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Feng Xiong

Publications and source records attributed to Feng Xiong.

At least 37 records · Page 2Linked to original sources

Seeing Space and Motion: Enhancing Latent Actions with Geometric and Dynamic Awareness for Vision-Language-Action Models

Latent Action Models (LAMs) enable Vision- Language-Action (VLA) systems to learn semantic action representations from large-scale unannotated data. Yet, we identify two bottlenecks of LAMs: 1) the commonly adopted end-to-end trained image encoder suffers from poor spatial understanding; 2) LAMs can be fragile when input frames are temporally distant, leading to limited temporal percep- tion. Such factors inevitably hinder stable and clear action modeling. To this end, we propose Farsighted-LAM, a latent action framework with geometry-aware spatial encoding and multi-scale temporal modeling, capturing structural priors and dynamic motion patterns from consecutive frames. We further propose SSM-VLA, an end-to-end VLA framework built upon Farsighted-LAM, which integrates structured perception with a visual Chain-of-Thought module to explicitly reason about environmental dynamics, enhancing decision consistency and interpretability. We validate SSM-VLA on multiple VLA tasks in both simulation and real-world settings, and achieve state-of- the-art performance. Our results demonstrate that our strategy of combining geometry-aware modeling, temporal coherence, and explicit reasoning is effective in enhancing the robustness and generalizability of embodied intelligence.

cs.CV↗

MMKG-RDS: Reasoning Data Synthesis via Deep Mining of Multimodal Knowledge Graphs

Synthesizing high-quality training data is crucial for enhancing domain models' reasoning abilities. Existing methods face limitations in long-tail knowledge coverage, effectiveness verification, and interpretability. Knowledge-graph-based approaches still fall short in functionality, granularity, customizability, and evaluation. To address these issues, we propose MMKG-RDS, a flexible framework for reasoning data synthesis that leverages multimodal knowledge graphs. It supports fine-grained knowledge extraction, customizable path sampling, and multidimensional data quality scoring. We validate MMKG-RDS with the MMKG-RDS-Bench dataset, covering five domains, 17 task types, and 14,950 samples. Experimental results show fine-tuning Qwen3 models (0.6B/8B/32B) on a small number of synthesized samples improves reasoning accuracy by 9.2%. The framework also generates distinct data, challenging existing models on tasks involving tables and formulas, useful for complex benchmark construction. The dataset and code are available at https://github.com/360AILAB-NLP/MMKG-RDS

cs.AI↗

JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation

Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models. However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research. Ours project page: https://miv-xjtu.github.io/JanusVLN.github.io/.

cs.CV↗

Active Zero: Self-Evolving Vision-Language Models through Active Environment Exploration

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in strong dependence on initial datasets and inefficient learning. Without the ability to actively seek visual data tailored to their evolving capabilities, agents waste computational effort on samples that are either trivial or beyond their current skill level. To address these limitations, we propose Active-Zero, a framework that shifts from passive interaction to active exploration of visual environments. Active-Zero employs three co-evolving agents: a Searcher that retrieves images from open-world repositories based on the model's capability frontier, a Questioner that synthesizes calibrated reasoning tasks, and a Solver refined through accuracy rewards. This closed loop enables self-scaffolding auto-curricula where the model autonomously constructs its learning trajectory. On Qwen2.5-VL-7B-Instruct across 12 benchmarks, Active-Zero achieves 53.97 average accuracy on reasoning tasks (5.7% improvement) and 59.77 on general understanding (3.9% improvement), consistently outperforming existing self-play baselines. These results highlight active exploration as a key ingredient for scalable and adaptive self-evolving vision-language systems.

cs.CV↗

AR-MAP: Are Autoregressive Large Language Models Implicit Teachers for Diffusion Large Language Models?

