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Gabriel Kreiman

Publications and source records attributed to Gabriel Kreiman.

At least 19 recordsLinked to original sources

Stretching Beyond the Obvious: A Gradient-Free Framework to Unveil the Hidden Landscape of Visual Invariance

Uncovering which feature combinations are encoded by visual units is critical to understanding how images are transformed into representations that support recognition. While existing feature visualization approaches typically infer a unit's most exciting images, this is insufficient to reveal the manifold of transformations under which responses remain invariant, which is critical to generalization in vision. Here we introduce Stretch-and-Squeeze (SnS), a model-agnostic, gradient-free framework to systematically characterize a unit's maximally invariant stimuli, and its vulnerability to adversarial perturbations, in both biological and artificial visual systems. SnS frames these transformations as bi-objective optimization problems. To probe invariance, SnS seeks image perturbations that maximally alter (stretch) the representation of a reference stimulus in a given processing stage while preserving unit activation downstream (squeeze). To probe adversarial sensitivity, stretching and squeezing are reversed to maximally perturb unit activation while minimizing changes to the upstream representation. Applied to CNNs, SnS revealed invariant transformations that were farther from a reference image in pixel-space than those produced by affine transformations, while more strongly preserving the target unit's response. The discovered invariant images differed depending on the stage of the image representation used for optimization: pixel-level changes primarily affected luminance and contrast, while stretching mid- and late-layer representations mainly altered texture and pose. By measuring how well the hierarchical invariant images obtained for L2 robust networks were classified by humans and other observer networks, we discovered a substantial drop in their interpretability when the representation was stretched in deep layers, while the opposite trend was found for standard models.

cs.CV

Probing Neural Topology of Large Language Models

Probing large language models (LLMs) has yielded valuable insights into their internal mechanisms by linking neural activations to interpretable semantics. However, the complex mechanisms that link neuron's functional co-activation with the emergent model capabilities remains largely unknown, hindering a deeper understanding and safer development of LLMs. In this work, we introduce graph probing, a method for uncovering the functional connectivity of LLM neurons and relating it to language generation performance. By probing models across diverse LLM families and scales, we discover a universal predictability of language generation and understanding performance using only neural topology, which persists even when retaining just 1% of neuron connections. Strikingly, probing on topology outperforms probing on activation by up to 130.4% and 67.7% on perplexity and space/time semantic regression respectively, suggesting that neural topology contains orders of richer information of LLM performance than neural activation, which can be easily extracted with simple linear or MLP probes. To explain the dependence between neural topology and language performance, we identify default networks and hub neurons in LLMs and provide causal evidence by interventional experiments on multiple benchmarks, showing that LLMs actually exploit these topological information. Further analyses suggest that graph probing can be effectively leveraged to improve the efficiency and reliability of LLMs through proof-of-concept applications in model pruning and hallucination detection. Codes and data for the graph probing toolbox are available at https://github.com/DavyMorgan/llm-graph-probing.

cs.CL

Unraveling the geometry of visual relational reasoning

Humans readily generalize abstract relations, such as recognizing "constant" in shape or color, whereas neural networks struggle, limiting their flexible reasoning. To investigate mechanisms underlying such generalization, we introduce SimplifiedRPM, a novel benchmark for systematically evaluating abstract relational reasoning, addressing limitations in prior datasets. In parallel, we conduct human experiments to quantify relational difficulty, enabling direct model-human comparisons. Testing four models, ResNet-50, Vision Transformer, Wild Relation Network, and Scattering Compositional Learner (SCL), we find that SCL generalizes best and most closely aligns with human behavior. Using a geometric approach, we identify key representation properties that accurately predict generalization and uncover a fundamental trade-off between signal and dimensionality: novel relations compress into training-induced subspaces. Layer-wise analysis reveals where relational structure emerges, highlights bottlenecks, and generates concrete hypotheses about abstract reasoning in the brain. Motivated by these insights, we propose SNRloss, a novel objective explicitly balancing representation geometry. Our results establish a geometric foundation for relational reasoning, paving the way for more human-like visual reasoning in AI and opening promising avenues for extending geometric analysis to broader cognitive tasks.

q-bio.NC

The Indoor-Training Effect: unexpected gains from distribution shifts in the transition function

