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George Nikolakopoulos

Publications and source records attributed to George Nikolakopoulos.

At least 73 records · Page 4Linked to original sources

Voxel Map to Occupancy Map Conversion Using Free Space Projection for Efficient Map Representation for Aerial and Ground Robots

This article introduces a novel method for converting 3D voxel maps, commonly utilized by robots for localization and navigation, into 2D occupancy maps for both unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs). The generated 2D maps can be used for more efficient global navigation for both UAVs and UGVs, in enabling algorithms developed for 2D maps to be useful in 3D applications, and allowing for faster transfer of maps between multiple agents in bandwidth-limited scenarios. The proposed method uses the free space representation in the UFOMap mapping solution to generate 2D occupancy maps. During the 3D to 2D map conversion, the method conducts safety checks and eliminates free spaces in the map with dimensions (in the height axis) lower than the robot's safety margins. This ensures that an aerial or ground robot can navigate safely, relying primarily on the 2D map generated by the method. Additionally, the method extracts the height of navigable free space and a local estimate of the slope of the floor from the 3D voxel map. The height data is utilized in converting paths generated using the 2D map into paths in 3D space for both UAVs and UGVs. The slope data identifies areas too steep for a ground robot to traverse, marking them as occupied, thus enabling a more accurate representation of the terrain for ground robots. The effectiveness of the proposed method in enabling computationally efficient navigation for both aerial and ground robots is validated in two different environments, over both static maps and in online implementation in an exploration mission. The methods proposed within this article have been implemented in the popular robotics framework ROS and are open-sourced. The code is available at: https://github.com/LTU-RAI/Map-Conversion-3D-Voxel-Map-to-2D-Occupancy-Map.

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A Tree-based Next-best-trajectory Method for 3D UAV Exploration

This work presents a fully integrated tree-based combined exploration-planning algorithm: Exploration-RRT (ERRT). The algorithm is focused on providing real-time solutions for local exploration in a fully unknown and unstructured environment while directly incorporating exploratory behavior, robot-safe path planning, and robot actuation into the central problem. ERRT provides a complete sampling and tree-based solution for evaluating "where to go next" by considering a trade-off between maximizing information gain, and minimizing the distances travelled and the robot actuation along the path. The complete scheme is evaluated in extensive simulations, comparisons, as well as real-world field experiments in constrained and narrow subterranean and GPS-denied environments. The framework is fully ROS-integrated, straight-forward to use, and we open-source it at https://github.com/LTU-RAI/ExplorationRRT.

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Robotic Exploration through Semantic Topometric Mapping

In this article, we introduce a novel strategy for robotic exploration in unknown environments using a semantic topometric map. As it will be presented, the semantic topometric map is generated by segmenting the grid map of the currently explored parts of the environment into regions, such as intersections, pathways, dead-ends, and unexplored frontiers, which constitute the structural semantics of an environment. The proposed exploration strategy leverages metric information of the frontier, such as distance and angle to the frontier, similar to existing frameworks, with the key difference being the additional utilization of structural semantic information, such as properties of the intersections leading to frontiers. The algorithm for generating semantic topometric mapping utilized by the proposed method is lightweight, resulting in the method's online execution being both rapid and computationally efficient. Moreover, the proposed framework can be applied to both structured and unstructured indoor and outdoor environments, which enhances the versatility of the proposed exploration algorithm. We validate our exploration strategy and demonstrate the utility of structural semantics in exploration in two complex indoor environments by utilizing a Turtlebot3 as the robotic agent. Compared to traditional frontier-based methods, our findings indicate that the proposed approach leads to faster exploration and requires less computation time.

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GRID-FAST: A Grid-based Intersection Detection for Fast Semantic Topometric Mapping

This article introduces a novel approach to constructing a topometric map that allows for efficient navigation and decision-making in mobile robotics applications. The method generates the topometric map from a 2D grid-based map. The topometric map segments areas of the input map into different structural-semantic classes: intersections, pathways, dead ends, and pathways leading to unexplored areas. This method is grounded in a new technique for intersection detection that identifies the area and the openings of intersections in a semantically meaningful way. The framework introduces two levels of pre-filtering with minimal computational cost to eliminate small openings and objects from the map which are unimportant in the context of high-level map segmentation and decision making. The topological map generated by GRID-FAST enables fast navigation in large-scale environments, and the structural semantics can aid in mission planning, autonomous exploration, and human-to-robot cooperation. The efficacy of the proposed method is demonstrated through validation on real maps gathered from robotic experiments: 1) a structured indoor environment, 2) an unstructured cave-like subterranean environment, and 3) a large-scale outdoor environment, which comprises pathways, buildings, and scattered objects. Additionally, the proposed framework has been compared with state-of-the-art topological mapping solutions and is able to produce a topometric and topological map with up to \blue92% fewer nodes than the next best solution.

