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Filippo Aleotti

Publications and source records attributed to Filippo Aleotti.

At least 19 recordsLinked to original sources

Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images

We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level AND by satellite. Faithful reconstructions require good camera coverage, but ground imagery is time-consuming and hard to capture at scale for large outdoor scenes. Fortunately, satellite imagery can provide a global geometric prior that is easy to access via public APIs. Cross-View Splatter fuses orthorectified satellite views with GPS-tagged ground photos to predict Gaussian splats in a unified 3D coordinate frame. By aligning ground and bird's-eye feature representations, our model improves scene coverage and novel-view synthesis, compared to ground imagery alone. We train on curated georeferenced datasets and paired satellite-terrain data, mined from open mapping services. We evaluate our method on a new benchmark for novel-view synthesis with georeferenced imagery allowing comparison to prior state-of-the-art methods. Our code and data preparation will be available at https://nianticspatial.github.io/cross-view-splatter/.

cs.CV

NaviNote: Enabling In-situ Spatial Annotation Authoring to Support Exploration and Navigation for Blind and Low Vision People

GPS and smartphones enable users to place location-based annotations, capturing rich environmental context. Previous research demonstrates that blind and low vision (BLV) people can use annotations to explore unfamiliar areas. However, current commercial systems allowing BLV users to create annotations have never been evaluated, and current GPS-based systems can deviate several meters. Motivated by high-accuracy visual positioning technology, we first conducted a formative study with 24 BLV participants to envision a more accurate and inclusive annotation system. Surprisingly, many participants viewed the high-accuracy technology not just as an annotation system but also as a tool for precise last-few-meters navigation. Guided by participant feedback, we developed NaviNote, which combines vision-based high-precision localization with an agentic architecture to enable voice-based annotation authoring and navigation. Evaluating NaviNote with 18 BLV participants showed that it significantly improved navigation performance and supported users in understanding and annotating their surroundings. Based on these findings, we discuss design considerations for future accessible annotation authoring systems.

cs.HC

PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes

We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to find a valid placement for the 3D asset that respects the prompt. Compared with other language-guided localization tasks in 3D scenes such as grounding, this task has specific challenges: it is ambiguous because it has multiple valid solutions, and it requires reasoning about 3D geometric relationships and free space. We inaugurate this task by proposing a new benchmark and evaluation protocol. We also introduce a new dataset for training 3D LLMs on this task, as well as the first method to serve as a non-trivial baseline. We believe that this challenging task and our new benchmark could become part of the suite of benchmarks used to evaluate and compare generalist 3D LLM models.

cs.CV

ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality

While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior systems have explored AI-driven XR design but typically rely on manually defined VR environments and fixed asset libraries, limiting creative flexibility and real-world relevance. We introduce ImaginateAR, the first mobile tool for AI-assisted AR authoring to combine offline scene understanding, fast 3D asset generation, and LLMs -- enabling users to create outdoor scenes through natural language interaction. For example, saying "a dragon enjoying a campfire" (P7) prompts the system to generate and arrange relevant assets, which can then be refined manually. Our technical evaluation shows that our custom pipelines produce more accurate outdoor scene graphs and generate 3D meshes faster than prior methods. A three-part user study (N=20) revealed preferred roles for AI, how users create in freeform use, and design implications for future AR authoring tools. ImaginateAR takes a step toward empowering anyone to create AR experiences anywhere -- simply by speaking their imagination.

cs.HC

DoubleTake: Geometry Guided Depth Estimation

Estimating depth from a sequence of posed RGB images is a fundamental computer vision task, with applications in augmented reality, path planning etc. Prior work typically makes use of previous frames in a multi view stereo framework, relying on matching textures in a local neighborhood. In contrast, our model leverages historical predictions by giving the latest 3D geometry data as an extra input to our network. This self-generated geometric hint can encode information from areas of the scene not covered by the keyframes and it is more regularized when compared to individual predicted depth maps for previous frames. We introduce a Hint MLP which combines cost volume features with a hint of the prior geometry, rendered as a depth map from the current camera location, together with a measure of the confidence in the prior geometry. We demonstrate that our method, which can run at interactive speeds, achieves state-of-the-art estimates of depth and 3D scene reconstruction in both offline and incremental evaluation scenarios.

cs.CV

AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings

Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation.

cs.CV

Unsupervised confidence for LiDAR depth maps and applications

Depth perception is pivotal in many fields, such as robotics and autonomous driving, to name a few. Consequently, depth sensors such as LiDARs rapidly spread in many applications. The 3D point clouds generated by these sensors must often be coupled with an RGB camera to understand the framed scene semantically. Usually, the former is projected over the camera image plane, leading to a sparse depth map. Unfortunately, this process, coupled with the intrinsic issues affecting all the depth sensors, yields noise and gross outliers in the final output. Purposely, in this paper, we propose an effective unsupervised framework aimed at explicitly addressing this issue by learning to estimate the confidence of the LiDAR sparse depth map and thus allowing for filtering out the outliers. Experimental results on the KITTI dataset highlight that our framework excels for this purpose. Moreover, we demonstrate how this achievement can improve a wide range of tasks.

