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François Goulette

Publications and source records attributed to François Goulette.

At least 19 recordsLinked to original sources

LiPS: Lightweight Panoptic Segmentation for Resource-Constrained Robotics

Panoptic segmentation is a key enabler for robotic perception, as it unifies semantic understanding with object-level reasoning. However, the increasing complexity of state-of-the-art models makes them unsuitable for deployment on resource-constrained platforms such as mobile robots. We propose a novel approach called LiPS that addresses the challenge of efficient-to-compute panoptic segmentation with a lightweight design that retains query-based decoding while introducing a streamlined feature extraction and fusion pathway. It aims at providing a strong panoptic segmentation performance while substantially lowering the computational demands. Evaluations on standard benchmarks demonstrate that LiPS attains accuracy comparable to much heavier baselines, while providing up to 4.5 higher throughput, measured in frames per second, and requiring nearly 6.8 times fewer computations. This efficiency makes LiPS a highly relevant bridge between modern panoptic models and real-world robotic applications.

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Token-Space Mask Prediction for Efficient Vision Transformer Segmentation

Query-based Vision Transformer segmentation models typically reconstruct dense spatial feature maps to predict masks, inheriting design patterns from convolutional architectures. We show that this explicit image-space reconstruction is not required. We introduce TokenMask, a token-space mask head that computes mask logits directly from query-token affinities and performs interpolation in logit space rather than feature space. This reformulation preserves the original linear scoring mechanism while simplifying the computational structure. Across diverse ViT backbones, datasets and segmentation tasks, TokenMask consistently improves efficiency over prior approaches by reducing computational and memory requirements while maintaining competitive accuracy, leading to tangible speedups on NVIDIA Jetson AGX Orin using TensorRT FP16 inference. Overall, TokenMask yields a simpler and more deployment-friendly design for embedded vision systems.

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DynEoMT: Learning Object Dynamicity from Online Segmentation Queries

Video segmentation models recognize and track objects over time, but they do not indicate whether each segmented region moves independently of the observing camera. This dynamicity attribute cannot be inferred from semantics alone and is confounded by camera ego-motion. We introduce \method, an online framework that augments query-based video segmentation with region-level dynamicity prediction. It jointly produces the original segmentation outputs and a dynamic or static state for each predicted region. At inference, DynEoMT uses only the current frame and propagated queries, without optical flow, depth, camera pose, previous RGB frames, or feature maps. Because established video segmentation benchmarks do not annotate this attribute, we also introduce a class-agnostic offline supervision pipeline using camera-compensated optical flow and confidence-aware temporal filtering. Across VIPSeg, OVIS, YouTube-VIS 2022, and VSPW, DynEoMT achieves balanced accuracies of 84.3, 68.0, 68.6, and 87.6, respectively, while largely preserving segmentation performance. These results show that segmentation-region dynamicity can be learned from propagated queries, enabling its online prediction without a dedicated motion-processing pipeline at inference. The complete code will be released as open source to enable full reproduction of the method and experiments.

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Is Semantic SLAM Ready for Embedded Systems ? A Comparative Survey

Semantic SLAM holds promise for robust robot navigation in complex environments, but its practicality on embedded systems remains uncertain. This paper presents a comparative survey of existing semantic visual SLAM systems from an embedded-deployment perspective. Unlike recent surveys centered on implicit representations, NeRFs, or 3D Gaussian Splatting as scene representations, our scope is the deployability of complete Semantic SLAM pipelines on resource-constrained robotics platforms, with particular emphasis on the NVIDIA Jetson AGX Orin. Three semantic-aware architectural approaches, namely Geometric SLAM, NeRF, and Gaussian Splatting-based SLAM, are evaluated with respect to accuracy, semantic reconstruction quality, memory footprint, power consumption, and throughput. Our Jetson measurements show that Semantic Geometric SLAM currently offers the most practical balance between accuracy and efficiency, whereas Gaussian Splatting-based systems require more than 16 GB of memory, draw more than 15 W, and remain far from real-time execution. The results also show that offline semantic preprocessing can mask the true cost of semantic integration. We therefore identify a research gap in adapting Semantic SLAM algorithms for embedded systems and propose directions for future work, including hardware-algorithm co-design and energy-efficient optimization.