Is it better to perform tennis training in a pristine indoor environment or a noisy outdoor one? To model this problem, here we investigate whether shifts in the transition probabilities between the training and testing environments in reinforcement learning problems can lead to better performance under certain conditions. We generate new Markov Decision Processes (MDPs) starting from a given MDP, by adding quantifiable, parametric noise into the transition function. We refer to this process as Noise Injection and the resulting environments as δ-environments. This process allows us to create variations of the same environment with quantitative control over noise serving as a metric of distance between environments. Conventional wisdom suggests that training and testing on the same MDP should yield the best results. In stark contrast, we observe that agents can perform better when trained on the noise-free environment and tested on the noisy δ-environments, compared to training and testing on the same δ-environments. We confirm that this finding extends beyond noise variations: it is possible to showcase the same phenomenon in ATARI game variations including varying Ghost behaviour in PacMan, and Paddle behaviour in Pong. We demonstrate this intriguing behaviour across 60 different variations of ATARI games, including PacMan, Pong, and Breakout. We refer to this phenomenon as the Indoor-Training Effect. Code to reproduce our experiments and to implement Noise Injection can be found at https://bit.ly/3X6CTYk.

cs.LG

L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement

The currently leading artificial neural network models of the visual ventral stream - which are derived from a combination of performance optimization and robustification methods - have demonstrated a remarkable degree of behavioral alignment with humans on visual categorization tasks. We show that image perturbations generated by these models can enhance the ability of humans to accurately report the ground truth class. Furthermore, we find that the same models can also be used out-of-the-box to predict the proportion of correct human responses to individual images, providing a simple, human-aligned estimator of the relative difficulty of each image. Motivated by these observations, we propose to augment visual learning in humans in a way that improves human categorization accuracy at test time. Our learning augmentation approach consists of (i) selecting images based on their model-estimated recognition difficulty, and (ii) applying image perturbations that aid recognition for novice learners. We find that combining these model-based strategies leads to categorization accuracy gains of 33-72% relative to control subjects without these interventions, on unmodified, randomly selected held-out test images. Beyond the accuracy gain, the training time for the augmented learning group was also shortened by 20-23%, despite both groups completing the same number of training trials. We demonstrate the efficacy of our approach in a fine-grained categorization task with natural images, as well as two tasks in clinically relevant image domains - histology and dermoscopy - where visual learning is notoriously challenging. To the best of our knowledge, our work is the first application of artificial neural networks to increase visual learning performance in humans by enhancing category-specific image features.

cs.CV

Brain Treebank: Large-scale intracranial recordings from naturalistic language stimuli

We present the Brain Treebank, a large-scale dataset of electrophysiological neural responses, recorded from intracranial probes while 10 subjects watched one or more Hollywood movies. Subjects watched on average 2.6 Hollywood movies, for an average viewing time of 4.3 hours, and a total of 43 hours. The audio track for each movie was transcribed with manual corrections. Word onsets were manually annotated on spectrograms of the audio track for each movie. Each transcript was automatically parsed and manually corrected into the universal dependencies (UD) formalism, assigning a part of speech to every word and a dependency parse to every sentence. In total, subjects heard over 38,000 sentences (223,000 words), while they had on average 168 electrodes implanted. This is the largest dataset of intracranial recordings featuring grounded naturalistic language, one of the largest English UD treebanks in general, and one of only a few UD treebanks aligned to multimodal features. We hope that this dataset serves as a bridge between linguistic concepts, perception, and their neural representations. To that end, we present an analysis of which electrodes are sensitive to language features while also mapping out a rough time course of language processing across these electrodes. The Brain Treebank is available at https://BrainTreebank.dev/

