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Fei Shen

Publications and source records attributed to Fei Shen.

At least 91 records · Page 5Linked to original sources

Jointly Conditioned Diffusion Model for Multi-View Pose-Guided Person Image Synthesis

Pose-guided human image generation is limited by incomplete textures from single reference views and the absence of explicit cross-view interaction. We present jointly conditioned diffusion model (JCDM), a jointly conditioned diffusion framework that exploits multi-view priors. The appearance prior module (APM) infers a holistic identity preserving prior from incomplete references, and the joint conditional injection (JCI) mechanism fuses multi-view cues and injects shared conditioning into the denoising backbone to align identity, color, and texture across poses. JCDM supports a variable number of reference views and integrates with standard diffusion backbones with minimal and targeted architectural modifications. Experiments demonstrate state of the art fidelity and cross-view consistency.

cs.CV↗

Pure Vision Language Action (VLA) Models: A Comprehensive Survey

The emergence of Vision Language Action (VLA) models marks a paradigm shift from traditional policy-based control to generalized robotics, reframing Vision Language Models (VLMs) from passive sequence generators into active agents for manipulation and decision-making in complex, dynamic environments. This survey delves into advanced VLA methods, aiming to provide a clear taxonomy and a systematic, comprehensive review of existing research. It presents a comprehensive analysis of VLA applications across different scenarios and classifies VLA approaches into several paradigms: autoregression-based, diffusion-based, reinforcement-based, hybrid, and specialized methods; while examining their motivations, core strategies, and implementations in detail. In addition, foundational datasets, benchmarks, and simulation platforms are introduced. Building on the current VLA landscape, the review further proposes perspectives on key challenges and future directions to advance research in VLA models and generalizable robotics. By synthesizing insights from over three hundred recent studies, this survey maps the contours of this rapidly evolving field and highlights the opportunities and challenges that will shape the development of scalable, general-purpose VLA methods.

cs.RO↗

HiMo-CLIP: Modeling Semantic Hierarchy and Monotonicity in Vision-Language Alignment

Contrastive vision-language models like CLIP have achieved impressive results in image-text retrieval by aligning image and text representations in a shared embedding space. However, these models often treat text as flat sequences, limiting their ability to handle complex, compositional, and long-form descriptions. In particular, they fail to capture two essential properties of language: semantic hierarchy, which reflects the multi-level compositional structure of text, and semantic monotonicity, where richer descriptions should result in stronger alignment with visual content.To address these limitations, we propose HiMo-CLIP, a representation-level framework that enhances CLIP-style models without modifying the encoder architecture. HiMo-CLIP introduces two key components: a hierarchical decomposition (HiDe) module that extracts latent semantic components from long-form text via in-batch PCA, enabling flexible, batch-aware alignment across different semantic granularities, and a monotonicity-aware contrastive loss (MoLo) that jointly aligns global and component-level representations, encouraging the model to internalize semantic ordering and alignment strength as a function of textual completeness.These components work in concert to produce structured, cognitively-aligned cross-modal representations. Experiments on multiple image-text retrieval benchmarks show that HiMo-CLIP consistently outperforms strong baselines, particularly under long or compositional descriptions. The code is available at https://github.com/UnicomAI/HiMo-CLIP.

cs.CV↗

Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization

Sign Language Video Generation (SLVG) seeks to generate identity-preserving sign language videos from spoken language texts. Existing methods primarily rely on the single coarse condition (\eg, skeleton sequences) as the intermediary to bridge the translation model and the video generation model, which limits both the naturalness and expressiveness of the generated videos. To overcome these limitations, we propose SignViP, a novel SLVG framework that incorporates multiple fine-grained conditions for improved generation fidelity. Rather than directly translating error-prone high-dimensional conditions, SignViP adopts a discrete tokenization paradigm to integrate and represent fine-grained conditions (\ie, fine-grained poses and 3D hands). SignViP contains three core components. (1) Sign Video Diffusion Model is jointly trained with a multi-condition encoder to learn continuous embeddings that encapsulate fine-grained motion and appearance. (2) Finite Scalar Quantization (FSQ) Autoencoder is further trained to compress and quantize these embeddings into discrete tokens for compact representation of the conditions. (3) Multi-Condition Token Translator is trained to translate spoken language text to discrete multi-condition tokens. During inference, Multi-Condition Token Translator first translates the spoken language text into discrete multi-condition tokens. These tokens are then decoded to continuous embeddings by FSQ Autoencoder, which are subsequently injected into Sign Video Diffusion Model to guide video generation. Experimental results show that SignViP achieves state-of-the-art performance across metrics, including video quality, temporal coherence, and semantic fidelity. The code is available at https://github.com/umnooob/signvip/.

