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Francesco Rea

Publications and source records attributed to Francesco Rea.

29 records · Page 2Linked to original sources

Synthesis and Execution of Communicative Robotic Movements with Generative Adversarial Networks

Object manipulation is a natural activity we perform every day. How humans handle objects can communicate not only the willfulness of the acting, or key aspects of the context where we operate, but also the properties of the objects involved, without any need for explicit verbal description. Since human intelligence comprises the ability to read the context, allowing robots to perform actions that intuitively convey this kind of information would greatly facilitate collaboration. In this work, we focus on how to transfer on two different robotic platforms the same kinematics modulation that humans adopt when manipulating delicate objects, aiming to endow robots with the capability to show carefulness in their movements. We choose to modulate the velocity profile adopted by the robots' end-effector, inspired by what humans do when transporting objects with different characteristics. We exploit a novel Generative Adversarial Network architecture, trained with human kinematics examples, to generalize over them and generate new and meaningful velocity profiles, either associated with careful or not careful attitudes. This approach would allow next generation robots to select the most appropriate style of movement, depending on the perceived context, and autonomously generate their motor action execution.

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A User-Centred Framework for Explainable Artificial Intelligence in Human-Robot Interaction

State of the art Artificial Intelligence (AI) techniques have reached an impressive complexity. Consequently, researchers are discovering more and more methods to use them in real-world applications. However, the complexity of such systems requires the introduction of methods that make those transparent to the human user. The AI community is trying to overcome the problem by introducing the Explainable AI (XAI) field, which is tentative to make AI algorithms less opaque. However, in recent years, it became clearer that XAI is much more than a computer science problem: since it is about communication, XAI is also a Human-Agent Interaction problem. Moreover, AI came out of the laboratories to be used in real life. This implies the need for XAI solutions tailored to non-expert users. Hence, we propose a user-centred framework for XAI that focuses on its social-interactive aspect taking inspiration from cognitive and social sciences' theories and findings. The framework aims to provide a structure for interactive XAI solutions thought for non-expert users.

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From Movement Kinematics to Object Properties: Online Recognition of Human Carefulness

When manipulating objects, humans finely adapt their motions to the characteristics of what they are handling. Thus, an attentive observer can foresee hidden properties of the manipulated object, such as its weight, temperature, and even whether it requires special care in manipulation. This study is a step towards endowing a humanoid robot with this last capability. Specifically, we study how a robot can infer online, from vision alone, whether or not the human partner is careful when moving an object. We demonstrated that a humanoid robot could perform this inference with high accuracy (up to 81.3%) even with a low-resolution camera. Only for short movements without obstacles, carefulness recognition was insufficient. The prompt recognition of movement carefulness from observing the partner's action will allow robots to adapt their actions on the object to show the same degree of care as their human partners.

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Property-Aware Robot Object Manipulation: a Generative Approach

When transporting an object, we unconsciously adapt our movement to its properties, for instance by slowing down when the item is fragile. The most relevant features of an object are immediately revealed to a human observer by the way the handling occurs, without any need for verbal description. It would greatly facilitate collaboration to enable humanoid robots to perform movements that convey similar intuitive cues to the observers. In this work, we focus on how to generate robot motion adapted to the hidden properties of the manipulated objects, such as their weight and fragility. We explore the possibility of leveraging Generative Adversarial Networks to synthesize new actions coherent with the properties of the object. The use of a generative approach allows us to create new and consistent motion patterns, without the need of collecting a large number of recorded human-led demonstrations. Besides, the informative content of the actions is preserved. Our results show that Generative Adversarial Nets can be a powerful tool for the generation of novel and meaningful transportation actions, which result effectively modulated as a function of the object weight and the carefulness required in its handling.

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Cognitive architecture aided by working-memory for self-supervised multi-modal humans recognition

The ability to recognize human partners is an important social skill to build personalized and long-term human-robot interactions, especially in scenarios like education, care-giving, and rehabilitation. Faces and voices constitute two important sources of information to enable artificial systems to reliably recognize individuals. Deep learning networks have achieved state-of-the-art results and demonstrated to be suitable tools to address such a task. However, when those networks are applied to different and unprecedented scenarios not included in the training set, they can suffer a drop in performance. For example, with robotic platforms in ever-changing and realistic environments, where always new sensory evidence is acquired, the performance of those models degrades. One solution is to make robots learn from their first-hand sensory data with self-supervision. This allows coping with the inherent variability of the data gathered in realistic and interactive contexts. To this aim, we propose a cognitive architecture integrating low-level perceptual processes with a spatial working memory mechanism. The architecture autonomously organizes the robot's sensory experience into a structured dataset suitable for human recognition. Our results demonstrate the effectiveness of our architecture and show that it is a promising solution in the quest of making robots more autonomous in their learning process.

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Careful with That! Observation of Human Movements to Estimate Objects Properties

Humans are very effective at interpreting subtle properties of the partner's movement and use this skill to promote smooth interactions. Therefore, robotic platforms that support human partners in daily activities should acquire similar abilities. In this work we focused on the features of human motor actions that communicate insights on the weight of an object and the carefulness required in its manipulation. Our final goal is to enable a robot to autonomously infer the degree of care required in object handling and to discriminate whether the item is light or heavy, just by observing a human manipulation. This preliminary study represents a promising step towards the implementation of those abilities on a robot observing the scene with its camera. Indeed, we succeeded in demonstrating that it is possible to reliably deduct if the human operator is careful when handling an object, through machine learning algorithms relying on the stream of visual acquisition from either a robot camera or from a motion capture system. On the other hand, we observed that the same approach is inadequate to discriminate between light and heavy objects.

