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Fulvio Mastrogiovanni

Publications and source records attributed to Fulvio Mastrogiovanni.

At least 37 records · Page 2Linked to original sources

Kinesthetic Teaching in Robotics: a Mixed Reality Approach

As collaborative robots become more common in manufacturing scenarios and adopted in hybrid human-robot teams, we should develop new interaction and communication strategies to ensure smooth collaboration between agents. In this paper, we propose a novel communicative interface that uses Mixed Reality as a medium to perform Kinesthetic Teaching (KT) on any robotic platform. We evaluate our proposed approach in a user study involving multiple subjects and two different robots, comparing traditional physical KT with holographic-based KT through user experience questionnaires and task-related metrics.

cs.RO↗

Investigating Mixed Reality for Communication Between Humans and Mobile Manipulators

This article investigates mixed reality (MR) to enhance human-robot collaboration (HRC). The proposed solution adopts MR as a communication layer to convey a mobile manipulator's intentions and upcoming actions to the humans with whom it interacts, thus improving their collaboration. A user study involving 20 participants demonstrated the effectiveness of this MR-focused approach in facilitating collaborative tasks, with a positive effect on overall collaboration performances and human satisfaction.

cs.RO↗

The Effects of Selected Object Features on a Pick-and-Place Task: a Human Multimodal Dataset

We propose a dataset to study the influence of object-specific characteristics on human pick-and-place movements and compare the quality of the motion kinematics extracted by various sensors. This dataset is also suitable for promoting a broader discussion on general learning problems in the hand-object interaction domain, such as intention recognition or motion generation with applications in the Robotics field. The dataset consists of the recordings of 15 subjects performing 80 repetitions of a pick-and-place action under various experimental conditions, for a total of 1200 pick-and-places. The data has been collected thanks to a multimodal setup composed of multiple cameras, observing the actions from different perspectives, a motion capture system, and a wrist-worn inertial measurement unit. All the objects manipulated in the experiments are identical in shape, size, and appearance but differ in weight and liquid filling, which influences the carefulness required for their handling.

cs.RO↗

A Modular Framework for Flexible Planning in Human-Robot Collaboration

This paper presents a comprehensive framework to enhance Human-Robot Collaboration (HRC) in real-world scenarios. It introduces a formalism to model articulated tasks, requiring cooperation between two agents, through a smaller set of primitives. Our implementation leverages Hierarchical Task Networks (HTN) planning and a modular multisensory perception pipeline, which includes vision, human activity recognition, and tactile sensing. To showcase the system's scalability, we present an experimental scenario where two humans alternate in collaborating with a Baxter robot to assemble four pieces of furniture with variable components. This integration highlights promising advancements in HRC, suggesting a scalable approach for complex, cooperative tasks across diverse applications.

cs.RO↗

Robotic in-hand manipulation with relaxed optimization

Dexterous in-hand manipulation is a unique and valuable human skill requiring sophisticated sensorimotor interaction with the environment while respecting stability constraints. Satisfying these constraints with generated motions is essential for a robotic platform to achieve reliable in-hand manipulation skills. Explicitly modelling these constraints can be challenging, but they can be implicitly modelled and learned through experience or human demonstrations. We propose a learning and control approach based on dictionaries of motion primitives generated from human demonstrations. To achieve this, we defined an optimization process that combines motion primitives to generate robot fingertip trajectories for moving an object from an initial to a desired final pose. Based on our experiments, our approach allows a robotic hand to handle objects like humans, adhering to stability constraints without requiring explicit formalization. In other words, the proposed motion primitive dictionaries learn and implicitly embed the constraints crucial to the in-hand manipulation task.

