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Frank Keller

Publications and source records attributed to Frank Keller.

At least 19 recordsLinked to original sources

REFRAMED: Towards Realistic Audio Description Generation for Movies

Audio Description (AD) is a verbal narration of key visual content in videos, enabling access for visually impaired audiences. Unlike standard video captioning, AD is a structured editorial task: descriptions must be inserted into gaps in dialogue and must convey only what is needed to understand the narrative being told. However, existing approaches formulate AD generation in an artificial setting where both the content and timing of descriptions are pre-specified, reducing the task to clip-level captioning. They further rely on noisy transcription and alignment pipelines, and lack the rich parallel data required for modeling narrative context. We introduce a new formulation of AD generation in which models must jointly decide what to describe and when to do it. To support this, we present REFRAMED, a high-quality dataset of 2,023 videos that span 3,302 scenes from 206 movies, with professional AD transcripts (both American and British versions), professional subtitles and aligned screenplays. We also provide a manually curated challenge set that pairs full movies with multiple AD references, together with evaluation protocols that leverage dialogue gaps and multi-reference comparisons. Experiments with state-of-the-art AD systems and multimodal LLMs show that they outperform trivial baselines but fall far short of expert human performance. Our dataset and benchmark establish a new foundation for research on video understanding.

cs.CL

Comparing British and American Audio Description of Movies

Narrating the visual component of movies is known as audio description. It is a narrative technique designed to enable blind and visually impaired individuals to follow the story. However, it is far more constrained than most narratives: the descriptions not only need to convey the story in the movie, but they must also fit into gaps between dialogue and they need to conform to guidelines that exist in each region. In this work, we compare audio description created in the United Kingdom against audio description created in the United States. We use guidelines written for these two regions, alongside the impressions from a practitioner in the field, to motivate specific hypotheses about the differences. We test these hypotheses against our pre-existing corpus, which provides both human-authored American and British audio description for each of 206 movies. Results provide quantitative evidence to uphold all tested hypotheses, including differences in lexicon, the use of the progressive aspect, the use of passive constructions, the use of subjective adjectives and modifiers, when characters are named, how scenes are cued, and degree of overlap with movie dialogue and music. Our work offers a quantitative lens into the narrative technique of audio description.

cs.CL

$How^{2}$: How to learn from procedural How-to questions

An agent facing a planning problem can use answers to how-to questions to reduce uncertainty and fill knowledge gaps, helping it solve both current and future tasks. However, their open ended nature, where valid answers to "How do I X?" range from executable actions to high-level descriptions of X's sub-goals, makes them challenging for AI agents to ask, and for AI experts to answer, in ways that support efficient planning. We introduce $How^{2}$, a memory agent framework that enables agents to ask how-to questions, store the answers, and reuse them for lifelong learning in interactive environments. We evaluate our approach in Plancraft, a Minecraft crafting environment, where agents must complete an assembly task by manipulating inventory items. Using teacher models that answer at varying levels of abstraction, from executable action sequences to high-level subgoal descriptions, we show that lifelong learning agents benefit most from answers that are abstracted and decoupled from the current state. $How^{2}$ offers a way for LLM-based agents to improve their planning capabilities over time by asking questions in interactive environments.

cs.AI

How to Correctly Make Mistakes: A Framework for Constructing and Benchmarking Mistake Aware Egocentric Procedural Videos

Reliable procedural monitoring in video requires exposure to naturally occurring human errors and the recoveries that follow. In egocentric recordings, mistakes are often partially occluded by hands and revealed through subtle object state changes, while existing procedural datasets provide limited and inconsistent mistake and correction traces. We present PIE-V (Psychologically Inspired Error injection for Videos), a framework for constructing and benchmarking mistake-aware egocentric procedural videos by augmenting clean keystep procedures with controlled, human-plausible deviations. PIE-V combines a psychology-informed error planner conditioned on procedure phase and semantic step load, a correction planner that models recovery behavior, an LLM writer that performs cascade-consistent rewrites, and an LLM judge that validates procedural coherence and repairs failures. For video segment edits, PIE-V synthesizes replacement clips with text-guided video generation and stitches them into the episode to preserve visual plausibility. Applied to 17 tasks and 50 Ego-Exo4D scenarios, PIE-V injects 102 mistakes and generates 27 recovery corrections. For benchmarking, we introduce a unified taxonomy and a human rubric with nine metrics that cover step-level and procedure-level quality, including plausibility, procedure logic with annotator confidence, state change coherence, and grounding between text and video. Using this protocol, we audit several existing resources and compare PIE-V against a freeform LLM generation baseline under the same criteria. Together, the framework and rubric support post-completion verification for egocentric procedural mistake detection and correction.