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Towards 3D karst underwater scene reconstruction from rotating sonar data

Karst aquifers provide critical freshwater resources but pose significant hazards due to their complex and poorly understood subsurface geometry. Mapping these environments is challenging because sonar data from underwater exploration is sparse and noisy, while navigation estimates suffer from drift limiting standard 3D reconstruction methods. We present a pipeline for reconstructing underwater karst conduits from a sonar profiler. We combine a continuous-time SLAM approach to correct trajectory drift with a novel two-stage deep learning method for surface reconstruction, producing an immersive and navigable 3D mesh for hydrogeological analysis.

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Multimodal embodiment-aware navigation transformer

Goal-conditioned navigation models for ground robots trained using supervised learning show promising zero-shot transfer, but their collision-avoidance capability nevertheless degrades under distribution shift, i.e. environmental, robot or sensor configuration changes. We propose ViLiNT a multimodal, attention-based policy for goal navigation, trained on heterogeneous data from multiple platforms and environments, which improves robustness with two key features. First, we fuse RGB images, 3D LiDAR point clouds, a goal embedding and a robot's embodiment descriptor with a transformer architecture to capture complementary geometry and appearance cues. The transformer's output is used to condition a diffusion model that generates navigable trajectories. Second, using automatically generated offline labels, we train a path clearance prediction head for scoring and ranking trajectories produced by the diffusion model. The diffusion conditioning as well as the trajectory ranking head depend on a robot's embodiment token that allows our model to generate and select trajectories with respect to the robot's dimensions. Across three simulated environments, ViLiNT improves Success Rate on average by 166\% over equivalent state-of-the-art vision-only baseline (NoMaD). This increase in performance is confirmed through real-world deployments of a rover navigating in obstacle fields. These results highlight that combining multimodal fusion with our collision prediction mechanism leads to improved off-road navigation robustness.

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HD-OOD3D: Supervised and Unsupervised Out-of-Distribution object detection in LiDAR data

Autonomous systems rely on accurate 3D object detection from LiDAR data, yet most detectors are limited to a predefined set of known classes, making them vulnerable to unexpected out-of-distribution (OOD) objects. In this work, we present HD-OOD3D, a novel two-stage method for detecting unknown objects. We demonstrate the superiority of two-stage approaches over single-stage methods, achieving more robust detection of unknown objects while addressing key challenges in the evaluation protocol. Furthermore, we conduct an in-depth analysis of the standard evaluation protocol for OOD detection, revealing the critical impact of hyperparameter choices. To address the challenge of scaling the learning of unknown objects, we explore unsupervised training strategies to generate pseudo-labels for unknowns. Among the different approaches evaluated, our experiments show that top-5 auto-labelling offers more promising performance compared to simple resizing techniques.

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Leg Exoskeleton Odometry using a Limited FOV Depth Sensor

For leg exoskeletons to operate effectively in real-world environments, they must be able to perceive and understand the terrain around them. However, unlike other legged robots, exoskeletons face specific constraints on where depth sensors can be mounted due to the presence of a human user. These constraints lead to a limited Field Of View (FOV) and greater sensor motion, making odometry particularly challenging. To address this, we propose a novel odometry algorithm that integrates proprioceptive data from the exoskeleton with point clouds from a depth camera to produce accurate elevation maps despite these limitations. Our method builds on an extended Kalman filter (EKF) to fuse kinematic and inertial measurements, while incorporating a tailored iterative closest point (ICP) algorithm to register new point clouds with the elevation map. Experimental validation with a leg exoskeleton demonstrates that our approach reduces drift and enhances the quality of elevation maps compared to a purely proprioceptive baseline, while also outperforming a more traditional point cloud map-based variant.

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COLA: COarse-LAbel multi-source LiDAR semantic segmentation for autonomous driving

LiDAR semantic segmentation for autonomous driving has been a growing field of interest in recent years. Datasets and methods have appeared and expanded very quickly, but methods have not been updated to exploit this new data availability and rely on the same classical datasets. Different ways of performing LIDAR semantic segmentation training and inference can be divided into several subfields, which include the following: domain generalization, source-to-source segmentation, and pre-training. In this work, we aim to improve results in all of these subfields with the novel approach of multi-source training. Multi-source training relies on the availability of various datasets at training time. To overcome the common obstacles in multi-source training, we introduce the coarse labels and call the newly created multi-source dataset COLA. We propose three applications of this new dataset that display systematic improvement over single-source strategies: COLA-DG for domain generalization (+10%), COLA-S2S for source-to-source segmentation (+5.3%), and COLA-PT for pre-training (+12%). We demonstrate that multi-source approaches bring systematic improvement over single-source approaches.

