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George Nikolakopoulos

Publications and source records attributed to George Nikolakopoulos.

At least 91 records · Page 5Linked to original sources

Irregular Change Detection in Sparse Bi-Temporal Point Clouds using Learned Place Recognition Descriptors and Point-to-Voxel Comparison

Change detection and irregular object extraction in 3D point clouds is a challenging task that is of high importance not only for autonomous navigation but also for updating existing digital twin models of various industrial environments. This article proposes an innovative approach for change detection in 3D point clouds using deep learned place recognition descriptors and irregular object extraction based on voxel-to-point comparison. The proposed method first aligns the bi-temporal point clouds using a map-merging algorithm in order to establish a common coordinate frame. Then, it utilizes deep learning techniques to extract robust and discriminative features from the 3D point cloud scans, which are used to detect changes between consecutive point cloud frames and therefore find the changed areas. Finally, the altered areas are sampled and compared between the two time instances to extract any obstructions that caused the area to change. The proposed method was successfully evaluated in real-world field experiments, where it was able to detect different types of changes in 3D point clouds, such as object or muck-pile addition and displacement, showcasing the effectiveness of the approach. The results of this study demonstrate important implications for various applications, including safety and security monitoring in construction sites, mapping and exploration and suggests potential future research directions in this field.

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Multimodal Dataset from Harsh Sub-Terranean Environment with Aerosol Particles for Frontier Exploration

Algorithms for autonomous navigation in environments without Global Navigation Satellite System (GNSS) coverage mainly rely on onboard perception systems. These systems commonly incorporate sensors like cameras and Light Detection and Rangings (LiDARs), the performance of which may degrade in the presence of aerosol particles. Thus, there is a need of fusing acquired data from these sensors with data from Radio Detection and Rangings (RADARs) which can penetrate through such particles. Overall, this will improve the performance of localization and collision avoidance algorithms under such environmental conditions. This paper introduces a multimodal dataset from the harsh and unstructured underground environment with aerosol particles. A detailed description of the onboard sensors and the environment, where the dataset is collected are presented to enable full evaluation of acquired data. Furthermore, the dataset contains synchronized raw data measurements from all onboard sensors in Robot Operating System (ROS) format to facilitate the evaluation of navigation, and localization algorithms in such environments. In contrast to the existing datasets, the focus of this paper is not only to capture both temporal and spatial data diversities but also to present the impact of harsh conditions on captured data. Therefore, to validate the dataset, a preliminary comparison of odometry from onboard LiDARs is presented.

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Semantic and Topological Mapping using Intersection Identification

This article presents a novel approach to identifying and classifying intersections for semantic and topological mapping. More specifically, the proposed novel approach has the merit of generating a semantically meaningful map containing intersections, pathways, dead ends, and pathways leading to unexplored frontiers. Furthermore, the resulting semantic map can be used to generate a sparse topological map representation, that can be utilized by robots for global navigation. The proposed solution also introduces a built-in filtering to handle noises in the environment, to remove openings in the map that the robot cannot pass, and to remove small objects to optimize and simplify the overall mapping results. The efficacy of the proposed semantic and topological mapping method is demonstrated over a map of an indoor structured environment that is built from experimental data. The proposed framework, when compared with similar state-of-the-art topological mapping solutions, is able to produce a map with up to 89% fewer nodes than the next best solution.

