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Fawzi Nashashibi

Publications and source records attributed to Fawzi Nashashibi.

15 recordsLinked to original sources

Multi-Player, Multi-Strategy Quantum Game Model for Interaction-Aware Decision-Making in Automated Driving

Although significant progress has been made in decision-making for automated driving, challenges remain for deployment in the real world. One challenge lies in addressing interaction-awareness. Most existing approaches oversimplify interactions between the ego vehicle and surrounding agents, and often neglect interactions among the agents themselves. A common solution is to model these interactions using classical game theory. However, its formulation assumes rational players, whereas human behavior is frequently uncertain or irrational. To address these challenges, we propose the Quantum Game Decision-Making (QGDM) model, a novel framework that combines classical game theory with quantum mechanics principles (such as superposition, entanglement, and interference) to tackle multi-player, multi-strategy decision-making problems. To the best of our knowledge, this is one of the first studies to apply quantum game theory to decision-making for automated driving. QGDM runs in real time on a standard computer, without requiring quantum hardware. We evaluate QGDM in simulation across various scenarios, including roundabouts, merging, and highways, and compare its performance with multiple baseline methods. Results show that QGDM significantly improves success rates and reduces collision rates compared to classical approaches, particularly in scenarios with high interaction.

cs.RO

Quantum game models for interaction-aware decision-making in automated driving

Decision-making in automated driving must consider interactions with surrounding agents to be effective. However, traditional methods often neglect or oversimplify these interactions because they are difficult to model and solve, which can lead to overly conservative behavior of the ego vehicle. To address this gap, we propose two quantum game models, QG-U1 (Quantum Game - Unitary 1) and QG-G4 (Quantum Game - Gates 4), for interaction-aware decision-making. These models extend classical game theory by incorporating principles of quantum mechanics, such as superposition, interference, and entanglement. Specifically, QG-U1 and QG-G4 are designed for two-player games with two strategies per player and can be executed in real time on a standard computer without requiring quantum hardware. We evaluate both models in merging and roundabout scenarios and compare them with classical game-theoretic methods and baseline approaches (IDM, MOBIL, and a utility-based technique). Results show that QG-G4 achieves lower collision rates and higher success rates compared to baseline methods, while both quantum models yield higher expected payoffs than classical game approaches under certain parameter settings.

cs.GT

An Extended Horizon Tactical Decision-Making for Automated Driving Based on Monte Carlo Tree Search

This paper introduces COR-MCTS (Conservation of Resources - Monte Carlo Tree Search), a novel tactical decision-making approach for automated driving focusing on maneuver planning over extended horizons. Traditional decision-making algorithms are often constrained by fixed planning horizons, typically up to 6 seconds for classical approaches and 3 seconds for learning-based methods limiting their adaptability in particular dynamic driving scenarios. However, planning must be done well in advance in environments such as highways, roundabouts, and exits to ensure safe and efficient maneuvers. To address this challenge, we propose a hybrid method integrating Monte Carlo Tree Search (MCTS) with our prior utility-based framework, COR-MP (Conservation of Resources Model for Maneuver Planning). This combination enables long-term, real-time decision-making, significantly enhancing the ability to plan a sequence of maneuvers over extended horizons. Through simulations across diverse driving scenarios, we demonstrate that COR-MCTS effectively improves planning robustness and decision efficiency over extended horizons.

cs.RO

Improving behavior profile discovery for vehicles

Multiple approaches have already been proposed to mimic real driver behaviors in simulation. This article proposes a new one, based solely on the exploration of undisturbed observation of intersections. From them, the behavior profiles for each macro-maneuver will be discovered. Using the macro-maneuvers already identified in previous works, a comparison method between trajectories with different lengths using an Extended Kalman Filter (EKF) is proposed, which combined with an Expectation-Maximization (EM) inspired method, defines the different clusters that represent the behaviors observed. This is also paired with a Kullback-Liebler divergent (KL) criteria to define when the clusters need to be split or merged. Finally, the behaviors for each macro-maneuver are determined by each cluster discovered, without using any map information about the environment and being dynamically consistent with vehicle motion. By observation it becomes clear that the two main factors for driver's behavior are their assertiveness and interaction with other road users.

