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George Fazekas

Publications and source records attributed to George Fazekas.

At least 19 recordsLinked to original sources

Multi-Modal Semantic Expansion with Constrained LLM Reranking for Conversational Music Recommendation

We present Team Semiintelligencn's solution for the ACM RecSys 2026 TalkPlayData Challenge, addressing conversational music recommendation through a multi-modal and personalized conversational recommender system. Our submitted system employs a three-stage pipeline: (1) multi-modal retrieval constructing decay-weighted centroids across seven dense embedding spaces - track- and user-level CF-BPR, Qwen3 (metadata, lyrics, attributes), CLAP audio, and SigLIP visual - supplemented by BM25 lexical retrieval and an artist substring-match signal, all fused via weighted Reciprocal Rank Fusion (RRF) with optimized signal weights; (2) lightweight reranking (history filtering, popularity smoothing, and catalog diversity penalization); and (3) persona-diversified response generation using GPT-4o-mini. Beyond this submitted configuration, we report development-time experiments with additional components - constrained LLM-guided artist injection, album continuation signals, XGBoost LambdaMART, and a superior GPT-4.1 response prompt - that were not deployed to Blind B due to cost and complexity constraints. We optimize RRF weights on a 500-session development split via differential evolution, improving MRR by +19.5%. On Blind A, we observe that unconstrained LLM-guided injection across 54 sessions causes catastrophic nDCG regression (-18.9%), while conservative injection on only 9 sessions yields the best observed Blind A nDCG - a finding we present as a Blind A observation warranting further validation. The submitted system achieves a Blind B composite score of 0.3213.

cs.AI

LiveBand: Live Accompaniment Generation in the Audio Domain

We present LiveBand, a real-time system that generates high-fidelity music accompaniments to live audio input, respecting strict causal constraints. Our method trains a causal transformer generator in the continuous latent space of a pre-trained causal audio autoencoder, using adversarial sequence-level supervision from a discriminator. At each timestep, the generator receives only the causally available mix context and Gaussian noise, and predicts accompaniment latents without access to future mix frames or ground-truth target latents. Training is performed in a single parallel forward pass under causal masking, while streaming inference proceeds autoregressively with a rolling attention state. The model's training and inference computations are matched by design, eliminating teacher forcing and the associated exposure bias. On a multi-instrument music accompaniment benchmark, LiveBand improves over prior work on objective measures of audio quality, beat alignment, and mix adherence, while enabling real-time streaming generation without lookahead into the future on consumer hardware.

cs.SD

EMORSION: Examining the Impact of Audio Parameters on Emotional Responses and Immersion in Film

EMORSION is an exploratory proof-of-concept study examining how film audio design shapes audience emotion and immersion in acinema setting. Four film scenes were selected across the horror (2) and drama (2) genres, balanced between mainstream and independent productions. For each scene, multiple alternative audio mixes were created by systematically manipulating three core aspects of audio design, frequency (pitch), dynamics (loudness), and directionality (spatial placement). Three audience groups viewed the scenes, with each group exposed to one manipulated mix alongside a control mix for each scene. Audience responses were assessed through a triangulated multimodal framework combining self-reported emotion and immersion via a questionnaire, physiological measures including heart rate monitoring, and video-based motion tracking. The protocol successfully captured measurable, interpretable differences across audio conditions, indicating that even subtle changes in audio design can shape emotional perception and immersion. Unconventional mixes tended to produce greater variability in audience interpretation, while conventional immersive mixes were associated with stronger cross-audience agreement. These findings establish the feasibility of the EMORSION protocol and motivate larger-scale studies to characterise the role of specific audio parameters in shaping audience experience.

cs.HC

Diffusion Timbre Transfer Via Mutual Information Guided Inpainting

We study timbre transfer as an inference-time editing problem for music audio. Starting from a strong pre-trained latent diffusion model, we introduce a lightweight procedure that requires no additional training: (i) a dimension-wise noise injection that targets latent channels most informative of instrument identity, and (ii) an early-step clamping mechanism that re-imposes the input's melodic and rhythmic structure during reverse diffusion. The method operates directly on audio latents and is compatible with text/audio conditioning (e.g., CLAP). We discuss design choices,analyze trade-offs between timbral change and structural preservation, and show that simple inference-time controls can meaningfully steer pre-trained models for style-transfer use cases.

