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Felix Hill

Publications and source records attributed to Felix Hill.

At least 19 recordsLinked to original sources

SIMA 2: A Generalist Embodied Agent for Virtual Worlds

We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.

cs.AI

Strategy Coopetition Explains the Emergence and Transience of In-Context Learning

In-context learning (ICL) is a powerful ability that emerges in transformer models, enabling them to learn from context without weight updates. Recent work has established emergent ICL as a transient phenomenon that can sometimes disappear after long training times. In this work, we sought a mechanistic understanding of these transient dynamics. Firstly, we find that, after the disappearance of ICL, the asymptotic strategy is a remarkable hybrid between in-weights and in-context learning, which we term "context-constrained in-weights learning" (CIWL). CIWL is in competition with ICL, and eventually replaces it as the dominant strategy of the model (thus leading to ICL transience). However, we also find that the two competing strategies actually share sub-circuits, which gives rise to cooperative dynamics as well. For example, in our setup, ICL is unable to emerge quickly on its own, and can only be enabled through the simultaneous slow development of asymptotic CIWL. CIWL thus both cooperates and competes with ICL, a phenomenon we term "strategy coopetition." We propose a minimal mathematical model that reproduces these key dynamics and interactions. Informed by this model, we were able to identify a setup where ICL is truly emergent and persistent.

cs.LG

Why transformers are obviously good models of language

Nobody knows how language works, but many theories abound. Transformers are a class of neural networks that process language automatically with more success than alternatives, both those based on neural computations and those that rely on other (e.g. more symbolic) mechanisms. Here, I highlight direct connections between the transformer architecture and certain theoretical perspectives on language. The empirical success of transformers relative to alternative models provides circumstantial evidence that the linguistic approaches that transformers embody should be, at least, evaluated with greater scrutiny by the linguistics community and, at best, considered to be the currently best available theories.

cs.CL

What needs to go right for an induction head? A mechanistic study of in-context learning circuits and their formation

In-context learning is a powerful emergent ability in transformer models. Prior work in mechanistic interpretability has identified a circuit element that may be critical for in-context learning -- the induction head (IH), which performs a match-and-copy operation. During training of large transformers on natural language data, IHs emerge around the same time as a notable phase change in the loss. Despite the robust evidence for IHs and this interesting coincidence with the phase change, relatively little is known about the diversity and emergence dynamics of IHs. Why is there more than one IH, and how are they dependent on each other? Why do IHs appear all of a sudden, and what are the subcircuits that enable them to emerge? We answer these questions by studying IH emergence dynamics in a controlled setting by training on synthetic data. In doing so, we develop and share a novel optogenetics-inspired causal framework for modifying activations throughout training. Using this framework, we delineate the diverse and additive nature of IHs. By clamping subsets of activations throughout training, we then identify three underlying subcircuits that interact to drive IH formation, yielding the phase change. Furthermore, these subcircuits shed light on data-dependent properties of formation, such as phase change timing, already showing the promise of this more in-depth understanding of subcircuits that need to "go right" for an induction head.

cs.LG

Scaling Instructable Agents Across Many Simulated Worlds

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.

cs.RO

SODA: Bottleneck Diffusion Models for Representation Learning

We introduce SODA, a self-supervised diffusion model, designed for representation learning. The model incorporates an image encoder, which distills a source view into a compact representation, that, in turn, guides the generation of related novel views. We show that by imposing a tight bottleneck between the encoder and a denoising decoder, and leveraging novel view synthesis as a self-supervised objective, we can turn diffusion models into strong representation learners, capable of capturing visual semantics in an unsupervised manner. To the best of our knowledge, SODA is the first diffusion model to succeed at ImageNet linear-probe classification, and, at the same time, it accomplishes reconstruction, editing and synthesis tasks across a wide range of datasets. Further investigation reveals the disentangled nature of its emergent latent space, that serves as an effective interface to control and manipulate the model's produced images. All in all, we aim to shed light on the exciting and promising potential of diffusion models, not only for image generation, but also for learning rich and robust representations.