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Self-supervised reinforcement learning for speaker localisation with the iCub humanoid robot

In the future robots will interact more and more with humans and will have to communicate naturally and efficiently. Automatic speech recognition systems (ASR) will play an important role in creating natural interactions and making robots better companions. Humans excel in speech recognition in noisy environments and are able to filter out noise. Looking at a person's face is one of the mechanisms that humans rely on when it comes to filtering speech in such noisy environments. Having a robot that can look toward a speaker could benefit ASR performance in challenging environments. To this aims, we propose a self-supervised reinforcement learning-based framework inspired by the early development of humans to allow the robot to autonomously create a dataset that is later used to learn to localize speakers with a deep learning network.

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A Humanoid Social Agent Embodying Physical Assistance Enhances Motor Training Experience

Skilled motor behavior is critical in many human daily life activities and professions. The design of robots that can effectively teach motor skills is an important challenge in the robotics field. In particular, it is important to understand whether the involvement in the training of a robot exhibiting social behaviors impacts on the learning and the experience of the human pupils. In this study, we addressed this question and we asked participants to learn a complex task - stabilizing an inverted pendulum - by training with physical assistance provided by a robotic manipulandum, the Wristbot. One group of participants performed the training only using the Wristbot, whereas for another group the same physical assistance was attributed to the humanoid robot iCub, who played the role of an expert trainer and exhibited also some social behaviors. The results obtained show that participants of both groups effectively acquired the skill by leveraging the physical assistance, as they significantly improved their stabilization performance even when the assistance was removed. Moreover, learning in a context of interaction with a humanoid robot assistant led subjects to increased motivation and more enjoyable training experience, without negative effects on attention and perceived effort. With the experimental approach presented in this study, it is possible to investigate the relative contribution of haptic and social signals in the context of motor learning mediated by human-robot interaction, with the aim of developing effective robot trainers.

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Action similarity judgment based on kinematic primitives

Understanding which features humans rely on -- in visually recognizing action similarity is a crucial step towards a clearer picture of human action perception from a learning and developmental perspective. In the present work, we investigate to which extent a computational model based on kinematics can determine action similarity and how its performance relates to human similarity judgments of the same actions. To this aim, twelve participants perform an action similarity task, and their performances are compared to that of a computational model solving the same task. The chosen model has its roots in developmental robotics and performs action classification based on learned kinematic primitives. The comparative experiment results show that both the model and human participants can reliably identify whether two actions are the same or not. However, the model produces more false hits and has a greater selection bias than human participants. A possible reason for this is the particular sensitivity of the model towards kinematic primitives of the presented actions. In a second experiment, human participants' performance on an action identification task indicated that they relied solely on kinematic information rather than on action semantics. The results show that both the model and human performance are highly accurate in an action similarity task based on kinematic-level features, which can provide an essential basis for classifying human actions.

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Towards Transparency of TD-RL Robotic Systems with a Human Teacher

The high request for autonomous and flexible HRI implies the necessity of deploying Machine Learning (ML) mechanisms in the robot control. Indeed, the use of ML techniques, such as Reinforcement Learning (RL), makes the robot behaviour, during the learning process, not transparent to the observing user. In this work, we proposed an emotional model to improve the transparency in RL tasks for human-robot collaborative scenarios. The architecture we propose supports the RL algorithm with an emotional model able to both receive human feedback and exhibit emotional responses based on the learning process. The model is entirely based on the Temporal Difference (TD) error. The architecture was tested in an isolated laboratory with a simple setup. The results highlight that showing its internal state through an emotional response is enough to make a robot transparent to its human teacher. People also prefer to interact with a responsive robot because they are used to understand their intentions via emotions and social signals.

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A Socially Adaptable Framework for Human-Robot Interaction

In our everyday lives we are accustomed to partake in complex, personalized, adaptive interactions with our peers. For a social robot to be able to recreate this same kind of rich, human-like interaction, it should be aware of our needs and affective states and be capable of continuously adapting its behavior to them. One proposed solution to this problem would involve the robot to learn how to select the behaviors that would maximize the pleasantness of the interaction for its peers, guided by an internal motivation system that would provide autonomy to its decision-making process. We are interested in studying how an adaptive robotic framework of this kind would function and personalize to different users. In addition we explore whether including the element of adaptability and personalization in a cognitive framework will bring any additional richness to the human-robot interaction (HRI), or if it will instead bring uncertainty and unpredictability that would not be accepted by the robot`s human peers. To this end, we designed a socially-adaptive framework for the humanoid robot iCub which allows it to perceive and reuse the affective and interactive signals from the person as input for the adaptation based on internal social motivation. We propose a comparative interaction study with iCub where users act as the robot's caretaker, and iCub's social adaptation is guided by an internal comfort level that varies with the amount of stimuli iCub receives from its caretaker. We investigate and compare how the internal dynamics of the robot would be perceived by people in a condition when the robot does not personalize its interaction, and in a condition where it is adaptive. Finally, we establish the potential benefits that an adaptive framework could bring to the context of having repeated interactions with a humanoid robot.

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