Diffusion Large Language Models (DLLMs) have emerged as a powerful alternative to autoregressive models, enabling parallel token generation across multiple positions. However, preference alignment of DLLMs remains challenging due to high variance introduced by Evidence Lower Bound (ELBO)-based likelihood estimation. In this work, we propose AR-MAP, a novel transfer learning framework that leverages preference-aligned autoregressive LLMs (AR-LLMs) as implicit teachers for DLLM alignment. We reveal that DLLMs can effectively absorb alignment knowledge from AR-LLMs through simple weight scaling, exploiting the shared architectural structure between these divergent generation paradigms. Crucially, our approach circumvents the high variance and computational overhead of direct DLLM alignment and comprehensive experiments across diverse preference alignment tasks demonstrate that AR-MAP achieves competitive or superior performance compared to existing DLLM-specific alignment methods, achieving 69.08\% average score across all tasks and models. Our Code is available at https://github.com/AMAP-ML/AR-MAP.

cs.CL↗

Everything in Its Place: Benchmarking Spatial Intelligence of Text-to-Image Models

Text-to-image (T2I) models have achieved remarkable success in generating high-fidelity images, but they often fail in handling complex spatial relationships, e.g., spatial perception, reasoning, or interaction. These critical aspects are largely overlooked by current benchmarks due to their short or information-sparse prompt design. In this paper, we introduce SpatialGenEval, a new benchmark designed to systematically evaluate the spatial intelligence of T2I models, covering two key aspects: (1) SpatialGenEval involves 1,230 long, information-dense prompts across 25 real-world scenes. Each prompt integrates 10 spatial sub-domains and corresponding 10 multi-choice question-answer pairs, ranging from object position and layout to occlusion and causality. Our extensive evaluation of 21 state-of-the-art models reveals that higher-order spatial reasoning remains a primary bottleneck. (2) To demonstrate that the utility of our information-dense design goes beyond simple evaluation, we also construct the SpatialT2I dataset. It contains 15,400 text-image pairs with rewritten prompts to ensure image consistency while preserving information density. Fine-tuned results on current foundation models (i.e., Stable Diffusion-XL, Uniworld-V1, OmniGen2) yield consistent performance gains (+4.2%, +5.7%, +4.4%) and more realistic effects in spatial relations, highlighting a data-centric paradigm to achieve spatial intelligence in T2I models.

cs.CV↗

AMap: Distilling Future Priors for Ahead-Aware Online HD Map Construction

Online High-Definition (HD) map construction is pivotal for autonomous driving. While recent approaches leverage historical temporal fusion to improve performance, we identify a critical safety flaw in this paradigm: it is inherently ``spatially backward-looking." These methods predominantly enhance map reconstruction in traversed areas, offering minimal improvement for the unseen road ahead. Crucially, our analysis of downstream planning tasks reveals a severe asymmetry: while rearward perception errors are often tolerable, inaccuracies in the forward region directly precipitate hazardous driving maneuvers. To bridge this safety gap, we propose AMap, a novel framework for Ahead-aware online HD Mapping. We pioneer a ``distill-from-future" paradigm, where a teacher model with privileged access to future temporal contexts guides a lightweight student model restricted to the current frame. This process implicitly compresses prospective knowledge into the student model, endowing it with ``look-ahead" capabilities at zero inference-time cost. Technically, we introduce a Multi-Level BEV Distillation strategy with spatial masking and an Asymmetric Query Adaptation module to effectively transfer future-aware representations to the student's static queries. Extensive experiments on the nuScenes and Argoverse 2 benchmark demonstrate that AMap significantly enhances current-frame perception. Most notably, it outperforms state-of-the-art temporal models in critical forward regions while maintaining the efficiency of single current frame inference.

cs.CV↗

SEED: Spectral Entropy-Guided Evaluation of SpatialTemporal Dependencies for Multivariate Time Series Forecasting

Effective multivariate time series forecasting often benefits from accurately modeling complex inter-variable dependencies. However, existing attention- or graph-based methods face three key issues: (a) strong temporal self-dependencies are often disrupted by irrelevant variables; (b) softmax normalization ignores and reverses negative correlations; (c) variables struggle to perceive their temporal positions. To address these, we propose \textbf{SEED}, a Spectral Entropy-guided Evaluation framework for spatial-temporal Dependency modeling. SEED introduces a Dependency Evaluator, a key innovation that leverages spectral entropy to dynamically provide a preliminary evaluation of the spatial and temporal dependencies of each variable, enabling the model to adaptively balance Channel Independence (CI) and Channel Dependence (CD) strategies. To account for temporal regularities originating from the influence of other variables rather than intrinsic dynamics, we propose Spectral Entropy-based Fuser to further refine the evaluated dependency weights, effectively separating this part. Moreover, to preserve negative correlations, we introduce a Signed Graph Constructor that enables signed edge weights, overcoming the limitations of softmax. Finally, to help variables perceive their temporal positions and thereby construct more comprehensive spatial features, we introduce the Context Spatial Extractor, which leverages local contextual windows to extract spatial features. Extensive experiments on 12 real-world datasets from various application domains demonstrate that SEED achieves state-of-the-art performance, validating its effectiveness and generality.

