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Gang Zeng

Publications and source records attributed to Gang Zeng.

45 records · Page 3Linked to original sources

Bi-directional Cross-Modality Feature Propagation with Separation-and-Aggregation Gate for RGB-D Semantic Segmentation

Depth information has proven to be a useful cue in the semantic segmentation of RGB-D images for providing a geometric counterpart to the RGB representation. Most existing works simply assume that depth measurements are accurate and well-aligned with the RGB pixels and models the problem as a cross-modal feature fusion to obtain better feature representations to achieve more accurate segmentation. This, however, may not lead to satisfactory results as actual depth data are generally noisy, which might worsen the accuracy as the networks go deeper. In this paper, we propose a unified and efficient Cross-modality Guided Encoder to not only effectively recalibrate RGB feature responses, but also to distill accurate depth information via multiple stages and aggregate the two recalibrated representations alternatively. The key of the proposed architecture is a novel Separation-and-Aggregation Gating operation that jointly filters and recalibrates both representations before cross-modality aggregation. Meanwhile, a Bi-direction Multi-step Propagation strategy is introduced, on the one hand, to help to propagate and fuse information between the two modalities, and on the other hand, to preserve their specificity along the long-term propagation process. Besides, our proposed encoder can be easily injected into the previous encoder-decoder structures to boost their performance on RGB-D semantic segmentation. Our model outperforms state-of-the-arts consistently on both in-door and out-door challenging datasets. Code of this work is available at https://charlescxk.github.io/

cs.CV↗

3D Sketch-aware Semantic Scene Completion via Semi-supervised Structure Prior

The goal of the Semantic Scene Completion (SSC) task is to simultaneously predict a completed 3D voxel representation of volumetric occupancy and semantic labels of objects in the scene from a single-view observation. Since the computational cost generally increases explosively along with the growth of voxel resolution, most current state-of-the-arts have to tailor their framework into a low-resolution representation with the sacrifice of detail prediction. Thus, voxel resolution becomes one of the crucial difficulties that lead to the performance bottleneck. In this paper, we propose to devise a new geometry-based strategy to embed depth information with low-resolution voxel representation, which could still be able to encode sufficient geometric information, e.g., room layout, object's sizes and shapes, to infer the invisible areas of the scene with well structure-preserving details. To this end, we first propose a novel 3D sketch-aware feature embedding to explicitly encode geometric information effectively and efficiently. With the 3D sketch in hand, we further devise a simple yet effective semantic scene completion framework that incorporates a light-weight 3D Sketch Hallucination module to guide the inference of occupancy and the semantic labels via a semi-supervised structure prior learning strategy. We demonstrate that our proposed geometric embedding works better than the depth feature learning from habitual SSC frameworks. Our final model surpasses state-of-the-arts consistently on three public benchmarks, which only requires 3D volumes of 60 x 36 x 60 resolution for both input and output. The code and the supplementary material will be available at https://charlesCXK.github.io.

cs.CV↗

Meta Networks for Neural Style Transfer

In this paper we propose a new method to get the specified network parameters through one time feed-forward propagation of the meta networks and explore the application to neural style transfer. Recent works on style transfer typically need to train image transformation networks for every new style, and the style is encoded in the network parameters by enormous iterations of stochastic gradient descent. To tackle these issues, we build a meta network which takes in the style image and produces a corresponding image transformations network directly. Compared with optimization-based methods for every style, our meta networks can handle an arbitrary new style within $19ms$ seconds on one modern GPU card. The fast image transformation network generated by our meta network is only 449KB, which is capable of real-time executing on a mobile device. We also investigate the manifold of the style transfer networks by operating the hidden features from meta networks. Experiments have well validated the effectiveness of our method. Code and trained models has been released https://github.com/FalongShen/styletransfer.

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Communities in Preference Networks: Refined Axioms and Beyond

Borgs et al. [2016] investigated essential requirements for communities in preference networks. They defined six axioms on community functions, i.e., community detection rules. Though having elegant properties, the practicality of this axiom system is compromised by the intractability of checking two critical axioms, so no nontrivial consistent community function was reported inBorgs et al. [2016] By adapting the two axioms in a natural way, we propose two new axioms that are efficiently-checkable. We show that most of the desirable properties of the original axiom system are preserved. More importantly, the new axioms provide a general approach to constructing consistent community functions. We further find a natural consistent community function that is also enumerable and samplable, answering an open problem in the literature.

cs.SI↗

Weighted Residuals for Very Deep Networks

Deep residual networks have recently shown appealing performance on many challenging computer vision tasks. However, the original residual structure still has some defects making it difficult to converge on very deep networks. In this paper, we introduce a weighted residual network to address the incompatibility between \texttt{ReLU} and element-wise addition and the deep network initialization problem. The weighted residual network is able to learn to combine residuals from different layers effectively and efficiently. The proposed models enjoy a consistent improvement over accuracy and convergence with increasing depths from 100+ layers to 1000+ layers. Besides, the weighted residual networks have little more computation and GPU memory burden than the original residual networks. The networks are optimized by projected stochastic gradient descent. Experiments on CIFAR-10 have shown that our algorithm has a \emph{faster convergence speed} than the original residual networks and reaches a \emph{high accuracy} at 95.3\% with a 1192-layer model.