cs.CV

Monitoring social distancing with single image depth estimation

The recent pandemic emergency raised many challenges regarding the countermeasures aimed at containing the virus spread, and constraining the minimum distance between people resulted in one of the most effective strategies. Thus, the implementation of autonomous systems capable of monitoring the so-called social distance gained much interest. In this paper, we aim to address this task leveraging a single RGB frame without additional depth sensors. In contrast to existing single-image alternatives failing when ground localization is not available, we rely on single image depth estimation to perceive the 3D structure of the observed scene and estimate the distance between people. During the setup phase, a straightforward calibration procedure, leveraging a scale-aware SLAM algorithm available even on consumer smartphones, allows us to address the scale ambiguity affecting single image depth estimation. We validate our approach through indoor and outdoor images employing a calibrated LiDAR + RGB camera asset. Experimental results highlight that our proposal enables sufficiently reliable estimation of the inter-personal distance to monitor social distancing effectively. This fact confirms that despite its intrinsic ambiguity, if appropriately driven single image depth estimation can be a viable alternative to other depth perception techniques, more expensive and not always feasible in practical applications. Our evaluation also highlights that our framework can run reasonably fast and comparably to competitors, even on pure CPU systems. Moreover, its practical deployment on low-power systems is around the corner.

cs.CV

Neural Disparity Refinement for Arbitrary Resolution Stereo

We introduce a novel architecture for neural disparity refinement aimed at facilitating deployment of 3D computer vision on cheap and widespread consumer devices, such as mobile phones. Our approach relies on a continuous formulation that enables to estimate a refined disparity map at any arbitrary output resolution. Thereby, it can handle effectively the unbalanced camera setup typical of nowadays mobile phones, which feature both high and low resolution RGB sensors within the same device. Moreover, our neural network can process seamlessly the output of a variety of stereo methods and, by refining the disparity maps computed by a traditional matching algorithm like SGM, it can achieve unpaired zero-shot generalization performance compared to state-of-the-art end-to-end stereo models.

cs.CV

Sensor-Guided Optical Flow

This paper proposes a framework to guide an optical flow network with external cues to achieve superior accuracy either on known or unseen domains. Given the availability of sparse yet accurate optical flow hints from an external source, these are injected to modulate the correlation scores computed by a state-of-the-art optical flow network and guide it towards more accurate predictions. Although no real sensor can provide sparse flow hints, we show how these can be obtained by combining depth measurements from active sensors with geometry and hand-crafted optical flow algorithms, leading to accurate enough hints for our purpose. Experimental results with a state-of-the-art flow network on standard benchmarks support the effectiveness of our framework, both in simulated and real conditions.

cs.CV

Learning optical flow from still images

This paper deals with the scarcity of data for training optical flow networks, highlighting the limitations of existing sources such as labeled synthetic datasets or unlabeled real videos. Specifically, we introduce a framework to generate accurate ground-truth optical flow annotations quickly and in large amounts from any readily available single real picture. Given an image, we use an off-the-shelf monocular depth estimation network to build a plausible point cloud for the observed scene. Then, we virtually move the camera in the reconstructed environment with known motion vectors and rotation angles, allowing us to synthesize both a novel view and the corresponding optical flow field connecting each pixel in the input image to the one in the new frame. When trained with our data, state-of-the-art optical flow networks achieve superior generalization to unseen real data compared to the same models trained either on annotated synthetic datasets or unlabeled videos, and better specialization if combined with synthetic images.

cs.CV

On the confidence of stereo matching in a deep-learning era: a quantitative evaluation

Stereo matching is one of the most popular techniques to estimate dense depth maps by finding the disparity between matching pixels on two, synchronized and rectified images. Alongside with the development of more accurate algorithms, the research community focused on finding good strategies to estimate the reliability, i.e. the confidence, of estimated disparity maps. This information proves to be a powerful cue to naively find wrong matches as well as to improve the overall effectiveness of a variety of stereo algorithms according to different strategies. In this paper, we review more than ten years of developments in the field of confidence estimation for stereo matching. We extensively discuss and evaluate existing confidence measures and their variants, from hand-crafted ones to the most recent, state-of-the-art learning based methods. We study the different behaviors of each measure when applied to a pool of different stereo algorithms and, for the first time in literature, when paired with a state-of-the-art deep stereo network. Our experiments, carried out on five different standard datasets, provide a comprehensive overview of the field, highlighting in particular both strengths and limitations of learning-based strategies.

cs.CV

Self-adapting confidence estimation for stereo

Estimating the confidence of disparity maps inferred by a stereo algorithm has become a very relevant task in the years, due to the increasing number of applications leveraging such cue. Although self-supervised learning has recently spread across many computer vision tasks, it has been barely considered in the field of confidence estimation. In this paper, we propose a flexible and lightweight solution enabling self-adapting confidence estimation agnostic to the stereo algorithm or network. Our approach relies on the minimum information available in any stereo setup (i.e., the input stereo pair and the output disparity map) to learn an effective confidence measure. This strategy allows us not only a seamless integration with any stereo system, including consumer and industrial devices equipped with undisclosed stereo perception methods, but also, due to its self-adapting capability, for its out-of-the-box deployment in the field. Exhaustive experimental results with different standard datasets support our claims, showing how our solution is the first-ever enabling online learning of accurate confidence estimation for any stereo system and without any requirement for the end-user.

