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Fei Tang

Publications and source records attributed to Fei Tang.

At least 19 recordsLinked to original sources

HistoTx: Early fusion of H&E images and spatial transcriptomics at varying spatial transcriptomics resolution with self-supervised learning

Spatial transcriptomics maps gene expression across tissue sections and, when integrated with whole slide images, jointly captures both morphological architecture and molecular activity to provide a rich, multimodal view of tissue biology. ML approaches combining spatial transcriptomics and WSIs typically learn a mapping from morphological features to molecular profiles via contrastive alignment or supervised fine-tuning of pathology foundation models. In both cases, transcriptomics serves as a training signal rather than a true input modality, leaving inference fundamentally image-driven. We propose an early-fusion vision transformer architecture in which transcript tokens are constructed at arbitrary spatial resolution, merged with image patch tokens, and jointly processed through a shared transformer stack for deep cross-modal interaction. Starting from a pretrained vision-only pathology foundation model, we train HistoTx by continuing self-supervised pretraining on paired image and spatial transcriptomics data and demonstrate that: 1) at inference with image only, performance remains on par with the baseline on most tasks while improving on tasks that inherently benefit from molecular knowledge, such as gene expression prediction; 2) when both modalities are available at inference, jointly providing image and transcript inputs outperforms either modality alone.

cs.LG↗

MemU-Bench: Benchmarking GUI Agents on Long-Horizon User Interactions

Existing Graphical User Interface (GUI) benchmarks predominantly rely on precise and stateless user instructions. In everyday usage, however, instructions are often \emph{vague and history-dependent}: users omit the exact details of their past operations because they no longer remember them, leaving the agent to recover the missing context from long and noisy interaction histories. To bridge this evaluation gap, we introduce \textbf{MemU-Bench}, a mobile benchmark of \textbf{118 vague tasks} grounded in 29 long-horizon user trajectories, where agents must distill raw interaction streams into memory and retrieve the missing context on demand, with task outcomes verified against serialized application databases. Alongside Success Rate, we incorporate Interaction Efficiency (IE) and Success weighted by Path Length (SPL) to expose agents that succeed by exhaustively searching across different applications rather than by \emph{genuinely recalling} the history. Evaluations show that without user history, state-of-the-art systems struggle under such ambiguity: the best-performing Gemini-3.1-Pro achieves an SPL of only 16.4\%, and end-to-end GUI agents fall below 5\%. To address this, we further propose \textbf{AppMem}, a training-free framework that distills user history into a \emph{structured, app-centric} memory bank, tracks interrupted intents across application switches, and selectively retrieves relevant memories via target-app inference. AppMem raises the SPL of GPT-5.5 from 15.7\% to 66.9\% (\textbf{+51.2\%}), outperforms a naive summary baseline by 9.3\%, and delivers consistent gains across evaluated backbones.

cs.AI↗

Sharp well-posedness and soliton resolution for the half-wave maps equation in $H^{1/2}_\bullet$

We prove sharp well-posedness and soliton resolution for the half-wave maps equation on the real line $\R$ in \(H^{1/2}_\bullet\). This regularity threshold for global well-posedness is optimal, as we show by constructing examples of ill-posedness in \(H^s_\bullet\) for any \(s<1/2\). Moreover, with the spectral assumption satisfied by a dense set of initial data in the energy space, we prove that solutions in \(H^{1/2}_\bullet\) asymptotically decouple as an infinite superposition of solitons. Our results extend the known global well-posedness and finite soliton resolution for rational data in \(H^\infty_\bullet\) to sharp global well-posedness and soliton resolution for general data in \(H^{1/2}_\bullet\). Different from rational solutions, general data can also involve an infinite discrete spectrum, which makes the reduction analysis framework on the finite rank no longer applicable. For sharp well-posedness, we present a new isometry criterion and stability results for resolvent transform in the explicit formula. For soliton resolution, we develop a spectral method for this equation based on direct resolvent analysis and a novel trace norm estimate that upgrades energy convergence to uniform convergence. Our argument also yields sharp well-posedness and soliton resolution for the generalized half-wave maps equation with targets in the complex Grassmannians, extending the classical sphere-valued case.