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Event Camera and LiDAR based Human Tracking for Adverse Lighting Conditions in Subterranean Environments

In this article, we propose a novel LiDAR and event camera fusion modality for subterranean (SubT) environments for fast and precise object and human detection in a wide variety of adverse lighting conditions, such as low or no light, high-contrast zones and in the presence of blinding light sources. In the proposed approach, information from the event camera and LiDAR are fused to localize a human or an object-of-interest in a robot's local frame. The local detection is then transformed into the inertial frame and used to set references for a Nonlinear Model Predictive Controller (NMPC) for reactive tracking of humans or objects in SubT environments. The proposed novel fusion uses intensity filtering and K-means clustering on the LiDAR point cloud and frequency filtering and connectivity clustering on the events induced in an event camera by the returning LiDAR beams. The centroids of the clusters in the event camera and LiDAR streams are then paired to localize reflective markers present on safety vests and signs in SubT environments. The efficacy of the proposed scheme has been experimentally validated in a real SubT environment (a mine) with a Pioneer 3AT mobile robot. The experimental results show real-time performance for human detection and the NMPC-based controller allows for reactive tracking of a human or object of interest, even in complete darkness.

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SA-reCBS: Multi-robot task assignment with integrated reactive path generation

In this paper, we study the multi-robot task assignment and path-finding problem (MRTAPF), where a number of agents are required to visit all given goal locations while avoiding collisions with each other. We propose a novel two-layer algorithm SA-reCBS that cascades the simulated annealing algorithm and conflict-based search to solve this problem. Compared to other approaches in the field of MRTAPF, the advantage of SA-reCBS is that without requiring a pre-bundle of goals to groups with the same number of groups as the number of robots, it enables a part of agents needed to visit all goals in collision-free paths. We test the algorithm in various simulation instances and compare it with state-of-the-art algorithms. The result shows that SA-reCBS has a better performance with a higher success rate, less computational time, and better objective values.

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Reactive Task Allocation for Balanced Servicing of Multiple Task Queues

In this article, we propose a reactive task allocation architecture for a multi-agent system for scenarios where the tasks arrive at random times and are grouped into multiple queues. Two stage tasks are considered where every task has a beginning, an intermediate and a final part, typical in pick-and-drop and inspect-and-report scenarios. A centralized auction-based task allocation system is proposed, where an auction system takes into consideration bids submitted by the agents for individual tasks, current length of the queues and the waiting times of the tasks in the queues to decide on a task allocation strategy. The costs associated with these considerations, along with the constraints of having unique mappings between tasks and agents and constraints on the maximum number of agents that can be assigned to a queue, results in a Linear Integer Program (LIP) that is solved using the SCIP solver. For the scenario where the queue lengths are penalized but not the waiting times, we demonstrate that the auction system allocates tasks in a manner that all the queue lengths become constant, which is termed balancing. For the scenarios where both the costs are considered, we qualitatively analyse the effect of the choice of the relative weights on the resulting task allocation and provide guidelines for the choice of the weights. We present simulation results that illustrate the balanced allocation of tasks and validate the analysis for the trade-off between the costs related to queue lengths and task waiting times.

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Reactive Multi-agent Coordination using Auction-based Task Allocation and Behavior Trees

This article presents an architecture for multi-agent task allocation and task execution, through the unification of a market-inspired task-auctioning system with Behavior Trees for managing and executing lower level behaviors. We consider the scenario with multi-stage tasks, such as 'pick and place', whose arrival times are not known a priori. In such a scenario, a coordinating architecture is expected to be reactive to newly arrived tasks and the resulting rerouting of agents should be dependent on the stage of completion of their current multi-stage tasks. In the novel architecture proposed in this article, a central auctioning system gathers bids (cost-estimates for completing currently available tasks) from all agents, and solves a combinatorial problem to optimally assign tasks to agents. For every agent, it's participation in the auctioning system and execution of an assigned multi-stage task is managed using behavior trees, which switch among several well-defined behaviors in response to changing scenarios. The auctioning system is run at a fixed rate, allowing for newly added tasks to be incorporated into the auctioning system, which makes the solution reactive and allows for the rerouting of some agents (subject to the states of the behavior trees). We demonstrate that the proposed architecture is especially well-suited for multi-stage tasks, where high costs are incurred when rerouting agents who have completed one or more stages of their current tasks. The scalability analysis of the proposed architecture reveals that it scales well with the number of agents and number of tasks. The proposed framework is experimentally validated in multiple scenarios in a lab environment. A video of a demonstration can be viewed at: https://youtu.be/ZdEkoOOlB2g}.