cs.LG↗

AdaCuRL: Adaptive Curriculum Reinforcement Learning with Invalid Sample Mitigation and Historical Revisiting

Reinforcement learning (RL) has demonstrated considerable potential for enhancing reasoning in large language models (LLMs). However, existing methods suffer from Gradient Starvation and Policy Degradation when training directly on samples with mixed difficulty. To mitigate this, prior approaches leverage Chain-of-Thought (CoT) data, but the construction of high-quality CoT annotations remains labor-intensive. Alternatively, curriculum learning strategies have been explored but frequently encounter challenges, such as difficulty mismatch, reliance on manual curriculum design, and catastrophic forgetting. To address these issues, we propose AdaCuRL, a Adaptive Curriculum Reinforcement Learning framework that integrates coarse-to-fine difficulty estimation with adaptive curriculum scheduling. This approach dynamically aligns data difficulty with model capability and incorporates a data revisitation mechanism to mitigate catastrophic forgetting. Furthermore, AdaCuRL employs adaptive reference and sparse KL strategies to prevent Policy Degradation. Extensive experiments across diverse reasoning benchmarks demonstrate that AdaCuRL consistently achieves significant performance improvements on both LLMs and MLLMs.

cs.LG↗

Random State Approach to Quantum Computation of Electronic-Structure Properties

Classical computation of electronic properties in large-scale materials remains challenging. Quantum computation has the potential to offer advantages in memory footprint and computational scaling. However, general and practical quantum algorithms for simulating large-scale materials are still lacking. We propose and implement random-state quantum algorithms to calculate electronic-structure properties of real materials. Using a random state circuit with only a few qubits, we employ real-time evolution with first-order Trotter decomposition and Hadamard test to obtain electronic density of states, and we develop a modified quantum phase estimation algorithm to calculate real-space local density of states via direct quantum measurements. Furthermore, we validate these algorithms by numerically computing the density of states and spatial distributions of electronic states in graphene, twisted bilayer graphene quasicrystals, and fractal lattices, covering system sizes from hundreds to thousands of atoms. Our results manifest that the random-state quantum algorithms provide a general and qubit-efficient route to simulating electronic properties of large-scale periodic and aperiodic materials on quantum computers.

physics.comp-ph↗

HS-STaR: Hierarchical Sampling for Self-Taught Reasoners via Difficulty Estimation and Budget Reallocation

Self-taught reasoners (STaRs) enhance the mathematical reasoning abilities of large language models (LLMs) by leveraging self-generated responses for self-training. Recent studies have incorporated reward models to guide response selection or decoding, aiming to obtain higher-quality data. However, they typically allocate a uniform sampling budget across all problems, overlooking the varying utility of problems at different difficulty levels. In this work, we conduct an empirical study and find that problems near the boundary of the LLM's reasoning capability offer significantly greater learning utility than both easy and overly difficult ones. To identify and exploit such problems, we propose HS-STaR, a Hierarchical Sampling framework for Self-Taught Reasoners. Given a fixed sampling budget, HS-STaR first performs lightweight pre-sampling with a reward-guided difficulty estimation strategy to efficiently identify boundary-level problems. Subsequently, it dynamically reallocates the remaining budget toward these high-utility problems during a re-sampling phase, maximizing the generation of valuable training data. Extensive experiments across multiple reasoning benchmarks and backbone LLMs demonstrate that HS-STaR significantly outperforms other baselines without requiring additional sampling budget.

cs.AI↗

Position Bias Mitigates Position Bias:Mitigate Position Bias Through Inter-Position Knowledge Distillation