cs.SD

CoDiCodec: Unifying Continuous and Discrete Compressed Representations of Audio

Efficiently representing audio signals in a compressed latent space is critical for latent generative modelling. However, existing autoencoders often force a choice between continuous embeddings and discrete tokens. Furthermore, achieving high compression ratios while maintaining audio fidelity remains a challenge. We introduce CoDiCodec, a novel audio autoencoder that overcomes these limitations by both efficiently encoding global features via summary embeddings, and by producing both compressed continuous embeddings at ~ 11 Hz and discrete tokens at a rate of 2.38 kbps from the same trained model, offering unprecedented flexibility for different downstream generative tasks. This is achieved through Finite Scalar Quantization (FSQ) and a novel FSQ-dropout technique, and does not require additional loss terms beyond the single consistency loss used for end-to-end training. CoDiCodec supports both autoregressive decoding and a novel parallel decoding strategy, with the latter achieving superior audio quality and faster decoding. CoDiCodec outperforms existing continuous and discrete autoencoders at similar bitrates in terms of reconstruction audio quality. Our work enables a unified approach to audio compression, bridging the gap between continuous and discrete generative modelling paradigms.

cs.SD

MIDI-VALLE: Improving Expressive Piano Performance Synthesis Through Neural Codec Language Modelling

Generating expressive audio performances from music scores requires models to capture both instrument acoustics and human interpretation. Traditional music performance synthesis pipelines follow a two-stage approach, first generating expressive performance MIDI from a score, then synthesising the MIDI into audio. However, the synthesis models often struggle to generalise across diverse MIDI sources, musical styles, and recording environments. To address these challenges, we propose MIDI-VALLE, a neural codec language model adapted from the VALLE framework, which was originally designed for zero-shot personalised text-to-speech (TTS) synthesis. For performance MIDI-to-audio synthesis, we improve the architecture to condition on a reference audio performance and its corresponding MIDI. Unlike previous TTS-based systems that rely on piano rolls, MIDI-VALLE encodes both MIDI and audio as discrete tokens, facilitating a more consistent and robust modelling of piano performances. Furthermore, the model's generalisation ability is enhanced by training on an extensive and diverse piano performance dataset. Evaluation results show that MIDI-VALLE significantly outperforms a state-of-the-art baseline, achieving over 75% lower Frechet Audio Distance on the ATEPP and Maestro datasets. In the listening test, MIDI-VALLE received 202 votes compared to 58 for the baseline, demonstrating improved synthesis quality and generalisation across diverse performance MIDI inputs.

cs.SD

Towards a Unified Representation Evaluation Framework Beyond Downstream Tasks

Downstream probing has been the dominant method for evaluating model representations, an important process given the increasing prominence of self-supervised learning and foundation models. However, downstream probing primarily assesses the availability of task-relevant information in the model's latent space, overlooking attributes such as equivariance, invariance, and disentanglement, which contribute to the interpretability, adaptability, and utility of representations in real-world applications. While some attempts have been made to measure these qualities in representations, no unified evaluation framework with modular, generalizable, and interpretable metrics exists. In this paper, we argue for the importance of representation evaluation beyond downstream probing. We introduce a standardized protocol to quantify informativeness, equivariance, invariance, and disentanglement of factors of variation in model representations. We use it to evaluate representations from a variety of models in the image and speech domains using different architectures and pretraining approaches on identified controllable factors of variation. We find that representations from models with similar downstream performance can behave substantially differently with regard to these attributes. This hints that the respective mechanisms underlying their downstream performance are functionally different, prompting new research directions to understand and improve representations.

cs.LG

Music2Latent2: Audio Compression with Summary Embeddings and Autoregressive Decoding

Efficiently compressing high-dimensional audio signals into a compact and informative latent space is crucial for various tasks, including generative modeling and music information retrieval (MIR). Existing audio autoencoders, however, often struggle to achieve high compression ratios while preserving audio fidelity and facilitating efficient downstream applications. We introduce Music2Latent2, a novel audio autoencoder that addresses these limitations by leveraging consistency models and a novel approach to representation learning based on unordered latent embeddings, which we call summary embeddings. Unlike conventional methods that encode local audio features into ordered sequences, Music2Latent2 compresses audio signals into sets of summary embeddings, where each embedding can capture distinct global features of the input sample. This enables to achieve higher reconstruction quality at the same compression ratio. To handle arbitrary audio lengths, Music2Latent2 employs an autoregressive consistency model trained on two consecutive audio chunks with causal masking, ensuring coherent reconstruction across segment boundaries. Additionally, we propose a novel two-step decoding procedure that leverages the denoising capabilities of consistency models to further refine the generated audio at no additional cost. Our experiments demonstrate that Music2Latent2 outperforms existing continuous audio autoencoders regarding audio quality and performance on downstream tasks. Music2Latent2 paves the way for new possibilities in audio compression.

cs.SD

Towards An Integrated Approach for Expressive Piano Performance Synthesis from Music Scores

