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Felix Hill

Publications and source records attributed to Felix Hill.

At least 37 records · Page 2Linked to original sources

Meaning without reference in large language models

The widespread success of large language models (LLMs) has been met with skepticism that they possess anything like human concepts or meanings. Contrary to claims that LLMs possess no meaning whatsoever, we argue that they likely capture important aspects of meaning, and moreover work in a way that approximates a compelling account of human cognition in which meaning arises from conceptual role. Because conceptual role is defined by the relationships between internal representational states, meaning cannot be determined from a model's architecture, training data, or objective function, but only by examination of how its internal states relate to each other. This approach may clarify why and how LLMs are so successful and suggest how they can be made more human-like.

cs.CL↗

Zipfian environments for Reinforcement Learning

As humans and animals learn in the natural world, they encounter distributions of entities, situations and events that are far from uniform. Typically, a relatively small set of experiences are encountered frequently, while many important experiences occur only rarely. The highly-skewed, heavy-tailed nature of reality poses particular learning challenges that humans and animals have met by evolving specialised memory systems. By contrast, most popular RL environments and benchmarks involve approximately uniform variation of properties, objects, situations or tasks. How will RL algorithms perform in worlds (like ours) where the distribution of environment features is far less uniform? To explore this question, we develop three complementary RL environments where the agent's experience varies according to a Zipfian (discrete power law) distribution. On these benchmarks, we find that standard Deep RL architectures and algorithms acquire useful knowledge of common situations and tasks, but fail to adequately learn about rarer ones. To understand this failure better, we explore how different aspects of current approaches may be adjusted to help improve performance on rare events, and show that the RL objective function, the agent's memory system and self-supervised learning objectives can all influence an agent's ability to learn from uncommon experiences. Together, these results show that learning robustly from skewed experience is a critical challenge for applying Deep RL methods beyond simulations or laboratories, and our Zipfian environments provide a basis for measuring future progress towards this goal.

cs.LG↗

Tell me why! Explanations support learning relational and causal structure

Inferring the abstract relational and causal structure of the world is a major challenge for reinforcement-learning (RL) agents. For humans, language--particularly in the form of explanations--plays a considerable role in overcoming this challenge. Here, we show that language can play a similar role for deep RL agents in complex environments. While agents typically struggle to acquire relational and causal knowledge, augmenting their experience by training them to predict language descriptions and explanations can overcome these limitations. We show that language can help agents learn challenging relational tasks, and examine which aspects of language contribute to its benefits. We then show that explanations can help agents to infer not only relational but also causal structure. Language can shape the way that agents to generalize out-of-distribution from ambiguous, causally-confounded training, and explanations even allow agents to learn to perform experimental interventions to identify causal relationships. Our results suggest that language description and explanation may be powerful tools for improving agent learning and generalization.

cs.LG↗

Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. We show that imitation learning of human-human interactions in a simulated world, in conjunction with self-supervised learning, is sufficient to produce a multimodal interactive agent, which we call MIA, that successfully interacts with non-adversarial humans 75% of the time. We further identify architectural and algorithmic techniques that improve performance, such as hierarchical action selection. Altogether, our results demonstrate that imitation of multi-modal, real-time human behaviour may provide a straightforward and surprisingly effective means of imbuing agents with a rich behavioural prior from which agents might then be fine-tuned for specific purposes, thus laying a foundation for training capable agents for interactive robots or digital assistants. A video of MIA's behaviour may be found at https://youtu.be/ZFgRhviF7mY

cs.LG↗

Towards mental time travel: a hierarchical memory for reinforcement learning agents

Reinforcement learning agents often forget details of the past, especially after delays or distractor tasks. Agents with common memory architectures struggle to recall and integrate across multiple timesteps of a past event, or even to recall the details of a single timestep that is followed by distractor tasks. To address these limitations, we propose a Hierarchical Chunk Attention Memory (HCAM), which helps agents to remember the past in detail. HCAM stores memories by dividing the past into chunks, and recalls by first performing high-level attention over coarse summaries of the chunks, and then performing detailed attention within only the most relevant chunks. An agent with HCAM can therefore "mentally time-travel" -- remember past events in detail without attending to all intervening events. We show that agents with HCAM substantially outperform agents with other memory architectures at tasks requiring long-term recall, retention, or reasoning over memory. These include recalling where an object is hidden in a 3D environment, rapidly learning to navigate efficiently in a new neighborhood, and rapidly learning and retaining new object names. Agents with HCAM can extrapolate to task sequences much longer than they were trained on, and can even generalize zero-shot from a meta-learning setting to maintaining knowledge across episodes. HCAM improves agent sample efficiency, generalization, and generality (by solving tasks that previously required specialized architectures). Our work is a step towards agents that can learn, interact, and adapt in complex and temporally-extended environments.