cs.CV

Think Before you Write: QA-Guided Reasoning for Character Descriptions in Books

Character description generation is an important capability for narrative-focused applications such as summarization, story analysis, and character-driven simulations. However, generating accurate character descriptions from long-form narratives (e.g., novels) is challenging: models must track evolving attributes (e.g., relationships and events), integrate evidence scattered across the text, and infer implicit details. Despite the success of reasoning-enabled LLMs on many benchmarks, we find that for character description generation their performance improves when built-in reasoning is disabled (i.e., an empty reasoning trace). Motivated by this, we propose a training framework that decouples reasoning from generation. Our approach, which can be applied on top of long-context LLMs or chunk-based methods, consists of a reasoning model that produces a structured QA reasoning trace and a generation model that conditions on this trace to produce the final character description. Experiments on two datasets (BookWorm and CroSS) show that QA-guided reasoning improves faithfulness, informativeness, and grounding over strong long-context baselines.

cs.CL

MIXAR: Scaling Autoregressive Pixel-based Language Models to Multiple Languages and Scripts

Pixel-based language models are gaining momentum as alternatives to traditional token-based approaches, promising to circumvent tokenization challenges. However, the inherent perceptual diversity across languages poses a significant hurdle for multilingual generalization in pixel space. This paper introduces MIXAR, the first generative pixel-based language model trained on eight different languages utilizing a range of different scripts. We empirically evaluate MIXAR against previous pixel-based models as well as comparable tokenizer-based models, demonstrating substantial performance improvement on discriminative and generative multilingual tasks. Additionally, we show how MIXAR is robust to languages never seen during the training. These results are further strengthened when scaling the model to 0.5B parameters which not only improves its capabilities in generative tasks like LAMBADA but also its robustness when challenged with input perturbations such as orthographic attacks.

cs.CL

Contrastive Learning with Narrative Twins for Modeling Story Salience

Understanding narratives requires identifying which events are most salient for a story's progression. We present a contrastive learning framework for modeling narrative salience that learns story embeddings from narrative twins: stories that share the same plot but differ in surface form. Our model is trained to distinguish a story from both its narrative twin and a distractor with similar surface features but different plot. Using the resulting embeddings, we evaluate four narratologically motivated operations for inferring salience (deletion, shifting, disruption, and summarization). Experiments on short narratives from the ROCStories corpus and longer Wikipedia plot summaries show that contrastively learned story embeddings outperform a masked-language-model baseline, and that summarization is the most reliable operation for identifying salient sentences. If narrative twins are not available, random dropout can be used to generate the twins from a single story. Effective distractors can be obtained either by prompting LLMs or, in long-form narratives, by using different parts of the same story.

cs.CL

Plancraft: an evaluation dataset for planning with LLM agents

We present Plancraft, a multi-modal evaluation dataset for LLM agents. Plancraft has both a text-only and multi-modal interface, based on the Minecraft crafting GUI. We include the Minecraft Wiki to evaluate tool use and Retrieval Augmented Generation (RAG), as well as a handcrafted planner and Oracle Retriever, to ablate the different components of a modern agent architecture. To evaluate decision-making, Plancraft also includes a subset of examples that are intentionally unsolvable, providing a realistic challenge that requires the agent not only to complete tasks but also to decide whether they are solvable at all. We benchmark both open-source and closed-source LLMs and compare their performance and efficiency to a handcrafted planner. Overall, we find that LLMs and VLMs struggle with the planning problems that Plancraft introduces, and offer suggestions on how to improve their capabilities.

cs.CL

End-to-End Long Document Summarization using Gradient Caching

Training transformer-based encoder-decoder models for long document summarization poses a significant challenge due to the quadratic memory consumption during training. Several approaches have been proposed to extend the input length at test time, but training with these approaches is still difficult, requiring truncation of input documents and causing a mismatch between training and test conditions. In this work, we propose CachED (Gradient $\textbf{Cach}$ing for $\textbf{E}$ncoder-$\textbf{D}$ecoder models), an approach that enables end-to-end training of existing transformer-based encoder-decoder models, using the entire document without truncation. Specifically, we apply non-overlapping sliding windows to input documents, followed by fusion in decoder. During backpropagation, the gradients are cached at the decoder and are passed through the encoder in chunks by re-computing the hidden vectors, similar to gradient checkpointing. In the experiments on long document summarization, we extend BART to CachED BART, processing more than 500K tokens during training and achieving superior performance without using any additional parameters.