cs.CV↗

SceneDecorator: Towards Scene-Oriented Story Generation with Scene Planning and Scene Consistency

Recent text-to-image models have revolutionized image generation, but they still struggle with maintaining concept consistency across generated images. While existing works focus on character consistency, they often overlook the crucial role of scenes in storytelling, which restricts their creativity in practice. This paper introduces scene-oriented story generation, addressing two key challenges: (i) scene planning, where current methods fail to ensure scene-level narrative coherence by relying solely on text descriptions, and (ii) scene consistency, which remains largely unexplored in terms of maintaining scene consistency across multiple stories. We propose SceneDecorator, a training-free framework that employs VLM-Guided Scene Planning to ensure narrative coherence across different scenes in a ``global-to-local'' manner, and Long-Term Scene-Sharing Attention to maintain long-term scene consistency and subject diversity across generated stories. Extensive experiments demonstrate the superior performance of SceneDecorator, highlighting its potential to unleash creativity in the fields of arts, films, and games.

cs.CV↗

Curiosity Meets Cooperation: A Game-Theoretic Approach to Long-Tail Multi-Label Learning

Long-tail imbalance is endemic to multi-label learning: a few head labels dominate the gradient signal, while the many rare labels that matter in practice are silently ignored. We tackle this problem by casting the task as a cooperative potential game. In our Curiosity-Driven Game-Theoretic Multi-Label Learning (CD-GTMLL) framework, the label space is split among several cooperating players that share a global accuracy payoff yet earn additional curiosity rewards that rise with label rarity and inter-player disagreement. These curiosity bonuses inject gradient on under-represented tags without hand-tuned class weights. We prove that gradient best-response updates ascend a differentiable potential and converge to tail-aware stationary points that tighten a lower bound on the expected Rare-F1. Extensive experiments on conventional benchmarks and three extreme-scale datasets show consistent state-of-the-art gains, delivering up to +4.3% Rare-F1 and +1.6% P@3 over the strongest baselines, while ablations reveal emergent division of labour and faster consensus on rare classes. CD-GTMLL thus offers a principled, scalable route to long-tail robustness in multi-label prediction.

cs.LG↗

Closing the Gap between TD Learning and Supervised Learning with $Q$-Conditioned Maximization

Recently, supervised learning (SL) methodology has emerged as an effective approach for offline reinforcement learning (RL) due to their simplicity, stability, and efficiency. However, recent studies show that SL methods lack the trajectory stitching capability, typically associated with temporal difference (TD)-based approaches. A question naturally surfaces: \textit{How can we endow SL methods with stitching capability and close its performance gap with TD learning?} To answer this question, we introduce $Q$-conditioned maximization supervised learning for offline goal-conditioned RL, which enhances SL with the stitching capability through $Q$-conditioned policy and $Q$-conditioned maximization. Concretely, we propose \textbf{G}oal-\textbf{C}onditioned \textbf{\textit{Rein}}forced \textbf{S}upervised \textbf{L}earning (\textbf{GC\textit{Rein}SL}), which consists of (1) estimating the $Q$-function by Normalizing Flows from the offline dataset and (2) finding the maximum $Q$-value within the data support by integrating $Q$-function maximization with Expectile Regression. In inference time, our policy chooses optimal actions based on such a maximum $Q$-value. Experimental results from stitching evaluations on offline RL datasets demonstrate that our method outperforms prior SL approaches with stitching capabilities and goal data augmentation techniques.

