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François Goulette

Publications and source records attributed to François Goulette.

30 records · Page 2Linked to original sources

Riedones3D: a celtic coin dataset for registration and fine-grained clustering

Clustering coins with respect to their die is an important component of numismatic research and crucial for understanding the economic history of tribes (especially when literary production does not exist, in celtic culture). It is a very hard task that requires a lot of times and expertise. To cluster thousands of coins, automatic methods are becoming necessary. Nevertheless, public datasets for coin die clustering evaluation are too rare, though they are very important for the development of new methods. Therefore, we propose a new 3D dataset of 2 070 scans of coins. With this dataset, we propose two benchmarks, one for point cloud registration, essential for coin die recognition, and a benchmark of coin die clustering. We show how we automatically cluster coins to help experts, and perform a preliminary evaluation for these two tasks. The code of the baseline and the dataset will be publicly available at https://www.npm3d.fr/coins-riedones3d and https://www.chronocarto.eu/spip.php?article84&lang=fr

cs.CV↗

Automatic clustering of Celtic coins based on 3D point cloud pattern analysis

The recognition and clustering of coins which have been struck by the same die is of interest for archeological studies. Nowadays, this work can only be performed by experts and is very tedious. In this paper, we propose a method to automatically cluster dies, based on 3D scans of coins. It is based on three steps: registration, comparison and graph-based clustering. Experimental results on 90 coins coming from a Celtic treasury from the II-Ith century BC show a clustering quality equivalent to expert's work.

cs.CV↗

KPConv: Flexible and Deformable Convolution for Point Clouds

We present Kernel Point Convolution (KPConv), a new design of point convolution, i.e. that operates on point clouds without any intermediate representation. The convolution weights of KPConv are located in Euclidean space by kernel points, and applied to the input points close to them. Its capacity to use any number of kernel points gives KPConv more flexibility than fixed grid convolutions. Furthermore, these locations are continuous in space and can be learned by the network. Therefore, KPConv can be extended to deformable convolutions that learn to adapt kernel points to local geometry. Thanks to a regular subsampling strategy, KPConv is also efficient and robust to varying densities. Whether they use deformable KPConv for complex tasks, or rigid KPconv for simpler tasks, our networks outperform state-of-the-art classification and segmentation approaches on several datasets. We also offer ablation studies and visualizations to provide understanding of what has been learned by KPConv and to validate the descriptive power of deformable KPConv.

cs.CV↗

Computational Fluid Dynamics on 3D Point Set Surfaces

Computational fluid dynamics (CFD) in many cases requires designing 3D models manually, which is a tedious task that requires specific skills. In this paper, we present a novel method for performing CFD directly on scanned 3D point clouds. The proposed method builds an anisotropic volumetric tetrahedral mesh adapted around a point-sampled surface, without an explicit surface reconstruction step. The surface is represented by a new extended implicit moving least squares (EIMLS) scalar representation that extends the definition of the function to the entire computational domain, which makes it possible for use in immersed boundary flow simulations. The workflow we present allows us to compute flows around point-sampled geometries automatically. It also gives a better control of the precision around the surface with a limited number of computational nodes, which is a critical issue in CFD.

cs.GR↗

Semantic Classification of 3D Point Clouds with Multiscale Spherical Neighborhoods

This paper introduces a new definition of multiscale neighborhoods in 3D point clouds. This definition, based on spherical neighborhoods and proportional subsampling, allows the computation of features with a consistent geometrical meaning, which is not the case when using k-nearest neighbors. With an appropriate learning strategy, the proposed features can be used in a random forest to classify 3D points. In this semantic classification task, we show that our multiscale features outperform state-of-the-art features using the same experimental conditions. Furthermore, their classification power competes with more elaborate classification approaches including Deep Learning methods.

cs.CV↗

Paris-Lille-3D: a large and high-quality ground truth urban point cloud dataset for automatic segmentation and classification