q-bio.NC

Revealing Vision-Language Integration in the Brain with Multimodal Networks

We use (multi)modal deep neural networks (DNNs) to probe for sites of multimodal integration in the human brain by predicting stereoencephalography (SEEG) recordings taken while human subjects watched movies. We operationalize sites of multimodal integration as regions where a multimodal vision-language model predicts recordings better than unimodal language, unimodal vision, or linearly-integrated language-vision models. Our target DNN models span different architectures (e.g., convolutional networks and transformers) and multimodal training techniques (e.g., cross-attention and contrastive learning). As a key enabling step, we first demonstrate that trained vision and language models systematically outperform their randomly initialized counterparts in their ability to predict SEEG signals. We then compare unimodal and multimodal models against one another. Because our target DNN models often have different architectures, number of parameters, and training sets (possibly obscuring those differences attributable to integration), we carry out a controlled comparison of two models (SLIP and SimCLR), which keep all of these attributes the same aside from input modality. Using this approach, we identify a sizable number of neural sites (on average 141 out of 1090 total sites or 12.94%) and brain regions where multimodal integration seems to occur. Additionally, we find that among the variants of multimodal training techniques we assess, CLIP-style training is the best suited for downstream prediction of the neural activity in these sites.

cs.LG

HumorDB: Can AI understand graphical humor?

Despite significant advancements in image segmentation and object detection, understanding complex scenes remains a significant challenge. Here, we focus on graphical humor as a paradigmatic example of image interpretation that requires elucidating the interaction of different scene elements in the context of prior cognitive knowledge. This paper introduces \textbf{HumorDB}, a novel, controlled, and carefully curated dataset designed to evaluate and advance visual humor understanding by AI systems. The dataset comprises diverse images spanning photos, cartoons, sketches, and AI-generated content, including minimally contrastive pairs where subtle edits differentiate between humorous and non-humorous versions. We evaluate humans, state-of-the-art vision models, and large vision-language models on three tasks: binary humor classification, funniness rating prediction, and pairwise humor comparison. The results reveal a gap between current AI systems and human-level humor understanding. While pretrained vision-language models perform better than vision-only models, they still struggle with abstract sketches and subtle humor cues. Analysis of attention maps shows that even when models correctly classify humorous images, they often fail to focus on the precise regions that make the image funny. Preliminary mechanistic interpretability studies and evaluation of model explanations provide initial insights into how different architectures process humor. Our results identify promising trends and current limitations, suggesting that an effective understanding of visual humor requires sophisticated architectures capable of detecting subtle contextual features and bridging the gap between visual perception and abstract reasoning. All the code and data are available here: \href{https://github.com/kreimanlab/HumorDB}{https://github.com/kreimanlab/HumorDB}

cs.CV

Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex

We characterized the generalization capabilities of DNN-based encoding models when predicting neuronal responses from the visual cortex. We collected \textit{MacaqueITBench}, a large-scale dataset of neural population responses from the macaque inferior temporal (IT) cortex to over $300,000$ images, comprising $8,233$ unique natural images presented to seven monkeys over $109$ sessions. Using \textit{MacaqueITBench}, we investigated the impact of distribution shifts on models predicting neural activity by dividing the images into Out-Of-Distribution (OOD) train and test splits. The OOD splits included several different image-computable types including image contrast, hue, intensity, temperature, and saturation. Compared to the performance on in-distribution test images -- the conventional way these models have been evaluated -- models performed worse at predicting neuronal responses to out-of-distribution images, retaining as little as $20\%$ of the performance on in-distribution test images. The generalization performance under OOD shifts can be well accounted by a simple image similarity metric -- the cosine distance between image representations extracted from a pre-trained object recognition model is a strong predictor of neural predictivity under different distribution shifts. The dataset of images, neuronal firing rate recordings, and computational benchmarks are hosted publicly at: https://bit.ly/3zeutVd.

eess.SP

Forward Learning with Top-Down Feedback: Empirical and Analytical Characterization

"Forward-only" algorithms, which train neural networks while avoiding a backward pass, have recently gained attention as a way of solving the biologically unrealistic aspects of backpropagation. Here, we first address compelling challenges related to the "forward-only" rules, which include reducing the performance gap with backpropagation and providing an analytical understanding of their dynamics. To this end, we show that the forward-only algorithm with top-down feedback is well-approximated by an "adaptive-feedback-alignment" algorithm, and we analytically track its performance during learning in a prototype high-dimensional setting. Then, we compare different versions of forward-only algorithms, focusing on the Forward-Forward and PEPITA frameworks, and we show that they share the same learning principles. Overall, our work unveils the connections between three key neuro-inspired learning rules, providing a link between "forward-only" algorithms, i.e., Forward-Forward and PEPITA, and an approximation of backpropagation, i.e., Feedback Alignment.