cs.CL

Predicting Implicit Arguments in Procedural Video Instructions

Procedural texts help AI enhance reasoning about context and action sequences. Transforming these into Semantic Role Labeling (SRL) improves understanding of individual steps by identifying predicate-argument structure like {verb,what,where/with}. Procedural instructions are highly elliptic, for instance, (i) add cucumber to the bowl and (ii) add sliced tomatoes, the second step's where argument is inferred from the context, referring to where the cucumber was placed. Prior SRL benchmarks often miss implicit arguments, leading to incomplete understanding. To address this, we introduce Implicit-VidSRL, a dataset that necessitates inferring implicit and explicit arguments from contextual information in multimodal cooking procedures. Our proposed dataset benchmarks multimodal models' contextual reasoning, requiring entity tracking through visual changes in recipes. We study recent multimodal LLMs and reveal that they struggle to predict implicit arguments of what and where/with from multi-modal procedural data given the verb. Lastly, we propose iSRL-Qwen2-VL, which achieves a 17% relative improvement in F1-score for what-implicit and a 14.7% for where/with-implicit semantic roles over GPT-4o.

cs.CL

Generating Visual Stories with Grounded and Coreferent Characters

Characters are important in narratives. They move the plot forward, create emotional connections, and embody the story's themes. Visual storytelling methods focus more on the plot and events relating to it, without building the narrative around specific characters. As a result, the generated stories feel generic, with character mentions being absent, vague, or incorrect. To mitigate these issues, we introduce the new task of character-centric story generation and present the first model capable of predicting visual stories with consistently grounded and coreferent character mentions. Our model is finetuned on a new dataset which we build on top of the widely used VIST benchmark. Specifically, we develop an automated pipeline to enrich VIST with visual and textual character coreference chains. We also propose new evaluation metrics to measure the richness of characters and coreference in stories. Experimental results show that our model generates stories with recurring characters which are consistent and coreferent to larger extent compared to baselines and state-of-the-art systems.

cs.CL

PosterSum: A Multimodal Benchmark for Scientific Poster Summarization

Generating accurate and concise textual summaries from multimodal documents is challenging, especially when dealing with visually complex content like scientific posters. We introduce PosterSum, a novel benchmark to advance the development of vision-language models that can understand and summarize scientific posters into research paper abstracts. Our dataset contains 16,305 conference posters paired with their corresponding abstracts as summaries. Each poster is provided in image format and presents diverse visual understanding challenges, such as complex layouts, dense text regions, tables, and figures. We benchmark state-of-the-art Multimodal Large Language Models (MLLMs) on PosterSum and demonstrate that they struggle to accurately interpret and summarize scientific posters. We propose Segment & Summarize, a hierarchical method that outperforms current MLLMs on automated metrics, achieving a 3.14% gain in ROUGE-L. This will serve as a starting point for future research on poster summarization.

cs.CV

Finding the Right Moment: Human-Assisted Trailer Creation via Task Composition

Movie trailers perform multiple functions: they introduce viewers to the story, convey the mood and artistic style of the film, and encourage audiences to see the movie. These diverse functions make trailer creation a challenging endeavor. In this work, we focus on finding trailer moments in a movie, i.e., shots that could be potentially included in a trailer. We decompose this task into two subtasks: narrative structure identification and sentiment prediction. We model movies as graphs, where nodes are shots and edges denote semantic relations between them. We learn these relations using joint contrastive training which distills rich textual information (e.g., characters, actions, situations) from screenplays. An unsupervised algorithm then traverses the graph and selects trailer moments from the movie that human judges prefer to ones selected by competitive supervised approaches. A main advantage of our algorithm is that it uses interpretable criteria, which allows us to deploy it in an interactive tool for trailer creation with a human in the loop. Our tool allows users to select trailer shots in under 30 minutes that are superior to fully automatic methods and comparable to (exclusive) manual selection by experts.