cs.LG↗

IMAGGarment: Fine-Grained Garment Generation for Controllable Fashion Design

This paper presents IMAGGarment, a fine-grained garment generation (FGG) framework that enables high-fidelity garment synthesis with precise control over silhouette, color, and logo placement. Unlike existing methods that are limited to single-condition inputs, IMAGGarment addresses the challenges of multi-conditional controllability in personalized fashion design and digital apparel applications. Specifically, IMAGGarment employs a two-stage training strategy to separately model global appearance and local details, while enabling unified and controllable generation through end-to-end inference. In the first stage, we propose a global appearance model that jointly encodes silhouette and color using a mixed attention module and a color adapter. In the second stage, we present a local enhancement model with an adaptive appearance-aware module to inject user-defined logos and spatial constraints, enabling accurate placement and visual consistency. To support this task, we release GarmentBench, a large-scale dataset comprising over 180K garment samples paired with multi-level design conditions, including sketches, color references, logo placements, and textual prompts. Extensive experiments demonstrate that our method outperforms existing baselines, achieving superior structural stability, color fidelity, and local controllability performance. Code, models, and datasets are publicly available at https://github.com/muzishen/IMAGGarment.

cs.CV↗

DictAS: A Framework for Class-Generalizable Few-Shot Anomaly Segmentation via Dictionary Lookup

Recent vision-language models (e.g., CLIP) have demonstrated remarkable class-generalizable ability to unseen classes in few-shot anomaly segmentation (FSAS), leveraging supervised prompt learning or fine-tuning on seen classes. However, their cross-category generalization largely depends on prior knowledge of real seen anomaly samples. In this paper, we propose a novel framework, namely DictAS, which enables a unified model to detect visual anomalies in unseen object categories without any retraining on the target data, only employing a few normal reference images as visual prompts. The insight behind DictAS is to transfer dictionary lookup capabilities to the FSAS task for unseen classes via self-supervised learning, instead of merely memorizing the normal and abnormal feature patterns from the training set. Specifically, DictAS mainly consists of three components: (1) Dictionary Construction - to simulate the index and content of a real dictionary using features from normal reference images. (2) Dictionary Lookup - to retrieve queried region features from the dictionary via a sparse lookup strategy. When a query feature cannot be retrieved, it is classified as an anomaly. (3) Query Discrimination Regularization - to enhance anomaly discrimination by making abnormal features harder to retrieve from the dictionary. To achieve this, Contrastive Query Constraint and Text Alignment Constraint are further proposed. Extensive experiments on seven public industrial and medical datasets demonstrate that DictAS consistently outperforms state-of-the-art FSAS methods.

cs.CV↗

StyleTailor: Towards Personalized Fashion Styling via Hierarchical Negative Feedback

The advancement of intelligent agents has revolutionized problem-solving across diverse domains, yet solutions for personalized fashion styling remain underexplored, which holds immense promise for promoting shopping experiences. In this work, we present StyleTailor, the first collaborative agent framework that seamlessly unifies personalized apparel design, shopping recommendation, virtual try-on, and systematic evaluation into a cohesive workflow. To this end, StyleTailor pioneers an iterative visual refinement paradigm driven by multi-level negative feedback, enabling adaptive and precise user alignment. Specifically, our framework features two core agents, i.e., Designer for personalized garment selection and Consultant for virtual try-on, whose outputs are progressively refined via hierarchical vision-language model feedback spanning individual items, complete outfits, and try-on efficacy. Counterexamples are aggregated into negative prompts, forming a closed-loop mechanism that enhances recommendation quality. To assess the performance, we introduce a comprehensive evaluation suite encompassing style consistency, visual quality, face similarity, and artistic appraisal. Extensive experiments demonstrate StyleTailor's superior performance in delivering personalized designs and recommendations, outperforming strong baselines without negative feedback and establishing a new benchmark for intelligent fashion systems.

cs.CV↗

CharacterShot: Controllable and Consistent 4D Character Animation

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference character image and a 2D pose sequence. We begin by pretraining a powerful 2D character animation model based on a cutting-edge DiT-based image-to-video model, which allows for any 2D pose sequnce as controllable signal. We then lift the animation model from 2D to 3D through introducing dual-attention module together with camera prior to generate multi-view videos with spatial-temporal and spatial-view consistency. Finally, we employ a novel neighbor-constrained 4D gaussian splatting optimization on these multi-view videos, resulting in continuous and stable 4D character representations. Moreover, to improve character-centric performance, we construct a large-scale dataset Character4D, containing 13,115 unique characters with diverse appearances and motions, rendered from multiple viewpoints. Extensive experiments on our newly constructed benchmark, CharacterBench, demonstrate that our approach outperforms current state-of-the-art methods. Code, models, and datasets will be publicly available at https://github.com/Jeoyal/CharacterShot.