math.AP↗

Safe, or Simply Incapable? Rethinking Safety Evaluation for Phone-Use Agents

When a phone-use agent avoids harm, does that show safety, or simply inability to act? Existing evaluations often cannot tell. A harmful outcome may be avoided because the agent recognized the risk and chose the safe action, or because it failed to understand the screen or execute any relevant action at all. These cases have different causes and call for different fixes, yet current benchmarks often merge them under task success, refusal, or final harmful outcome. We address this problem with PhoneSafety, a benchmark of 700 safety-critical moments drawn from real phone interactions across more than 130 apps. Each instance isolates the next decision at a risky moment and asks a simple question: does the model take the safe action, take the unsafe action, or fail to do anything useful? We evaluate eight representative phone-use agents under this framework. Our results reveal two main patterns. First, stronger general phone-use ability does not reliably imply safer choices at risky moments. Models that perform better on ordinary app tasks are not always the ones that behave more safely when the next action matters. Second, failures to do anything useful behave like a capability signal rather than a safety signal: they track broader phone-use performance and increase when visual input is removed. Across models, failures split into two recurring patterns: unsafe choices in settings where the model can act but chooses wrongly, and inability to act in more visually and operationally demanding screens. Overall, a harmless outcome is not enough to count as evidence of safety. Evaluating phone-use agents requires separating unsafe judgment from inability to act. Code and public data: \url{https://github.com/tangzhy/PhoneSafety}.

cs.CL↗

HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents

Computer use agents (CUAs) have demonstrated strong capabilities in completing digital tasks. However, existing CUAs either rely solely on graphical user interface (GUI) interactions, which are often inefficient and error prone, or augment GUI interactions with application specific APIs or tools, which require substantial engineering effort and are difficult to scale across applications. We argue that the next generation of CUAs should combine GUI interactions with the command line interface (CLI), leveraging the generality of the GUI and the efficiency of shell commands. A critical challenge, however, is that current models do not know when or how to use the CLI during task execution. To address this challenge, we develop a data construction pipeline that produces three types of trajectories: GUI only, CLI only, and interleaved GUI and CLI trajectories. This pipeline results in HybridCUA-8K, containing 5K hybrid trajectories and 3K verified RLVR tasks. Building on these data, we propose a training framework with two stages: supervised fine tuning on the constructed trajectories, followed by reinforcement learning with our CLI aware rewards that encourages agents to use the CLI selectively and reliably. Experiments show that HybridCUA-9B achieves 53.6% accuracy on OSWorld, improving over the base model by 14.8 percentage points, and improves performance on WindowsAgentArena by 4.0 percentage points. These results demonstrate the effectiveness and cross platform generalizability of the hybrid GUI and CLI paradigm for computer use agents.

cs.CV↗

PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents

Real applications provide the training setting closest to phone-agent deployment, but are difficult to reset, scale safely, and verify programmatically. Static screenshots and interaction trajectories preserve realistic evidence but cannot generate new experience. We introduce PhoneWorld, a trace-grounded framework that converts such evidence into runnable, resettable, and verifiable Android environments. PhoneWorld induces a usage-weighted interaction skeleton from observed pages, transitions, and state-changing operations; translates it into a behavior-grounded app specification; realizes the specification through an autonomous build--inspect--repair loop; and synthesizes executable tasks with programmatic verifiers. The resulting suite spans 34 consumer-facing apps across 16 domains and supports an audited online benchmark, verified trajectory generation, and online RL through common reset and verification interfaces. Evaluations with diverse general and open-source GUI agents show that PhoneWorld supports reliable end-to-end online interaction and exposes capabilities complementary to AndroidWorld. Controlled SFT experiments further show that PhoneWorld trajectories complement AndroidWorld supervision, transfer across online and offline benchmarks, and become more effective as data volume and app coverage increase. Under a matched RL budget, combining PhoneWorld mock-app rollouts with real-app rollouts improves performance over real-app RL alone on both real-phone tasks and AndroidWorld. Together, these results demonstrate that trace-grounded executable abstraction can bridge realistic mobile behavior and scalable agent learning, turning limited real-app evidence into a growing supply of controllable and verifiable environments for training and evaluation.

cs.CL↗

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose \textbf{EvoSkill-GUI}, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \textbf{\emph{reflect-revise-reuse}} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of $+16.2\%$, $+6.0\%$, and $+10.5\%$ respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.

cs.LG↗

Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding

Graphical User Interface (GUI) grounding is essential for autonomous agents to map natural language instructions to precise screen coordinates. However, existing supervised fine-tuning and reinforcement learning methods are constrained by the high cost of annotation, creating a scalability bottleneck. In this paper, we introduce a label-free test-time training paradigm driven by two key insights: (1) confidence patterns in coordinate tokens are a better indicator than full-sequence confidence, and (2) in sparse GUI coordinate spaces, negative samples offer more reliable learning signals than potentially noisy positive ones. We first propose Confidence-Anchored Learning (CAL), which utilizes coordinate-token confidence to filter pseudo-labels and assign distance-based binary rewards. Building on this, we develop Confidence-Anchored Negative Learning (CANL), which exclusively optimizes the model using negative samples to bypass the risks of incorrect positive samples. Experimental results demonstrate that CANL-7B achieves 92.1% on ScreenSpot-V2. On more challenging ScreenSpot-Pro, CANL-7B reaches 33.8%, an 8.9% absolute improvement over the base model. Our findings establish coordinate-token confidence as a powerful alternative to manual annotations for scalable GUI agent development.