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3DLabelProp: Geometric-Driven Domain Generalization for LiDAR Semantic Segmentation in Autonomous Driving

Domain generalization aims to find ways for deep learning models to maintain their performance despite significant domain shifts between training and inference datasets. This is particularly important for models that need to be robust or are costly to train. LiDAR perception in autonomous driving is impacted by both of these concerns, leading to the emergence of various approaches. This work addresses the challenge by proposing a geometry-based approach, leveraging the sequential structure of LiDAR sensors, which sets it apart from the learning-based methods commonly found in the literature. The proposed method, called 3DLabelProp, is applied on the task of LiDAR Semantic Segmentation (LSS). Through extensive experimentation on seven datasets, it is demonstrated to be a state-of-the-art approach, outperforming both naive and other domain generalization methods.

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MDT3D: Multi-Dataset Training for LiDAR 3D Object Detection Generalization

Supervised 3D Object Detection models have been displaying increasingly better performance in single-domain cases where the training data comes from the same environment and sensor as the testing data. However, in real-world scenarios data from the target domain may not be available for finetuning or for domain adaptation methods. Indeed, 3D object detection models trained on a source dataset with a specific point distribution have shown difficulties in generalizing to unseen datasets. Therefore, we decided to leverage the information available from several annotated source datasets with our Multi-Dataset Training for 3D Object Detection (MDT3D) method to increase the robustness of 3D object detection models when tested in a new environment with a different sensor configuration. To tackle the labelling gap between datasets, we used a new label mapping based on coarse labels. Furthermore, we show how we managed the mix of datasets during training and finally introduce a new cross-dataset augmentation method: cross-dataset object injection. We demonstrate that this training paradigm shows improvements for different types of 3D object detection models. The source code and additional results for this research project will be publicly available on GitHub for interested parties to access and utilize: https://github.com/LouisSF/MDT3D

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Multi-IMU Proprioceptive State Estimator for Humanoid Robots

Algorithms for state estimation of humanoid robots usually assume that the feet remain flat and in a constant position while in contact with the ground. However, this hypothesis is easily violated while walking, especially for human-like gaits with heel-toe motion. This reduces the time during which the contact assumption can be used, or requires higher variances to account for errors. In this paper, we present a novel state estimator based on the extended Kalman filter that can properly handle any contact configuration. We consider multiple inertial measurement units (IMUs) distributed throughout the robot's structure, including on both feet, which are used to track multiple bodies of the robot. This multi-IMU instrumentation setup also has the advantage of allowing the deformations in the robot's structure to be estimated, improving the kinematic model used in the filter. The proposed approach is validated experimentally on the exoskeleton Atalante and is shown to present low drift, performing better than similar single-IMU filters. The obtained trajectory estimates are accurate enough to construct elevation maps that have little distortion with respect to the ground truth.

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COLA: COarse LAbel pre-training for 3D semantic segmentation of sparse LiDAR datasets

Transfer learning is a proven technique in 2D computer vision to leverage the large amount of data available and achieve high performance with datasets limited in size due to the cost of acquisition or annotation. In 3D, annotation is known to be a costly task; nevertheless, pre-training methods have only recently been investigated. Due to this cost, unsupervised pre-training has been heavily favored. In this work, we tackle the case of real-time 3D semantic segmentation of sparse autonomous driving LiDAR scans. Such datasets have been increasingly released, but each has a unique label set. We propose here an intermediate-level label set called coarse labels, which can easily be used on any existing and future autonomous driving datasets, thus allowing all the data available to be leveraged at once without any additional manual labeling. This way, we have access to a larger dataset, alongside a simple task of semantic segmentation. With it, we introduce a new pre-training task: coarse label pre-training, also called COLA. We thoroughly analyze the impact of COLA on various datasets and architectures and show that it yields a noticeable performance improvement, especially when only a small dataset is available for the finetuning task.