cs.RO

COR-MP: Conservation of Resources Model for Maneuver Planning

Decision-making for automated driving remains a challenging task. For their integration into real platforms, these algorithms must guarantee passenger safety and comfort while ensuring interpretability and an appropriate computational time. To model and solve this decision-making problem, we have developed a novel approach called COR-MP (Conservation of Resources model for Maneuver Planning). This model is based on the Conservation of Resources theory, a psychological concept applied to human behavior. COR-MP is based on various driving parameters, such as comfort, safety, or energy, and provides in real-time a profit value that enables us to quantify the impact of a decision on the decision-maker. Our method has been tested and validated through closed-loop simulations using RTMaps middleware, and preliminary results have been obtained by testing COR-MP on a real vehicle.

cs.RO

Fast maneuver recovery from aerial observation: trajectory clustering and outliers rejection

The implementation of road user models that realistically reproduce a credible behavior in a multi-agentsimulation is still an open problem. A data-driven approach consists on to deduce behaviors that may exist in real situation to obtain different types of trajectories from a large set of observations. The data, and its classification, could then be used to train models capable to extrapolate such behavior. Cars and two different types of Vulnerable Road Users (VRU) will be considered by the trajectory clustering methods proposed: pedestrians and cyclists. The results reported here evaluate methods to extract well-defined trajectory classes from raw data without the use of map information while also separating ''eccentric'' or incomplete trajectories from the ones that are complete and representative in any scenario. Two environments will serve as test for the methods develop, three different intersections and one roundabout. The resulting clusters of trajectories can then be used for prediction or learning tasks or discarded if it is composed by outliers.

cs.AI

Interpretable Long Term Waypoint-Based Trajectory Prediction Model

Predicting the future trajectories of dynamic agents in complex environments is crucial for a variety of applications, including autonomous driving, robotics, and human-computer interaction. It is a challenging task as the behavior of the agent is unknown and intrinsically multimodal. Our key insight is that the agents behaviors are influenced not only by their past trajectories and their interaction with their immediate environment but also largely with their long term waypoint (LTW). In this paper, we study the impact of adding a long-term goal on the performance of a trajectory prediction framework. We present an interpretable long term waypoint-driven prediction framework (WayDCM). WayDCM first predict an agent's intermediate goal (IG) by encoding his interactions with the environment as well as his LTW using a combination of a Discrete choice Model (DCM) and a Neural Network model (NN). Then, our model predicts the corresponding trajectories. This is in contrast to previous work which does not consider the ultimate intent of the agent to predict his trajectory. We evaluate and show the effectiveness of our approach on the Waymo Open dataset.

cs.AI

Hierarchical Attention and Graph Neural Networks: Toward Drift-Free Pose Estimation

The most commonly used method for addressing 3D geometric registration is the iterative closet-point algorithm, this approach is incremental and prone to drift over multiple consecutive frames. The Common strategy to address the drift is the pose graph optimization subsequent to frame-to-frame registration, incorporating a loop closure process that identifies previously visited places. In this paper, we explore a framework that replaces traditional geometric registration and pose graph optimization with a learned model utilizing hierarchical attention mechanisms and graph neural networks. We propose a strategy to condense the data flow, preserving essential information required for the precise estimation of rigid poses. Our results, derived from tests on the KITTI Odometry dataset, demonstrate a significant improvement in pose estimation accuracy. This improvement is especially notable in determining rotational components when compared with results obtained through conventional multi-way registration via pose graph optimization. The code will be made available upon completion of the review process.

cs.CV

Interpretable Goal-Based model for Vehicle Trajectory Prediction in Interactive Scenarios

The abilities to understand the social interaction behaviors between a vehicle and its surroundings while predicting its trajectory in an urban environment are critical for road safety in autonomous driving. Social interactions are hard to explain because of their uncertainty. In recent years, neural network-based methods have been widely used for trajectory prediction and have been shown to outperform hand-crafted methods. However, these methods suffer from their lack of interpretability. In order to overcome this limitation, we combine the interpretability of a discrete choice model with the high accuracy of a neural network-based model for the task of vehicle trajectory prediction in an interactive environment. We implement and evaluate our model using the INTERACTION dataset and demonstrate the effectiveness of our proposed architecture to explain its predictions without compromising the accuracy.

cs.AI

Trajectory Prediction for Autonomous Driving based on Multi-Head Attention with Joint Agent-Map Representation