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Vision Based Docking of Multiple Satellites with an Uncooperative Target

With the ever growing number of space debris in orbit, the need to prevent further space population is becoming more and more apparent. Refueling, servicing, inspection and deorbiting of spacecraft are some example missions that require precise navigation and docking in space. Having multiple, collaborating robots handling these tasks can greatly increase the efficiency of the mission in terms of time and cost. This article will introduce a modern and efficient control architecture for satellites on collaborative docking missions. The proposed architecture uses a centralized scheme that combines state-of-the-art, ad-hoc implementations of algorithms and techniques to maximize robustness and flexibility. It is based on a Model Predictive Controller (MPC) for which efficient cost function and constraint sets are designed to ensure a safe and accurate docking. A simulation environment is also presented to validate and test the proposed control scheme.

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Evaluation of Lidar-based 3D SLAM algorithms in SubT environment

Autonomous navigation of robots in harsh and GPS denied subterranean (SubT) environments with lack of natural or poor illumination is a challenging task that fosters the development of algorithms for pose estimation and mapping. Inspired by the need for real-life deployment of autonomous robots in such environments, this article presents an experimental comparative study of 3D SLAM algorithms. The study focuses on state-of-the-art Lidar SLAM algorithms with open-source implementation that are i) lidar-only like BLAM, LOAM, A-LOAM, ISC-LOAM and hdl graph slam, or ii) lidar-inertial like LeGO-LOAM, Cartographer, LIO-mapping and LIO-SAM. The evaluation of the methods is performed based on a dataset collected from the Boston Dynamics Spot robot equipped with 3D lidar Velodyne Puck Lite and IMU Vectornav VN-100, during a mission in an underground tunnel. In the evaluation process poses and 3D tunnel reconstructions from SLAM algorithms are compared against each other to find methods with most solid performance in terms of pose accuracy and map quality.

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A Kubernetes-Based Edge Architecture for Controlling the Trajectory of a Resource-Constrained Aerial Robot by Enabling Model Predictive Control

In recent years, cloud and edge architectures have gained tremendous focus for offloading computationally heavy applications. From machine learning and Internet of Thing (IOT) to industrial procedures and robotics, cloud computing have been used extensively for data processing and storage purposes, thanks to its "infinite" resources. On the other hand, cloud computing is characterized by long time delays due to the long distance between the cloud servers and the machine requesting the resources. In contrast, edge computing provides almost real-time services since edge servers are located significantly closer to the source of data. This capability sets edge computing as an ideal option for real-time applications, like high level control, for resource-constrained platforms. In order to utilize the edge resources, several technologies, with basic ones as containers and orchestrators like Kubernetes, have been developed to provide an environment with many features, based on each application's requirements. In this context, this works presents the implementation and evaluation of a novel edge architecture based on Kubernetes orchestration for controlling the trajectory of a resource-constrained Unmanned Aerial Vehicle (UAV) by enabling Model Predictive Control (MPC).

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PACED-5G: Predictive Autonomous Control using Edge for Drones over 5G

With the advent of technologies such as Edge computing, the horizons of remote computational applications have broadened multidimensionally. Autonomous Unmanned Aerial Vehicle (UAV) mission is a vital application to utilize remote computation to catalyze its performance. However, offloading computational complexity to a remote system increases the latency in the system. Though technologies such as 5G networking minimize communication latency, the effects of latency on the control of UAVs are inevitable and may destabilize the system. Hence, it is essential to consider the delays in the system and compensate for them in the control design. Therefore, we propose a novel Edge-based predictive control architecture enabled by 5G networking, PACED-5G (Predictive Autonomous Control using Edge for Drones over 5G). In the proposed control architecture, we have designed a state estimator for estimating the current states based on the available knowledge of the time-varying delays, devised a Model Predictive controller (MPC) for the UAV to track the reference trajectory while avoiding obstacles, and provided an interface to offload the high-level tasks over Edge systems. The proposed architecture is validated in two experimental test cases using a quadrotor UAV.