cs.CV↗

R-Genie: Reasoning-Guided Generative Image Editing

While recent advances in image editing have enabled impressive visual synthesis capabilities, current methods remain constrained by explicit textual instructions and limited editing operations, lacking deep comprehension of implicit user intentions and contextual reasoning. In this work, we introduce a new image editing paradigm: reasoning-guided generative editing, which synthesizes images based on complex, multi-faceted textual queries accepting world knowledge and intention inference. To facilitate this task, we first construct a comprehensive dataset featuring over 1,000 image-instruction-edit triples that incorporate rich reasoning contexts and real-world knowledge. We then propose R-Genie: a reasoning-guided generative image editor, which synergizes the generation power of diffusion models with advanced reasoning capabilities of multimodal large language models. R-Genie incorporates a reasoning-attention mechanism to bridge linguistic understanding with visual synthesis, enabling it to handle intricate editing requests involving abstract user intentions and contextual reasoning relations. Extensive experimental results validate that R-Genie can equip diffusion models with advanced reasoning-based editing capabilities, unlocking new potentials for intelligent image synthesis.

cs.CV↗

UniMC: Taming Diffusion Transformer for Unified Keypoint-Guided Multi-Class Image Generation

Although significant advancements have been achieved in the progress of keypoint-guided Text-to-Image diffusion models, existing mainstream keypoint-guided models encounter challenges in controlling the generation of more general non-rigid objects beyond humans (e.g., animals). Moreover, it is difficult to generate multiple overlapping humans and animals based on keypoint controls solely. These challenges arise from two main aspects: the inherent limitations of existing controllable methods and the lack of suitable datasets. First, we design a DiT-based framework, named UniMC, to explore unifying controllable multi-class image generation. UniMC integrates instance- and keypoint-level conditions into compact tokens, incorporating attributes such as class, bounding box, and keypoint coordinates. This approach overcomes the limitations of previous methods that struggled to distinguish instances and classes due to their reliance on skeleton images as conditions. Second, we propose HAIG-2.9M, a large-scale, high-quality, and diverse dataset designed for keypoint-guided human and animal image generation. HAIG-2.9M includes 786K images with 2.9M instances. This dataset features extensive annotations such as keypoints, bounding boxes, and fine-grained captions for both humans and animals, along with rigorous manual inspection to ensure annotation accuracy. Extensive experiments demonstrate the high quality of HAIG-2.9M and the effectiveness of UniMC, particularly in heavy occlusions and multi-class scenarios.

cs.CV↗

FaceShot: Bring Any Character into Life

In this paper, we present FaceShot, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining. We achieve this by offering precise and robust reposed landmark sequences from an appearance-guided landmark matching module and a coordinate-based landmark retargeting module. Together, these components harness the robust semantic correspondences of latent diffusion models to produce facial motion sequence across a wide range of character types. After that, we input the landmark sequences into a pre-trained landmark-driven animation model to generate animated video. With this powerful generalization capability, FaceShot can significantly extend the application of portrait animation by breaking the limitation of realistic portrait landmark detection for any stylized character and driven video. Also, FaceShot is compatible with any landmark-driven animation model, significantly improving overall performance. Extensive experiments on our newly constructed character benchmark CharacBench confirm that FaceShot consistently surpasses state-of-the-art (SOTA) approaches across any character domain. More results are available at our project website https://faceshot2024.github.io/faceshot/.

cs.CV↗

PrimeK-Net: Multi-scale Spectral Learning via Group Prime-Kernel Convolutional Neural Networks for Single Channel Speech Enhancement