Positional bias (PB), manifesting as non-uniform sensitivity across different contextual locations, significantly impairs long-context comprehension and processing capabilities. Previous studies have addressed PB either by modifying the underlying architectures or by employing extensive contextual awareness training. However, the former approach fails to effectively eliminate the substantial performance disparities, while the latter imposes significant data and computational overhead. To address PB effectively, we introduce \textbf{Pos2Distill}, a position to position knowledge distillation framework. Pos2Distill transfers the superior capabilities from advantageous positions to less favorable ones, thereby reducing the huge performance gaps. The conceptual principle is to leverage the inherent, position-induced disparity to counteract the PB itself. We identify distinct manifestations of PB under \textbf{\textsc{r}}etrieval and \textbf{\textsc{r}}easoning paradigms, thereby designing two specialized instantiations: \emph{Pos2Distill-R\textsuperscript{1}} and \emph{Pos2Distill-R\textsuperscript{2}} respectively, both grounded in this core principle. By employing the Pos2Distill approach, we achieve enhanced uniformity and significant performance gains across all contextual positions in long-context retrieval and reasoning tasks. Crucially, both specialized systems exhibit strong cross-task generalization mutually, while achieving superior performance on their respective tasks.

cs.CL↗

Whoever Started the Interference Should End It: Guiding Data-Free Model Merging via Task Vectors

Model merging seeks to integrate task-specific expert models into a unified architecture while preserving multi-task generalization capabilities, yet parameter interference between constituent models frequently induces performance degradation. Although prior work has explored many merging strategies, resolving interference without additional data for retraining or test-time computation remains challenging. In this paper, we theoretically demonstrate that the task vectors of the linear layer constitute an approximate linear subspace for its corresponding input. Therefore, we can minimize interference under the guidance of task vectors. Based on this insight, we propose \textbf{WUDI-Merging} (\textbf{W}hoever started the interference sho\textbf{U}ld en\textbf{D} \textbf{I}t), a simple yet effective model merging method that eliminates interference without any additional data or rescaling coefficients. Comprehensive empirical evaluations across vision and language benchmarks demonstrate our method's superiority, achieving state-of-the-art performance in data-free model merging scenarios (average 10.9\% improvement versus baseline methods) while even outperforming mainstream test-time adaptation approaches by 3.3\%, and only very few computing resources are required. The code will be publicly available soon.

cs.LG↗

Pegasus: A Universal Framework for Scalable Deep Learning Inference on the Dataplane

The paradigm of Intelligent DataPlane (IDP) embeds deep learning (DL) models on the network dataplane to enable intelligent traffic analysis at line-speed. However, the current use of the match-action table (MAT) abstraction on the dataplane is misaligned with DL inference, leading to several key limitations, including accuracy degradation, limited scale, and lack of generality. This paper proposes Pegasus to address these limitations. Pegasus translates DL operations into three dataplane-oriented primitives to achieve generality: Partition, Map, and SumReduce. Specifically, Partition "divides" high-dimensional features into multiple low-dimensional vectors, making them more suitable for the dataplane; Map "conquers" computations on the low-dimensional vectors in parallel with the technique of fuzzy matching, while SumReduce "combines" the computation results. Additionally, Pegasus employs Primitive Fusion to merge computations, improving scalability. Finally, Pegasus adopts full precision weights with fixed-point activations to improve accuracy. Our implementation on a P4 switch demonstrates that Pegasus can effectively support various types of DL models, including Multi-Layer Perceptron (MLP), Recurrent Neural Network (RNN), Convolutional Neural Network (CNN), and AutoEncoder models on the dataplane. Meanwhile, Pegasus outperforms state-of-the-art approaches with an average accuracy improvement of up to 22.8%, along with up to 248x larger model size and 212x larger input scale.

cs.NI↗

MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control

Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction through texture baking. While 3D geometry generation has improved significantly, supported by multiple open-source frameworks, 3D texture generation remains underexplored. In this work, we systematically investigate 3D texture generation through the lens of three core dimensions: reference-texture alignment, geometry-texture consistency, and local texture quality. To tackle these issues, we propose MVPainter, which employs data filtering and augmentation strategies to enhance texture fidelity and detail, and introduces ControlNet-based geometric conditioning to improve texture-geometry alignment. Furthermore, we extract physically-based rendering (PBR) attributes from the generated views to produce PBR meshes suitable for real-world rendering applications. MVPainter achieves state-of-the-art results across all three dimensions, as demonstrated by human-aligned evaluations. To facilitate further research and reproducibility, we also release our full pipeline as an open-source system, including data construction, model architecture, and evaluation tools.