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Fast Semantic Image Segmentation with High Order Context and Guided Filtering

This paper describes a fast and accurate semantic image segmentation approach that encodes not only the discriminative features from deep neural networks, but also the high-order context compatibility among adjacent objects as well as low level image features. We formulate the underlying problem as the conditional random field that embeds local feature extraction, clique potential construction, and guided filtering within the same framework, and provide an efficient coarse-to-fine solver. At the coarse level, we combine local feature representation and context interaction using a deep convolutional network, and directly learn the interaction from high order cliques with a message passing routine, avoiding time-consuming explicit graph inference for joint probability distribution. At the fine level, we introduce a guided filtering interpretation for the mean field algorithm, and achieve accurate object boundaries with 100+ faster than classic learning methods. The two parts are connected and jointly trained in an end-to-end fashion. Experimental results on Pascal VOC 2012 dataset have shown that the proposed algorithm outperforms the state-of-the-art, and that it achieves the rank 1 performance at the time of submission, both of which prove the effectiveness of this unified framework for semantic image segmentation.

cs.CV↗

Fast Approximate $K$-Means via Cluster Closures

$K$-means, a simple and effective clustering algorithm, is one of the most widely used algorithms in multimedia and computer vision community. Traditional $k$-means is an iterative algorithm---in each iteration new cluster centers are computed and each data point is re-assigned to its nearest center. The cluster re-assignment step becomes prohibitively expensive when the number of data points and cluster centers are large. In this paper, we propose a novel approximate $k$-means algorithm to greatly reduce the computational complexity in the assignment step. Our approach is motivated by the observation that most active points changing their cluster assignments at each iteration are located on or near cluster boundaries. The idea is to efficiently identify those active points by pre-assembling the data into groups of neighboring points using multiple random spatial partition trees, and to use the neighborhood information to construct a closure for each cluster, in such a way only a small number of cluster candidates need to be considered when assigning a data point to its nearest cluster. Using complexity analysis, image data clustering, and applications to image retrieval, we show that our approach out-performs state-of-the-art approximate $k$-means algorithms in terms of clustering quality and efficiency.

cs.CV↗

Fast Neighborhood Graph Search using Cartesian Concatenation

In this paper, we propose a new data structure for approximate nearest neighbor search. This structure augments the neighborhood graph with a bridge graph. We propose to exploit Cartesian concatenation to produce a large set of vectors, called bridge vectors, from several small sets of subvectors. Each bridge vector is connected with a few reference vectors near to it, forming a bridge graph. Our approach finds nearest neighbors by simultaneously traversing the neighborhood graph and the bridge graph in the best-first strategy. The success of our approach stems from two factors: the exact nearest neighbor search over a large number of bridge vectors can be done quickly, and the reference vectors connected to a bridge (reference) vector near the query are also likely to be near the query. Experimental results on searching over large scale datasets (SIFT, GIST and HOG) show that our approach outperforms state-of-the-art ANN search algorithms in terms of efficiency and accuracy. The combination of our approach with the IVFADC system also shows superior performance over the BIGANN dataset of $1$ billion SIFT features compared with the best previously published result.

cs.CV↗

Scalable $k$-NN graph construction

The $k$-NN graph has played a central role in increasingly popular data-driven techniques for various learning and vision tasks; yet, finding an efficient and effective way to construct $k$-NN graphs remains a challenge, especially for large-scale high-dimensional data. In this paper, we propose a new approach to construct approximate $k$-NN graphs with emphasis in: efficiency and accuracy. We hierarchically and randomly divide the data points into subsets and build an exact neighborhood graph over each subset, achieving a base approximate neighborhood graph; we then repeat this process for several times to generate multiple neighborhood graphs, which are combined to yield a more accurate approximate neighborhood graph. Furthermore, we propose a neighborhood propagation scheme to further enhance the accuracy. We show both theoretical and empirical accuracy and efficiency of our approach to $k$-NN graph construction and demonstrate significant speed-up in dealing with large scale visual data.

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