cs.LG

Improving generalization by mimicking the human visual diet

We present a new perspective on bridging the generalization gap between biological and computer vision -- mimicking the human visual diet. While computer vision models rely on internet-scraped datasets, humans learn from limited 3D scenes under diverse real-world transformations with objects in natural context. Our results demonstrate that incorporating variations and contextual cues ubiquitous in the human visual training data (visual diet) significantly improves generalization to real-world transformations such as lighting, viewpoint, and material changes. This improvement also extends to generalizing from synthetic to real-world data -- all models trained with a human-like visual diet outperform specialized architectures by large margins when tested on natural image data. These experiments are enabled by our two key contributions: a novel dataset capturing scene context and diverse real-world transformations to mimic the human visual diet, and a transformer model tailored to leverage these aspects of the human visual diet. All data and source code can be accessed at https://github.com/Spandan-Madan/human_visual_diet.

cs.CV

Tuned Compositional Feature Replays for Efficient Stream Learning

Our brains extract durable, generalizable knowledge from transient experiences of the world. Artificial neural networks come nowhere close to this ability. When tasked with learning to classify objects by training on non-repeating video frames in temporal order (online stream learning), models that learn well from shuffled datasets catastrophically forget old knowledge upon learning new stimuli. We propose a new continual learning algorithm, Compositional Replay Using Memory Blocks (CRUMB), which mitigates forgetting by replaying feature maps reconstructed by combining generic parts. CRUMB concatenates trainable and re-usable "memory block" vectors to compositionally reconstruct feature map tensors in convolutional neural networks. Storing the indices of memory blocks used to reconstruct new stimuli enables memories of the stimuli to be replayed during later tasks. This reconstruction mechanism also primes the neural network to minimize catastrophic forgetting by biasing it towards attending to information about object shapes more than information about image textures, and stabilizes the network during stream learning by providing a shared feature-level basis for all training examples. These properties allow CRUMB to outperform an otherwise identical algorithm that stores and replays raw images, while occupying only 3.6% as much memory. We stress-tested CRUMB alongside 13 competing methods on 7 challenging datasets. To address the limited number of existing online stream learning datasets, we introduce 2 new benchmarks by adapting existing datasets for stream learning. With only 3.7-4.1% as much memory and 15-43% as much runtime, CRUMB mitigates catastrophic forgetting more effectively than the state-of-the-art. Our code is available at https://github.com/MorganBDT/crumb.git.

cs.CV

Red Teaming with Mind Reading: White-Box Adversarial Policies Against RL Agents

Adversarial examples can be useful for identifying vulnerabilities in AI systems before they are deployed. In reinforcement learning (RL), adversarial policies can be developed by training an adversarial agent to minimize a target agent's rewards. Prior work has studied black-box versions of these attacks where the adversary only observes the world state and treats the target agent as any other part of the environment. However, this does not take into account additional structure in the problem. In this work, we study white-box adversarial policies and show that having access to a target agent's internal state can be useful for identifying its vulnerabilities. We make two contributions. (1) We introduce white-box adversarial policies where an attacker observes both a target's internal state and the world state at each timestep. We formulate ways of using these policies to attack agents in 2-player games and text-generating language models. (2) We demonstrate that these policies can achieve higher initial and asymptotic performance against a target agent than black-box controls. Code is available at https://github.com/thestephencasper/lm_white_box_attacks

cs.AI

Robust Feature-Level Adversaries are Interpretability Tools

The literature on adversarial attacks in computer vision typically focuses on pixel-level perturbations. These tend to be very difficult to interpret. Recent work that manipulates the latent representations of image generators to create "feature-level" adversarial perturbations gives us an opportunity to explore perceptible, interpretable adversarial attacks. We make three contributions. First, we observe that feature-level attacks provide useful classes of inputs for studying representations in models. Second, we show that these adversaries are uniquely versatile and highly robust. We demonstrate that they can be used to produce targeted, universal, disguised, physically-realizable, and black-box attacks at the ImageNet scale. Third, we show how these adversarial images can be used as a practical interpretability tool for identifying bugs in networks. We use these adversaries to make predictions about spurious associations between features and classes which we then test by designing "copy/paste" attacks in which one natural image is pasted into another to cause a targeted misclassification. Our results suggest that feature-level attacks are a promising approach for rigorous interpretability research. They support the design of tools to better understand what a model has learned and diagnose brittle feature associations. Code is available at https://github.com/thestephencasper/feature_level_adv