cs.RO↗

A Framework for Neurosymbolic Robot Action Planning using Large Language Models

Symbolic task planning is a widely used approach to enforce robot autonomy due to its ease of understanding and deployment in robot architectures. However, techniques for symbolic task planning are difficult to scale in real-world, human-robot collaboration scenarios because of the poor performance in complex planning domains or when frequent re-planning is needed. We present a framework, Teriyaki, specifically aimed at bridging the gap between symbolic task planning and machine learning approaches. The rationale is training Large Language Models (LLMs), namely GPT-3, into a neurosymbolic task planner compatible with the Planning Domain Definition Language (PDDL), and then leveraging its generative capabilities to overcome a number of limitations inherent to symbolic task planners. Potential benefits include (i) a better scalability in so far as the planning domain complexity increases, since LLMs' response time linearly scales with the combined length of the input and the output, and (ii) the ability to synthesize a plan action-by-action instead of end-to-end, making each action available for execution as soon as it is generated instead of waiting for the whole plan to be available, which in turn enables concurrent planning and execution. Recently, significant efforts have been devoted by the research community to evaluate the cognitive capabilities of LLMs, with alternate successes. Instead, with Teriyaki we aim to provide an overall planning performance comparable to traditional planners in specific planning domains, while leveraging LLMs capabilities to build a look-ahead predictive planning model. Preliminary results in selected domains show that our method can: (i) solve 95.5% of problems in a test data set of 1,000 samples; (ii) produce plans up to 13.5% shorter than a traditional symbolic planner; (iii) reduce average overall waiting times for a plan availability by up to 61.4%

cs.AI↗

A Systematic Review on Custom Data Gloves

Hands are a fundamental tool humans use to interact with the environment and objects. Through hand motions, we can obtain information about the shape and materials of the surfaces we touch, modify our surroundings by interacting with objects, manipulate objects and tools, or communicate with other people by leveraging the power of gestures. For these reasons, sensorized gloves, which can collect information about hand motions and interactions, have been of interest since the 1980s in various fields, such as Human-Machine Interaction (HMI) and the analysis and control of human motions. Over the last 40 years, research in this field explored different technological approaches and contributed to the popularity of wearable custom and commercial products targeting hand sensorization. Despite a positive research trend, these instruments are not widespread yet outside research environments and devices aimed at research are often ad hoc solutions with a low chance of being reused. This paper aims to provide a systematic literature review for custom gloves to analyze their main characteristics and critical issues, from the type and number of sensors to the limitations due to device encumbrance. The collection of this information lays the foundation for a standardization process necessary for future breakthroughs in this research field.

cs.HC↗

Gaze-Based Intention Recognition for Human-Robot Collaboration

This work aims to tackle the intent recognition problem in Human-Robot Collaborative assembly scenarios. Precisely, we consider an interactive assembly of a wooden stool where the robot fetches the pieces in the correct order and the human builds the parts following the instruction manual. The intent recognition is limited to the idle state estimation and it is needed to ensure a better synchronization between the two agents. We carried out a comparison between two distinct solutions involving wearable sensors and eye tracking integrated into the perception pipeline of a flexible planning architecture based on Hierarchical Task Networks. At runtime, the wearable sensing module exploits the raw measurements from four 9-axis Inertial Measurement Units positioned on the wrists and hands of the user as an input for a Long Short-Term Memory Network. On the other hand, the eye tracking relies on a Head Mounted Display and Unreal Engine. We tested the effectiveness of the two approaches with 10 participants, each of whom explored both options in alternate order. We collected explicit metrics about the attractiveness and efficiency of the two techniques through User Experience Questionnaires as well as implicit criteria regarding the classification time and the overall assembly time. The results of our work show that the two methods can reach comparable performances both in terms of effectiveness and user preference. Future development could aim at joining the two approaches two allow the recognition of more complex activities and to anticipate the user actions.

cs.RO↗

OWLOOP: Interfaces for Mapping OWL Axioms into OOP Hierarchies

The paper tackles the issue of mapping logic axioms formalised in the Ontology Web Language (OWL) within the Object-Oriented Programming (OOP) paradigm. The issues of mapping OWL axioms hierarchies and OOP objects hierarchies are due to OWL-based reasoning algorithms, which might change an OWL hierarchy at runtime; instead, OOP hierarchies are usually defined as static structures. Although programming paradigms based on reflection allow changing the OOP hierarchies at runtime and mapping OWL axioms dynamically, there are no currently available mechanisms that do not limit the reasoning algorithms. Thus, the factory-based paradigm is typically used since it decouples the OWL and OOP hierarchies. However, the factory inhibits OOP polymorphism and introduces a paradigm shift with respect to widely accepted OOP paradigms. We present the OWLOOP API, which exploits the factory to not limit reasoning algorithms, and it provides novel OOP interfaces concerning the axioms in an ontology. OWLOOP is designed to limit the paradigm shift required for using ontologies while improving, through OOP-like polymorphism, the modularity of software architectures that exploit logic reasoning. The paper details our OWL to OOP mapping mechanism, and it shows the benefits and limitations of OWLOOP through examples concerning a robot in a smart environment.