cs.CV

The Transient Nature of Emergent In-Context Learning in Transformers

Transformer neural networks can exhibit a surprising capacity for in-context learning (ICL) despite not being explicitly trained for it. Prior work has provided a deeper understanding of how ICL emerges in transformers, e.g. through the lens of mechanistic interpretability, Bayesian inference, or by examining the distributional properties of training data. However, in each of these cases, ICL is treated largely as a persistent phenomenon; namely, once ICL emerges, it is assumed to persist asymptotically. Here, we show that the emergence of ICL during transformer training is, in fact, often transient. We train transformers on synthetic data designed so that both ICL and in-weights learning (IWL) strategies can lead to correct predictions. We find that ICL first emerges, then disappears and gives way to IWL, all while the training loss decreases, indicating an asymptotic preference for IWL. The transient nature of ICL is observed in transformers across a range of model sizes and datasets, raising the question of how much to "overtrain" transformers when seeking compact, cheaper-to-run models. We find that L2 regularization may offer a path to more persistent ICL that removes the need for early stopping based on ICL-style validation tasks. Finally, we present initial evidence that ICL transience may be caused by competition between ICL and IWL circuits.

cs.LG

Feature-Attending Recurrent Modules for Generalization in Reinforcement Learning

Many important tasks are defined in terms of object. To generalize across these tasks, a reinforcement learning (RL) agent needs to exploit the structure that the objects induce. Prior work has either hard-coded object-centric features, used complex object-centric generative models, or updated state using local spatial features. However, these approaches have had limited success in enabling general RL agents. Motivated by this, we introduce "Feature-Attending Recurrent Modules" (FARM), an architecture for learning state representations that relies on simple, broadly applicable inductive biases for capturing spatial and temporal regularities. FARM learns a state representation that is distributed across multiple modules that each attend to spatiotemporal features with an expressive feature attention mechanism. We show that this improves an RL agent's ability to generalize across object-centric tasks. We study task suites in both 2D and 3D environments and find that FARM better generalizes compared to competing architectures that leverage attention or multiple modules.

cs.LG

Know your audience: specializing grounded language models with listener subtraction

Effective communication requires adapting to the idiosyncrasies of each communicative context--such as the common ground shared with each partner. Humans demonstrate this ability to specialize to their audience in many contexts, such as the popular game Dixit. We take inspiration from Dixit to formulate a multi-agent image reference game where a (trained) speaker model is rewarded for describing a target image such that one (pretrained) listener model can correctly identify it among distractors, but another listener cannot. To adapt, the speaker must exploit differences in the knowledge it shares with the different listeners. We show that finetuning an attention-based adapter between a CLIP vision encoder and a large language model in this contrastive, multi-agent setting gives rise to context-dependent natural language specialization from rewards only, without direct supervision. Through controlled experiments, we show that training a speaker with two listeners that perceive differently, using our method, allows the speaker to adapt to the idiosyncracies of the listeners. Furthermore, we show zero-shot transfer of the specialization to real-world data. Our experiments demonstrate a method for specializing grounded language models without direct supervision and highlight the interesting research challenges posed by complex multi-agent communication.

cs.LG

Semantic Exploration from Language Abstractions and Pretrained Representations

Effective exploration is a challenge in reinforcement learning (RL). Novelty-based exploration methods can suffer in high-dimensional state spaces, such as continuous partially-observable 3D environments. We address this challenge by defining novelty using semantically meaningful state abstractions, which can be found in learned representations shaped by natural language. In particular, we evaluate vision-language representations, pretrained on natural image captioning datasets. We show that these pretrained representations drive meaningful, task-relevant exploration and improve performance on 3D simulated environments. We also characterize why and how language provides useful abstractions for exploration by considering the impacts of using representations from a pretrained model, a language oracle, and several ablations. We demonstrate the benefits of our approach in two very different task domains -- one that stresses the identification and manipulation of everyday objects, and one that requires navigational exploration in an expansive world. Our results suggest that using language-shaped representations could improve exploration for various algorithms and agents in challenging environments.