cs.LG↗

Attention over learned object embeddings enables complex visual reasoning

Neural networks have achieved success in a wide array of perceptual tasks but often fail at tasks involving both perception and higher-level reasoning. On these more challenging tasks, bespoke approaches (such as modular symbolic components, independent dynamics models or semantic parsers) targeted towards that specific type of task have typically performed better. The downside to these targeted approaches, however, is that they can be more brittle than general-purpose neural networks, requiring significant modification or even redesign according to the particular task at hand. Here, we propose a more general neural-network-based approach to dynamic visual reasoning problems that obtains state-of-the-art performance on three different domains, in each case outperforming bespoke modular approaches tailored specifically to the task. Our method relies on learned object-centric representations, self-attention and self-supervised dynamics learning, and all three elements together are required for strong performance to emerge. The success of this combination suggests that there may be no need to trade off flexibility for performance on problems involving spatio-temporal or causal-style reasoning. With the right soft biases and learning objectives in a neural network we may be able to attain the best of both worlds.

cs.CV↗

BEAMetrics: A Benchmark for Language Generation Evaluation Evaluation

Natural language processing (NLP) systems are increasingly trained to generate open-ended text rather than classifying between responses. This makes research on evaluation metrics for generated language -- functions that score system output given the context and/or human reference responses -- of critical importance. However, different metrics have different strengths and biases, and reflect human intuitions better on some tasks than others. There is currently no simple, unified way to compare, analyse or evaluate metrics across a representative set of tasks. Here, we describe the Benchmark to Evaluate Automatic Metrics (BEAMetrics), a resource to make research into new metrics itself easier to evaluate. BEAMetrics users can quickly compare existing and new metrics with human judgements across a diverse set of tasks, quality dimensions (fluency vs. coherence vs. informativeness etc), and languages. As generation experts might predict, BEAMetrics reveals stark task-dependent differences between existing metrics, and consistently poor performance on tasks with complex answer spaces or high reliance on general knowledge. While this analysis highlights a critical issue facing current research practice, BEAMetrics also contribute to its resolution by facilitating research into better metrics -- particularly those that can account for the complex interaction between context and general knowledge inherent to many modern NLP applications. BEAMetrics is available under the MIT License: https://github.com/ThomasScialom/BEAMetrics

cs.CL↗

Multimodal Few-Shot Learning with Frozen Language Models

When trained at sufficient scale, auto-regressive language models exhibit the notable ability to learn a new language task after being prompted with just a few examples. Here, we present a simple, yet effective, approach for transferring this few-shot learning ability to a multimodal setting (vision and language). Using aligned image and caption data, we train a vision encoder to represent each image as a sequence of continuous embeddings, such that a pre-trained, frozen language model prompted with this prefix generates the appropriate caption. The resulting system is a multimodal few-shot learner, with the surprising ability to learn a variety of new tasks when conditioned on examples, represented as a sequence of multiple interleaved image and text embeddings. We demonstrate that it can rapidly learn words for new objects and novel visual categories, do visual question-answering with only a handful of examples, and make use of outside knowledge, by measuring a single model on a variety of established and new benchmarks.

cs.CV↗

Imitating Interactive Intelligence

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. This setting nevertheless integrates a number of the central challenges of artificial intelligence (AI) research: complex visual perception and goal-directed physical control, grounded language comprehension and production, and multi-agent social interaction. To build agents that can robustly interact with humans, we would ideally train them while they interact with humans. However, this is presently impractical. Therefore, we approximate the role of the human with another learned agent, and use ideas from inverse reinforcement learning to reduce the disparities between human-human and agent-agent interactive behaviour. Rigorously evaluating our agents poses a great challenge, so we develop a variety of behavioural tests, including evaluation by humans who watch videos of agents or interact directly with them. These evaluations convincingly demonstrate that interactive training and auxiliary losses improve agent behaviour beyond what is achieved by supervised learning of actions alone. Further, we demonstrate that agent capabilities generalise beyond literal experiences in the dataset. Finally, we train evaluation models whose ratings of agents agree well with human judgement, thus permitting the evaluation of new agent models without additional effort. Taken together, our results in this virtual environment provide evidence that large-scale human behavioural imitation is a promising tool to create intelligent, interactive agents, and the challenge of reliably evaluating such agents is possible to surmount.