cs.CV

Reversing the cycle: self-supervised deep stereo through enhanced monocular distillation

In many fields, self-supervised learning solutions are rapidly evolving and filling the gap with supervised approaches. This fact occurs for depth estimation based on either monocular or stereo, with the latter often providing a valid source of self-supervision for the former. In contrast, to soften typical stereo artefacts, we propose a novel self-supervised paradigm reversing the link between the two. Purposely, in order to train deep stereo networks, we distill knowledge through a monocular completion network. This architecture exploits single-image clues and few sparse points, sourced by traditional stereo algorithms, to estimate dense yet accurate disparity maps by means of a consensus mechanism over multiple estimations. We thoroughly evaluate with popular stereo datasets the impact of different supervisory signals showing how stereo networks trained with our paradigm outperform existing self-supervised frameworks. Finally, our proposal achieves notable generalization capabilities dealing with domain shift issues. Code available at https://github.com/FilippoAleotti/Reversing

cs.CV

Real-time single image depth perception in the wild with handheld devices

Depth perception is paramount to tackle real-world problems, ranging from autonomous driving to consumer applications. For the latter, depth estimation from a single image represents the most versatile solution, since a standard camera is available on almost any handheld device. Nonetheless, two main issues limit its practical deployment: i) the low reliability when deployed in-the-wild and ii) the demanding resource requirements to achieve real-time performance, often not compatible with such devices. Therefore, in this paper, we deeply investigate these issues showing how they are both addressable adopting appropriate network design and training strategies -- also outlining how to map the resulting networks on handheld devices to achieve real-time performance. Our thorough evaluation highlights the ability of such fast networks to generalize well to new environments, a crucial feature required to tackle the extremely varied contexts faced in real applications. Indeed, to further support this evidence, we report experimental results concerning real-time depth-aware augmented reality and image blurring with smartphones in-the-wild.

cs.CV

On the uncertainty of self-supervised monocular depth estimation

Self-supervised paradigms for monocular depth estimation are very appealing since they do not require ground truth annotations at all. Despite the astonishing results yielded by such methodologies, learning to reason about the uncertainty of the estimated depth maps is of paramount importance for practical applications, yet uncharted in the literature. Purposely, we explore for the first time how to estimate the uncertainty for this task and how this affects depth accuracy, proposing a novel peculiar technique specifically designed for self-supervised approaches. On the standard KITTI dataset, we exhaustively assess the performance of each method with different self-supervised paradigms. Such evaluation highlights that our proposal i) always improves depth accuracy significantly and ii) yields state-of-the-art results concerning uncertainty estimation when training on sequences and competitive results uniquely deploying stereo pairs.

cs.CV

Distilled Semantics for Comprehensive Scene Understanding from Videos

Whole understanding of the surroundings is paramount to autonomous systems. Recent works have shown that deep neural networks can learn geometry (depth) and motion (optical flow) from a monocular video without any explicit supervision from ground truth annotations, particularly hard to source for these two tasks. In this paper, we take an additional step toward holistic scene understanding with monocular cameras by learning depth and motion alongside with semantics, with supervision for the latter provided by a pre-trained network distilling proxy ground truth images. We address the three tasks jointly by a) a novel training protocol based on knowledge distillation and self-supervision and b) a compact network architecture which enables efficient scene understanding on both power hungry GPUs and low-power embedded platforms. We thoroughly assess the performance of our framework and show that it yields state-of-the-art results for monocular depth estimation, optical flow and motion segmentation.

cs.CV

Learning End-To-End Scene Flow by Distilling Single Tasks Knowledge

Scene flow is a challenging task aimed at jointly estimating the 3D structure and motion of the sensed environment. Although deep learning solutions achieve outstanding performance in terms of accuracy, these approaches divide the whole problem into standalone tasks (stereo and optical flow) addressing them with independent networks. Such a strategy dramatically increases the complexity of the training procedure and requires power-hungry GPUs to infer scene flow barely at 1 FPS. Conversely, we propose DWARF, a novel and lightweight architecture able to infer full scene flow jointly reasoning about depth and optical flow easily and elegantly trainable end-to-end from scratch. Moreover, since ground truth images for full scene flow are scarce, we propose to leverage on the knowledge learned by networks specialized in stereo or flow, for which much more data are available, to distill proxy annotations. Exhaustive experiments show that i) DWARF runs at about 10 FPS on a single high-end GPU and about 1 FPS on NVIDIA Jetson TX2 embedded at KITTI resolution, with moderate drop in accuracy compared to 10x deeper models, ii) learning from many distilled samples is more effective than from the few, annotated ones available. Code available at: https://github.com/FilippoAleotti/Dwarf-Tensorflow

cs.CV