Predicting the trajectories of surrounding agents is an essential ability for autonomous vehicles navigating through complex traffic scenes. The future trajectories of agents can be inferred using two important cues: the locations and past motion of agents, and the static scene structure. Due to the high variability in scene structure and agent configurations, prior work has employed the attention mechanism, applied separately to the scene and agent configuration to learn the most salient parts of both cues. However, the two cues are tightly linked. The agent configuration can inform what part of the scene is most relevant to prediction. The static scene in turn can help determine the relative influence of agents on each other's motion. Moreover, the distribution of future trajectories is multimodal, with modes corresponding to the agent's intent. The agent's intent also informs what part of the scene and agent configuration is relevant to prediction. We thus propose a novel approach applying multi-head attention by considering a joint representation of the static scene and surrounding agents. We use each attention head to generate a distinct future trajectory to address multimodality of future trajectories. Our model achieves state of the art results on the nuScenes prediction benchmark and generates diverse future trajectories compliant with scene structure and agent configuration.

cs.CV

End-to-End Race Driving with Deep Reinforcement Learning

We present research using the latest reinforcement learning algorithm for end-to-end driving without any mediated perception (object recognition, scene understanding). The newly proposed reward and learning strategies lead together to faster convergence and more robust driving using only RGB image from a forward facing camera. An Asynchronous Actor Critic (A3C) framework is used to learn the car control in a physically and graphically realistic rally game, with the agents evolving simultaneously on tracks with a variety of road structures (turns, hills), graphics (seasons, location) and physics (road adherence). A thorough evaluation is conducted and generalization is proven on unseen tracks and using legal speed limits. Open loop tests on real sequences of images show some domain adaption capability of our method.

cs.CV

Sparse and Dense Data with CNNs: Depth Completion and Semantic Segmentation

Convolutional neural networks are designed for dense data, but vision data is often sparse (stereo depth, point clouds, pen stroke, etc.). We present a method to handle sparse depth data with optional dense RGB, and accomplish depth completion and semantic segmentation changing only the last layer. Our proposal efficiently learns sparse features without the need of an additional validity mask. We show how to ensure network robustness to varying input sparsities. Our method even works with densities as low as 0.8% (8 layer lidar), and outperforms all published state-of-the-art on the Kitti depth completion benchmark.

cs.CV

Low Speed Automation, a French Initiative

Nowadays, vehicle safety is constantly increasing thanks to the improvement of vehicle passive and active safety. However, on a daily usage of the car, traffic jams remains a problem. With limited space for road infrastructure, automation of the driving task on specific situation seems to be a possible solution. The French project ABV, which stands for low speed automation, tries to demonstrate the feasibility of the concept and to prove the benefits. In this article, we describe the scientific background of the project and expected outputs.

cs.RO

An ontology-based approach to relax traffic regulation for autonomous vehicle assistance

Traffic regulation must be respected by all vehicles, either human- or computer- driven. However, extreme traffic situations might exhibit practical cases in which a vehicle should safely and reasonably relax traffic regulation, e.g., in order not to be indefinitely blocked and to keep circulating. In this paper, we propose a high-level representation of an automated vehicle, other vehicles and their environment, which can assist drivers in taking such "illegal" but practical relaxation decisions. This high-level representation (an ontology) includes topological knowledge and inference rules, in order to compute the next high-level motion an automated vehicle should take, as assistance to a driver. Results on practical cases are presented.

cs.AI

Joint interpretation of on-board vision and static GPS cartography for determination of correct speed limit

We present here a first prototype of a "Speed Limit Support" Advance Driving Assistance System (ADAS) producing permanent reliable information on the current speed limit applicable to the vehicle. Such a module can be used either for information of the driver, or could even serve for automatic setting of the maximum speed of a smart Adaptive Cruise Control (ACC). Our system is based on a joint interpretation of cartographic information (for static reference information) with on-board vision, used for traffic sign detection and recognition (including supplementary sub-signs) and visual road lines localization (for detection of lane changes). The visual traffic sign detection part is quite robust (90% global correct detection and recognition for main speed signs, and 80% for exit-lane sub-signs detection). Our approach for joint interpretation with cartography is original, and logic-based rather than probability-based, which allows correct behaviour even in cases, which do happen, when both vision and cartography may provide the same erroneous information.

cs.CV