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Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of Expectation

In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant to a robotic mission. We propose the method of Computation of Expectation based on Correlation Information (CECI), to reasonably approximate real Belief/Expectation, by learning histograms from available training data. A novel Graph Convolutional Neural Network (GCN) model is developed, to learn CECI from a repository of 3D scene graphs. As no database of 3D scene graphs exists for the training of the novel CECI model, we present a novel methodology for generating a 3D scene graph dataset based on semantically annotated real-life 3D spaces. The generated dataset is then utilized to train the proposed CECI model and for extensive validation of the proposed method. We establish the novel concept of \textit{Belief Scene Graphs} (BSG), as a core component to integrate expectations into abstract representations. This new concept is an evolution of the classical 3D scene graph concept and aims to enable high-level reasoning for task planning and optimization of a variety of robotics missions. The efficacy of the overall framework has been evaluated in an object search scenario, and has also been tested in a real-life experiment to emulate human common sense of unseen-objects. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/hsGlSCa12iY

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RecNet: An Invertible Point Cloud Encoding through Range Image Embeddings for Multi-Robot Map Sharing and Reconstruction

In the field of resource-constrained robots and the need for effective place recognition in multi-robotic systems, this article introduces RecNet, a novel approach that concurrently addresses both challenges. The core of RecNet's methodology involves a transformative process: it projects 3D point clouds into range images, compresses them using an encoder-decoder framework, and subsequently reconstructs the range image, restoring the original point cloud. Additionally, RecNet utilizes the latent vector extracted from this process for efficient place recognition tasks. This approach not only achieves comparable place recognition results but also maintains a compact representation, suitable for sharing among robots to reconstruct their collective maps. The evaluation of RecNet encompasses an array of metrics, including place recognition performance, the structural similarity of the reconstructed point clouds, and the bandwidth transmission advantages, derived from sharing only the latent vectors. Our proposed approach is assessed using both a publicly available dataset and field experiments$^1$, confirming its efficacy and potential for real-world applications.

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A CBF-Adaptive Control Architecture for Visual Navigation for UAV in the Presence of Uncertainties

In this article, we propose a control solution for the safe transfer of a quadrotor UAV between two surface robots positioning itself only using the visual features on the surface robots, which enforces safety constraints for precise landing and visual locking, in the presence of modeling uncertainties and external disturbances. The controller handles the ascending and descending phases of the navigation using a visual locking control barrier function (VCBF) and a parametrizable switching descending CBF (DCBF) respectively, eliminating the need for an external planner. The control scheme has a backstepping approach for the position controller with the CBF filter acting on the position kinematics to produce a filtered virtual velocity control input, which is tracked by an adaptive controller to overcome modeling uncertainties and external disturbances. The experimental validation is carried out with a UAV that navigates from the base to the target using an RGB camera.

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Environmental Awareness Dynamic 5G QoS for Retaining Real Time Constraints in Robotic Applications

The fifth generation (5G) cellular network technology is mature and increasingly utilized in many industrial and robotics applications, while an important functionality is the advanced Quality of Service (QoS) features. Despite the prevalence of 5G QoS discussions in the related literature, there is a notable absence of real-life implementations and studies concerning their application in time-critical robotics scenarios. This article considers the operation of time-critical applications for 5G-enabled unmanned aerial vehicles (UAVs) and how their operation can be improved by the possibility to dynamically switch between QoS data flows with different priorities. As such, we introduce a robotics oriented analysis on the impact of the 5G QoS functionality on the performance of 5G-enabled UAVs. Furthermore, we introduce a novel framework for the dynamic selection of distinct 5G QoS data flows that is autonomously managed by the 5G-enabled UAV. This problem is addressed in a novel feedback loop fashion utilizing a probabilistic finite state machine (PFSM). Finally, the efficacy of the proposed scheme is experimentally validated with a 5G-enabled UAV in a real-world 5G stand-alone (SA) network.

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On Experimental Emulation of Printability and Fleet Aware Generic Mesh Decomposition for Enabling Aerial 3D Printing

This article introduces an experimental emulation of a novel chunk-based flexible multi-DoF aerial 3D printing framework. The experimental demonstration of the overall autonomy focuses on precise motion planning and task allocation for a UAV, traversing through a series of planned space-filling paths involved in the aerial 3D printing process without physically depositing the overlaying material. The flexible multi-DoF aerial 3D printing is a newly developed framework and has the potential to strategically distribute the envisioned 3D model to be printed into small, manageable chunks suitable for distributed 3D printing. Moreover, by harnessing the dexterous flexibility due to the 6 DoF motion of UAV, the framework enables the provision of integrating the overall autonomy stack, potentially opening up an entirely new frontier in additive manufacturing. However, it's essential to note that the feasibility of this pioneering concept is still in its very early stage of development, which yet needs to be experimentally verified. Towards this direction, experimental emulation serves as the crucial stepping stone, providing a pseudo mockup scenario by virtual material deposition, helping to identify technological gaps from simulation to reality. Experimental emulation results, supported by critical analysis and discussion, lay the foundation for addressing the technological and research challenges to significantly push the boundaries of the state-of-the-art 3D printing mechanism.