cs.LG

Vision-Language Models as Success Detectors

Detecting successful behaviour is crucial for training intelligent agents. As such, generalisable reward models are a prerequisite for agents that can learn to generalise their behaviour. In this work we focus on developing robust success detectors that leverage large, pretrained vision-language models (Flamingo, Alayrac et al. (2022)) and human reward annotations. Concretely, we treat success detection as a visual question answering (VQA) problem, denoted SuccessVQA. We study success detection across three vastly different domains: (i) interactive language-conditioned agents in a simulated household, (ii) real world robotic manipulation, and (iii) "in-the-wild" human egocentric videos. We investigate the generalisation properties of a Flamingo-based success detection model across unseen language and visual changes in the first two domains, and find that the proposed method is able to outperform bespoke reward models in out-of-distribution test scenarios with either variation. In the last domain of "in-the-wild" human videos, we show that success detection on unseen real videos presents an even more challenging generalisation task warranting future work. We hope our initial results encourage further work in real world success detection and reward modelling.

cs.CV

The Edge of Orthogonality: A Simple View of What Makes BYOL Tick

Self-predictive unsupervised learning methods such as BYOL or SimSiam have shown impressive results, and counter-intuitively, do not collapse to trivial representations. In this work, we aim at exploring the simplest possible mathematical arguments towards explaining the underlying mechanisms behind self-predictive unsupervised learning. We start with the observation that those methods crucially rely on the presence of a predictor network (and stop-gradient). With simple linear algebra, we show that when using a linear predictor, the optimal predictor is close to an orthogonal projection, and propose a general framework based on orthonormalization that enables to interpret and give intuition on why BYOL works. In addition, this framework demonstrates the crucial role of the exponential moving average and stop-gradient operator in BYOL as an efficient orthonormalization mechanism. We use these insights to propose four new \emph{closed-form predictor} variants of BYOL to support our analysis. Our closed-form predictors outperform standard linear trainable predictor BYOL at $100$ and $300$ epochs (top-$1$ linear accuracy on ImageNet).

cs.LG

Collaborating with language models for embodied reasoning

Reasoning in a complex and ambiguous environment is a key goal for Reinforcement Learning (RL) agents. While some sophisticated RL agents can successfully solve difficult tasks, they require a large amount of training data and often struggle to generalize to new unseen environments and new tasks. On the other hand, Large Scale Language Models (LSLMs) have exhibited strong reasoning ability and the ability to to adapt to new tasks through in-context learning. However, LSLMs do not inherently have the ability to interrogate or intervene on the environment. In this work, we investigate how to combine these complementary abilities in a single system consisting of three parts: a Planner, an Actor, and a Reporter. The Planner is a pre-trained language model that can issue commands to a simple embodied agent (the Actor), while the Reporter communicates with the Planner to inform its next command. We present a set of tasks that require reasoning, test this system's ability to generalize zero-shot and investigate failure cases, and demonstrate how components of this system can be trained with reinforcement-learning to improve performance.

cs.LG

SemPPL: Predicting pseudo-labels for better contrastive representations

Learning from large amounts of unsupervised data and a small amount of supervision is an important open problem in computer vision. We propose a new semi-supervised learning method, Semantic Positives via Pseudo-Labels (SemPPL), that combines labelled and unlabelled data to learn informative representations. Our method extends self-supervised contrastive learning -- where representations are shaped by distinguishing whether two samples represent the same underlying datum (positives) or not (negatives) -- with a novel approach to selecting positives. To enrich the set of positives, we leverage the few existing ground-truth labels to predict the missing ones through a $k$-nearest neighbours classifier by using the learned embeddings of the labelled data. We thus extend the set of positives with datapoints having the same pseudo-label and call these semantic positives. We jointly learn the representation and predict bootstrapped pseudo-labels. This creates a reinforcing cycle. Strong initial representations enable better pseudo-label predictions which then improve the selection of semantic positives and lead to even better representations. SemPPL outperforms competing semi-supervised methods setting new state-of-the-art performance of $68.5\%$ and $76\%$ top-$1$ accuracy when using a ResNet-$50$ and training on $1\%$ and $10\%$ of labels on ImageNet, respectively. Furthermore, when using selective kernels, SemPPL significantly outperforms previous state-of-the-art achieving $72.3\%$ and $78.3\%$ top-$1$ accuracy on ImageNet with $1\%$ and $10\%$ labels, respectively, which improves absolute $+7.8\%$ and $+6.2\%$ over previous work. SemPPL also exhibits state-of-the-art performance over larger ResNet models as well as strong robustness, out-of-distribution and transfer performance. We release the checkpoints and the evaluation code at https://github.com/deepmind/semppl .