cs.CV↗

BrowserForge: Scaling Web Episode via Parallel Browser Sandboxes

Web agents that act from rendered pixels avoid the fragility and heavy token cost of reading a page's HTML or accessibility tree, but training them depends on large amounts of high-quality interaction trajectories, and how to produce such data at scale remains an open problem. Public datasets typically contain only a few thousand trajectories drawn from a fixed and narrow set of websites, and even recent automated synthesis pipelines stay bound to predefined site lists or tutorial sources, so the number of distinct websites the agent ever sees barely grows. We present BrowserForge, a framework that generates web interaction data at scale by driving many browser sandboxes in parallel over the open web. BrowserForge couples three components: an open-web sourcing stage that exposes the agent to hundreds of thousands of real, openly reachable websites; a sandbox cluster manager that schedules hundreds of concurrent browsers with high utilization; and a Proposer-Solver dual-agent loop that turns a raw page into an executable task and then collects a verified trajectory for it. A rule-plus-model cleaning pipeline removes failed runs and rewrites the surviving reasoning into a single unified chain-of-thought style. Page structure such as the accessibility tree is used only as a synthesis-time signal; the agent we train and release acts purely from the screenshot. The resulting corpus contains 203,238 trajectories, each collected from a distinct website, larger and more diverse than prior trajectory datasets. Fine-tuning a compact multimodal model on this corpus raises its success rate on the live Online-Mind2Web from 25.66% to 33.33% and consistently improves step accuracy on the static Multimodal-Mind2Web, with the gain growing as the corpus scales. Controlled analyses further confirm that open-web sourcing and broad website coverage are key contributors to the observed improvement.

cs.CL↗

HyMobileAgent: Data-Environment Co-Scaling for Efficient GUI Agents

As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.

cs.CV↗

PhoneBuddy: Training Open Models for Agentic Phone Use

Phones are becoming an important execution surface for general-purpose agents, but training open models for reliable phone use remains difficult because the environment that matters at deployment, real devices running real apps, is slow, stateful, side-effectful, and hard to reset or verify, while scalable mock environments only approximate real behavior. We present PhoneBuddy, a training recipe and open-model line for agentic phone use that combines a real-app environment with a mock-app environment, PhoneWorld, which reconstructs runnable mock apps from real GUI usage structure. PhoneBuddy first builds a shared supervised fine-tuning stage from trajectories collected in both environments, then compares real-app RL against mixed RL across both environments. Across a 150-task human evaluation on real phones spanning apps, mini-apps, and cross-app workflows, task success rate improves from 36.67\% after supervised fine-tuning to 40.67\% after real-app RL and 45.33\% after mixed RL. On AndroidWorld, the same progression rises from 60.3\% to 77.2\% to 83.2\%. These results show that mock-app training is not a replacement for real-app RL, but a complementary source of scalable, resettable, and automatically checked interaction. The gains are strongest on app and mini-app tasks, while long-horizontal cross-app workflows remain an important open challenge.

cs.CL↗

PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions

Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.

cs.CL↗

CoralBay: A Self-Supervised CT Foundation Model

Self-supervised learning has enabled large-scale pre-training on 2D natural images, producing general-purpose visual representations that transfer effectively across tasks. However, many medical imaging modalities, such as CT scans, are inherently three-dimensional and differ fundamentally from natural images in both structure and semantics. Volumetric modalities capture spatial continuity, organ anatomy, and intensity-based tissue properties (e.g., Hounsfield Units), which are not adequately modeled by 2D pre-training. To bridge this gap, we introduce CoralBay, a self-distillation framework that extends DINO by using a hierarchical 3D Swin backbone and applying self-distillation to concatenated multi-scale features, enabling data-efficient self-supervised learning of rich spatial representations that encode both global semantics and fine-grained local structure. As a result, CoralBay transfers effectively to a wide range of downstream radiological tasks, demonstrating strong and consistent performance across diverse anatomical targets. In addition, we contribute to the open-source \eva framework by introducing a public, reproducible 3D radiology leaderboard that unifies multiple datasets and establishes a standardized benchmark for evaluating volumetric representation learning methods.

