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Gang Zeng

Publications and source records attributed to Gang Zeng.

At least 37 records · Page 2Linked to original sources

Group DETR: Fast DETR Training with Group-Wise One-to-Many Assignment

Detection transformer (DETR) relies on one-to-one assignment, assigning one ground-truth object to one prediction, for end-to-end detection without NMS post-processing. It is known that one-to-many assignment, assigning one ground-truth object to multiple predictions, succeeds in detection methods such as Faster R-CNN and FCOS. While the naive one-to-many assignment does not work for DETR, and it remains challenging to apply one-to-many assignment for DETR training. In this paper, we introduce Group DETR, a simple yet efficient DETR training approach that introduces a group-wise way for one-to-many assignment. This approach involves using multiple groups of object queries, conducting one-to-one assignment within each group, and performing decoder self-attention separately. It resembles data augmentation with automatically-learned object query augmentation. It is also equivalent to simultaneously training parameter-sharing networks of the same architecture, introducing more supervision and thus improving DETR training. The inference process is the same as DETR trained normally and only needs one group of queries without any architecture modification. Group DETR is versatile and is applicable to various DETR variants. The experiments show that Group DETR significantly speeds up the training convergence and improves the performance of various DETR-based models. Code will be available at \url{https://github.com/Atten4Vis/GroupDETR}.

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Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support from common 3D software and hardware, making their rendering and manipulation inefficient. To overcome this limitation, we present a novel framework that generates textured surface meshes from images. Our approach begins by efficiently initializing the geometry and view-dependency decomposed appearance with a NeRF. Subsequently, a coarse mesh is extracted, and an iterative surface refining algorithm is developed to adaptively adjust both vertex positions and face density based on re-projected rendering errors. We jointly refine the appearance with geometry and bake it into texture images for real-time rendering. Extensive experiments demonstrate that our method achieves superior mesh quality and competitive rendering quality.

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Context Autoencoder for Self-Supervised Representation Learning

We present a novel masked image modeling (MIM) approach, context autoencoder (CAE), for self-supervised representation pretraining. We pretrain an encoder by making predictions in the encoded representation space. The pretraining tasks include two tasks: masked representation prediction - predict the representations for the masked patches, and masked patch reconstruction - reconstruct the masked patches. The network is an encoder-regressor-decoder architecture: the encoder takes the visible patches as input; the regressor predicts the representations of the masked patches, which are expected to be aligned with the representations computed from the encoder, using the representations of visible patches and the positions of visible and masked patches; the decoder reconstructs the masked patches from the predicted encoded representations. The CAE design encourages the separation of learning the encoder (representation) from completing the pertaining tasks: masked representation prediction and masked patch reconstruction tasks, and making predictions in the encoded representation space empirically shows the benefit to representation learning. We demonstrate the effectiveness of our CAE through superior transfer performance in downstream tasks: semantic segmentation, object detection and instance segmentation, and classification. The code will be available at https://github.com/Atten4Vis/CAE.

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VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric Tasks

Large language models (LLMs) have notably accelerated progress towards artificial general intelligence (AGI), with their impressive zero-shot capacity for user-tailored tasks, endowing them with immense potential across a range of applications. However, in the field of computer vision, despite the availability of numerous powerful vision foundation models (VFMs), they are still restricted to tasks in a pre-defined form, struggling to match the open-ended task capabilities of LLMs. In this work, we present an LLM-based framework for vision-centric tasks, termed VisionLLM. This framework provides a unified perspective for vision and language tasks by treating images as a foreign language and aligning vision-centric tasks with language tasks that can be flexibly defined and managed using language instructions. An LLM-based decoder can then make appropriate predictions based on these instructions for open-ended tasks. Extensive experiments show that the proposed VisionLLM can achieve different levels of task customization through language instructions, from fine-grained object-level to coarse-grained task-level customization, all with good results. It's noteworthy that, with a generalist LLM-based framework, our model can achieve over 60\% mAP on COCO, on par with detection-specific models. We hope this model can set a new baseline for generalist vision and language models. The demo shall be released based on https://github.com/OpenGVLab/InternGPT. The code shall be released at https://github.com/OpenGVLab/VisionLLM.