cs.AI↗

Learning Symbolic Task Representation from a Human-Led Demonstration: A Memory to Store, Retrieve, Consolidate, and Forget Experiences

We present a symbolic learning framework inspired by cognitive-like memory functionalities (i.e., storing, retrieving, consolidating and forgetting) to generate task representations to support high-level task planning and knowledge bootstrapping. We address a scenario involving a non-expert human, who performs a single task demonstration, and a robot, which online learns structured knowledge to re-execute the task based on experiences, i.e., observations. We consider a one-shot learning process based on non-annotated data to store an intelligible representation of the task, which can be refined through interaction, e.g., via verbal or visual communication. Our general-purpose framework relies on fuzzy Description Logic, which has been used to extend the previously developed Scene Identification and Tagging algorithm. In this paper, we exploit such an algorithm to implement cognitive-like memory functionalities employing scores that rank memorised observations over time based on simple heuristics. Our main contribution is the formalisation of a framework that can be used to systematically investigate different heuristics for bootstrapping hierarchical knowledge representations based on robot observations. Through an illustrative assembly task scenario, the paper presents the performance of our framework to discuss its benefits and limitations.

cs.RO↗

Incremental Bootstrapping and Classification of Structured Scenes in a Fuzzy Ontology

We foresee robots that bootstrap knowledge representations and use them for classifying relevant situations and making decisions based on future observations. Particularly for assistive robots, the bootstrapping mechanism might be supervised by humans who should not repeat a training phase several times and should be able to refine the taught representation. We consider robots that bootstrap structured representations to classify some intelligible categories. Such a structure should be incrementally bootstrapped, i.e., without invalidating the identified category models when a new additional category is considered. To tackle this scenario, we presented the Scene Identification and Tagging (SIT) algorithm, which bootstraps structured knowledge representation in a crisp OWL-DL ontology. Over time, SIT bootstraps a graph representing scenes, sub-scenes and similar scenes. Then, SIT can classify new scenes within the bootstrapped graph through logic-based reasoning. However, SIT has issues with sensory data because its crisp implementation is not robust to perception noises. This paper presents a reformulation of SIT within the fuzzy domain, which exploits a fuzzy DL ontology to overcome the robustness issues. By comparing the performances of fuzzy and crisp implementations of SIT, we show that fuzzy SIT is robust, preserves the properties of its crisp formulation, and enhances the bootstrapped representations. On the contrary, the fuzzy implementation of SIT leads to less intelligible knowledge representations than the one bootstrapped in the crisp domain.

cs.AI↗

A modular architecture for IMU-based data gloves

The flexibility and range of motion in human hands play a crucial role in human interaction with the environment and have been studied across different fields. Researchers explored various technological solutions for gathering information from the hands. These solutions include tracking hand motion through cameras or wearable sensors and using wearable sensors to measure the position and pressure of contact points. Data gloves can collect both types of information by utilizing inertial measurement units, flex sensors, magnetic trackers for motion tracking, and force resistors or touch sensors for contact measurement. Although there are commercially available data gloves, researchers often create custom data gloves to achieve the desired flexibility and control over the hardware. However, the existing literature lacks standardization and the reuse of previously designed data gloves. As a result, many gloves with unclear characteristics exist, which makes replication challenging and negatively impacts the reproducibility of studies. This work proposes a modular, open hardware and software architecture for creating customized data gloves based on IMU technology. We also provide an architecture implementation along with an experimental protocol to evaluate device performance.

cs.AR↗

A novel method to compute the contact surface area between an organ and cancer tissue

With "contact surface area" (CSA) we refers to the area of contact between a tumor and an organ. This indicator has been identified as a predictive factor for surgical peri-operative parameters, particularly in the context of kidney cancer. However, state-of-the-art algorithms for computing the CSA rely on assumptions about the tumor shape and require manual human annotation. In this study, we introduce an innovative method that relies on 3D reconstructions of tumors and organs to provide an accurate and objective estimate of the CSA. Our approach consists of a segmentation protocol for reconstructing organs and tumors from Computed Tomography (CT) images and an algorithm leveraging the reconstructed meshes to compute the CSA. With the aim to contributing to the literature with replicable results, we provide an open-source implementation of our algorithm, along with an easy-to-use graphical user interface to support its adoption and widespread use. We evaluated the accuracy of our method using both a synthetic dataset and reconstructions of 87 real tumor-organ pairs.