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STAGE: Scalable and Traversability-Aware Graph based Exploration Planner for Dynamically Varying Environments

In this article, we propose a novel navigation framework that leverages a two layered graph representation of the environment for efficient large-scale exploration, while it integrates a novel uncertainty awareness scheme to handle dynamic scene changes in previously explored areas. The framework is structured around a novel goal oriented graph representation, that consists of, i) the local sub-graph and ii) the global graph layer respectively. The local sub-graphs encode local volumetric gain locations as frontiers, based on the direct pointcloud visibility, allowing fast graph building and path planning. Additionally, the global graph is build in an efficient way, using node-edge information exchange only on overlapping regions of sequential sub-graphs. Different from the state-of-the-art graph based exploration methods, the proposed approach efficiently re-uses sub-graphs built in previous iterations to construct the global navigation layer. Another merit of the proposed scheme is the ability to handle scene changes (e.g. blocked pathways), adaptively updating the obstructed part of the global graph from traversable to not-traversable. This operation involved oriented sample space of a path segment in the global graph layer, while removing the respective edges from connected nodes of the global graph in cases of obstructions. As such, the exploration behavior is directing the robot to follow another route in the global re-positioning phase through path-way updates in the global graph. Finally, we showcase the performance of the method both in simulation runs as well as deployed in real-world scene involving a legged robot carrying camera and lidar sensor.

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Adaptive Control of Euler-Lagrange Systems under Time-varying State Constraints without a Priori Bounded Uncertainty

In this article, a novel adaptive controller is designed for Euler-Lagrangian systems under predefined time-varying state constraints. The proposed controller could achieve this objective without a priori knowledge of system parameters and, crucially, of state-dependent uncertainties. The closed-loop stability is verified using the Lyapunov method, while the overall efficacy of the proposed scheme is verified using a simulated robotic arm compared to the state of the art.

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A Resilient Framework for 5G-Edge-Connected UAVs based on Switching Edge-MPC and Onboard-PID Control

In recent years, the need for resources for handling processes with high computational complexity for mobile robots is becoming increasingly urgent. More specifically, robots need to autonomously operate in a robust and continuous manner, while keeping high performance, a need that led to the utilization of edge computing to offload many computationally demanding and time-critical robotic procedures. However, safe mechanisms should be implemented to handle situations when it is not possible to use the offloaded procedures, such as if the communication is challenged or the edge cluster is not available. To this end, this article presents a switching strategy for safety, redundancy, and optimized behavior through an edge computing-based Model Predictive Controller (MPC) and a low-level onboard-PID controller for edge-connected Unmanned Aerial Vehicles (UAVs). The switching strategy is based on the communication Key Performance Indicators (KPIs) over 5G to decide whether the UAV should be controlled by the edge-based or have a safe fallback based on the onboard controller.

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Redundant and Loosely Coupled LiDAR-Wi-Fi Integration for Robust Global Localization in Autonomous Mobile Robotics

This paper presents a framework addressing the challenge of global localization in autonomous mobile robotics by integrating LiDAR-based descriptors and Wi-Fi fingerprinting in a pre-mapped environment. This is motivated by the increasing demand for reliable localization in complex scenarios, such as urban areas or underground mines, requiring robust systems able to overcome limitations faced by traditional Global Navigation Satellite System (GNSS)-based localization methods. By leveraging the complementary strengths of LiDAR and Wi-Fi sensors used to generate predictions and evaluate the confidence of each prediction as an indicator of potential degradation, we propose a redundancy-based approach that enhances the system's overall robustness and accuracy. The proposed framework allows independent operation of the LiDAR and Wi-Fi sensors, ensuring system redundancy. By combining the predictions while considering their confidence levels, we achieve enhanced and consistent performance in localization tasks.

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3DEG: Data-Driven Descriptor Extraction for Global re-localization in subterranean environments

Current global re-localization algorithms are built on top of localization and mapping methods andheavily rely on scan matching and direct point cloud feature extraction and therefore are vulnerable infeatureless demanding environments like caves and tunnels. In this article, we propose a novel globalre-localization framework that: a) does not require an initial guess, like most methods do, while b)it has the capability to offer the top-kcandidates to choose from and last but not least provides anevent-based re-localization trigger module for enabling, and c) supporting completely autonomousrobotic missions. With the focus on subterranean environments with low features, we opt to usedescriptors based on range images from 3D LiDAR scans in order to maintain the depth informationof the environment. In our novel approach, we make use of a state-of-the-art data-driven descriptorextraction framework for place recognition and orientation regression and enhance it with the additionof a junction detection module that also utilizes the descriptors for classification purposes.