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FRAME: Fast and Robust Autonomous 3D point cloud Map-merging for Egocentric multi-robot exploration

This article presents a 3D point cloud map-merging framework for egocentric heterogeneous multi-robot exploration, based on overlap detection and alignment, that is independent of a manual initial guess or prior knowledge of the robots' poses. The novel proposed solution utilizes state-of-the-art place recognition learned descriptors, that through the framework's main pipeline, offer a fast and robust region overlap estimation, hence eliminating the need for the time-consuming global feature extraction and feature matching process that is typically used in 3D map integration. The region overlap estimation provides a homogeneous rigid transform that is applied as an initial condition in the point cloud registration algorithm Fast-GICP, which provides the final and refined alignment. The efficacy of the proposed framework is experimentally evaluated based on multiple field multi-robot exploration missions in underground environments, where both ground and aerial robots are deployed, with different sensor configurations.

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Comparison between Docker and Kubernetes based Edge Architectures for Enabling Remote Model Predictive Control for Aerial Robots

Edge computing is becoming more and more popular among researchers who seek to take advantage of the edge resources and the minimal time delays, in order to run their robotic applications more efficiently. Recently, many edge architectures have been proposed, each of them having their advantages and disadvantages, depending on each application. In this work, we present two different edge architectures for controlling the trajectory of an Unmanned Aerial Vehicle (UAV). The first architecture is based on docker containers and the second one is based on kubernetes, while the main framework for operating the robot is the Robotic Operating System (ROS). The efficiency of the overall proposed scheme is being evaluated through extended simulations for comparing the two architectures and the overall results obtained.

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D*+: A Risk Aware Platform Agnostic Heterogeneous Path Planner

This article establishes the novel D$^*_+$, a risk-aware and platform-agnostic heterogeneous global path planner for robotic navigation in complex environments. The proposed planner addresses a fundamental bottleneck of occupancy-based path planners related to their dependency on accurate and dense maps. More specifically, their performance is highly affected by poorly reconstructed or sparse areas (e.g. holes in the walls or ceilings) leading to faulty generated paths outside the physical boundaries of the 3-dimensional space. As it will be presented, D$^*_+$ addresses this challenge with three novel contributions, integrated into one solution, namely: a) the proximity risk, b) the modeling of the unknown space, and c) the map updates. By adding a risk layer to spaces that are closer to the occupied ones, some holes are filled, and thus the problematic short-cutting through them to the final goal is prevented. The novel established D$^*_+$ also provides safety marginals to the walls and other obstacles, a property that results in paths that do not cut the corners that could potentially disrupt the platform operation. D$^*_+$ has also the capability to model the unknown space as risk-free areas that should keep the paths inside, e.g in a tunnel environment, and thus heavily reducing the risk of larger shortcuts through openings in the walls. D$^*_+$ is also introducing a dynamic map handling capability that continuously updates with the latest information acquired during the map building process, allowing the planner to use constant map growth and resolve cases of planning over outdated sparser map reconstructions...

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Towards Energy Efficient Autonomous Exploration of Mars Lava Tube with a Martian Coaxial Quadrotor