cs.CV

BookWorm: A Dataset for Character Description and Analysis

Characters are at the heart of every story, driving the plot and engaging readers. In this study, we explore the understanding of characters in full-length books, which contain complex narratives and numerous interacting characters. We define two tasks: character description, which generates a brief factual profile, and character analysis, which offers an in-depth interpretation, including character development, personality, and social context. We introduce the BookWorm dataset, pairing books from the Gutenberg Project with human-written descriptions and analyses. Using this dataset, we evaluate state-of-the-art long-context models in zero-shot and fine-tuning settings, utilizing both retrieval-based and hierarchical processing for book-length inputs. Our findings show that retrieval-based approaches outperform hierarchical ones in both tasks. Additionally, fine-tuned models using coreference-based retrieval produce the most factual descriptions, as measured by fact- and entailment-based metrics. We hope our dataset, experiments, and analysis will inspire further research in character-based narrative understanding.

cs.CL

MovieSum: An Abstractive Summarization Dataset for Movie Screenplays

Movie screenplay summarization is challenging, as it requires an understanding of long input contexts and various elements unique to movies. Large language models have shown significant advancements in document summarization, but they often struggle with processing long input contexts. Furthermore, while television transcripts have received attention in recent studies, movie screenplay summarization remains underexplored. To stimulate research in this area, we present a new dataset, MovieSum, for abstractive summarization of movie screenplays. This dataset comprises 2200 movie screenplays accompanied by their Wikipedia plot summaries. We manually formatted the movie screenplays to represent their structural elements. Compared to existing datasets, MovieSum possesses several distinctive features: (1) It includes movie screenplays, which are longer than scripts of TV episodes. (2) It is twice the size of previous movie screenplay datasets. (3) It provides metadata with IMDb IDs to facilitate access to additional external knowledge. We also show the results of recently released large language models applied to summarization on our dataset to provide a detailed baseline.

cs.CL

Efficient Pre-training for Localized Instruction Generation of Videos

Procedural videos, exemplified by recipe demonstrations, are instrumental in conveying step-by-step instructions. However, understanding such videos is challenging as it involves the precise localization of steps and the generation of textual instructions. Manually annotating steps and writing instructions is costly, which limits the size of current datasets and hinders effective learning. Leveraging large but noisy video-transcript datasets for pre-training can boost performance but demands significant computational resources. Furthermore, transcripts contain irrelevant content and differ in style from human-written instructions. To mitigate these issues, we propose a novel technique, Sieve-&-Swap, to automatically generate high-quality training data for the recipe domain: (i) Sieve: filters irrelevant transcripts and (ii) Swap: acquires high-quality text by replacing transcripts with human-written instruction from a text-only recipe dataset. The resulting dataset is three orders of magnitude smaller than current web-scale datasets but enables efficient training of large-scale models. Alongside Sieve-&-Swap, we propose Procedure Transformer (ProcX), a model for end-to-end step localization and instruction generation for procedural videos. When pre-trained on our curated dataset, this model achieves state-of-the-art performance on YouCook2 and Tasty while using a fraction of the training data. We have released code and dataset.

cs.CV

Coarse or Fine? Recognising Action End States without Labels

We focus on the problem of recognising the end state of an action in an image, which is critical for understanding what action is performed and in which manner. We study this focusing on the task of predicting the coarseness of a cut, i.e., deciding whether an object was cut "coarsely" or "finely". No dataset with these annotated end states is available, so we propose an augmentation method to synthesise training data. We apply this method to cutting actions extracted from an existing action recognition dataset. Our method is object agnostic, i.e., it presupposes the location of the object but not its identity. Starting from less than a hundred images of a whole object, we can generate several thousands images simulating visually diverse cuts of different coarseness. We use our synthetic data to train a model based on UNet and test it on real images showing coarsely/finely cut objects. Results demonstrate that the model successfully recognises the end state of the cutting action despite the domain gap between training and testing, and that the model generalises well to unseen objects.

cs.CV

Select and Summarize: Scene Saliency for Movie Script Summarization

Abstractive summarization for long-form narrative texts such as movie scripts is challenging due to the computational and memory constraints of current language models. A movie script typically comprises a large number of scenes; however, only a fraction of these scenes are salient, i.e., important for understanding the overall narrative. The salience of a scene can be operationalized by considering it as salient if it is mentioned in the summary. Automatically identifying salient scenes is difficult due to the lack of suitable datasets. In this work, we introduce a scene saliency dataset that consists of human-annotated salient scenes for 100 movies. We propose a two-stage abstractive summarization approach which first identifies the salient scenes in script and then generates a summary using only those scenes. Using QA-based evaluation, we show that our model outperforms previous state-of-the-art summarization methods and reflects the information content of a movie more accurately than a model that takes the whole movie script as input.

cs.CL