cs.LG↗

Grounded Language Learning Fast and Slow

Recent work has shown that large text-based neural language models, trained with conventional supervised learning objectives, acquire a surprising propensity for few- and one-shot learning. Here, we show that an embodied agent situated in a simulated 3D world, and endowed with a novel dual-coding external memory, can exhibit similar one-shot word learning when trained with conventional reinforcement learning algorithms. After a single introduction to a novel object via continuous visual perception and a language prompt ("This is a dax"), the agent can re-identify the object and manipulate it as instructed ("Put the dax on the bed"). In doing so, it seamlessly integrates short-term, within-episode knowledge of the appropriate referent for the word "dax" with long-term lexical and motor knowledge acquired across episodes (i.e. "bed" and "putting"). We find that, under certain training conditions and with a particular memory writing mechanism, the agent's one-shot word-object binding generalizes to novel exemplars within the same ShapeNet category, and is effective in settings with unfamiliar numbers of objects. We further show how dual-coding memory can be exploited as a signal for intrinsic motivation, stimulating the agent to seek names for objects that may be useful for later executing instructions. Together, the results demonstrate that deep neural networks can exploit meta-learning, episodic memory and an explicitly multi-modal environment to account for 'fast-mapping', a fundamental pillar of human cognitive development and a potentially transformative capacity for agents that interact with human users.

cs.CL↗

Extending Machine Language Models toward Human-Level Language Understanding

Language is crucial for human intelligence, but what exactly is its role? We take language to be a part of a system for understanding and communicating about situations. The human ability to understand and communicate about situations emerges gradually from experience and depends on domain-general principles of biological neural networks: connection-based learning, distributed representation, and context-sensitive, mutual constraint satisfaction-based processing. Current artificial language processing systems rely on the same domain general principles, embodied in artificial neural networks. Indeed, recent progress in this field depends on \emph{query-based attention}, which extends the ability of these systems to exploit context and has contributed to remarkable breakthroughs. Nevertheless, most current models focus exclusively on language-internal tasks, limiting their ability to perform tasks that depend on understanding situations. These systems also lack memory for the contents of prior situations outside of a fixed contextual span. We describe the organization of the brain's distributed understanding system, which includes a fast learning system that addresses the memory problem. We sketch a framework for future models of understanding drawing equally on cognitive neuroscience and artificial intelligence and exploiting query-based attention. We highlight relevant current directions and consider further developments needed to fully capture human-level language understanding in a computational system.

cs.CL↗

Probing Emergent Semantics in Predictive Agents via Question Answering

Recent work has shown how predictive modeling can endow agents with rich knowledge of their surroundings, improving their ability to act in complex environments. We propose question-answering as a general paradigm to decode and understand the representations that such agents develop, applying our method to two recent approaches to predictive modeling -action-conditional CPC (Guo et al., 2018) and SimCore (Gregor et al., 2019). After training agents with these predictive objectives in a visually-rich, 3D environment with an assortment of objects, colors, shapes, and spatial configurations, we probe their internal state representations with synthetic (English) questions, without backpropagating gradients from the question-answering decoder into the agent. The performance of different agents when probed this way reveals that they learn to encode factual, and seemingly compositional, information about objects, properties and spatial relations from their physical environment. Our approach is intuitive, i.e. humans can easily interpret responses of the model as opposed to inspecting continuous vectors, and model-agnostic, i.e. applicable to any modeling approach. By revealing the implicit knowledge of objects, quantities, properties and relations acquired by agents as they learn, question-conditional agent probing can stimulate the design and development of stronger predictive learning objectives.

cs.AI↗

Human Instruction-Following with Deep Reinforcement Learning via Transfer-Learning from Text

Recent work has described neural-network-based agents that are trained with reinforcement learning (RL) to execute language-like commands in simulated worlds, as a step towards an intelligent agent or robot that can be instructed by human users. However, the optimisation of multi-goal motor policies via deep RL from scratch requires many episodes of experience. Consequently, instruction-following with deep RL typically involves language generated from templates (by an environment simulator), which does not reflect the varied or ambiguous expressions of real users. Here, we propose a conceptually simple method for training instruction-following agents with deep RL that are robust to natural human instructions. By applying our method with a state-of-the-art pre-trained text-based language model (BERT), on tasks requiring agents to identify and position everyday objects relative to other objects in a naturalistic 3D simulated room, we demonstrate substantially-above-chance zero-shot transfer from synthetic template commands to natural instructions given by humans. Our approach is a general recipe for training any deep RL-based system to interface with human users, and bridges the gap between two research directions of notable recent success: agent-centric motor behavior and text-based representation learning.