Mapping and exploration of a Martian terrain with an aerial vehicle has become an emerging research direction, since the successful flight demonstration of the Mars helicopter Ingenuity. Although the autonomy and navigation capability of the state of the art Mars helicopter has proven to be efficient in an open environment, the next area of interest for exploration on Mars are caves or ancient lava tube like environments, especially towards the never-ending search of life on other planets. This article presents an autonomous exploration mission based on a modified frontier approach along with a risk aware planning and integrated collision avoidance scheme with a special focus on energy aspects of a custom designed Mars Coaxial Quadrotor (MCQ) in a Martian simulated lava tube. One of the biggest novelties of the article stems from addressing the exploration capability, while rapidly exploring in local areas and intelligently global re-positioning of the MCQ when reaching dead ends in order to to efficiently use the battery based consumed energy, while increasing the volume of the exploration. The proposed three layer cost based global re-position point selection assists in rapidly redirecting the MCQ to previously partially seen areas that could lead to more unexplored part of the lava tube. The Martian fully simulated mission presented in this article takes into consideration the fidelity of physics of Mars condition in terms of thin atmosphere, low surface pressure and low gravity of the planet, while proves the efficiency of the proposed scheme in exploring an area that is particularly challenging due to the subterranean-like environment. The proposed exploration-planning framework is also validated in simulation by comparing it against the graph based exploration planner.

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REF: A Rapid Exploration Framework for Deploying Autonomous MAVs in Unknown Environments

Exploration and mapping of unknown environments is a fundamental task in applications for autonomous robots. In this article, we present a complete framework for deploying MAVs in autonomous exploration missions in unknown subterranean areas. The main motive of exploration algorithms is to depict the next best frontier for the robot such that new ground can be covered in a fast, safe yet efficient manner. The proposed framework uses a novel frontier selection method that also contributes to the safe navigation of autonomous robots in obstructed areas such as subterranean caves, mines, and urban areas. The framework presented in this work bifurcates the exploration problem in local and global exploration. The proposed exploration framework is also adaptable according to computational resources available onboard the robot which means the trade-off between the speed of exploration and the quality of the map can be made. Such capability allows the proposed framework to be deployed in a subterranean exploration, mapping as well as in fast search and rescue scenarios. The overall system is considered a low-complexity and baseline solution for navigation and object localization in tunnel-like environments. The performance of the proposed framework is evaluated in detailed simulation studies with comparisons made against a high-level exploration-planning framework developed for the DARPA Sub-T challenge as it will be presented in this article.

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An Edge Architecture Oriented Model Predictive Control Scheme for an Autonomous UAV Mission

In this article the implementation of a controller and specifically of a Model Predictive Controller (MPC) on an Edge Computing device, for controlling the trajectory of an Unmanned Aerial Vehicle (UAV) model, is examined. MPC requires more computation power in comparison to other controllers, such as PID or LQR, since it use cost functions, optimization methods and iteratively predicts the output of the system and the control commands for some determined steps in the future (prediction horizon). Thus, the computation power required depends on the prediction horizon, the complexity of the cost functions and the optimization. The more steps determined for the horizon the more efficient the controller can be, but also more computation power is required. Since sometimes robots are not capable of managing all the computing process locally, it is important to offload some of the computing process from the robot to the cloud. But then some disadvantages may occur, such as latency and safety issues. Cloud computing may offer "infinity" computation power but the whole system suffers in latency. A solution to this is the use of Edge Computing, which will reduce time delays since the Edge device is much closer to the source of data. Moreover, by using the Edge we can offload the demanding controller from the UAV and set a longer prediction horizon and try to get a more efficient controller.

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Edge Computing Architectures for Enabling the Realisation of the Next Generation Robotic Systems

Edge Computing is a promising technology to provide new capabilities in technological fields that require instantaneous data processing. Researchers in areas such as machine and deep learning use extensively edge and cloud computing for their applications, mainly due to the significant computational and storage resources that they provide. Currently, Robotics is seeking to take advantage of these capabilities as well, and with the development of 5G networks, some existing limitations in the field can be overcome. In this context, it is important to know how to utilize the emerging edge architectures, what types of edge architectures and platforms exist today and which of them can and should be used based on each robotic application. In general, Edge platforms can be implemented and used differently, especially since there are several providers offering more or less the same set of services with some essential differences. Thus, this study addresses these discussions for those who work in the development of the next generation robotic systems and will help to understand the advantages and disadvantages of each edge computing architecture in order to choose wisely the right one for each application.

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