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AdaSplats: Adaptive Splatting of Point Clouds for Accurate 3D Modeling and Real-time High-Fidelity LiDAR Simulation

LiDAR sensors provide rich 3D information about their surrounding{s} and are becoming increasingly important for autonomous vehicles tasks such as {localization}, semantic segmentation, object detection, and tracking. {Simulation} accelerates the testing, validation, and deployment of autonomous vehicles while {also} reducing cost and eliminating the risks of testing in real-world scenarios. We address the problem of high-fidelity LiDAR simulation and present a pipeline that leverages real-world point clouds acquired by mobile mapping systems. Point-based geometry representations, more specifically splats {(2D oriented disks with normals)}, have proven their ability to accurately model the underlying surface in large point clouds{, mainly with uniform density}. We introduce an adaptive splat generation method that accurately models the underlying 3D geometry {to handle real-world point clouds with variable densities}, especially for thin structures. Moreover, we introduce a {fast} LiDAR {sensor} simulator, {working} in the splatted model, {that leverages} the GPU parallel architecture with an acceleration structure while focusing on efficiently handling large point clouds. We test our LiDAR simulation in real-world conditions, showing qualitative and quantitative results compared to basic splatting and meshing techniques, demonstrating the interest of our modeling technique.

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Unsigned Distance Field as an Accurate 3D Scene Representation for Neural Scene Completion

Scene Completion is the task of completing missing geometry from a partial scan of a scene. Most previous methods compute an implicit representation from range data using a Truncated Signed Distance Function (T-SDF) computed on a 3D grid as input to neural networks. The truncation decreases but does not remove the border errors introduced by the sign of SDF for open surfaces. As an alternative, we present an Unsigned Distance Function (UDF) as an input representation to scene completion neural networks. The proposed UDF is simple, and efficient as a geometry representation, and can be computed on any point cloud. In contrast to usual Signed Distance Functions, our UDF does not require normal computation. To obtain the explicit geometry, we present a method for extracting a point cloud from discretized UDF values on a sparse grid. We compare different SDFs and UDFs for the scene completion task on indoor and outdoor point clouds collected using RGB-D and LiDAR sensors and show improved completion using the proposed UDF function.

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CT-ICP: Real-time Elastic LiDAR Odometry with Loop Closure

Multi-beam LiDAR sensors are increasingly used in robotics, particularly with autonomous cars for localization and perception tasks, both relying on the ability to build a precise map of the environment. For this, we propose a new real-time LiDAR-only odometry method called CT-ICP (for Continuous-Time ICP), completed into a full SLAM with a novel loop detection procedure. The core of this method, is the introduction of the combined continuity in the scan matching, and discontinuity between scans. It allows both the elastic distortion of the scan during the registration for increased precision, and the increased robustness to high frequency motions from the discontinuity. We build a complete SLAM on top of this odometry, using a fast pure LiDAR loop detection based on elevation image 2D matching, providing a pose graph with loop constraints. To show the robustness of the method, we tested it on seven datasets: KITTI, KITTI-raw, KITTI-360, KITTI-CARLA, ParisLuco, Newer College, and NCLT in driving and high-frequency motion scenarios. Both the CT-ICP odometry and the loop detection are made available online. CT-ICP is currently first, among those giving access to a public code, on the KITTI odometry leaderboard, with an average Relative Translation Error (RTE) of 0.59% and an average time per scan of 60ms on a CPU with a single thread.

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3D Point Cloud Registration with Multi-Scale Architecture and Unsupervised Transfer Learning

We propose a method for generalizing deep learning for 3D point cloud registration on new, totally different datasets. It is based on two components, MS-SVConv and UDGE. Using Multi-Scale Sparse Voxel Convolution, MS-SVConv is a fast deep neural network that outputs the descriptors from point clouds for 3D registration between two scenes. UDGE is an algorithm for transferring deep networks on unknown datasets in a unsupervised way. The interest of the proposed method appears while using the two components, MS-SVConv and UDGE, together as a whole, which leads to state-of-the-art results on real world registration datasets such as 3DMatch, ETH and TUM. The code is publicly available at https://github.com/humanpose1/MS-SVConv .

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What's in My LiDAR Odometry Toolbox?

With the democratization of 3D LiDAR sensors, precise LiDAR odometries and SLAM are in high demand. New methods regularly appear, proposing solutions ranging from small variations in classical algorithms to radically new paradigms based on deep learning. Yet it is often difficult to compare these methods, notably due to the few datasets on which the methods can be evaluated and compared. Furthermore, their weaknesses are rarely examined, often letting the user discover the hard way whether a method would be appropriate for a use case. In this paper, we review and organize the main 3D LiDAR odometries into distinct categories. We implemented several approaches (geometric based, deep learning based, and hybrid methods) to conduct an in-depth analysis of their strengths and weaknesses on multiple datasets, guiding the reader through the different LiDAR odometries available. Implementation of the methods has been made publicly available at https://github.com/Kitware/pyLiDAR-SLAM.

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