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Interactive Segment Anything NeRF with Feature Imitation

This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world applications like VR and digital creation, the lack of semantics hinders interaction with objects in complex scenes. We propose to imitate the backbone feature of off-the-shelf perception models to achieve zero-shot semantic segmentation with NeRF. Our framework reformulates the segmentation process by directly rendering semantic features and only applying the decoder from perception models. This eliminates the need for expensive backbones and benefits 3D consistency. Furthermore, we can project the learned semantics onto extracted mesh surfaces for real-time interaction. With the state-of-the-art Segment Anything Model (SAM), our framework accelerates segmentation by 16 times with comparable mask quality. The experimental results demonstrate the efficacy and computational advantages of our approach. Project page: \url{https://me.kiui.moe/san/}.

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Real-time 3D Semantic Scene Completion Via Feature Aggregation and Conditioned Prediction

Semantic Scene Completion (SSC) aims to simultaneously predict the volumetric occupancy and semantic category of a 3D scene. In this paper, we propose a real-time semantic scene completion method with a feature aggregation strategy and conditioned prediction module. Feature aggregation fuses feature with different receptive fields and gathers context to improve scene completion performance. And the conditioned prediction module adopts a two-step prediction scheme that takes volumetric occupancy as a condition to enhance semantic completion prediction. We conduct experiments on three recognized benchmarks NYU, NYUCAD, and SUNCG. Our method achieves competitive performance at a speed of 110 FPS on one GTX 1080 Ti GPU.

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Not All Voxels Are Equal: Semantic Scene Completion from the Point-Voxel Perspective

We revisit Semantic Scene Completion (SSC), a useful task to predict the semantic and occupancy representation of 3D scenes, in this paper. A number of methods for this task are always based on voxelized scene representations for keeping local scene structure. However, due to the existence of visible empty voxels, these methods always suffer from heavy computation redundancy when the network goes deeper, and thus limit the completion quality. To address this dilemma, we propose our novel point-voxel aggregation network for this task. Firstly, we transfer the voxelized scenes to point clouds by removing these visible empty voxels and adopt a deep point stream to capture semantic information from the scene efficiently. Meanwhile, a light-weight voxel stream containing only two 3D convolution layers preserves local structures of the voxelized scenes. Furthermore, we design an anisotropic voxel aggregation operator to fuse the structure details from the voxel stream into the point stream, and a semantic-aware propagation module to enhance the up-sampling process in the point stream by semantic labels. We demonstrate that our model surpasses state-of-the-arts on two benchmarks by a large margin, with only depth images as the input.

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Graph Signal Sampling for Inductive One-Bit Matrix Completion: a Closed-form Solution

Inductive one-bit matrix completion is motivated by modern applications such as recommender systems, where new users would appear at test stage with the ratings consisting of only ones and no zeros. We propose a unified graph signal sampling framework which enjoys the benefits of graph signal analysis and processing. The key idea is to transform each user's ratings on the items to a function (signal) on the vertices of an item-item graph, then learn structural graph properties to recover the function from its values on certain vertices -- the problem of graph signal sampling. We propose a class of regularization functionals that takes into account discrete random label noise in the graph vertex domain, then develop the GS-IMC approach which biases the reconstruction towards functions that vary little between adjacent vertices for noise reduction. Theoretical result shows that accurate reconstructions can be achieved under mild conditions. For the online setting, we develop a Bayesian extension, i.e., BGS-IMC which considers continuous random Gaussian noise in the graph Fourier domain and builds upon a prediction-correction update algorithm to obtain the unbiased and minimum-variance reconstruction. Both GS-IMC and BGS-IMC have closed-form solutions and thus are highly scalable in large data. Experiments show that our methods achieve state-of-the-art performance on public benchmarks.

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Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition

While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic head with a 3D spatial grid and a 2D audio grid. The torso is handled with another 2D grid in a lightweight Pseudo-3D Deformable Module. Both modules focus on efficiency under the premise of good rendering quality. Extensive experiments demonstrate that our method can generate realistic and audio-lips synchronized talking portrait videos, while also being highly efficient compared to previous methods.

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D$^3$ETR: Decoder Distillation for Detection Transformer

While various knowledge distillation (KD) methods in CNN-based detectors show their effectiveness in improving small students, the baselines and recipes for DETR-based detectors are yet to be built. In this paper, we focus on the transformer decoder of DETR-based detectors and explore KD methods for them. The outputs of the transformer decoder lie in random order, which gives no direct correspondence between the predictions of the teacher and the student, thus posing a challenge for knowledge distillation. To this end, we propose MixMatcher to align the decoder outputs of DETR-based teachers and students, which mixes two teacher-student matching strategies, i.e., Adaptive Matching and Fixed Matching. Specifically, Adaptive Matching applies bipartite matching to adaptively match the outputs of the teacher and the student in each decoder layer, while Fixed Matching fixes the correspondence between the outputs of the teacher and the student with the same object queries, with the teacher's fixed object queries fed to the decoder of the student as an auxiliary group. Based on MixMatcher, we build \textbf{D}ecoder \textbf{D}istillation for \textbf{DE}tection \textbf{TR}ansformer (D$^3$ETR), which distills knowledge in decoder predictions and attention maps from the teachers to students. D$^3$ETR shows superior performance on various DETR-based detectors with different backbones. For example, D$^3$ETR improves Conditional DETR-R50-C5 by $\textbf{7.8}/\textbf{2.4}$ mAP under $12/50$ epochs training settings with Conditional DETR-R101-C5 as the teacher.