cs.CV↗

Multi-Task Model Merging via Adaptive Weight Disentanglement

Model merging has recently gained attention as an economical and scalable approach to incorporate task-specific weights from various tasks into a unified multi-task model. For example, in Task Arithmetic (TA), adding the fine-tuned weights of different tasks can enhance the model's performance on those tasks, while subtracting them leads to task forgetting. Although TA is highly effective, interference among task still hampers the performance of the merged model. Existing methods for handling conflicts between task generally rely on empirical selection, resulting in suboptimal performance. In this paper, we introduce an Adaptive Weight Disentanglement method. We begin by theoretically proving that task vectors employed in model merging should be orthogonal to minimize interference among tasks. Guided by this insight, we initialize redundant vectors such that, when subtracted from the original task vectors, the resulting vectors exhibit increased orthogonality. Additionally, we impose an norm constraint on the redundant vectors to preserve the performance of the task-specific models. Experimental results demonstrate the effectiveness of our proposed technique: it successfully extracts redundant vectors, and after their subtraction, the task vectors not only retain robust performance but also achieve superior fusion outcomes. Our code is available at \href{https://github.com/FarisXiong/AWD.git}{https://github.com/FarisXiong/AWD.git}.

cs.LG↗

3D representation in 512-Byte:Variational tokenizer is the key for autoregressive 3D generation

Autoregressive transformers have revolutionized high-fidelity image generation. One crucial ingredient lies in the tokenizer, which compresses high-resolution image patches into manageable discrete tokens with a scanning or hierarchical order suitable for large language models. Extending these tokenizers to 3D generation, however, presents a significant challenge: unlike image patches that naturally exhibit spatial sequence and multi-scale relationships, 3D data lacks an inherent order, making it difficult to compress into fewer tokens while preserving structural details. To address this, we introduce the Variational Tokenizer (VAT), which transforms unordered 3D data into compact latent tokens with an implicit hierarchy, suited for efficient and high-fidelity coarse-to-fine autoregressive modeling. VAT begins with an in-context transformer, which compress numerous unordered 3D features into a reduced token set with minimal information loss. This latent space is then mapped to a Gaussian distribution for residual quantization, with token counts progressively increasing across scales. In this way, tokens at different scales naturally establish the interconnections by allocating themselves into different subspaces within the same Gaussian distribution, facilitating discrete modeling of token relationships across scales. During the decoding phase, a high-resolution triplane is utilized to convert these compact latent tokens into detailed 3D shapes. Extensive experiments demonstrate that VAT enables scalable and efficient 3D generation, outperforming existing methods in quality, efficiency, and generalization. Remarkably, VAT achieves up to a 250x compression, reducing a 1MB mesh to just 3.9KB with a 96% F-score, and can further compress to 256 int8 tokens, achieving a 2000x reduction while maintaining a 92% F-score.

cs.CV↗

HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset

With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive dataset for automatic rigging, which is a pivotal step in character animation. Addressing this gap, we present HumanRig, the first large-scale dataset specifically designed for 3D humanoid character rigging, encompassing 11,434 meticulously curated T-posed meshes adhered to a uniform skeleton topology. Capitalizing on this dataset, we introduce an innovative, data-driven automatic rigging framework, which overcomes the limitations of GNN-based methods in handling complex AI-generated meshes. Our approach integrates a Prior-Guided Skeleton Estimator (PGSE) module, which uses 2D skeleton joints to provide a preliminary 3D skeleton, and a Mesh-Skeleton Mutual Attention Network (MSMAN) that fuses skeleton features with 3D mesh features extracted by a U-shaped point transformer. This enables a coarse-to-fine 3D skeleton joint regression and a robust skinning estimation, surpassing previous methods in quality and versatility. This work not only remedies the dataset deficiency in rigging research but also propels the animation industry towards more efficient and automated character rigging pipelines.

cs.CV↗