eess.IV↗

Digital Twins for Human-Robot Collaboration: A Future Perspective

As collaborative robot (Cobot) adoption in many sectors grows, so does the interest in integrating digital twins in human-robot collaboration (HRC). Virtual representations of physical systems (PT) and assets, known as digital twins, can revolutionize human-robot collaboration by enabling real-time simulation, monitoring, and control. In this article, we present a review of the state-of-the-art and our perspective on the future of digital twins (DT) in human-robot collaboration. We argue that DT will be crucial in increasing the efficiency and effectiveness of these systems by presenting compelling evidence and a concise vision of the future of DT in human-robot collaboration, as well as insights into the possible advantages and challenges associated with their integration.

cs.RO↗

Expressing and Inferring Action Carefulness in Human-to-Robot Handovers

Implicit communication plays such a crucial role during social exchanges that it must be considered for a good experience in human-robot interaction. This work addresses implicit communication associated with the detection of physical properties, transport, and manipulation of objects. We propose an ecological approach to infer object characteristics from subtle modulations of the natural kinematics occurring during human object manipulation. Similarly, we take inspiration from human strategies to shape robot movements to be communicative of the object properties while pursuing the action goals. In a realistic HRI scenario, participants handed over cups - filled with water or empty - to a robotic manipulator that sorted them. We implemented an online classifier to differentiate careful/not careful human movements, associated with the cups' content. We compared our proposed "expressive" controller, which modulates the movements according to the cup filling, against a neutral motion controller. Results show that human kinematics is adjusted during the task, as a function of the cup content, even in reach-to-grasp motion. Moreover, the carefulness during the handover of full cups can be reliably inferred online, well before action completion. Finally, although questionnaires did not reveal explicit preferences from participants, the expressive robot condition improved task efficiency.

cs.RO↗

RICO-MR: An Open-Source Architecture for Robot Intent Communication through Mixed Reality

This article presents an open-source architecture for conveying robots' intentions to human teammates using Mixed Reality and Head-Mounted Displays. The architecture has been developed focusing on its modularity and re-usability aspects. Both binaries and source code are available, enabling researchers and companies to adopt the proposed architecture as a standalone solution or to integrate it in more comprehensive implementations. Due to its scalability, the proposed architecture can be easily employed to develop shared Mixed Reality experiences involving multiple robots and human teammates in complex collaborative scenarios.

cs.RO↗

In-hand manipulation planning using human motion dictionary

Dexterous in-hand manipulation is a peculiar and useful human skill. This ability requires the coordination of many senses and hand motion to adhere to many constraints. These constraints vary and can be influenced by the object characteristics or the specific application. One of the key elements for a robotic platform to implement reliable inhand manipulation skills is to be able to integrate those constraints in their motion generations. These constraints can be implicitly modelled, learned through experience or human demonstrations. We propose a method based on motion primitives dictionaries to learn and reproduce in-hand manipulation skills. In particular, we focused on fingertip motions during the manipulation, and we defined an optimization process to combine motion primitives to reach specific fingertip configurations. The results of this work show that the proposed approach can generate manipulation motion coherent with the human one and that manipulation constraints are inherited even without an explicit formalization.

cs.RO↗

Safe motion planning with environment uncertainty

We present an approach for safe motion planning under robot state and environment (obstacle and landmark location) uncertainties. To this end, we first develop an approach that accounts for the landmark uncertainties during robot localization. Existing planning approaches assume that the landmark locations are well known or are known with little uncertainty. However, this might not be true in practice. Noisy sensors and imperfect motions compound to the errors originating from the estimate of environment features. Moreover, possible occlusions and dynamic objects in the environment render imperfect landmark estimation. Consequently, not considering this uncertainty can wrongly localize the robot, leading to inefficient plans. Our approach thus incorporates the landmark uncertainty within the Bayes filter estimation framework. We also analyze the effect of considering this uncertainty and delineate the conditions under which it can be ignored. Second, we extend the state-of-the-art by computing an exact expression for the collision probability under Gaussian distributed robot motion, perception and obstacle location uncertainties. We formulate the collision probability process as a quadratic form in random variables. Under Gaussian distribution assumptions, an exact expression for collision probability is thus obtained which is computable in real-time. In contrast, existing approaches approximate the collision probability using upper-bounds that can lead to overly conservative estimate and thereby suboptimal plans. We demonstrate and evaluate our approach using a theoretical example and simulations. We also present a comparison of our approach to different state-of-the-art methods.

cs.RO↗