cs.CV↗

Stability of $N$-soliton solutions for the modified Camassa--Holm equation

In this work, we address the stability of $N$-soliton solutions to the completely integrable modified Camassa--Holm (mCH) equation. Recently, Li, Liu, and Zhu (Math. Ann. 392 (2025), 899--932) established the orbital stability of 2-soliton solutions in $H^4(\mathbb{R})$ with respect to the solution $u$ and highlighted the stability of mCH $N$-soliton solutions remains an urgent challenge. Motivated by their work, we systematically investigate the stability of mCH $N$-solitons. We first employ the bi-Hamiltonian structure of mCH to construct a novel hierarchy of explicit conservation laws with well-defined regularity domains. Then by formulating an appropriate Lyapunov functional, we apply the Inverse Scattering Transform to conduct a rigorous spectral analysis on the recursion operators. Finally, we demonstrate that the mCH $N$-solitons are non-isolated constrained minimizers of a variational problem. Our analysis proves that the $N$-soliton solutions of the mCH equation are both dynamically and orbitally stable in $H^{N+1}(\mathbb{R})$. Notably, when reduced to the 2-soliton case, our framework establishes stability in $H^3(\mathbb{R})$, which improves upon the existing regularity threshold.

math.AP↗

UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization

MLLM-based GUI agents have demonstrated strong capabilities in complex user interface interaction tasks. However, long-horizon scenarios remain challenging, as these agents are burdened with tasks beyond their intrinsic capabilities, suffering from memory degradation, progress confusion, and math hallucination. To address these challenges, we present UI-Copilot, a collaborative framework where the GUI agent focuses on task execution while a lightweight copilot provides on-demand assistance for memory retrieval and numerical computation. We introduce memory decoupling to separate persistent observations from transient execution context, and train the policy agent to selectively invoke the copilot as Retriever or Calculator based on task demands. To enable effective tool invocation learning, we propose Tool-Integrated Policy Optimization (TIPO), which separately optimizes tool selection through single-turn prediction and task execution through on-policy multi-turn rollouts. Experimental results show that UI-Copilot-7B achieves state-of-the-art performance on challenging MemGUI-Bench, outperforming strong 7B-scale GUI agents such as GUI-Owl-7B and UI-TARS-1.5-7B. Moreover, UI-Copilot-7B delivers a 17.1% absolute improvement on AndroidWorld over the base Qwen model, highlighting UI-Copilot's strong generalization to real-world GUI tasks.

cs.LG↗

UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding

GUI grounding, which localizes interface elements from screenshots given natural language queries, remains challenging for small icons and dense layouts. Test-time zoom-in methods improve localization by cropping and re-running inference at higher resolution, but apply cropping uniformly across all instances with fixed crop sizes, ignoring whether the model is actually uncertain on each case. We propose \textbf{UI-Zoomer}, a training-free adaptive zoom-in framework that treats both the trigger and scale of zoom-in as a prediction uncertainty quantification problem. A confidence-aware gate fuses spatial consensus among stochastic candidates with token-level generation confidence to selectively trigger zoom-in only when localization is uncertain. When triggered, an uncertainty-driven crop sizing module decomposes prediction variance into inter-sample positional spread and intra-sample box extent, deriving a per-instance crop radius via the law of total variance. Extensive experiments on ScreenSpot-Pro, UI-Vision, and ScreenSpot-v2 demonstrate consistent improvements over strong baselines across multiple model architectures, achieving gains of up to +13.4\%, +10.3\%, and +4.2\% respectively, with no additional training required.

cs.CV↗

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents

GUI agents drive applications through their visual interfaces instead of programmatic APIs, interacting with arbitrary software via taps, swipes, and keystrokes, reaching a long tail of applications that CLI-based agents cannot. Yet progress in this area is bottlenecked less by modeling capacity than by the absence of a coherent full-stack infrastructure: online RL training suffers from environment instability and closed pipelines, evaluation protocols drift silently across works, and trained agents rarely reach real users on real devices. We present \textbf{ClawGUI}, an open-source framework addressing these three gaps within a single harness. \textbf{ClawGUI-RL} provides the first open-source GUI agent RL infrastructure with validated support for both parallel virtual environments and real physical devices, integrating GiGPO with a Process Reward Model for dense step-level supervision. \textbf{ClawGUI-Eval} enforces a fully standardized evaluation pipeline across 6 benchmarks and 11+ models, achieving 95.8\% reproduction against official baselines. \textbf{ClawGUI-Agent} brings trained agents to Android, HarmonyOS, and iOS through 12+ chat platforms with hybrid CLI-GUI control and persistent personalized memory. Trained end to end within this pipeline, \textbf{ClawGUI-2B} achieves 17.1\% Success Rate on MobileWorld GUI-Only, outperforming the same-scale MAI-UI-2B baseline by 6.0\%.

cs.LG↗

KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation

Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.

cs.AI↗