This paper presents an integrated system that transforms symbolic music scores into expressive piano performance audio. By combining a Transformer-based Expressive Performance Rendering (EPR) model with a fine-tuned neural MIDI synthesiser, our approach directly generates expressive audio performances from score inputs. To the best of our knowledge, this is the first system to offer a streamlined method for converting score MIDI files lacking expression control into rich, expressive piano performances. We conducted experiments using subsets of the ATEPP dataset, evaluating the system with both objective metrics and subjective listening tests. Our system not only accurately reconstructs human-like expressiveness, but also captures the acoustic ambience of environments such as concert halls and recording studios. Additionally, the proposed system demonstrates its ability to achieve musical expressiveness while ensuring good audio quality in its outputs.

cs.SD

Continuous Autoregressive Models with Noise Augmentation Avoid Error Accumulation

Autoregressive models are typically applied to sequences of discrete tokens, but recent research indicates that generating sequences of continuous embeddings in an autoregressive manner is also feasible. However, such Continuous Autoregressive Models (CAMs) can suffer from a decline in generation quality over extended sequences due to error accumulation during inference. We introduce a novel method to address this issue by injecting random noise into the input embeddings during training. This procedure makes the model robust against varying error levels at inference. We further reduce error accumulation through an inference procedure that introduces low-level noise. Experiments on musical audio generation show that CAM substantially outperforms existing autoregressive and non-autoregressive approaches while preserving audio quality over extended sequences. This work paves the way for generating continuous embeddings in a purely autoregressive setting, opening new possibilities for real-time and interactive generative applications.

cs.LG

Synthesising Handwritten Music with GANs: A Comprehensive Evaluation of CycleWGAN, ProGAN, and DCGAN

The generation of handwritten music sheets is a crucial step toward enhancing Optical Music Recognition (OMR) systems, which rely on large and diverse datasets for optimal performance. However, handwritten music sheets, often found in archives, present challenges for digitisation due to their fragility, varied handwriting styles, and image quality. This paper addresses the data scarcity problem by applying Generative Adversarial Networks (GANs) to synthesise realistic handwritten music sheets. We provide a comprehensive evaluation of three GAN models - DCGAN, ProGAN, and CycleWGAN - comparing their ability to generate diverse and high-quality handwritten music images. The proposed CycleWGAN model, which enhances style transfer and training stability, significantly outperforms DCGAN and ProGAN in both qualitative and quantitative evaluations. CycleWGAN achieves superior performance, with an FID score of 41.87, an IS of 2.29, and a KID of 0.05, making it a promising solution for improving OMR systems.

cs.CV

Low-Data Classification of Historical Music Manuscripts: A Few-Shot Learning Approach

In this paper, we explore the intersection of technology and cultural preservation by developing a self-supervised learning framework for the classification of musical symbols in historical manuscripts. Optical Music Recognition (OMR) plays a vital role in digitising and preserving musical heritage, but historical documents often lack the labelled data required by traditional methods. We overcome this challenge by training a neural-based feature extractor on unlabelled data, enabling effective classification with minimal samples. Key contributions include optimising crop preprocessing for a self-supervised Convolutional Neural Network and evaluating classification methods, including SVM, multilayer perceptrons, and prototypical networks. Our experiments yield an accuracy of 87.66\%, showcasing the potential of AI-driven methods to ensure the survival of historical music for future generations through advanced digital archiving techniques.

cs.IR

Diff-MSTC: A Mixing Style Transfer Prototype for Cubase

In our demo, participants are invited to explore the Diff-MSTC prototype, which integrates the Diff-MST model into Steinberg's digital audio workstation (DAW), Cubase. Diff-MST, a deep learning model for mixing style transfer, forecasts mixing console parameters for tracks using a reference song. The system processes up to 20 raw tracks along with a reference song to predict mixing console parameters that can be used to create an initial mix. Users have the option to manually adjust these parameters further for greater control. In contrast to earlier deep learning systems that are limited to research ideas, Diff-MSTC is a first-of-its-kind prototype integrated into a DAW. This integration facilitates mixing decisions on multitracks and lets users input context through a reference song, followed by fine-tuning of audio effects in a traditional manner.

eess.AS

Knowledge Discovery in Optical Music Recognition: Enhancing Information Retrieval with Instance Segmentation

Optical Music Recognition (OMR) automates the transcription of musical notation from images into machine-readable formats like MusicXML, MEI, or MIDI, significantly reducing the costs and time of manual transcription. This study explores knowledge discovery in OMR by applying instance segmentation using Mask R-CNN to enhance the detection and delineation of musical symbols in sheet music. Unlike Optical Character Recognition (OCR), OMR must handle the intricate semantics of Common Western Music Notation (CWMN), where symbol meanings depend on shape, position, and context. Our approach leverages instance segmentation to manage the density and overlap of musical symbols, facilitating more precise information retrieval from music scores. Evaluations on the DoReMi and MUSCIMA++ datasets demonstrate substantial improvements, with our method achieving a mean Average Precision (mAP) of up to 59.70\% in dense symbol environments, achieving comparable results to object detection. Furthermore, using traditional computer vision techniques, we add a parallel step for staff detection to infer the pitch for the recognised symbols. This study emphasises the role of pixel-wise segmentation in advancing accurate music symbol recognition, contributing to knowledge discovery in OMR. Our findings indicate that instance segmentation provides more precise representations of musical symbols, particularly in densely populated scores, advancing OMR technology. We make our implementation, pre-processing scripts, trained models, and evaluation results publicly available to support further research and development.