This paper introduces a new Urban Point Cloud Dataset for Automatic Segmentation and Classification acquired by Mobile Laser Scanning (MLS). We describe how the dataset is obtained from acquisition to post-processing and labeling. This dataset can be used to learn classification algorithm, however, given that a great attention has been paid to the split between the different objects, this dataset can also be used to learn the segmentation. The dataset consists of around 2km of MLS point cloud acquired in two cities. The number of points and range of classes make us consider that it can be used to train Deep-Learning methods. Besides we show some results of automatic segmentation and classification. The dataset is available at: http://caor-mines-paristech.fr/fr/paris-lille-3d-dataset/

cs.LG↗

Classification of Point Cloud Scenes with Multiscale Voxel Deep Network

In this article we describe a new convolutional neural network (CNN) to classify 3D point clouds of urban or indoor scenes. Solutions are given to the problems encountered working on scene point clouds, and a network is described that allows for point classification using only the position of points in a multi-scale neighborhood. On the reduced-8 Semantic3D benchmark [Hackel et al., 2017], this network, ranked second, beats the state of the art of point classification methods (those not using a regularization step).

cs.CV↗

On the Covariance of ICP-based Scan-matching Techniques

This paper considers the problem of estimating the covariance of roto-translations computed by the Iterative Closest Point (ICP) algorithm. The problem is relevant for localization of mobile robots and vehicles equipped with depth-sensing cameras (e.g., Kinect) or Lidar (e.g., Velodyne). The closed-form formulas for covariance proposed in previous literature generally build upon the fact that the solution to ICP is obtained by minimizing a linear least-squares problem. In this paper, we show this approach needs caution because the rematching step of the algorithm is not explicitly accounted for, and applying it to the point-to-point version of ICP leads to completely erroneous covariances. We then provide a formal mathematical proof why the approach is valid in the point-to-plane version of ICP, which validates the intuition and experimental results of practitioners.

cs.CV↗

Invariant EKF Design for Scan Matching-aided Localization

Localization in indoor environments is a technique which estimates the robot's pose by fusing data from onboard motion sensors with readings of the environment, in our case obtained by scan matching point clouds captured by a low-cost Kinect depth camera. We develop both an Invariant Extended Kalman Filter (IEKF)-based and a Multiplicative Extended Kalman Filter (MEKF)-based solution to this problem. The two designs are successfully validated in experiments and demonstrate the advantage of the IEKF design.

eess.SY↗

Colorisation et texturation temps réel d'environnements urbains par système mobile avec scanner laser et caméra fish-eye

We present here a real time mobile mapping system mounted on a vehicle. The terrestrial acquisition system is based on a geolocation system and two sensors, namely, a laser scanner and a camera with a fish-eye lens. We produce 3D colored points cloud and textured models of the environment. Once the system has been calibrated, the data acquisition and processing are done "on the way". This article mainly presents our methods of colorization of point cloud, triangulation and texture mapping.

cs.RO↗

Experimental Implementation of an Invariant Extended Kalman Filter-based Scan Matching SLAM

We describe an application of the Invariant Extended Kalman Filter (IEKF) design methodology to the scan matching SLAM problem. We review the theoretical foundations of the IEKF and its practical interest of guaranteeing robustness to poor state estimates, then implement the filter on a wheeled robot hardware platform. The proposed design is successfully validated in experimental testing.

eess.SY↗

Accurate 3D maps from depth images and motion sensors via nonlinear Kalman filtering

This paper investigates the use of depth images as localisation sensors for 3D map building. The localisation information is derived from the 3D data thanks to the ICP (Iterative Closest Point) algorithm. The covariance of the ICP, and thus of the localization error, is analysed, and described by a Fisher Information Matrix. It is advocated this error can be much reduced if the data is fused with measurements from other motion sensors, or even with prior knowledge on the motion. The data fusion is performed by a recently introduced specific extended Kalman filter, the so-called Invariant EKF, and is directly based on the estimated covariance of the ICP. The resulting filter is very natural, and is proved to possess strong properties. Experiments with a Kinect sensor and a three-axis gyroscope prove clear improvement in the accuracy of the localization, and thus in the accuracy of the built 3D map.

cs.RO↗