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Compressible-composable NeRF via Rank-residual Decomposition

Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh representation. Several recent advances in NeRF manipulation are usually restricted by a shared renderer network, or suffer from large model size. To circumvent the hurdle, in this paper, we present an explicit neural field representation that enables efficient and convenient manipulation of models. To achieve this goal, we learn a hybrid tensor rank decomposition of the scene without neural networks. Motivated by the low-rank approximation property of the SVD algorithm, we propose a rank-residual learning strategy to encourage the preservation of primary information in lower ranks. The model size can then be dynamically adjusted by rank truncation to control the levels of detail, achieving near-optimal compression without extra optimization. Furthermore, different models can be arbitrarily transformed and composed into one scene by concatenating along the rank dimension. The growth of storage cost can also be mitigated by compressing the unimportant objects in the composed scene. We demonstrate that our method is able to achieve comparable rendering quality to state-of-the-art methods, while enabling extra capability of compression and composition. Code will be made available at https://github.com/ashawkey/CCNeRF.

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JVLDLoc: a Joint Optimization of Visual-LiDAR Constraints and Direction Priors for Localization in Driving Scenario

The ability for a moving agent to localize itself in environment is the basic demand for emerging applications, such as autonomous driving, etc. Many existing methods based on multiple sensors still suffer from drift. We propose a scheme that fuses map prior and vanishing points from images, which can establish an energy term that is only constrained on rotation, called the direction projection error. Then we embed these direction priors into a visual-LiDAR SLAM system that integrates camera and LiDAR measurements in a tightly-coupled way at backend. Specifically, our method generates visual reprojection error and point to Implicit Moving Least Square(IMLS) surface of scan constraints, and solves them jointly along with direction projection error at global optimization. Experiments on KITTI, KITTI-360 and Oxford Radar Robotcar show that we achieve lower localization error or Absolute Pose Error (APE) than prior map, which validates our method is effective.

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Point Scene Understanding via Disentangled Instance Mesh Reconstruction

Semantic scene reconstruction from point cloud is an essential and challenging task for 3D scene understanding. This task requires not only to recognize each instance in the scene, but also to recover their geometries based on the partial observed point cloud. Existing methods usually attempt to directly predict occupancy values of the complete object based on incomplete point cloud proposals from a detection-based backbone. However, this framework always fails to reconstruct high fidelity mesh due to the obstruction of various detected false positive object proposals and the ambiguity of incomplete point observations for learning occupancy values of complete objects. To circumvent the hurdle, we propose a Disentangled Instance Mesh Reconstruction (DIMR) framework for effective point scene understanding. A segmentation-based backbone is applied to reduce false positive object proposals, which further benefits our exploration on the relationship between recognition and reconstruction. Based on the accurate proposals, we leverage a mesh-aware latent code space to disentangle the processes of shape completion and mesh generation, relieving the ambiguity caused by the incomplete point observations. Furthermore, with access to the CAD model pool at test time, our model can also be used to improve the reconstruction quality by performing mesh retrieval without extra training. We thoroughly evaluate the reconstructed mesh quality with multiple metrics, and demonstrate the superiority of our method on the challenging ScanNet dataset. Code is available at \url{https://github.com/ashawkey/dimr}.

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Conditional DETR V2: Efficient Detection Transformer with Box Queries

In this paper, we are interested in Detection Transformer (DETR), an end-to-end object detection approach based on a transformer encoder-decoder architecture without hand-crafted postprocessing, such as NMS. Inspired by Conditional DETR, an improved DETR with fast training convergence, that presented box queries (originally called spatial queries) for internal decoder layers, we reformulate the object query into the format of the box query that is a composition of the embeddings of the reference point and the transformation of the box with respect to the reference point. This reformulation indicates the connection between the object query in DETR and the anchor box that is widely studied in Faster R-CNN. Furthermore, we learn the box queries from the image content, further improving the detection quality of Conditional DETR still with fast training convergence. In addition, we adopt the idea of axial self-attention to save the memory cost and accelerate the encoder. The resulting detector, called Conditional DETR V2, achieves better results than Conditional DETR, saves the memory cost and runs more efficiently. For example, for the DC$5$-ResNet-$50$ backbone, our approach achieves $44.8$ AP with $16.4$ FPS on the COCO $val$ set and compared to Conditional DETR, it runs $1.6\times$ faster, saves $74$\% of the overall memory cost, and improves $1.0$ AP score.