cs.CV

Data Distributional Properties Drive Emergent In-Context Learning in Transformers

Large transformer-based models are able to perform in-context few-shot learning, without being explicitly trained for it. This observation raises the question: what aspects of the training regime lead to this emergent behavior? Here, we show that this behavior is driven by the distributions of the training data itself. In-context learning emerges when the training data exhibits particular distributional properties such as burstiness (items appear in clusters rather than being uniformly distributed over time) and having large numbers of rarely occurring classes. In-context learning also emerges more strongly when item meanings or interpretations are dynamic rather than fixed. These properties are exemplified by natural language, but are also inherent to naturalistic data in a wide range of other domains. They also depart significantly from the uniform, i.i.d. training distributions typically used for standard supervised learning. In our initial experiments, we found that in-context learning traded off against more conventional weight-based learning, and models were unable to achieve both simultaneously. However, our later experiments uncovered that the two modes of learning could co-exist in a single model when it was trained on data following a skewed Zipfian distribution -- another common property of naturalistic data, including language. In further experiments, we found that naturalistic data distributions were only able to elicit in-context learning in transformers, and not in recurrent models. In sum, our findings indicate how the transformer architecture works together with particular properties of the training data to drive the intriguing emergent in-context learning behaviour of large language models, and how future work might encourage both in-context and in-weights learning in domains beyond language.

cs.LG

Transformers generalize differently from information stored in context vs in weights

Transformer models can use two fundamentally different kinds of information: information stored in weights during training, and information provided ``in-context'' at inference time. In this work, we show that transformers exhibit different inductive biases in how they represent and generalize from the information in these two sources. In particular, we characterize whether they generalize via parsimonious rules (rule-based generalization) or via direct comparison with observed examples (exemplar-based generalization). This is of important practical consequence, as it informs whether to encode information in weights or in context, depending on how we want models to use that information. In transformers trained on controlled stimuli, we find that generalization from weights is more rule-based whereas generalization from context is largely exemplar-based. In contrast, we find that in transformers pre-trained on natural language, in-context learning is significantly rule-based, with larger models showing more rule-basedness. We hypothesise that rule-based generalization from in-context information might be an emergent consequence of large-scale training on language, which has sparse rule-like structure. Using controlled stimuli, we verify that transformers pretrained on data containing sparse rule-like structure exhibit more rule-based generalization.

cs.CL

Can language models learn from explanations in context?

Language Models (LMs) can perform new tasks by adapting to a few in-context examples. For humans, explanations that connect examples to task principles can improve learning. We therefore investigate whether explanations of few-shot examples can help LMs. We annotate questions from 40 challenging tasks with answer explanations, and various matched control explanations. We evaluate how different types of explanations, instructions, and controls affect zero- and few-shot performance. We analyze these results using statistical multilevel modeling techniques that account for the nested dependencies among conditions, tasks, prompts, and models. We find that explanations can improve performance -- even without tuning. Furthermore, explanations hand-tuned for performance on a small validation set offer substantially larger benefits, and building a prompt by selecting examples and explanations together substantially improves performance over selecting examples alone. Finally, even untuned explanations outperform carefully matched controls, suggesting that the benefits are due to the link between an example and its explanation, rather than lower-level features. However, only large models benefit. In summary, explanations can support the in-context learning of large LMs on challenging tasks.

cs.CL

Meaning without reference in large language models

The widespread success of large language models (LLMs) has been met with skepticism that they possess anything like human concepts or meanings. Contrary to claims that LLMs possess no meaning whatsoever, we argue that they likely capture important aspects of meaning, and moreover work in a way that approximates a compelling account of human cognition in which meaning arises from conceptual role. Because conceptual role is defined by the relationships between internal representational states, meaning cannot be determined from a model's architecture, training data, or objective function, but only by examination of how its internal states relate to each other. This approach may clarify why and how LLMs are so successful and suggest how they can be made more human-like.

cs.CL