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Towards a Reduced Dependency Framework for Autonomous Unified Inspect-Explore Missions

The task of establishing and maintaining situational awareness in an unknown environment is a critical step to fulfil in a mission related to the field of rescue robotics. Predominantly, the problem of visual inspection of urban structures is dealt with view-planning being addressed by map-based approaches. In this article, we propose a novel approach towards effective use of Micro Aerial Vehicles (MAVs) for obtaining a 3-D shape of an unknown structure of objects utilizing a map-independent planning framework. The problem is undertaken via a bifurcated approach to address the task of executing a closer inspection of detected structures with a wider exploration strategy to identify and locate nearby structures, while being equipped with limited sensing capability. The proposed framework is evaluated experimentally in a controlled indoor environment in presence of a mock-up environment validating the efficacy of the proposed inspect-explore policy.

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Flexible Multi-DoF Aerial 3D Printing Supported with Automated Optimal Chunking

The future of 3D printing utilizing unmanned aerial vehicles (UAVs) presents a promising capability to revolutionize manufacturing and to enable the creation of large-scale structures in remote and hard- to-reach areas e.g. in other planetary systems. Nevertheless, the limited payload capacity of UAVs and the complexity in the 3D printing of large objects pose significant challenges. In this article we propose a novel chunk-based framework for distributed 3D printing using UAVs that sets the basis for a fully collaborative aerial 3D printing of challenging structures. The presented framework, through a novel proposed optimisation process, is able to divide the 3D model to be printed into small, manageable chunks and to assign them to a UAV for partial printing of the assigned chunk, in a fully autonomous approach. Thus, we establish the algorithms for chunk division, allocation, and printing, and we also introduce a novel algorithm that efficiently partitions the mesh into planar chunks, while accounting for the inter-connectivity constraints of the chunks. The efficiency of the proposed framework is demonstrated through multiple physics based simulations in Gazebo, where a CAD construction mesh is printed via multiple UAVs carrying materials whose volume is proportionate to a fraction of the total mesh volume.

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Autonomous Point Cloud Segmentation for Power Lines Inspection in Smart Grid

LiDAR is currently one of the most utilized sensors to effectively monitor the status of power lines and facilitate the inspection of remote power distribution networks and related infrastructures. To ensure the safe operation of the smart grid, various remote data acquisition strategies, such as Airborne Laser Scanning (ALS), Mobile Laser Scanning (MLS), and Terrestrial Laser Scanning (TSL) have been leveraged to allow continuous monitoring of regional power networks, which are typically surrounded by dense vegetation. In this article, an unsupervised Machine Learning (ML) framework is proposed, to detect, extract and analyze the characteristics of power lines of both high and low voltage, as well as the surrounding vegetation in a Power Line Corridor (PLC) solely from LiDAR data. Initially, the proposed approach eliminates the ground points from higher elevation points based on statistical analysis that applies density criteria and histogram thresholding. After denoising and transforming of the remaining candidate points by applying Principle Component Analysis (PCA) and Kd-tree, power line segmentation is achieved by utilizing a two-stage DBSCAN clustering to identify each power line individually. Finally, all high elevation points in the PLC are identified based on their distance to the newly segmented power lines. Conducted experiments illustrate that the proposed framework is an agnostic method that can efficiently detect the power lines and perform PLC-based hazard analysis.

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Efficient Real-time Smoke Filtration with 3D LiDAR for Search and Rescue with Autonomous Heterogeneous Robotic Systems

Search and Rescue (SAR) missions in harsh and unstructured Sub-Terranean (Sub-T) environments in the presence of aerosol particles have recently become the main focus in the field of robotics. Aerosol particles such as smoke and dust directly affect the performance of any mobile robotic platform due to their reliance on their onboard perception systems for autonomous navigation and localization in Global Navigation Satellite System (GNSS)-denied environments. Although obstacle avoidance and object detection algorithms are robust to the presence of noise to some degree, their performance directly relies on the quality of captured data by onboard sensors such as Light Detection And Ranging (LiDAR) and camera. Thus, this paper proposes a novel modular agnostic filtration pipeline based on intensity and spatial information such as local point density for removal of detected smoke particles from Point Cloud (PCL) prior to its utilization for collision detection. Furthermore, the efficacy of the proposed framework in the presence of smoke during multiple frontier exploration missions is investigated while the experimental results are presented to facilitate comparison with other methodologies and their computational impact. This provides valuable insight to the research community for better utilization of filtration schemes based on available computation resources while considering the safe autonomous navigation of mobile robots.

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