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MaskGroup: Hierarchical Point Grouping and Masking for 3D Instance Segmentation

This paper studies the 3D instance segmentation problem, which has a variety of real-world applications such as robotics and augmented reality. Since the surroundings of 3D objects are of high complexity, the separating of different objects is very difficult. To address this challenging problem, we propose a novel framework to group and refine the 3D instances. In practice, we first learn an offset vector for each point and shift it to its predicted instance center. To better group these points, we propose a Hierarchical Point Grouping algorithm to merge the centrally aggregated points progressively. All points are grouped into small clusters, which further gradually undergo another clustering procedure to merge into larger groups. These multi-scale groups are exploited for instance prediction, which is beneficial for predicting instances with different scales. In addition, a novel MaskScoreNet is developed to produce binary point masks of these groups for further refining the segmentation results. Extensive experiments conducted on the ScanNetV2 and S3DIS benchmarks demonstrate the effectiveness of the proposed method. For instance, our approach achieves a 66.4\% mAP with the 0.5 IoU threshold on the ScanNetV2 test set, which is 1.9\% higher than the state-of-the-art method.

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Joint Implicit Image Function for Guided Depth Super-Resolution

Guided depth super-resolution is a practical task where a low-resolution and noisy input depth map is restored to a high-resolution version, with the help of a high-resolution RGB guide image. Existing methods usually view this task as a generalized guided filtering problem that relies on designing explicit filters and objective functions, or a dense regression problem that directly predicts the target image via deep neural networks. These methods suffer from either model capability or interpretability. Inspired by the recent progress in implicit neural representation, we propose to formulate the guided super-resolution as a neural implicit image interpolation problem, where we take the form of a general image interpolation but use a novel Joint Implicit Image Function (JIIF) representation to learn both the interpolation weights and values. JIIF represents the target image domain with spatially distributed local latent codes extracted from the input image and the guide image, and uses a graph attention mechanism to learn the interpolation weights at the same time in one unified deep implicit function. We demonstrate the effectiveness of our JIIF representation on guided depth super-resolution task, significantly outperforming state-of-the-art methods on three public benchmarks. Code can be found at \url{https://git.io/JC2sU}.

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Semi-Supervised Semantic Segmentation with Cross Pseudo Supervision

In this paper, we study the semi-supervised semantic segmentation problem via exploring both labeled data and extra unlabeled data. We propose a novel consistency regularization approach, called cross pseudo supervision (CPS). Our approach imposes the consistency on two segmentation networks perturbed with different initialization for the same input image. The pseudo one-hot label map, output from one perturbed segmentation network, is used to supervise the other segmentation network with the standard cross-entropy loss, and vice versa. The CPS consistency has two roles: encourage high similarity between the predictions of two perturbed networks for the same input image, and expand training data by using the unlabeled data with pseudo labels. Experiment results show that our approach achieves the state-of-the-art semi-supervised segmentation performance on Cityscapes and PASCAL VOC 2012. Code is available at https://git.io/CPS.

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Malleable 2.5D Convolution: Learning Receptive Fields along the Depth-axis for RGB-D Scene Parsing

Depth data provide geometric information that can bring progress in RGB-D scene parsing tasks. Several recent works propose RGB-D convolution operators that construct receptive fields along the depth-axis to handle 3D neighborhood relations between pixels. However, these methods pre-define depth receptive fields by hyperparameters, making them rely on parameter selection. In this paper, we propose a novel operator called malleable 2.5D convolution to learn the receptive field along the depth-axis. A malleable 2.5D convolution has one or more 2D convolution kernels. Our method assigns each pixel to one of the kernels or none of them according to their relative depth differences, and the assigning process is formulated as a differentiable form so that it can be learnt by gradient descent. The proposed operator runs on standard 2D feature maps and can be seamlessly incorporated into pre-trained CNNs. We conduct extensive experiments on two challenging RGB-D semantic segmentation dataset NYUDv2 and Cityscapes to validate the effectiveness and the generalization ability of our method.

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