cs.CL↗

Environmental drivers of systematicity and generalization in a situated agent

The question of whether deep neural networks are good at generalising beyond their immediate training experience is of critical importance for learning-based approaches to AI. Here, we consider tests of out-of-sample generalisation that require an agent to respond to never-seen-before instructions by manipulating and positioning objects in a 3D Unity simulated room. We first describe a comparatively generic agent architecture that exhibits strong performance on these tests. We then identify three aspects of the training regime and environment that make a significant difference to its performance: (a) the number of object/word experiences in the training set; (b) the visual invariances afforded by the agent's perspective, or frame of reference; and (c) the variety of visual input inherent in the perceptual aspect of the agent's perception. Our findings indicate that the degree of generalisation that networks exhibit can depend critically on particulars of the environment in which a given task is instantiated. They further suggest that the propensity for neural networks to generalise in systematic ways may increase if, like human children, those networks have access to many frames of richly varying, multi-modal observations as they learn.

cs.AI↗

SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systems

In the last year, new models and methods for pretraining and transfer learning have driven striking performance improvements across a range of language understanding tasks. The GLUE benchmark, introduced a little over one year ago, offers a single-number metric that summarizes progress on a diverse set of such tasks, but performance on the benchmark has recently surpassed the level of non-expert humans, suggesting limited headroom for further research. In this paper we present SuperGLUE, a new benchmark styled after GLUE with a new set of more difficult language understanding tasks, a software toolkit, and a public leaderboard. SuperGLUE is available at super.gluebenchmark.com.

cs.CL↗

Applying machine learning optimization methods to the production of a quantum gas

We apply three machine learning strategies to optimize the atomic cooling processes utilized in the production of a Bose-Einstein condensate (BEC). For the first time, we optimize both laser cooling and evaporative cooling mechanisms simultaneously. We present the results of an evolutionary optimization method (Differential Evolution), a method based on non-parametric inference (Gaussian Process regression) and a gradient-based function approximator (Artificial Neural Network). Online optimization is performed using no prior knowledge of the apparatus, and the learner succeeds in creating a BEC from completely randomized initial parameters. Optimizing these cooling processes results in a factor of four increase in BEC atom number compared to our manually-optimized parameters. This automated approach can maintain close-to-optimal performance in long-term operation. Furthermore, we show that machine learning techniques can be used to identify the main sources of instability within the apparatus.

cond-mat.quant-gas↗

Learning to Understand Goal Specifications by Modelling Reward

Recent work has shown that deep reinforcement-learning agents can learn to follow language-like instructions from infrequent environment rewards. However, this places on environment designers the onus of designing language-conditional reward functions which may not be easily or tractably implemented as the complexity of the environment and the language scales. To overcome this limitation, we present a framework within which instruction-conditional RL agents are trained using rewards obtained not from the environment, but from reward models which are jointly trained from expert examples. As reward models improve, they learn to accurately reward agents for completing tasks for environment configurations---and for instructions---not present amongst the expert data. This framework effectively separates the representation of what instructions require from how they can be executed. In a simple grid world, it enables an agent to learn a range of commands requiring interaction with blocks and understanding of spatial relations and underspecified abstract arrangements. We further show the method allows our agent to adapt to changes in the environment without requiring new expert examples.

cs.AI↗

Understanding Early Word Learning in Situated Artificial Agents

Neural network-based systems can now learn to locate the referents of words and phrases in images, answer questions about visual scenes, and execute symbolic instructions as first-person actors in partially-observable worlds. To achieve this so-called grounded language learning, models must overcome challenges that infants face when learning their first words. While it is notable that models with no meaningful prior knowledge overcome these obstacles, researchers currently lack a clear understanding of how they do so, a problem that we attempt to address in this paper. For maximum control and generality, we focus on a simple neural network-based language learning agent, trained via policy-gradient methods, which can interpret single-word instructions in a simulated 3D world. Whilst the goal is not to explicitly model infant word learning, we take inspiration from experimental paradigms in developmental psychology and apply some of these to the artificial agent, exploring the conditions under which established human biases and learning effects emerge. We further propose a novel method for visualising semantic representations in the agent.

cs.CL↗