise convolution, then added element-wise to the lower semantic layer of decoder. According to the control experiments, the performances of MultiScaleSE Block and Asymmetric Skip compared with SEResNet18 and Symmetric Skip respectively are improved to a certain degree on the Foreground Accuracy index. The parameters and the floating point of operations (FLOPs) of DRSNet is only 0.54M and 0.20GFLOPs separately. The state-of-the-art results and real-time performances are achieved on both the UESTC all-day Scenery add rain (UAS-add-rain) and the Baidu People Segmentation add rain (BPS-add-rain) benchmarks with the input sizes of 192*128, 384*256 and 768*512. The speed of DRSNet exceeds all the networks within 1GFLOPs, and Foreground Accuracy index is also the best among the similar magnitude networks on both benchmarks.

cs.CV↗