cs.IR

Music2Latent: Consistency Autoencoders for Latent Audio Compression

Efficient audio representations in a compressed continuous latent space are critical for generative audio modeling and Music Information Retrieval (MIR) tasks. However, some existing audio autoencoders have limitations, such as multi-stage training procedures, slow iterative sampling, or low reconstruction quality. We introduce Music2Latent, an audio autoencoder that overcomes these limitations by leveraging consistency models. Music2Latent encodes samples into a compressed continuous latent space in a single end-to-end training process while enabling high-fidelity single-step reconstruction. Key innovations include conditioning the consistency model on upsampled encoder outputs at all levels through cross connections, using frequency-wise self-attention to capture long-range frequency dependencies, and employing frequency-wise learned scaling to handle varying value distributions across frequencies at different noise levels. We demonstrate that Music2Latent outperforms existing continuous audio autoencoders in sound quality and reconstruction accuracy while achieving competitive performance on downstream MIR tasks using its latent representations. To our knowledge, this represents the first successful attempt at training an end-to-end consistency autoencoder model.

cs.SD

MuChoMusic: Evaluating Music Understanding in Multimodal Audio-Language Models

Multimodal models that jointly process audio and language hold great promise in audio understanding and are increasingly being adopted in the music domain. By allowing users to query via text and obtain information about a given audio input, these models have the potential to enable a variety of music understanding tasks via language-based interfaces. However, their evaluation poses considerable challenges, and it remains unclear how to effectively assess their ability to correctly interpret music-related inputs with current methods. Motivated by this, we introduce MuChoMusic, a benchmark for evaluating music understanding in multimodal language models focused on audio. MuChoMusic comprises 1,187 multiple-choice questions, all validated by human annotators, on 644 music tracks sourced from two publicly available music datasets, and covering a wide variety of genres. Questions in the benchmark are crafted to assess knowledge and reasoning abilities across several dimensions that cover fundamental musical concepts and their relation to cultural and functional contexts. Through the holistic analysis afforded by the benchmark, we evaluate five open-source models and identify several pitfalls, including an over-reliance on the language modality, pointing to a need for better multimodal integration. Data and code are open-sourced.

cs.SD

Diff-MST: Differentiable Mixing Style Transfer

Mixing style transfer automates the generation of a multitrack mix for a given set of tracks by inferring production attributes from a reference song. However, existing systems for mixing style transfer are limited in that they often operate only on a fixed number of tracks, introduce artifacts, and produce mixes in an end-to-end fashion, without grounding in traditional audio effects, prohibiting interpretability and controllability. To overcome these challenges, we introduce Diff-MST, a framework comprising a differentiable mixing console, a transformer controller, and an audio production style loss function. By inputting raw tracks and a reference song, our model estimates control parameters for audio effects within a differentiable mixing console, producing high-quality mixes and enabling post-hoc adjustments. Moreover, our architecture supports an arbitrary number of input tracks without source labelling, enabling real-world applications. We evaluate our model's performance against robust baselines and showcase the effectiveness of our approach, architectural design, tailored audio production style loss, and innovative training methodology for the given task.

eess.AS

Self-Supervised Music Source Separation Using Vector-Quantized Source Category Estimates

Music source separation is focused on extracting distinct sonic elements from composite tracks. Historically, many methods have been grounded in supervised learning, necessitating labeled data, which is occasionally constrained in its diversity. More recent methods have delved into N-shot techniques that utilize one or more audio samples to aid in the separation. However, a challenge with some of these methods is the necessity for an audio query during inference, making them less suited for genres with varied timbres and effects. This paper offers a proof-of-concept for a self-supervised music source separation system that eliminates the need for audio queries at inference time. In the training phase, while it adopts a query-based approach, we introduce a modification by substituting the continuous embedding of query audios with Vector Quantized (VQ) representations. Trained end-to-end with up to N classes as determined by the VQ's codebook size, the model seeks to effectively categorise instrument classes. During inference, the input is partitioned into N sources, with some potentially left unutilized based on the mix's instrument makeup. This methodology suggests an alternative avenue for considering source separation across diverse music genres. We provide examples and additional results online.

cs.SD