Single-channel speech enhancement is a challenging ill-posed problem focused on estimating clean speech from degraded signals. Existing studies have demonstrated the competitive performance of combining convolutional neural networks (CNNs) with Transformers in speech enhancement tasks. However, existing frameworks have not sufficiently addressed computational efficiency and have overlooked the natural multi-scale distribution of the spectrum. Additionally, the potential of CNNs in speech enhancement has yet to be fully realized. To address these issues, this study proposes a Deep Separable Dilated Dense Block (DSDDB) and a Group Prime Kernel Feedforward Channel Attention (GPFCA) module. Specifically, the DSDDB introduces higher parameter and computational efficiency to the Encoder/Decoder of existing frameworks. The GPFCA module replaces the position of the Conformer, extracting deep temporal and frequency features of the spectrum with linear complexity. The GPFCA leverages the proposed Group Prime Kernel Feedforward Network (GPFN) to integrate multi-granularity long-range, medium-range, and short-range receptive fields, while utilizing the properties of prime numbers to avoid periodic overlap effects. Experimental results demonstrate that PrimeK-Net, proposed in this study, achieves state-of-the-art (SOTA) performance on the VoiceBank+Demand dataset, reaching a PESQ score of 3.61 with only 1.41M parameters.

eess.AS↗

Ensembling Diffusion Models via Adaptive Feature Aggregation

The success of the text-guided diffusion model has inspired the development and release of numerous powerful diffusion models within the open-source community. These models are typically fine-tuned on various expert datasets, showcasing diverse denoising capabilities. Leveraging multiple high-quality models to produce stronger generation ability is valuable, but has not been extensively studied. Existing methods primarily adopt parameter merging strategies to produce a new static model. However, they overlook the fact that the divergent denoising capabilities of the models may dynamically change across different states, such as when experiencing different prompts, initial noises, denoising steps, and spatial locations. In this paper, we propose a novel ensembling method, Adaptive Feature Aggregation (AFA), which dynamically adjusts the contributions of multiple models at the feature level according to various states (i.e., prompts, initial noises, denoising steps, and spatial locations), thereby keeping the advantages of multiple diffusion models, while suppressing their disadvantages. Specifically, we design a lightweight Spatial-Aware Block-Wise (SABW) feature aggregator that adaptive aggregates the block-wise intermediate features from multiple U-Net denoisers into a unified one. The core idea lies in dynamically producing an individual attention map for each model's features by comprehensively considering various states. It is worth noting that only SABW is trainable with about 50 million parameters, while other models are frozen. Both the quantitative and qualitative experiments demonstrate the effectiveness of our proposed Adaptive Feature Aggregation method.

cs.CV↗

Long-Term TalkingFace Generation via Motion-Prior Conditional Diffusion Model

Recent advances in conditional diffusion models have shown promise for generating realistic TalkingFace videos, yet challenges persist in achieving consistent head movement, synchronized facial expressions, and accurate lip synchronization over extended generations. To address these, we introduce the \textbf{M}otion-priors \textbf{C}onditional \textbf{D}iffusion \textbf{M}odel (\textbf{MCDM}), which utilizes both archived and current clip motion priors to enhance motion prediction and ensure temporal consistency. The model consists of three key elements: (1) an archived-clip motion-prior that incorporates historical frames and a reference frame to preserve identity and context; (2) a present-clip motion-prior diffusion model that captures multimodal causality for accurate predictions of head movements, lip sync, and expressions; and (3) a memory-efficient temporal attention mechanism that mitigates error accumulation by dynamically storing and updating motion features. We also release the \textbf{TalkingFace-Wild} dataset, a multilingual collection of over 200 hours of footage across 10 languages. Experimental results demonstrate the effectiveness of MCDM in maintaining identity and motion continuity for long-term TalkingFace generation. Code, models, and datasets will be publicly available.

cs.CV↗

RADICE: Causal Graph Based Root Cause Analysis for System Performance Diagnostic

Root cause analysis is one of the most crucial operations in software reliability regarding system performance diagnostic. It aims to identify the root causes of system performance anomalies, allowing the resolution or the future prevention of issues that can cause millions of dollars in losses. Common existing approaches relying on data correlation or full domain expert knowledge are inaccurate or infeasible in most industrial cases, since correlation does not imply causation, and domain experts may not have full knowledge of complex and real-time systems. In this work, we define a novel causal domain knowledge model representing causal relations about the underlying system components to allow domain experts to contribute partial domain knowledge for root cause analysis. We then introduce RADICE, an algorithm that through the causal graph discovery, enhancement, refinement, and subtraction processes is able to output a root cause causal sub-graph showing the causal relations between the system components affected by the anomaly. We evaluated RADICE with simulated data and reported a real data use case, sharing the lessons we learned. The experiments show that RADICE provides better results than other baseline methods, including causal discovery algorithms and correlation based approaches for root cause analysis.

cs.SE↗