cs.LG

Learning to Learn: How to Continuously Teach Humans and Machines

Curriculum design is a fundamental component of education. For example, when we learn mathematics at school, we build upon our knowledge of addition to learn multiplication. These and other concepts must be mastered before our first algebra lesson, which also reinforces our addition and multiplication skills. Designing a curriculum for teaching either a human or a machine shares the underlying goal of maximizing knowledge transfer from earlier to later tasks, while also minimizing forgetting of learned tasks. Prior research on curriculum design for image classification focuses on the ordering of training examples during a single offline task. Here, we investigate the effect of the order in which multiple distinct tasks are learned in a sequence. We focus on the online class-incremental continual learning setting, where algorithms or humans must learn image classes one at a time during a single pass through a dataset. We find that curriculum consistently influences learning outcomes for humans and for multiple continual machine learning algorithms across several benchmark datasets. We introduce a novel-object recognition dataset for human curriculum learning experiments and observe that curricula that are effective for humans are highly correlated with those that are effective for machines. As an initial step towards automated curriculum design for online class-incremental learning, we propose a novel algorithm, dubbed Curriculum Designer (CD), that designs and ranks curricula based on inter-class feature similarities. We find significant overlap between curricula that are empirically highly effective and those that are highly ranked by our CD. Our study establishes a framework for further research on teaching humans and machines to learn continuously using optimized curricula.

cs.CV

Error-driven Input Modulation: Solving the Credit Assignment Problem without a Backward Pass

Supervised learning in artificial neural networks typically relies on backpropagation, where the weights are updated based on the error-function gradients and sequentially propagated from the output layer to the input layer. Although this approach has proven effective in a wide domain of applications, it lacks biological plausibility in many regards, including the weight symmetry problem, the dependence of learning on non-local signals, the freezing of neural activity during error propagation, and the update locking problem. Alternative training schemes have been introduced, including sign symmetry, feedback alignment, and direct feedback alignment, but they invariably rely on a backward pass that hinders the possibility of solving all the issues simultaneously. Here, we propose to replace the backward pass with a second forward pass in which the input signal is modulated based on the error of the network. We show that this novel learning rule comprehensively addresses all the above-mentioned issues and can be applied to both fully connected and convolutional models. We test this learning rule on MNIST, CIFAR-10, and CIFAR-100. These results help incorporate biological principles into machine learning.

cs.NE

Sparse Distributed Memory is a Continual Learner

Continual learning is a problem for artificial neural networks that their biological counterparts are adept at solving. Building on work using Sparse Distributed Memory (SDM) to connect a core neural circuit with the powerful Transformer model, we create a modified Multi-Layered Perceptron (MLP) that is a strong continual learner. We find that every component of our MLP variant translated from biology is necessary for continual learning. Our solution is also free from any memory replay or task information, and introduces novel methods to train sparse networks that may be broadly applicable.

cs.NE

BrainBERT: Self-supervised representation learning for intracranial recordings

We create a reusable Transformer, BrainBERT, for intracranial recordings bringing modern representation learning approaches to neuroscience. Much like in NLP and speech recognition, this Transformer enables classifying complex concepts, i.e., decoding neural data, with higher accuracy and with much less data by being pretrained in an unsupervised manner on a large corpus of unannotated neural recordings. Our approach generalizes to new subjects with electrodes in new positions and to unrelated tasks showing that the representations robustly disentangle the neural signal. Just like in NLP where one can study language by investigating what a language model learns, this approach opens the door to investigating the brain by what a model of the brain learns. As a first step along this path, we demonstrate a new analysis of the intrinsic dimensionality of the computations in different areas of the brain. To construct these representations, we combine a technique for producing super-resolution spectrograms of neural data with an approach designed for generating contextual representations of audio by masking. In the future, far more concepts will be decodable from neural recordings by using representation learning, potentially unlocking the brain like language models unlocked language.

cs.LG